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Sri Lestari; Yuli Hartati; Yeyen Adzikah Indriantoro

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Quipper School E-Learning is a learning media with an E-Learning system based on open source which is a link between students and teachers in the division of tasks online. Learning using the E-Learning Quipper School media can be done anywhere, providing teaching materials according to the curriculum, students can see the value of learning otcomes directly, students and teachers can discuss through this media so that students become more active. The purpose of this study was to determine the effect of using Quipper School e-learning media on the learning outcomes of class X High School of ITCI Penajam Paser Utara on the nomenclature of chemical compounds. The type of research used is quasi-experimental research with a Post Test Only Control Group Design. The population in this study were all class X students of High School of ITCI Penajam Paser Utara for the 2023/2024 academic year. Class XI-2 as an experimental class that uses Quipper School e-learning media and Class XI-1 as a control class that does not use Quipper School e-learning media. Data collection uses tests in the form of post-tests and daily tests as well as non-tests, namely student response questionnaires, observation sheets of teacher and student activities. The results of data analysis show that the value of learning outcomes in the experimental class is 86, higher than the control class which is 81, so it can be concluded that the use of Quipper School e-learning has an effect on students' cognitive learning outcomes in thermochemical material.

Muhammad Azkal Azkiya; Maya Rayungsari; Dewi Nurmalitasari

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to enhance students' mathematics learning outcomes by implementing a contextual learning model utilizing clinometer paraji as a teaching aid. This study employs Classroom Action Research (CAR), which consists of two cycles, each involving the stages of planning, implementation, observation, and reflection. The participants in this study were grade X students from SMK Yadika Pasuruan. Data collection was carried out through observations of teacher and student activities, tests to measure learning outcomes, and student response questionnaires regarding the applied learning model. The findings reveal that the contextual learning model using clinometer paraji media effectively improves students' mathematics learning outcomes. Furthermore, students showed enthusiasm and increased interest in mathematics when learning through this approach. Therefore, the clinometer-based contextual learning model is a practical and effective method for teaching mathematics.

Widari Yolanda Putri; Yensharti Yensharti

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to describe the use of Concept Mapping and the application of concept maps in improving students' mastery of dance learning at SMA N 2 Padang Panjang. The type of research is Classroom Action Research (PTK) concept mapping method which is carried out in 2 cycles. This research instrument is in the form of observation sheets and practice tests. Data were collected through literature studies, observations, interviews, standardized tests and documentation. The data was analyzed using the percentage formula. The results of the study show that the use of the concept mapping method can improve students' thinking skills in learning cultural arts (dance), namely the concept and variety of Minangkabau traditional dances at SMA N 2 Padang Panjang. Students' abilities increase because they are given actions and are given repeated exercises in the learning process. The use of the concept map method in learning dance art is able to trigger students' enthusiasm and activeness in learning process activities. This can be seen from the increase in student learning activities from each meeting and from the test results of each cycle. The results obtained in the first cycle the average class obtained was 58.8% with poor criteria, at the end of the second cycle, the average class also increased where the results obtained were 70.3%, with good criteria. The increase from cycle I to cycle II was 11.5%.  

Muhammad Nawir; Aini Nurpratiwi; Dimas Mulyadin

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study was conducted because of the lack of interest in learning the IPS subject of grade IX junior high school which according to the students always makes them sleepy. The low interest in learning students can be seen from the minimal participation in class discussions and the lack of motivation to complete assignments. To overcome this, learning innovation was carried out by utilizing Game Based Learning Quizizz, an interactive quiz platform based on gamification that can increase student motivation. This study aims to test whether the use of Quizizz can increase students' interest in learning in IPS. This Classroom Action Research (CAR) was conducted in two cycles, each consisting of the planning, implementation, observation, and reflection stages, with 31 subjects of grade IX students of SMPN 1 Barru. Data were collected through observation, questionnaires, and interviews, then analyzed descriptively qualitatively and quantitatively. The results showed that the use of Quizizz significantly increased students' interest in learning. In Cycle 1, there was an increase in interest in learning, although some students still had difficulty using the application and many were still not interested and lacked learning. After improvements in Cycle 2, 90% of students became more active and enthusiastic, supported by interview results which showed that students felt more motivated and enjoyed learning through interactive quizzes because they could see their scores directly using the LCD.

Mega Puspitasari

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to analyze the influence of the problem based learning model with a differentiation approach to the topic of harmony in the ecosystem of grade 5 elementary school students. The population in this study was class V students at Wadungasri Elementary School, Waru District, Sidoarjo Regency, totaling 77 students and a sample of 29 students was taken. Data collection techniques using questionnaires. Data processing techniques with validity testing using expert judgment techniques. Reliability test uses Alpha Cronbach. The swimmer analysis test is the normality test and linearity test. The data analysis technique used is a simple regression test. Research results: the guided inquiry learning model had an effect on students' critical thinking skills by 3.7%. The research results show that the problem based learning model with a differentiation approach to the topic Harmony in ecosystems is significantly effective in increasing students' understanding of ecosystems.

Alexander Samosir; Chintani Sihombing; Mindo Sinaga

This research aims to analyze. (1) The influence of learning models on student learning outcomes. (2) The influence of social studies learning outcomes on students who have high interest and students who have low interest. (3) The interaction between the learning model and the level of interest influences student learning outcomes. This research is a quasi-experimental research (quasi-experiment). This population is class V students at SD Negeri 106827 Desa Durian. The sample in this study was selected using purposive random sampling from two classes. The experimental class was treated with the time token model, the control class was treated with the Talking Stick model. The instruments used consisted of: learning results tests and learning interest questionnaire sheets. Data analysis was carried out using two-way ANOVA.  The results of this research indicate that the time token learning model is a solution and alternative for teachers to improve students' social studies learning outcomes.  

Irfan Nurdiansyah; Reni Utami

Jurnal Pengabdian Bersama Masyarakat Indonesia 2025 CV. Aksara Global Akademia

Di era digital, kemampuan teknologi informasi, khususnya web development, menjadi keterampilan yang sangat dibutuhkan. Web development memainkan peran penting dalam pengembangan aplikasi dan layanan yang digunakan sehari-hari. Namun, banyak mahasiswa belum memiliki kemampuan memadai di bidang ini, salah satunya akibat kurangnya akses terhadap pendidikan yang mendalam dan terstruktur. Kurikulum di perguruan tinggi sering hanya fokus pada konsep dasar tanpa menekankan praktik dan teknologi terbaru. Pelatihan web development dirancang untuk membantu mahasiswa mengembangkan keterampilan secara komprehensif melalui pendekatan terstruktur, interaktif, dan berbasis proyek. Metode ini mencakup persiapan materi, pelaksanaan kegiatan, penggunaan alat bantu, dan evaluasi hasil belajar. Materi yang diajarkan meliputi HTML, CSS, JavaScript, dan framework modern, dengan tujuan membekali mahasiswa dengan pengetahuan dasar dan keterampilan praktis dalam membangun situs web yang interaktif dan responsif. Hasil yang diharapkan dari pelatihan ini adalah peningkatan keterampilan teknis mahasiswa Universitas Dian Nusantara, dorongan untuk berinovasi, serta kesiapan mereka bersaing di dunia kerja yang semakin kompetitif. Pelatihan ini diharapkan dapat menjadi solusi terhadap kebutuhan industri saat ini sekaligus menjembatani kesenjangan antara pendidikan dan dunia kerja.

Afwa Shofatun Nisa; Iis Suharyati; Oman Farhurohman

Jurnal Ilmu Pendidikan, Politik dan Sosial Indonesia 2025 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

The aim of this research is to determine if the discussion method enhances student learning outcomes in social studies for SD/MI. A literature review approach was utilized to conduct this investigation. This method is based on several relevant articles that explore how discussion techniques influence learning outcomes in social studies at the SD and MI levels. Findings from various journals indicate that the discussion method significantly improves academic performance, and its implementation effectively boosts student achievement, particularly in social studies classes for elementary students.

Despryanto Despryanto

The Professional Strengthening Program for Teachers (P2K) implemented at SD Muhammadiyah 2 Maros aims to improve students' teaching skills through a practical approach. This classroom action research (CAR) focuses on the application of the STAD (Student Teams Achievement Divisions) cooperative learning model to improve the early reading skills of grade I students. The learning process is carried out in two cycles that include planning, implementing actions, observation, and reflection. The results of the study indicate that the use of letter card media is effective in increasing active student participation, learning interest, and student learning outcomes, as indicated by an increase in the average score from the first cycle to the second cycle. This study emphasizes the importance of innovation in learning strategies, especially through the use of simple interactive media, to overcome the challenges of student heterogeneity at the elementary school level.

Ahmad Bagus Syifaur Romli; Didit Darmawan

Jurnal Manajemen dan Pendidikan Agama Islam 2025 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze how teacher pedagogical competence influences improving student learning outcomes. Efforts to improve teacher competence so that the implementation of teaching and learning activities is effective for students. This study applies literature studies, a method that utilizes sources such as journals, books, articles, and other publications to collect information. The results of the study revealed that teacher competence has a real contribution to improving student learning outcomes. The influence of teacher competence is an important factor in creating and maintaining an environment that supports student learning outcomes in order to achieve maximum learning goals.  

Zulfa K Muslimin; Mangara Sihaloho; Mardjan Paputungan; Julhim S. Tangio; Erni Mohamad +1 more

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aimed to examine the effect of the CERDAS learning model on student learning outcomes. The research employed a quasi-experimental method with a non-equivalent prest-posttest control group design. The sample consisted of students from class X Merdeka 3, serving as the experimental group, and class X Merdeka 1 as the control group. Both from SMA Negeri 7 Prasetya Gorontalo. These classes were selected using purposive sampling. The research instrument was an objective test. The results revealed a significant difference in the average scores between the experimental and control classes. Specifically, the average student learning outcome in the experimental group was 79,77, while in the control group, it was 67,27. Hypothesis testing using the t-tes yielded tcount value > ttable, indicated the tcount (2,99) was greater than the ttable value (2,01), which led to the rejection of H0 and confirmation of H1, Confirming that the CERDAS learning model had a significant effect on student learning outcomes. Additionally, the N-Gain test showed a moderate effect (0,68), indicating that the CERDAS learning model is fairly effective in improving student learning outcomes.

Miratul Munawwaroh; Septi Gumiandari

Jurnal Hukum, Pendidikan dan Sosial Humaniora 2025 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

The enhancement of student learning outcomes is a primary goal of various innovations in teaching methods. This study systematically reviews the effectiveness of cooperative learning methods, specifically Jigsaw Learning and Numbered Heads Together (NHT), in improving student learning outcomes. Using a systematic literature review approach, the research analyzes twelve studies published between 2019 and 2025 that compare these two methods. The findings indicate that both Jigsaw Learning and NHT possess unique strengths; Jigsaw Learning fosters deep understanding through collaborative expertise, while NHT promotes active participation through structured discussions. Despite some studies showing no significant differences in effectiveness, others highlight context-dependent advantages of each method. The implications suggest that educators should consider the specific learning objectives and student characteristics when selecting or combining these methods to optimize educational outcomes.

Anggun Siska Pratiwi; Nelly Ainun Muna; Muhammad Sadam Husein; Muhammad Nofan Zulfahmi

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study examines the application of mini-game-based pocket books as a learning medium to improve elementary school (SD) students' mathematics learning outcomes. The background of this study is based on the challenges faced by students in understanding mathematical concepts effectively, so an innovative and fun approach is needed. Mini-game pocket books offer an interactive and motivating learning method, combining educational games with academic concepts. This study uses the systematic literature review (SLR) method by analyzing scientific articles published in the last five years from national journals and books. The analysis process is carried out descriptively to identify research patterns, the effectiveness of learning media, and their impact on student learning outcomes. The results of the study are expected to show that mini-game pocket books are able to improve students' conceptual understanding, learning motivation, and critical thinking skills. These findings also provide insight for teachers and researchers in developing more effective and interesting learning strategies at the elementary school level.

Bagas Ali Mukti; Miftahul Huda Nurrokhim Mulathif; Dario Azhari Syaifuddin; Arneth Fandewa; Nurul Latifatul Inayati

Hikmah : Jurnal Studi Pendidikan Agama Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Learning evaluation is an important part of the education process. In the context of Islamic Religious Education (PAI), evaluation is not only centered on the knowledge aspect, but also assesses the development of students' religious character. This study aims to examine the influence of learning evaluation on student learning outcomes at SMP Muhammadiyah 4 Surakarta, and to describe the learning strategies applied by educators in an effort to improve these results. This study uses a descriptive qualitative approach with data collection through interviews, observations, and documentation. The results of the study revealed that learning evaluation was carried out in various forms, such as daily assignments, mid-semester tests (PTS), and end-of-semester assessments (PAS). The strategies applied by teachers include providing role models, giving rewards, delivering moral messages, sharing inspiring experiences, and developing honest and polite behavior. Structured and integrated evaluation with this learning strategy has a meaningful impact on student learning outcomes, both in academic aspects and character development.

Selviari Selviari; Cholifahtur Rosidah; Rosmiati Rosmiati

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to analyze the effectiveness of implementing Game Based Learning (GBL) in improving students' learning outcomes on the human digestive system material in grade V at SDN Dukuh Kupang 3/490 Surabaya. The research employed a quantitative approach with a quasi-experimental method and a nonequivalent control group design involving two groups: the experimental group (15 students) taught using GBL and the control group (15 students) taught using conventional methods. Data were collected through learning outcome tests (pretest and posttest), observation sheets, and learning motivation questionnaires. Data analysis used the independent sample t-test to examine differences in learning outcomes between the two groups. The results showed that the posttest average score of the experimental group (85.7) was significantly higher than that of the control group (74.3), with p < 0.05. Additionally, observations indicated that active student engagement in the experimental group reached 91%, while the control group only achieved 72%. The application of GBL also increased students' learning motivation, with the motivation score of the experimental group rising from 67.8% to 88.5%. This study concludes that the implementation of Game Based Learning is effective in enhancing learning outcomes, engagement, and motivation in IPAS lessons on the human digestive system material. These findings recommend GBL as an innovative teaching method for improving educational quality in elementary schools.  

Andini Ade Nengsih; Alrizka Hairi Dilfa

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research sought to ascertain and characterize how the use of digital learning resources improved the dance learning outcomes of Class VIII SMPN 17 Kerinci pupils. Class action research (PTK), a subset of qualitative research, is the kind of study that this is. The researcher is the primary instrument in this study, with the help of supporting instruments in the form of written assessments (cognitive). Twenty-five pupils from class VIII A at SMP Negeri 17 Kerinci served as the study's subjects. Two cycles of planning, execution, observation, and reflection were employed in this study. The findings demonstrated that using digital learning resources to teach dance may enhance student learning outcomes. Due to the fact that many pupils still do not take learning seriously, cycle I learning has not been successfully implemented; cycle II learning continues this education. Cycle II learning has been implemented with good execution. Nearly all of the tasks at each level are completed, and students are actively engaged in their education, increasing the quality of their learning results. The average student learning results from written tests during cycle I were 56%, whereas the average student learning outcomes during cycle II were 84%. Applying digital learning media to dance education has been shown to improve student learning results, according to data analysis and debate.

Nadia Wulidar Rohmah; Didit Hermawan

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

This literature study examines the effect of learning activeness on learning outcomes in various Madrasah Tsanawiyah in Indonesia. In order for student learning outcomes to improve, teachers need to have the ability to develop student learning activeness in every learning process. Efforts to generate student learning activeness are needed so that the implementation of learning activities can run effectively. This study uses a literature review approach by analyzing various related scientific sources. The results showed that student learning activeness affects the improvement of student learning outcomes. Learning activeness has an important role because it can encourage self-confidence and improve student learning outcomes.

Qurrotul A’yuni; Sugeng Pradikto

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2025 Asosiasi Periset Bahasa Sastra Indonesia

In this study, the goal is to compare the academic results of economics students from Pasuruan Public Secondary School 3 classes, which use the PBL learning model, inquiry-based learning and discovery-based learning. Consistent with the description of unequal groups, this study used an experimental methodology that included three types of trials, each using a unique teaching model. An analysis of the pretest and posttest results was carried out to identify possible differences in the academic performance of the students. Although several teaching models were implemented, The findings showed that there was no significant difference in academic performance across the three groups. The Kruskal-Wallis test produces an Asymp value. signature. of 0.274, which means there is no significant difference between learning models. Therefore, the application of the PBL, inquiry and discovery learning model can be said to have no significant effect on student academic achievement.

Matilde Niis Molo

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to enhance students' learning outcomes in Natural Science (IPA) through the demonstration method in fourth-grade students at SD Inpres Teas, Noebeba District, Timor Tengah Selatan Regency. The research was motivated by low science learning outcomes, with 60% of students failing to meet the Minimum Competency Criteria (KKM) of 70. Conventional teaching methods contributed to students' passivity and lack of engagement. This Classroom Action Research (CAR) follows the Kemmis and McTaggart model, consisting of two cycles with four stages: planning, implementation, observation, and reflection. The study involved 10 fourth-grade students, with data collected through learning outcome tests, observations, and teacher interviews. Descriptive quantitative analysis compared student performance before and after intervention. Results indicated that the demonstration method effectively improved science learning outcomes. Initially, students scored an average of 73.5, with a mastery rate of 40%. After applying the demonstration method in cycle I, the average increased to 84.1, with 70% mastery. In cycle II, refining teaching strategies led to an average score of 90.1, with 90% mastery. The method also enhanced student engagement, teamwork, and conceptual understanding. These findings suggest that the demonstration method is an effective strategy for improving science learning outcomes. Teachers are encouraged to incorporate demonstrations regularly, and schools should provide necessary resources to optimize learning experiences.

Firmansyah Simanjuntak; Angin Jonatan A. D. P. Sinaga; Sumardi Rivandi Sitohang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Inappropriate learning models and lack of student interest and attention to physics learning result in unsatisfactory learning outcomes. The purpose of the study was to determine how the effect of Cooperative Learning model type Student Team Achievement Division (STAD) on student learning outcomes. The research method used is meta-analysis, data collection for this research by reviewing and browsing online articles. The results of the study found that the Student Team Achievement Division (STAD) type Cooperative learning model obtained an overall average effect size of 1.61, which means that the STAD type Cooperative learning model can influence student learning outcomes in Physics subjects. Learning material that is very influential in the application of the STAD type is Circular Motion as seen from the effect size value which is in the high category with a value of 8.81. The grade level that obtained a high category in applying the Student Team Achievement Division (STAD) type learning model was SMK class X with an effect size value of 2.2.