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Lutfia Anisa Cahyaningsih; I Ketut R. Sudiarditha; Fitra Dila Lestari

Akuntansi dan Ekonomi Pajak: Perspektif Global 2025 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This study aims to identify, measure, and analyze the influence of learning independence on student learning outcomes with learning motivation as a mediator in public high schools in East Jakarta. This study involves 10th-grade students from 3 (three) public high schools in East Jakarta based on different categories, with a total of 273 respondents selected through the Simple Random Sampling technique. The approach used in this study is quantitative, and data analysis was conducted using the Structural Equation Modeling-Partial Least Square (SEM-PLS) method through SmartPLS version 4.0 software. The results of the hypothesis testing show that, 1) learning independence has a positive and significant effect on learning outcomes, 2) learning independence has a positive and significant effect on learning motivation, 3) learning motivation has a negative and significant effect on learning outcomes, and 4) learning independence has a negative and significant effect on learning outcomes through the indirect influence of learning motivation. This study shows the involvement of other more dominant factors as mediating variables in the relationship between learning independence and student learning outcomes.

Nur Chamidah; Mutiara Arlisyah Putri Utami

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Student learning outcomes in Social Studies (IPS) at Class 7H MTsN 1 Kota Kediri were initially low, due to the use of less interactive lecture methods. This led to low student motivation and difficulty in understanding the material. This study aims to improve students' learning outcomes in Social Studies through the application of the cooperative learning model Teams Games Tournament (TGT). The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model conducted in two cycles. The subjects were 33 students of Class 7H. Data collection techniques included tests, observation, and questionnaires. The results showed an improvement in student learning outcomes across each cycle. The average score increased from 64.84 in the pre-cycle to 79.24 in cycle I, and reached 94.27 in cycle II. The percentage of mastery learning also improved from 3.03% to 81.82%, and finally reached 100%. Therefore, the TGT learning model proved to be effective in improving students’ learning outcomes in Social Studies.

Yusromadona Yusromadona; Rhesti Laila Ulfa

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to improve student learning outcomes through the application of inquiry learning models in Natural and Social Sciences (IPAS) subjects in class IV MIS An-Nizham Jambi City. The background of this study is based on the low involvement and understanding of students in the IPAS material, as well as the dominance of the lecture method used by teachers in the learning process. This study is a classroom action research (PTK), data was collected through (1) Teacher observation sheets, (2) Student observation sheets, (3) Student learning outcome test questions. Data analysis in this study used the percentage formula. Data analysis in this study used the percentage formula. The increase in student learning outcomes in IPAS learning in cycle I has not reached the Minimum Completion Criteria value that has been set at MIS An-Nizham Jambi City with a percentage value of 74.4% (good category), while when applying the inquiry learning model to Natural and Social Sciences learning in cycle II showed that 25 students with a percentage value of 91.15% were in the very good category and had reached the KKM but 2 more students had not reached the KKM. Based on the results of data analysis, it can be concluded that by implementing the inquiry learning model, it can increase teacher and student activities, and can improve student learning outcomes, in Natural and Social Sciences lessons in class IV MIS An-Nizham, Jambi City

Nurhidaya Nurhidaya; Hilmi Hambali; Nurul Fadhila

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This type of research is survey research. The purpose of this study is to (1) determine the effect of emotional intelligence on the biology learning outcomes of class X students of SMAN 9 Gowa, (2) determine the effect of learning motivation on the biology learning outcomes of class X students of SMAN 9 Gowa, (3) determine the effect of emotional intelligence and learning motivation together on the biology learning outcomes of class X students of SMAN 9 Gowa. The population in this study were all class X students of SMAN 9 Gowa and the selected sample was 153 students. The data collection technique in this study was a questionnaire and documentation. The collected data were then analyzed using descriptive statistical analysis and inferential statistics. The results of the study showed that there was a positive and significant effect between emotional intelligence and learning outcomes. This was proven in the t-test hypothesis testing obtained a value of 4.935 with a significance level of 0.000 <0.05. There was a positive and significant effect between learning motivation and learning outcomes. This was proven in the t-test hypothesis testing obtained a value of 6.965 with a significance level of 0.000 <0.05. So it can be concluded that emotional intelligence and learning motivation play an important role in the learning process, especially in student learning outcomes.

Siti Alifah Susviani; Ramadhan, Ali

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Abstract Beam Stacking is an educational game tool that facilitates playing while learning. So this game makes it easier for children in the learning process. Analysis of biomechanical ergonomics and work psychology on building block educational game tools includes selecting the size and shape of blocks that are suitable for children, not dangerous for children, and playing methods that are able to improve children's fine motor skills, with narrative qualitative research, based on the results of observations of educational game tools. Beam Stacking; played by BKB PAUD An-Nur children. The body movements produced in playing with building blocks are dynamic movements, in the playing environment sitting on the floor with a mat and statistical movements, in the playing environment sitting in a chair with the game tools on the table. Where the moving fingers, wrists, hands, head and back can train the movement skills of both hands, hand-eye coordination, and improve children's physical and mental performance in learning activities at BKB PAUD An-Nur. Supervision and in-depth direction from the teacher when children play is the prevention of injuries when playing with Beam Stacking. Keywords: Beam Stacking, Biomechanics, Ergonomics, Work Psychology Abstrak Balok Susun adalah salah satu alat permainan edukatif yang memfasilitasi bermain sambil belajar.. Sehingga permainan ini memberi kemudahan kepada anak dalam proses pembelajaran. Analisis ergonomi biomekanik dan psikologi kerja pada alat permainan edukatif balok susun meliputi pemilihan ukuran dan bentuk balok yang sesuai untuk anak, tidak berbahaya bagi anak, dan metode bermain yang mampu meningkatkan kemampuan motrik halus anak, dengan penelitian kualitatif naratif, didasari hasil observasi alat permainan edukatif balok susun yang dimainkan oleh anak-anak BKB PAUD An- Nur. Gerak tubuh yang dihasilkan dalam bermain balok susun adalah gerak dinamis, pada lingkungan bermain duduk dilantai dengan alas tikar dan gerak statis, pada lingkungan bermain duduk dikursi dengan alat permainan diatas meja. Dimana jari-jari tangan, pergelangan tangan, tangan, kepala, dan punggung, yang bergerak dapat melatih keterampilan gerak kedua tangan, koordinasi indera mata dengan tangan, dan meningkatkan kinerja fisik dan mental anak dalam aktivitas pembelajaran di BKB PAUD An-Nur. Pengawasan serta pengarahan yang mendalam dari guru saat anak bermain, merupakan pencegahan cidera permainan balok susun. Kata Kunci : Balok Susun, Biomekanik, Ergonomi, Psikologi Kerja

Trivena Patricia Sumual; Sukmarayu P. Gedoan; Ferny M. Tumbel

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Learning biology on the human motion system material often presents challenges due to the complex and abstract nature of the material. This study aims to improve student learning outcomes by applying the Discovery Learning learning model assisted by video media in class X SCIENCE SMA Negeri 2 Tondano. This research is a Class Action Research which was carried out in two cycles using a collaborative reflective approach. Each cycle consists of planning, action, observation, and reflection stages, with data collection through observation, evaluation tests, interviews, and field notes. The results in the first cycle showed that the average student score only reached 53.4 with a classical completeness rate of 32%. In cycle II, after improvements based on reflection in cycle I, learning outcomes increased significantly, with an average of 85.3 and a completeness rate of 100%. These findings show that integrating video media in discovery-based learning effectively improves students' understanding of hard-to-visualize biological concepts. Audio-visual media help students relate visual information to authentic experiences, while Discovery Learning encourages active and exploratory engagement of students in the learning process. This research contributes to the science education literature by showing that technology-based and participatory learning strategies can answer the challenges of biology learning in secondary schools. Implicitly, teachers are encouraged to adopt a similar approach to create active, engaging, and meaningful learning.

Rizqi Anggun Kharisma; Khofifatu Rohmah Adi

Jurnal Insan Pendidikan dan Sosial Humaniora 2025 International Forum of Researchers and Lecturers

This study aims to determine the influence of digital comic learning media KLIK (Financial Literacy Comics) on cognitive learning outcomes in social studies subjects of grade VII students of SMP Negeri 22 Malang. The approach used in this study is a quantitative approach. The type of research used is an experimental type of research with a Posttest Only Control Group Design research design. The population in this study is all grade VII students of SMP Negeri 22 Malang with the sample used, namely grade VII B students as the experimental class and grade VII G as the control class. The instrument used to measure students' cognitive learning outcomes is test questions. The data analysis techniques used in this study were data instrument tests with validity tests and reliability tests, prerequisite tests with normality tests and homogeneity tests, and hypothesis tests using t-tests. The results of the study showed that there was a partial influence of digital comic learning media KLIK (Financial Literacy Comics) on students' cognitive learning outcomes. This is evidenced by the results of data analysis with the help  of SPSS 22 for Windows which shows 0.000 < 0.05 which means that H0 is rejected and H1 is accepted.

Asep Saefurahman; Visca Ayu Solikhah

Jurnal Riset dan Inovasi Manajemen 2025 International Forum of Researchers and Lecturers

In the world of education, students' English language skills cannot be separated from the learning process provided by lecturers. Lecturers as facilitators try to provide the best teaching and learning process for their students. English is a course that develops communication skills both orally and in writing, understanding and expressing information. This course is no longer just a course that is limited to grammar, but can also develop students' skills in communicating English orally and in writing. For this reason, a creative approach is needed that can make students more active and interesting in learning English. One of the approaches provided by lecturers is learning English by utilizing audio-visual media, namely using videos, films, and music. In teaching English material, the use of this learning media is one of the right learning media to use. The purpose of this journal is to provide strategies in utilizing audio-visual media to improve students' English learning outcomes. Technically, the strategy for utilizing audio-visual media in the process of teaching and learning English is divided into three stages, namely preparation, use and the last is follow-up after use. This media utilization strategy will make English learning more effective, interactive and interesting. Lecturers will be more optimal in delivering materials and students will find it easier to understand.

Bella Indriana

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The purpose of this study was to determine the improvement of learning outcomes of class 12 IPS 1 students in PPKN subjects at SMA Negeri 2 Rantau Utara through the problem based learning model. The method used in this study is classroom action research (CAR), the subjects of the study were 35 class 12 IPS 1 students. The focus of this study is the learning outcomes of class 12 IPS 1 students in PPKn subjects with indicators of student learning success that reach KKM (minimum completion criteria) with a value of 82. The results of the study indicate that the application of the problem based learning model is effective in improving student learning outcomes in PPKn subjects. This increase can be seen from the pre-action stage, only 10 people with a percentage of 28.6% have met the minimum completion criteria (KKM), then in cycle I there were 18 people with a percentage of 51.4%, while in cycle II there were 29 people with a percentage of 82.82% of students have reached KKM. From these results, it can be concluded that the problem-based learning model is able to improve student learning outcomes, not only cognitively but also improve critical thinking skills, cooperation, and increase student self-confidence.

Silvi Nur Khasanah; Robingun Suyud El Syam; Ahmad Zuhdi

Moral : Jurnal kajian Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this study was to analyze the effectiveness of the scramble method to improve the Arabic language learning outcomes of class X students of MA Takhassus AlQur'an Wonosobo. The article is a quantitative field research with an experimental approach. The research was conducted during the months of March to May 2025, involving 54 respondents as samples including control and experimental classes, taking data from observations, tests, interviews, and documentation. The results of the research showed that the application of the Scramble learning method had been carried out according to the learning implementation plan, using pre-tests and post-tests in the experimental class went well and received positive responses from students. There was an increase in students' Arabic language learning outcomes after applying the method in the experimental class, as evidenced by the results of the hypothesis with a gain test obtained a result of 0.624 (high category), the control class obtained a gain test result of 0.079 (moderate category). Real effectiveness can improve learning outcomes proven through t-test calculations obtained t_count results of 11.591 and t_table of 2.006 at a 5% error level and 2.673 at a 1% error level with dk = 27 + 27-2 = 52. This finding strengthens the Scramble method can be considered to improve student learning outcomes. Research recommends that in the teaching and learning process, it is possible to plan and consider various methods in learning so that students feel interested and not bored..      

Muhammad Fikri Ramadhan; Muhammad Rizal Arif; Nurjannah , Nurjannah; Nur Siti Rahmayanti; Putri Khoerunnisa

Hikmah : Jurnal Studi Pendidikan Agama Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to help students better understand the historical material about the entry of Islam into Indonesia by using the interactive quiz method in class X-4 SMAN 2 Karawang. The background is the low understanding and participation of students in history lessons, which so far still use conventional methods such as lectures. The study was conducted in two cycles through the stages of planning, implementation, observation, and reflection. Data were collected through observation, comprehension tests, and student response questionnaires. The results showed a significant increase in student understanding, both from the test results and their activeness in class. Students also looked more enthusiastic, motivated, and able to understand the material better. In conclusion, the interactive quiz method has proven effective in improving student understanding and engagement, and can be an attractive option for teachers to create a more lively and enjoyable learning atmosphere.

Dimas Fathur Rahman; Roso Sugiyanto; Ichyatul Afrom

Kajian ilmu Hukum, Sosial dan Administrasi Negara 2025 Lembaga Pengembangan Kinerja Dosen

Learning media has an important role in supporting the achievement of maximum learning objectives. When viewed from the way students learn, we know that in one class students have different ways of learning, some learn quickly using audio, visual, and some see the form concretely. then this study aims to determine the effect of using wordwall learning media on student learning outcomes in IPAS class IV SD Negeri 10 Langkai Kota Palangka Raya. The method used in this research is experimental research method. The design used in this research is One-group Pretest-Posttest Design. Sampling in this study used saturated sampling technique (total sample) because the researcher used all members of the population as samples with a total of 17 respondents. Pre-Test and Post-Test are used to determine student learning outcomes in the form of questions with a form of content. Based on the results of the Paired Sample T-Test test, the sig.2-tailed result is 0.001, this value is greater than 0.05, so Ha is accepted and Ho is rejected. Meanwhile, when compared to the tcount value with the ttable, there is a tcount value of 16,000> 1,746 from the ttable value, so Ha is accepted and Ho is rejected. So it is concluded that there is a positive effect of the use of wordwall learning media on student learning outcomes in IPAS subjects on the material of natural appearances and their utilization in class IV SD Negeri 10 Langkai Kota Palangka Raya.

Fiska Noviandana; Sukian Wilujeng; Maureen Evita

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to improve student learning outcomes in Grade XI ATPH 3 of SMK Negeri 1 Purwosari in the subject of Vocational Expertise Concentration on fertilization elements by implementing the cooperative learning model type Teams Games Tournament (TGT) using the interactive media Bamboozle. This research is a Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, action, observation, and reflection stages. Data were collected through learning outcome tests, observation, and documentation. The results showed that the implementation of the TGT model supported by Bamboozle media improved students’ average scores from 54.55 in the pre-cycle to 72.73 in cycle I and 81.82 in cycle II. The percentage of mastery learning increased from 6% to 39% and then to 82%. The use of TGT combined with Bamboozle was proven effective in enhancing students’ learning outcomes, engagement, and motivation. Thus, this strategy is recommended as an alternative interactive and engaging learning method in vocational subjects at vocational schools.

Rahayu, Rika; Gumilar, Rendra; Aisyah, Iis

The problem in this study is the low learning outcomes of students. The purpose is to examine the factors influencing students' low learning outcomes in economics subjects by analys several contributing factors, namely internal factors of learning discipline and external factors of the school environment, which act as moderating variables. The research method used is quantitative, with questionnaires as the data collection technique. The population in this study consists of Grade X and XI students at SMA Negeri 1 Jatiwaras who study Economics, and the sample comprises 251 students selected using Probability Sampling with proportionate stratified random sampling techniques. The research results indicate a significant influence of learning discipline on learning outcomes, as well as the impact of the school environment on learning outcomes. Furthermore, the school environment moderates the influence of learning discipline on learning outcomes. These findings confirm that both research hypotheses are accepted.

Tiara Arzhika Nurfaddilah; Sartono Sartono; Upik Asnidar

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study aims to determine the effect of the application of the cooperative learning model on the ability to collaborate, communicate, and student learning outcomes in grade 2 of SD Negeri 31 Muaro. This study uses a qualitative approach with the interview method as the main data collection technique. Information was obtained through in-depth interviews with classroom teachers who have applied the cooperative learning model in the learning process. The results of the study show that the application of the cooperative learning model has a positive impact on students' ability to work together, improve communication skills between students, and contribute to improving student learning outcomes in general. Teachers state that students become more active, help each other in groups, and are more courageous to express their opinions. These findings indicate that the cooperative learning model can be an alternative effective learning strategy to improve the social and academic aspects of students at the elementary school level.

Mutia Mauliddiya; Mardianto Mardianto; Nirwana Anas

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to determine: (1) the learning outcomes before using the Reading Guide learning strategy in the Islamic Theology and Ethics (Akidah Akhlak) subject on the topic of Asmaul Husna in class 4A of MIN 1 Serdang Bedagai; (2) the learning outcomes after using the Reading Guide strategy in the same subject and class; and (3) the implementation of the Reading Guide strategy in improving students’ learning outcomes. This research is a Classroom Action Research (CAR) involving 27 students from class 4A as the research subjects. The findings indicate that prior to the implementation of the strategy, students’ average score was 58.9%, with only 26% (7 students) achieving the minimum mastery criteria. After applying the Reading Guide strategy in Cycle I, the average score increased to 67.03%, with 59% (16 students) achieving mastery. In Cycle II, the average score further increased to 83.37%, with 100% (27 students) meeting the mastery criteria. Therefore, it can be concluded that the Reading Guide strategy effectively improves students’ learning outcomes in the Islamic Theology and Ethics subject on the topic of Asmaul Husna in class 4A of MIN 1 Serdang Bedagai for the academic year 2022–2023.

Sutra Awaliyah Darfin; Mutahharatul Jannah; Nurfadillah Nurfadillah; Nurhuda Nurhuda; Annisa Sarif +1 more

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2025 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Learning is a process of behavioral change that involves interaction between individuals and their environment. Learning outcomes are changes resulting from the learning process, both in cognitive, affective, and psychomotor aspects. This article aims to explain the concept of learning, factors that influence the learning process, and how learning outcomes are measured and evaluated. With this understanding, it is hoped that it can provide guidance for educators to optimize the learning process. Learning is very important to produce output in an educational process. A good understanding of the basic concepts of learning is needed by education actors such as teachers, lecturers and stakeholders in an educational unit.  

Okza Zulfa; Melva Zainil

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research is based on the results of field observations, namely the low learning outcomes of students due to the lack of learning activities involving students because the learning process is still centered on the teacher, so that students are still less active in the learning process. The purpose of this study is to describe the improvement in student learning outcomes in learning about the circumference of flat shapes using the Problem Based Learning model in class V of SDN 15 Anduring, Padang City. This type of research is classroom action research (CAR) using qualitative and quantitative approaches. This research was conducted in two cycles, with research procedures consisting of planning, implementation, observation, and reflection. The research data obtained are related to the results Problem Based Learning model learning. Data collection techniques in the form of observation analysis, tests and non-tests. The subjects of this study were class teachers as observers, researchers as practitioners or teachers, and 24 students of class V SDN 15 Anduring, Padang City. The results of the study showed that: First, the cycle I teaching module obtained an average of 60% (C), increasing in cycle II to 90% (SB). Second, the results of the implementation of learning aspects of teachers in cycle I obtained an average of 75% (C), increasing in cycle II to 90% (SB). Third, the results of the implementation of learning aspects of students in cycle I obtained an average of 70% (C), increasing in cycle II to 90% (SB). Thus, it can be concluded that the Problem Based Learning model can improve student learning outcomes in learning the Perimeter of Flat Shapes in class V SDN 15 Anduring, Padang City.

Okza Zulfa; Melva Zainil

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This research is based on the results of field observations, namely the low learning outcomes of students due to the lack of learning activities involving students because the learning process is still centered on the teacher, so that students are still less active in the learning process. The purpose of this study is to describe the improvement in student learning outcomes in learning about the circumference of flat shapes using the Problem Based Learning model in class V of SDN 15 Anduring, Padang City. This type of research is classroom action research (CAR) using qualitative and quantitative approaches. This research was conducted in two cycles, with research procedures consisting of planning, implementation, observation, and reflection. The research data obtained are related to the results Problem Based Learning model learning. Data collection techniques in the form of observation analysis, tests and non-tests. The subjects of this study were class teachers as observers, researchers as practitioners or teachers, and 24 students of class V SDN 15 Anduring, Padang City. The results of the study showed that: First, the cycle I teaching module obtained an average of 60% (C), increasing in cycle II to 90% (SB). Second, the results of the implementation of learning aspects of teachers in cycle I obtained an average of 75% (C), increasing in cycle II to 90% (SB). Third, the results of the implementation of learning aspects of students in cycle I obtained an average of 70% (C), increasing in cycle II to 90% (SB). Thus, it can be concluded that the Problem Based Learning model can improve student learning outcomes in learning the Perimeter of Flat Shapes in class V SDN 15 Anduring, Padang City.

Rahma Amalia; Intan Nabila Azahra; Silmi Aulia Nurul Qolbi

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study explores how a digital-based listen–response method—combining vibrant video stimuli with instant, game-like feedback on the Quizizz platform—can transform listening comprehension from a passive task into an energizing adventure. Involving 39 junior high students, the research gathered performance data from structured listening quizzes and direct teacher observations. With an impressive average score of 87.17—most students achieving “Good” to “Excellent” levels—and vivid improvements in focus and enthusiasm, the findings reveal that turning listening exercises into interactive challenges boosts both comprehension and motivation. Yet, to master higher-order inferential skills, follow-up discussions and reflection activities are essential. By harnessing this method, educators can reimagine listening lessons as interactive journeys that captivate learners and deepen their language skills.