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Menampilkan 1–10 dari 16 artikel
Pengembangan Game Edukasi IPA “Rantai Makanan dan Ekosistem” Berbasis Kuis Interaktif Kahoot untuk Siswa Kelas V
Diva Amilia Ramadhani
; Ika Putra Viratama
Jurnal Pendidikan Kimia, Fisika dan Biologi
Vol 2
, No 2
(2026)
Strengthening scientific literacy in elementary science learning requires interactive and contextual instructional strategies. Game-based learning has been shown to enhance student motivation and engagement (Clark et al., 2016). This study aims to develop and examine the effectiveness of an interactive quiz-based educational game on the topic of food chains and ecosystems for fifth-grade students. The research employed a Research and Development approach using the ADDIE model, consisting of anal...
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Pengembangan Bank Soal Interaktif "Adaptasi Makhluk Hidup" Berbasis Quizlet Untuk Evaluasi Pembelajaran IPA Kelas 6 SD
Rahmalia Ayu Isnaini
; Ika Putra Viratama
Jurnal Insan Pendidikan dan Sosial Humaniora
Vol 4
, No 2
(2026)
Science learning in elementary schools requires evaluation strategies that are able to measure conceptual understanding while enhancing students’ motivation and engagement. One of the contextual science topics in Grade VI that requires visualization is the adaptation of living organisms. However, science learning evaluation is still dominated by conventional assessment instruments that are less varied and have not optimally utilized digital technology. This study aims to examine the development...
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Produksi Media Pembelajaran IPA "Perubahan Wujud Benda" Melalui Video Animasi BrainPOP dan Soal Interaktif untuk Kelas 4 SD
Isrowiyah Isrowiyah
; Ika Putra Viratama
Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian
Vol 2
, No 1
(2026)
Science learning in elementary schools, especially regarding the material on changes in the state of matter, requires media that can present concepts in a concrete and interesting way so So that it is easy for students to understand. This research aims to develop a science learning medium about changes in the states of matter through BrainPOP animated videos equipped with interactive questions for fourth-grade elementary school students, and to evaluate the level of feasibility and studentThis r...
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Inovasi Media Pembelajaran IPA “Struktur dan Fungsi Bagian Tumbuhan” Menggunakan Kahoot Sebagai Kuis Interaktif untuk Kelas 4 SD
Ayu Novirianti
; Ika Putra Viratama
Jurnal Pendidikan Kimia, Fisika dan Biologi
Vol 2
, No 1
(2026)
The development of information technology requires innovative learning media to improve the quality of instruction in elementary schools. One technology-based learning medium that can be utilized is Kahoot as an interactive quiz. This study aims to describe the implementation of Kahoot in science learning on the topic of plant structure and functions and its effects on students’ conceptual understanding, learning activeness, and motivation in fourth-grade elementary school students. This researc...
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Penerapan Flashcard Digital dan Kuis Interaktif Menggunakan Media Pembelajaran Quizlet pada Pembelajaran Sifat-Sifat Benda di Kelas 3 SD/MI
Nurul Oktavia Ramadani
; Ika Putra Viratama
Jurnal Pendidikan Kimia, Fisika dan Biologi
Vol 2
, No 1
(2026)
Natural Science (IPA) learning in elementary schools requires the use of learning media that is able to increase students' interest in learning, learning outcomes, and critical thinking skills. However, science learning is still often done conventionally, causing students to be less active and easily bored. Therefore, it is necessary to innovate learning media that is interactive and in accordance with technological developments. One of the digital learning media that can be used is the Quizlet...
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Mengatasi Hambatan Belajar IPA di SD: Fokus pada Kemampuan Abstraksi dan Hubungan Sebab-Akibat
Ika Putra Viratama
; Alifia Nida Safira Meidiah
; Isrowiyah Isrowiyah
; Al Dewiyana Muhammad Idris
; Jumalia Taliba
Jurnal Pendidikan Dirgantara
Vol 2
, No 2
(2026)
Science lessons in primary school significantly contribute to the early development of logical, scientific and systematic reasoning skills. However, learning science can be challenging, especially when it comes to understanding abstract concepts and cause-and-effect interactions. This is due to the fact that, as per Piaget's theory, primary school students are still in the concrete operational stage and have limited cognitive growth. Data regarding abstraction ability and...
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Desain Media Pembelajaran Kolaboratif “Manfaat Tumbuhan bagi Manusia dan Hewan” Menggunakan Seesaw untuk Pengumpulan Proyek dan Qreatif Educative untuk Materi Interaktif Kelas III Sekolah Dasar
Zhaima saputri
; Ika Putra Viratama
Jurnal Insan Pendidikan dan Sosial Humaniora
Vol 4
, No 1
(2026)
The development of digital technology requires elementary school teachers to design learning activities that are active, collaborative, and meaningful in accordance with the Merdeka Curriculum. This study aims to describe the design of collaborative learning media on the topic Benefits of Plants for Humans and Animals for third-grade elementary students by utilizing Seesaw as a project collection platform and Qreatif Educative as an interactive learning material media. This study employed a qual...
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Pemanfaatan Class Point untuk Membuat Media Pembelajaran Interaktif “Energi dan Perubahannya” dengan Kuis Langsung untuk Kelas 5 SD
Muhamad Saifudin
; Ika Putra Viratama
Jurnal Insan Pendidikan dan Sosial Humaniora
Vol 4
, No 1
(2026)
One effort to enhance students’ engagement, learning interest, and conceptual understanding in Natural Science learning at the elementary school level is through the use of interactive learning media that are aligned with learners’ characteristics. Interactive learning media are considered capable of creating a more active and meaningful learning environment. This study aims to evaluate the use of ClassPoint as an interactive learning medium based on live quizzes on the topic of Energy and Its T...
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Desain Media Pembelajaran Interaktif "Sumber Daya Alam" dengan Kombinasi Vidio Edukasi (Brain POP) dan Kuis (Kahoot!) untuk Kelas 4 SD
Rimba Rahmawati
; Ika Putra Viratama
Jurnal Insan Pendidikan dan Sosial Humaniora
Vol 4
, No 1
(2026)
Technology-based learning media have now become a primary choice in supporting the learning process in elementary schools, in line with the development of the digital era and the growing demand for more innovative learning approaches. The utilization of technology in education is expected to enhance the quality of teaching and learning processes and encourage active student engagement. One technology-based learning medium considered effective and engaging is BrainPOP, a digital learning platform...
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Pemanfaatan Aplikasi Game Teka-Teki Silang sebagai Media Pembelajaran untuk Peningkatan Keterlibatan dan Pemahaman Peserta Didik
Navisa Navisa
; Siti Halima Sineri
; Rahma Nur Khalifah3
; Halimatus Sadiyah
; Salza Putri Amelia Jaidi
; Tahta Faddel Faddilah
; Ika Putra Viratama
Jurnal Inovasi Pendidikan
Vol 2
, No 4
(2025)
This study aims to describe the use of the Crossword Puzzle Game Application (TTS) as a learning medium to increase students' involvement and understanding in the learning process. The rapid development of technology demands educational innovation, and gamification, especially in the form of mobile TTS game applications, offers attractive and accessible solutions. Using qualitative research methods with a phenomenological approach, data was collected through in-depth interviews, observations, an...
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