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Pengembangan Game Edukasi IPA “Rantai Makanan dan Ekosistem” Berbasis Kuis Interaktif Kahoot untuk Siswa Kelas V
Diva Amilia Ramadhani
; Ika Putra Viratama
Jurnal Pendidikan Kimia, Fisika dan Biologi
Vol 2
, No 2
(2026)
Strengthening scientific literacy in elementary science learning requires interactive and contextual instructional strategies. Game-based learning has been shown to enhance student motivation and engagement (Clark et al., 2016). This study aims to develop and examine the effectiveness of an interactive quiz-based educational game on the topic of food chains and ecosystems for fifth-grade students. The research employed a Research and Development approach using the ADDIE model, consisting of anal...
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Strategi Pembelajaran IPA Berbasis Konkret untuk Mengatasi Kesulitan Berpikir Abstrak pada Siswa SD dalam Memahami Konsep Ilmiah
Ika putra viratama
; Andrea Gafiria Permata Putri
; Miske Aprillia Herawati
; Nur Ihwanul Karim
; Diva Amilia Ramadhani
Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa
Vol 3
, No 4
(2025)
This study aims to quantitatively test the effectiveness of a concrete object-based science learning strategy in improving students' understanding of abstract concepts and addressing their learning difficulties in science at the elementary school level. By implementing a quasi-experimental design, this study compared a group of students who learned science through real media and concrete objects and through contextual, hands-on experiences with a control group. The hypothesis in this study state...
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Peningkatan Media Belajar yang Menarik Melalui Aplikasi Quizz untuk Meningkatkan (Kekompakan, Kreatifitas, Berpikir Kritis) pada Siswa di Tingkat SD/MI
Diva Amilia Ramadhani
; Nurul Oktavia Ramadani
; Nabila Fitri Angelika Ika
; Putra Viratama
Populer: Jurnal Penelitian Mahasiswa
Vol 4
, No 1
(2025)
The purpose of this research is to evaluate the effectiveness of using the Quiz application as an interactive learning medium to enhance cooperation, creativity, and critical thinking skills among fourth-grade elementary school students (SD/MI). The Classroom Action Research (CAR) method was employed to analyze the impact of digital quiz-based learning on students. The study was conducted over two cycles, which included planning, action, observation, and reflection. The results indicated that th...
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