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Musyarofah, Ghina Ainun; Merlina, Arnita; Ratnaningsih, Nani

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to describe students' difficulties in translating word problems into mathematical models in algebra material. Using a qualitative approach, the subjects were seventh-grade students at SMP Negeri 2 Tasikmalaya in the 2024/2025 academic year. Data were collected through questionnaires, interviews, and documentation. The results show that students struggled to understand the meaning of word problems and convert them into correct equations. Common errors included misconceptions about algebraic symbols, such as treating variables as fixed numbers and misusing the equal sign. In addition, students had difficulty identifying essential information needed to construct a mathematical model. Learning activities that focused only on procedural calculations further contributed to these challenges. This study recommends the use of more contextual and meaningful learning approaches, such as Problem-Based Learning and Realistic Mathematics Education, to help students better understand the relationships within problems and accurately express them through appropriate mathematical representations..    Penelitian ini bertujuan untuk mendeskripsikan kesulitan siswa dalam menerjemahkan soal cerita ke dalam model matematika pada materi aljabar. Dengan pendekatan kualitatif, subjek penelitian adalah siswa kelas VII SMP Negeri 2 Tasikmalaya tahun ajaran 2024/2025. Data dikumpulkan melalui angket, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa siswa mengalami kesulitan dalam memahami makna soal cerita dan menyusunnya menjadi persamaan yang tepat. Kesalahan yang muncul meliputi pemahaman yang keliru terhadap simbol aljabar, seperti menganggap variabel sebagai angka tetap dan tidak tepat menggunakan tanda sama dengan. Selain itu, siswa juga tampak kesulitan menentukan informasi penting yang diperlukan untuk membangun model matematika. Pembelajaran yang hanya berfokus pada prosedur perhitungan turut memperkuat kesulitan ini. Penelitian ini merekomendasikan penggunaan pendekatan pembelajaran yang lebih kontekstual dan bermakna, seperti Problem-Based Learning dan Realistic Mathematics Education, agar siswa dapat lebih memahami hubungan antar informasi dalam soal dan menyusunnya dalam bentuk model yang benar.

Sri Rejeki; Rini Setyaningsih; Christina Kartika Sari; Adi Nurcahyo

Jurnal Inovasi Sosial dan Pengabdian 2025 Lembaga Pengembangan Kinerja Dosen

Technological literacy among high school mathematics teachers is a crucial aspect in realizing creative, interactive, and relevant learning to meet the demands of the 21st century. However, the reality on the ground shows that most mathematics teachers still have limited experience in improving technological literacy, particularly in the use of artificial intelligence (AI) as a learning support medium. This condition has implications for low innovation in the mathematics learning process. This community service activity aims to optimize the use of AI, specifically Generative-AI technology, in supporting mathematics learning in high schools. The target group is members of the High School Mathematics Subject Teachers' Conference (MGMP) throughout Grobogan Regency, Central Java Province, Indonesia. The implementation method includes workshops, interactive discussions, hands-on practice, and mentoring in the development of AI-based mathematics teaching materials, assessments, and learning media. The training materials include an introduction to the basic concepts of Generative-AI, effective prompting techniques, and practice using various AI applications to produce interactive and contextual teaching materials. Evaluation results showed that all training participants agreed or strongly agreed that this activity successfully improved their understanding of the basic concepts of Generative AI and their skills in operating AI applications for mathematics learning. Participants also reported increased confidence in integrating AI technology into their teaching practices, as well as gaining various relevant practical ideas for classroom implementation. High enthusiasm was evident in the 100% commitment of participants who expressed their readiness to implement AI technology in mathematics learning. Thus, this training not only contributed to improving teachers' technological literacy but also became a strategic step in encouraging innovative and adaptive transformation of mathematics learning in the digital era.

Destina Suci Fitriani; Dita Hendriani

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to analyze the use of Information and Communication Technology (ICT) in history learning at Madrasah Aliyah Darul Hikmah Tawangsari. The background of this study is based on the rapid development of ICT in the era ofe the industrial revolution 4.0 which has an impact on the education sector, especially in Islamic boarding school-based institutions. Thisc study usesa a qualitative descriptive method with data collection techniques in the form of observation, interviews, and documentation. The results of the study indicate that the Darul Hikmah Islamice Boarding Schoole has succeeded in integrating ICT into history learning through the preparation of a Learning Implementation Plan (RPP), preparation ofe learning media, and implementation of ICT-based learning. The application of ICT has been proven to increase students' interest, activeness, and understanding of history material. This study provides an overview of the strategy of ICT integration in history learning in the Islamic boarding school environment and its positive implications for the quality of learning.    

Raihan Yuanda; Muhammad Anggi Lubis; Kharisma Nur Devyanti; Cahya Rudansah; Humannisa Rubina Lestari

Jurnal Ilmuan Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to examine the effectiveness of the LingoDeer application as a learning medium for basic level Japanese language learners. A quantitative approach was employed using a One Group Pretest Posttest design involving 50 students from the Vocational School of IPB University. The research instrument consisted of pretest and posttest assessments focusing on three key areas: vocabulary, grammar, and reading skills. Based on the results of the paired sample t-test, a significant improvement was found in all aspects after the use of the application, with the average score increasing from 60.97% to 81.25%. The greatest improvement was observed in vocabulary, followed by reading and grammar. These findings suggest that LingoDeer, with its structured learning system, spaced repetition feature, and interactive exercises, can effectively support the development of Japanese language skills at the beginner level. This study is expected to serve as a reference for educators in selecting appropriate technology-based learning tools to enhance language acquisition.

Dimas Fathur Rahman; Roso Sugiyanto; Ichyatul Afrom

Kajian ilmu Hukum, Sosial dan Administrasi Negara 2025 Lembaga Pengembangan Kinerja Dosen

Learning media has an important role in supporting the achievement of maximum learning objectives. When viewed from the way students learn, we know that in one class students have different ways of learning, some learn quickly using audio, visual, and some see the form concretely. then this study aims to determine the effect of using wordwall learning media on student learning outcomes in IPAS class IV SD Negeri 10 Langkai Kota Palangka Raya. The method used in this research is experimental research method. The design used in this research is One-group Pretest-Posttest Design. Sampling in this study used saturated sampling technique (total sample) because the researcher used all members of the population as samples with a total of 17 respondents. Pre-Test and Post-Test are used to determine student learning outcomes in the form of questions with a form of content. Based on the results of the Paired Sample T-Test test, the sig.2-tailed result is 0.001, this value is greater than 0.05, so Ha is accepted and Ho is rejected. Meanwhile, when compared to the tcount value with the ttable, there is a tcount value of 16,000> 1,746 from the ttable value, so Ha is accepted and Ho is rejected. So it is concluded that there is a positive effect of the use of wordwall learning media on student learning outcomes in IPAS subjects on the material of natural appearances and their utilization in class IV SD Negeri 10 Langkai Kota Palangka Raya.

Galih Maulana Hendrawan; Dien Nurmarina Malik Fadjar

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This paper aims to evaluate the effectiveness of using the Wordwall application in learning Indonesian for elementary school students. Wordwall is a digital platform based on educational games that allows teachers to create interactive learning activities online and offline. The research method used is classroom action with two cycles, where each cycle includes the planning, implementation, and evaluation stages. The results of the study indicate that the use of Wordwall can increase student interest, motivation, and engagement during learning. This application helps teachers in delivering material in a fun way, and is able to encourage active student participation in the learning process. Thus, Wordwall is proven to be an effective and relevant learning media to be applied in teaching Indonesian at the elementary school level.

Sakdiyah Sakdiyah; Widna Widna; Gusmaneli Gusmaneli

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to analyze the integration of technology in Islamic Religious Education (IRE) as a strategic effort to develop students’ 21st-century skills, particularly the 4Cs: Critical Thinking, Creativity, Communication, and Collaboration. In the digital era, educators are required to adapt learning approaches that not only convey religious knowledge but also empower students with relevant skills for navigating modern challenges. Employing a qualitative research method through a comprehensive literature review, this study explores various scholarly works that discuss the role of digital technology in supporting the development of 21st-century competencies within the IRE framework. The analysis reveals that technology-enhanced IRE learning fosters student engagement, strengthens critical and creative thinking processes, facilitates interactive communication, and encourages collaborative learning environments. Furthermore, the integration of technology allows for the contextualization of Islamic values in formats that resonate with the current digital-native generation. This synergy between religious instruction and digital innovation supports the holistic development of learners, ensuring they are intellectually equipped and spiritually grounded. The findings highlight the necessity for educators to design innovative, flexible, and value-based learning strategies that align with technological advancements while preserving the core principles of Islamic education. Ultimately, this research offers valuable insights for practitioners, policymakers, and curriculum developers in enhancing the relevance and effectiveness of Islamic Religious Education in the 21st century.

Sarah Nurul Adha; Hamdi Akbar; Gusmaneli Gusmaneli

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to analyze the effectiveness of using various learning strategies in improving the quality of learning in elementary schools. Learning strategies are an important component that teachers must prepare to create an effective, interesting learning process that is in accordance with the characteristics and needs of students. This study uses a qualitative approach with data collection techniques through observation, interviews, and documentation in several elementary schools. The results of the study indicate that the application of active, cooperative, contextual, and project-based learning strategies can significantly increase student participation, motivation, and learning outcomes. Teachers who are able to choose and adapt learning strategies according to the material and class conditions play an important role in creating a participatory and productive learning environment. In addition, teacher training and the use of discussion and interaction methods have been shown to improve the quality of learning management in the classroom. In conclusion, the effectiveness of learning strategies is greatly influenced by the ability of teachers to design and implement student-centered methods, as well as the support of a conducive learning environment. The implications of this study are expected to be a reference for teachers and schools in choosing and developing appropriate learning strategies to improve the quality of education in elementary schools    

Handoko Pardosi; Taripar Aripin Samosir; Boho Parulian Pardede

Anugerah : Jurnal Pendidikan Kristiani dan Kateketik Katolik 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The use of audiovisual media is one of the successes of learning, including student learning motivation. This study aims to determine the positive and significant effect of the Use of Audiovisual Media on the Learning Motivation of Class VIII Students of SMP Negeri 2 Balige in the 2024/2025 Academic Year. Quantitative method, the Research Population was all class VIII students of SMP Negeri 2 Balige totaling 216 people and the sample was taken 15% of the total population of 216 people so that the sample of this study was 32 people. Using regression analysis techniques. Proven through the following data analysis: 1) Influence test: Regression equation test Ŷ = 0.292 + 33.506X. b) The significant influence test obtained the value of tcount> ttable = 1.8019> 2.024, then Ha is accepted Ho is rejected. Based on the results of the study, it is known that the use of audiovisual media on student learning motivation can increase. This can be seen from the average value of 3. Thus, the researcher concluded that there is learning motivation for Christian Religious Education students in the 2024/2025 Academic Year.

Zaini Hartika; Siti Badriyah; Gusmaneli Gusmaneli

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze the application of technology in Islamic Religious Education (IRE) learning, focusing on the challenges and obstacles encountered, as well as the changes in the role of teachers in technology-based learning strategies. The approach used is a descriptive qualitative method with library research as the primary technique. Through the analysis of various relevant literatures, this study identifies the potential of technology in enhancing the effectiveness of IRE learning, as well as obstacles such as limited access to technology, skill gaps, and dependency on technology. Additionally, this study explores the transformation of the teacher's role from being an instructor to a facilitator, who focuses more on managing technology and creating a safe and inclusive learning environment. The findings of this study indicate that despite the challenges, technology holds significant potential to improve the quality of religious education, provided that efforts are made to overcome the existing barriers. 

Afdal Kurniawan; Adrias Adrias; Salmaini Safitri Syam

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 International Forum of Researchers and Lecturers

This study aims to comprehensively examine the effectiveness of digital learning media in enhancing students' motivation in the subject of Natural and Social Sciences (IPAS) at the elementary school level. Utilizing a qualitative approach based on a literature review, this study analyzes various academic references regarding the use of digital technology in the learning process. The findings indicate that digital media, such as educational videos, interactive simulations, and technology-based applications, significantly contribute to increasing student engagement and learning enthusiasm. The success of digital media in education is supported by several key factors, including active student participation, real-time feedback, and the presentation of materials that are more dynamic, diverse, and responsive to individual student needs. Moreover, digital learning approaches allow for a more flexible, engaging learning process that adapts to students’ learning styles. Thus, based on the conducted analysis, it can be concluded that integrating digital technology into IPAS instruction holds great potential as an innovative pedagogical strategy.    

Diandra Nofita; Cerillia Nanda Ocktaviani; Adrias Adrias; Fadila Suciana

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Science and technology have a big influence on teachers and students in the learning process. The use of digital-based learning media is also commonly used to support the learning process. The use of animated videos in learning is one of the uses of technology in the current era, animated video media provides enormous benefits in the process of delivering learning by teachers and student learning outcomes. In learning Indonesian, learning using animated videos greatly increases students' interest in carrying out learning. In this research the author uses a library study model, by analyzing several trusted articles. This research is suitable to be used because it does not only examine it from one point of view but from several valid points of view. The aim of this study is to find out how effective the use of animated videos is on students' listening skills.

Diandra Nofita; Cerillia Nanda Ocktaviani; Adrias Adrias; Fadila Suciana

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Science and technology have a big influence on teachers and students in the learning process. The use of digital-based learning media is also commonly used to support the learning process. The use of animated videos in learning is one of the uses of technology in the current era, animated video media provides enormous benefits in the process of delivering learning by teachers and student learning outcomes. In learning Indonesian, learning using animated videos greatly increases students' interest in carrying out learning. In this research the author uses a library study model, by analyzing several trusted articles. This research is suitable to be used because it does not only examine it from one point of view but from several valid points of view. The aim of this study is to find out how effective the use of animated videos is on students' listening skills.

Siti Marwah Multiana Sapitri; Maasje C. Watulingas; H. Usman

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

In the era of education that continues to develop, innovations in learning methods are very important to improve students' memory, one of which is flahcard media. Flashcard media is a medium that can help improve students' memory in a simple way so that students are interested and do not feel bored during the lesson being delivered. This study aims to determine the influence of the use of flahshcard media in the STAD learning model on student learning outcomes on atomic structure materials and the advantages of nanomaterials in class X of SMA Negeri 16 Samarinda. The type of research is Quasi Experimental Design with a nonequivalent Post-test Only Control Group Design. Class X.2 as an experimental class with the STAD learning model with flashcard media and class X.6 as a control class with the STAD learning model. The initial test was carried out first where the normality test and the t-test. The results of the t-test showed that there was no difference in absorption between the two classes. Data collection uses post tests and daily tests as well as observation sheets for teachers and students. The results of this study show that the learning outcomes of students in the experimental class and control class are obtained Sig.(2-tailed) of 0.000 < 0.05, then Ha is accepted. Based on this study, it can be concluded that there is an influence of the use of flashcard media in the STAD learning model on student learning outcomes on the atomic structure material of the excellence of nanomaterials in class X of SMAN 16 Samarinda.

Riskiyah Riskiyah; Rodiah Rodiah; Romadlon Khusnul Kirom

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the influence of the use of interactive learning media on students' learning motivation in the subject of Islamic Cultural History (SKI) in class XI Science Madrasah Aliyah 1 Kampar. The background of this research is based on the low learning motivation of students in SKI learning who still uses conventional methods. The research method used is Classroom Action Research (PTK) with a quantitative and qualitative approach. Data was collected through observation, questionnaires, interviews, and formative tests. The results showed that the use of interactive media increased students' learning motivation by 85%, increased students' active involvement in class discussions, and increased the average score of students from 68 to 82. In addition, this study confirms that the use of interactive media contributes to improving students' conceptual understanding and memory of subject matter. The conclusion of this study is that interactive learning media is an effective method to increase students' learning motivation in SKI subjects.

Ria Lestari; Henny Indrawati; Caska Caska; Neni Hermita; Afrianto Afrianto

Prosiding Seminar Nasional Ilmu Pendidikan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to conduct a bibliometric analysis of literature discussing the experience of using the project-based learning (PjBL) model in creative and entrepreneurship education. The method used is descriptive bibliometric analysis. The research results show increasing interest in PjBL in education, influenced by changes in the curriculum which emphasize project-based learning experiences and the role of technology in facilitating learning. PjBL not only improves technical skills but also soft skills such as communication, collaboration and time management, which are much needed in the modern world of work. The integration of technology in PjBL enables more interactive and interesting learning, increasing student engagement and motivation. In addition, this research highlights the importance of collaboration between researchers, educators and practitioners in developing learning models that are effective and relevant to the needs of industry and society. With a better understanding of user experiences in the PjBL context, learning practices can be developed more effectively to prepare future generations to face global challenges with creativity and confidence

Putri Silvia; Kumala Azahra Majidiah; Wafiq Nabila; Jadiaman Parhusip

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

This study aims to analyze the effect of implementing learning media through the Quizizz application on student learning outcomes in grade V. This study uses an experimental design by comparing two groups, namely the experimental class using Quizizz and the control class using conventional learning methods. The research instrument is a learning outcome test consisting of pretest and posttest questions. The results of the study indicate that the application of Quizizz can significantly improve student learning outcomes. Statistical tests conducted on pretest and posttest data show significant differences between the experimental class and the control class. The results of the validity and reliability of the instrument also show that the test used has good quality. Based on these findings, it can be concluded that the use of Quizizz as a learning medium can improve student learning outcomes and can be applied in the learning process to improve teaching effectiveness.  

Nurma Fitri Handayani; Sri Endang Maruti; Suprihatin Suprihatin

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

This study aims to determine the improvement of the quality of the process and results of learning the material me and my needs of class IV SDN Munggut 01 through the use of Microsoft Sway learning media. This study was conducted because of the low interest in learning and the learning outcomes of students who did not reach the maximum in the subject of science for class IV material me and my needs. The cause of the low interest in learning and learning outcomes is because the teacher does not use more effective learning media. This study is a Classroom Action Research (CAR) consisting of two cycles. The findings of the study indicate that the use of Microsoft Sway website-based media can improve the process and learning outcomes of class IV students of SDN Munggut 01. This increase can be seen from the learning outcomes in cycle I to cycle II, as well as the increase in the value of learning completeness classically, where in cycle I it only reached 33.33% while in cycle II it increased to 86.66%. Microsoft Sway media in class IV SDN Munggut 01 can improve students' ability to understand the material and improve learning outcomes.

Sarah Citra Kasih Silalahi; Tiurma Berasa; Risden Anakampun; Ratna Saragih; Rida Gultom

Tri Tunggal: Jurnal Pendidikan Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to determine how much positive and significant influence there is between the Use of Storytelling Methods on the Activeness of PAK Learning and Character of Class VIII Students of SMP N 3 Simanindo, with the hypothesis that there is a positive and significant influence between the Use of Storytelling Methods on the Activeness of PAK Learning and Character of Class VIII Students of SMP N 3 Simanindo. This study uses a quantitative descriptive inferential approach, with a population of all students of Class VIII SMP N 3 Simanindo who are Protestant Christians totaling 34 people as the research sample. Data were collected with a closed questionnaire of 38 items compiled by the author based on variable indicators according to expert theory. The questionnaire trial was conducted on 30 student respondents outside the research respondents, and its validity and reliability have been tested. The results of the data analysis show that there is a positive and significant influence between the Use of the Storytelling Method on the Activeness of PAK Learning and Character Education of Class VIII Students of SMP N 3 Simanindo in the 2024/2025 Academic Year: 1) Analysis requirements test: a) positive relationship test obtained rxy value = 0.871> rtable (α = 0.05, n = 34) 0.339, thus there is a positive relationship between variable X and variable Y. b) Significant relationship test obtained tcount value of 10.035> ttable (α = 0.05, dk = n-2 = 32) 2.03693 thus there is a significant relationship between variable x and variable y. 2) Influence test: a) Regression equation test, obtained regression equation Ŷ = 2.27 + 0.67X. b) Determination coefficient test (r2) = 75.9%. 3) Hypothesis testing using the F test obtained Fcount > Ftable (α = 0.05, dk numerator k = 2, dk denominator = n-23 = 34-2 = 32) namely 98.71 > 3.23, thus Ha is accepted and H0 is rejected.

Aditio Wahyu Rifaldi; Salmi Wati; Wedra Aprison; Charles Charles

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This investigation was motivated by the low average academic achievement of Islamic Religious Education students at SMPN 2 Ampek Angkek. In the 2022/2023 academic year, the low midterm exam scores of students in class IX 1 of SMPN 2 Ampek Angkek provided empirical support for the statement. A total of 25 student responses were received for the exam; however, only five students achieved the minimum score of 75 required to complete SMPN 2 Ampek Angkek. A prospective approach to improving Islamic Religious Education learning outcomes at SMPN 2 Ampek Angkek is to incorporate video media into the established curriculum. This study aims to determine whether the application of video media affects the academic achievement of Islamic Education students at SMPN 2 Ampek Angkek. The purpose of this study is to determine whether or not there is an effect of the application of video media at SMPN 2 Ampek Angkek on PAI learning outcomes. The purpose of this study is to determine whether the adoption of video media has an impact on the academic achievement of PAI students at SMPN 2 Ampek Angkek. This research was categorised as a pseudo-experiment and used posttest control group design as the only research methodology. The student participants in this study were members of grade IX. In this investigation, purposive sampling, a type of non-probability sampling, was used. The experimental class in this study consisted of students of grade IX 3, while the control class consisted of students of grade IX 1. Data for this investigation was collected through assessment of students' progress in Islamic Religious Education. The Sig α value was ascertained to be 0.00 ± 0.05, based on the results of hypothesis testing conducted using SPSS software. Thus, it can be concluded that the utilisation of video media is able to influence the academic achievement of Islamic Religious Education students attending SMPN 2 Ampek Angkek.