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Nur Dzaedzatul H; Khozin Khozin

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research aims to describe the implications of using Canva media in increasing students' interest in learning in class X in the subject of using Canva media in increasing the learning motivation of class This research uses a qualitative approach using the case study method, which provides descriptive data about the reality in the field using observation, interviews and documentation instruments. The research subjects were class X students at SMA Muhammadiyah 3 Jember. The object is the PAI teacher at SMA Muhammadiyah 3 Jember. The use of Visual Learning Media Based on the Canva Application makes children more active and enthusiastic in learning, because the appearance of Canva media is attractive, the images and colors are appropriate and attracts children's interest in learning which is supported by children's curiosity about this visual media is very high, so that children don't get bored of learning. So it can be concluded that the research results are expected to show that the use of Canva-based learning media can increase students' interest in learning. in PAI subjects."    

Taryzca Putri Laela Ramadhani; Angel Maria VK; Cantika Dinova Ramadila; Desi Eka Pratiwi

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to determine how effective the interactive learning media Wordwall is in increasing students' learning motivation in the subject of Natural and Social Sciences (IPAS) in elementary schools. Wordwall provides interesting educational game features, so it is expected to arouse students' interest and enthusiasm in learning IPAS. This study uses an experimental method with a pre-test and post-test design in the control and experimental groups. Participants in this study were fourth grade students in an elementary school. Data on students' learning motivation were collected through questionnaires and analyzed using statistical tests to see the difference in increased motivation between the group using Wordwall and the group using conventional methods. The results showed that the use of Wordwall significantly increased students' learning motivation compared to conventional learning methods. Therefore, Wordwall can be an effective alternative learning media to support students' learning motivation in the subject of IPAS in elementary schools.

Raskita Enjelika Manik; Delima Hot Marito Hasugian; Herda Sitanggang; Helena Turnip

Jurnal Budi Pekerti Agama Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The purpose of this writing is to find out about the basic concepts in learning motivation. By using qualitative research methods, with a literature review approach. Understanding the concept of learning motivation is very important, especially for educators because it can help in creating a supportive and effective learning environment. Learning motivation is the foundation for a student in achieving academic success. Without strong motivation, the teaching and learning process will not take place optimally. Therefore, learning motivation has become a very relevant topic of study for educators, psychologists, and education observers around the world. In this work, readers will be presented with a comprehensive understanding of the concept of learning motivation, the theories that underlie it, and the factors that influence motivation in the context of education. In learning activities, motivation can be said to be the overall driving force within a person that gives rise to learning activities, which guarantees the continuity of learning activities and provides direction to learning activities, so that the goals desired by the learning subject can be achieved.

Abdul Kodir Jailani; Nurfarida Deliani; Juliana Batubara

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The Qur'an is the word of Allah Swt which was revealed to the Prophet Muhammad Saw through the intermediary of the angel Gabriel which was conveyed to his people mutawatir and reading it is worth worship. Learning the Qur'an must be continuous throughout life, including among adults and the elderly. To learn the Qur'an for adults and the elderly, there needs to be high motivation in order to have a high enthusiasm for learning the Qur'an. This study aims to determine the strategy of Pondok Tahfidz Ustadz Mahyuddin (PTUM) in increasing the motivation to learn the Qur'an for adults and the elderly. This research was conducted at Pondok Tahfidz Ustadz Mahyuddin (PTUM) Bungo Mas Housing Phase III Koto Panjang Ikur Koto Village, Koto Tangah District, Padang City using a descriptive qualitative approach. The main instrument of this qualitative research is the researcher himself and data collection techniques are carried out by interview, observation and documentation, Data analysis in this study is inductive. The results of this study indicate that through various strategies that have been carried out by Pondok Tahfidz Ustadz Mahyuddin (PTUM) has succeeded in increasing the motivation to learn the Qur'an of adult and elderly students marked by their enthusiasm in participating in Qur'anic learning. The implication of this research is to broaden the understanding of learning strategies in increasing the motivation to learn the Qur'an for adults and the elderly.

Sudiara, I Ketut; Sugiman Sugiman

International Journal of Educational Technology and Society 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to describe how the effectiveness of differentiated learning strategies through giving structured assignments on class VII students' algebraic operations material in terms of: (1) student learning achievement, (2) student learning motivation, and (3) student learning achievement and student learning motivation simultaneously. This research is a quasi-experimental research with a pretest and posttest non-equivalent group design. This research is quantitative research with experimental methods, This type of research is a quasi-experiment, a pretest-posttest nonequivalent control group design. The subjects in this research were 66 students, divided into two classes, namely 33 experimental class students and 33 control class students. The data collection technique for student learning achievement uses a multiple choice test with 20 questions and an essay with 2 questions, while for data on student learning motivation uses a questionnaire in the form of a questionnaire with 25 questions. Data analysis used two sample t-test analysis using statistical formulas and the SPSS 27 for Windows program. The results showed that the differentiated learning strategy through structured assignments on the material of the operation of algebraic forms of seventh grade students was 1) ineffective in terms of student learning achievement, 2) effective in terms of student learning motivation, and 3) effective in terms of student learning achievement and student learning motivation simultaneously.

Feronica Simanjuntak; Dorlan Naibaho

Tri Tunggal: Jurnal Pendidikan Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The aim of this research is to analyze the influence of the teacher's code of ethics on the student learning process. The research used quantitative research methods with a sample of 100 secondary school teachers and 200 students. The research results show that a teacher's code of ethics has a significant impact on the learning process, especially on improving the quality of teaching, developing students' self-confidence, and creating a positive learning environment. A teacher's code of ethics also influences students' learning motivation and academic achievement. Therefore, there is a need to increase awareness and practice of teachers' codes of ethics in the learning process. The Teacher Code of Ethics provides guidelines for teachers in carrying out their duties as educators, community members and citizens. This Code of Ethics is designed to ensure that teachers act and behave in accordance with high moral and professional standards. The influence of a teacher's code of ethics on the learning process can be studied from various aspects, such as: B. Teacher behavior in the classroom, teacher-student relationships, and teacher professional development efforts. The Teacher Code of Ethics emphasizes the importance of developing positive professional relationships with students. Teachers who adhere to a code of ethics tend to care more about students' welfare, respect differences, and create an inclusive learning environment. Additionally, students' personal data will be treated as confidential and data breaches will be prevented.    

Taufik Afandi; Umi Mahmudah

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to explore the effectiveness of using Augmented Reality (AR) technology as an innovative medium in learning Natural and Social Sciences (IPAS) to increase elementary school students' awareness and understanding of preserving natural resources. This research uses a quasi-experimental research method with a pretest-posttest control group design. The research subjects were fifth grade students at an elementary school in Indonesia, who were divided into an experimental group that used AR media and a control group that used conventional learning media. The research results show that the use of AR media significantly increases students' understanding of the concept of preserving natural resources compared to traditional learning methods. In addition, students in the experimental group showed higher levels of learning motivation as well as active participation in class discussions. The implication of this research is that AR technology can be an effective and interesting learning tool in teaching complex environmental topics. The use of AR not only helps students understand concepts visually and interactively, but also motivates them to be more actively involved in efforts to conserve natural resources. The results of this research provide a basis for the development of technology-based learning media that can be applied in various educational contexts, especially to support sustainable education at the elementary school level.

Guo Nyuhuan

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Foreign language learning anxiety is a prevalent emotional phenomenon among English major students that significantly impacts their learning effectiveness and motivation. This study comprehensively examines the definition, classification, causes, and complex effects of foreign language learning anxiety from a theoretical perspective. Through analyzing the interplay of personal factors (such as self-esteem, learning styles, learning motivation) and environmental factors (such as teaching methods, classroom atmosphere, test pressure, cultural differences), it reveals the multidimensional nature of foreign language learning anxiety. The research indicates that this anxiety not only reduces learners' motivation and efficiency but also interferes with their cognitive processes, affects the development of speaking and listening skills, and even negatively impacts their physical and mental health. To address this issue, based on the Affective Filter Hypothesis, Humanistic Psychology, Constructivist Learning Theory, and Social Interaction Theory, this study proposes educational intervention strategies, including optimizing curriculum design, improving teaching evaluation systems, establishing psychological counseling mechanisms, and strengthening the emotional support function of teachers. These strategies aim to create a positive, interactive learning environment to help students overcome anxiety and enhance learning outcomes.

Eneng Martini; Nisa Nur Aliza

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

In the process of learning activities, teachers should be required to be able to choose the right learning media in delivering learning materials to students, so that students more easily understand and recall the subject matter presented by the teacher, and create an attraction for students to be more active in participating in the learning process. teach. Therefore, I am interested in researching the Effect of Video Learning Media on Increasing Student Learning Motivation in Civics Subjects at SMP IT Nur Al Rahman Cimahi. The problems that will be discussed in this research are; 1) how to use video learning media in Civics subjects; 2) how is the motivation of students in PPKn subjects; 3) how much influence the use of video media in increasing students' motivation in learning Civics. The purpose of the study was to determine the effect of video learning media on students' learning motivation. The research method used in this study is a quantitative method. The sampling technique is by random sampling. The results of the study are 1) The value for the video learning media variable (X) is 49.02. The classification is said that the video learning media variable (X) belongs to the "very good" category, students participate in Civics learning using video learning media effectively. 2) The value for the learning motivation variable (Y) is 47.54. The classification can be said that the learning motivation variable (Y) belongs to the "Very Good" category, indicating that students' learning motivation has increased. 3) The results of the F test can be taken to determine the value of fcount 74,917 > ftable 4.00 then H0 is rejected and H1 is accepted which means there is an overall effect between the independent variable (video learning media) on the dependent variable (Learning Motivation)4) The coefficient of determination is 55.5% and the remaining 44.4% is determined by other variables outside of this research.

Yusfi Ariza Ma’arif; Nurul Mubin; Sofan Rizqi

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to explore the process of internalizing Islamic Religious Education learning through the book Tarajumah Riayatul Himmah by K.H. Ahmad Rifai for 5th grade students of Madrasah Ibtidaiyah Rifaiyah Limpung Batang. The focus of this study is to identify the methods, media, and results of internalizing the values ​​taught in the book in the context of Islamic religious learning in madrasas. This type of research uses Qualitative research, with descriptive field research methods, data collection methods used include interviews, documentation, and observation. The data sources used consist of primary and secondary data that are related to the results of this study. The results of the study indicate that the use of Tarajumah Riayatul Himmah as a teaching material can strengthen students' understanding of Islamic religious values, increase learning motivation, and encourage the practice of Islamic teachings in everyday life. This learning also emphasizes the importance of applying spiritual and moral values ​​in the social context of students. It is hoped that this study can contribute to the development of Islamic Religious Education learning methods that focus on yellow books, so that it can improve the quality of education in madrasas

Nadiya Rahmadina; Marsofiyati Marsofiyati

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study aims to analyze the effect of self-control and peers on student learning motivation in Financial Management courses in the Office Administration Education Study Program, State University of Jakarta. This research is motivated by the high dropout rate in Indonesia, which shows that learning motivation is an important factor in achieving academic success. The method used is quantitative with data analysis using the t test and F test to test the hypothesis. The results showed that self-control had no significant effect on learning motivation, with a t value of 1.455 and a significance of 0.170. In contrast, peer influence proved significant, with t count 2.640 and significance <0.001. The F test also showed that both variables simultaneously had a significant effect on learning motivation, with a calculated F value of 5.306 and significance below 0.05. The findings confirm the importance of social support from peers in increasing students' learning motivation, while self-control needs to be strengthened to support better academic achievement. This study provides recommendations for students to choose a positive social environment and for lecturers to create a learning atmosphere that supports interaction between students

Nofamataro Zebua; Padmaning Fathimah Pudya Malik; Nur Al-Azizah Al-Hilmiyah; Ester Novi Kurnia Zebua; Paulina Elvi Pebrianti +2 more

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning motivation is an important factor in the success of learning. However, low student motivation and learning outcomes are still a major problem in science-biology learning at Sriwedari Junior High School. This study aims to analyze the role of gamification as an innovative learning method that can improve students' motivation, engagement, and learning outcomes. The research used a descriptive qualitative approach involving students in grades VII, VIII, and IX as research subjects. Data was collected through in-depth interviews and documentation. The results showed that the use of gamification elements such as points, badges, and leaderboards managed to significantly increase students' motivation. In addition, students' active engagement in learning increased, seen from consistent attendance and participation in group discussions. Student learning outcomes also improved, with 75% of students achieving scores above the KKM after the implementation of gamification. Gamification creates interactive and relevant learning, allowing students to understand complex concepts more deeply. In conclusion, gamification is an effective approach to improve the quality of science-biology learning. Teachers are advised to strategically integrate gamification elements to create a fun and meaningful learning experience.

Junita Ningsih; Kholidah Nur; Nur Fadilah; Riski Hidayah

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study analyzes variation skills as a strategy to improve the effectiveness of learning in early childhood. Early childhood has unique characteristics, such as short attention span and high curiosity, so variation in learning is essential to maintain their interest and engagement. Variation includes the use of various methods, media, teaching styles, and activities, which are adjusted to the developmental needs of children. Through a qualitative approach based on literature studies, this study found that variation in learning can improve children's learning motivation, concentration, and social and emotional skills. Variation also supports multisensory-based learning that strengthens conceptual understanding. The conclusion of this study emphasizes the importance of training for teachers to master variation skills in learning, in order to create meaningful and enjoyable learning experiences for early childhood.

Fransisca Hasugian; Andar Gunawan Pasaribu

Tri Tunggal: Jurnal Pendidikan Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to design an innovative and relevant Christian Religious Education (PAK) curriculum for catechism at HKBP Palmarum. This curriculum is designed by integrating local wisdom values ​​to strengthen students' faith. The research method used is a quantitative method. The results of the study indicate that local wisdom is relevant to Christian teachings, PAK material is adjusted to effective learning methods. The curriculum developed is expected to improve students' understanding of Christian teachings, strengthen their relationship with God, and encourage them to apply Christian values ​​in everyday life, while preserving local wisdom values. "The results of the study indicate that the design of the PAK curriculum based on local wisdom has great potential in increasing learning motivation, deep understanding of Christian teachings, and appreciation of moral values. In addition, this curriculum can also strengthen the relationship between the church and the surrounding community.

Iis Susiawati; Arozatulo Bawamenew; Zohaib Hassan Sain

International Journal of Educational Sciences and Languages 2024 International Forum of Researchers and Lecturers

The rapid development of technology has introduced various language learning resources, including podcasts, which offer authentic audio input but are often underutilized and lack structured application in EFL classrooms. Integrating gamification into podcasts represents a promising approach to enhance students’ engagement, motivation, and learning outcomes. This study aims to evaluate the impact of gamified podcasts on EFL students’ listening comprehension, learning motivation, and content retention. A quasi-experimental design was employed, involving university-level EFL students divided into an experimental group (gamified podcasts with interactive quizzes, leaderboards, and badges) and a control group (non-gamified podcasts). Pre-tests and post-tests assessed listening comprehension, motivation, and retention, with statistical comparisons conducted using t-tests and ANOVA. The results indicate that students exposed to gamified podcasts demonstrated significant improvements in listening comprehension, motivation, and retention compared to their peers in the control group. The interactive and competitive elements of gamification encouraged repeated engagement, active participation, and deeper cognitive processing of audio materials, which strengthened long-term memory and overall learning outcomes. These findings suggest that gamified podcast-based learning not only enriches traditional listening practices but also fosters a more engaging, motivating, and effective EFL learning environment. Consequently, integrating gamification into podcast instruction is recommended as an innovative strategy to support language acquisition and enhance students’ sustained involvement in learning activities.

Nurul Hidayat; Abdur Rahim; Ahmad Asrof Fitri

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research examines the influence of the role of parents on the learning motivation of fifth grade students at Al-Zaytun Private Madrasah Al-Zaytun School, Kita Indramayu.  The family has a very important role in educational activities.  So this is where the role of parents is needed to create a conducive environment so as to increase the potential, intelligence, and self-confidence of children. The purpose of this research is to find out how the influence of the role of parents on students' learning motivation.  This type of research is quantitative research.  This research was conducted in Class V Madrasah Ibtidaiyah Al-Zaytun Private School, Kita Indramayu, with a total of 16 students consisting of 11 boys and 5 girls as subjects. This research method uses a quantitative approach with prerequisite analysis test techniques and hypothesis proof techniques.  The hypothesis testing technique that the authors took in this study was a simple linear regression analysis technique aimed at knowing the form of the relationship (influence) between variable x (role of parents) to variable y (learning motivation).  The author uses the SPSS version 22 program in proving the hypothesis. The final analysis in this study is a simple linear regression test.  The simple linear regression test value obtained is a significant value of 0.136 > 0.05, so it can be concluded that the parental role variable (X) has no effect on the learning motivation variable (Y) and the t value is 1.583 <t table 2.145, so it can be concluded that the Parental Role variable (X) has no effect on the Learning Motivation variable (Y).  Then H0 is accepted and H1 is rejected. Thus, the results of the final analysis in this study read "There is no influence of the role of parents on the learning motivation of fifth grade students of MIS Al-Zaytun Sekolah Kita Indramayu".

Raymundus Allan Nuari Putra Pratama; Sukirno Sukirno

International Journal of Management Science and Entrepreneurship 2024 International Forum of Researchers and Lecturers

The objectives of this research are: (1) Producing interactive learning media based on articulate storyline 3 in high school accounting learning subjects. (2) Producinh interactive learning media based on articulate storyline 3 which is feasible in learning high school accounting. (3) Knowing the effectiveness of interactive media development based on articulate storyline 3 in high school accounting subjects in increasing students' learning motivation.The type of the research used is research and development with the ADDIE model. The media trial design used a nonequivalent control group experimental design. The feasibility of the product was tested by media experts, material experts, learning practitioners namely teachers, and media users namely students. The media was tested on the research subjects, namely students of class XII IPS 3 SMA N 1 Seyegan. Data collection was carried out by using observation, interviews, and questionnaires. The data collection instruments used interview guidelines, expert validation questionnaire, material validation questionnaire, teacher response questionnaire, student response questionnaire, and student motivation questionnaire. The feasibility of the learning media produced was analysed by using 4 scales, namely very feasible, feasible, inappropriate, and very inappropriate. The results of the study show: (1) Interactive learning learning media based on Articulate Storyline 3 has been successfully developed to increase students‘ learning motivation in high school; (2) Interactive learning learning media based on Articulate Storyline 3 is considered feasible by media experts with a score of 3.66; material experts with a score of 3.47; teacher practitioners 3.65; and students 3.38; (3) Based on the difference in gain score of the experimental group (0.61) from the control which is (0.45), learning media can increase students’ learning motivation.

Hiskiawati; Sisilia Tiku; Lidya Sallata; Fitri Tri Intani Pali'pangan; Hesli Filadelfia

Tri Tunggal: Jurnal Pendidikan Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This study aims to determine the effect of group guidance with problem solving techniques in increasing the learning motivation of class XI.1 students at SMAN 4 Tana Toraja. The method used in this research is quantitative approach with experimental design. The sample used was 30 students from class XI.1 who were purposively selected. Group guidance intervention was conducted for 6 meetings with a focus on the application of problem solving techniques in overcoming academic problems faced by students. Data were collected using a learning motivation questionnaire that had been tested for validity and reliability. The results of data analysis showed a significant increase in students' learning motivation after being given group guidance with problem solving techniques. Based on the results of the study, it can be concluded that group guidance with problem solving techniques is effective in increasing students' learning motivation.

Muthia Khairani; Eka Saskiawati; Oman Farhurohman

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

The purpose of documenting the findings is to evaluate the extent to which the use of audio-visual media can implement learners' academic performance in Social Studies subjects at the primary school level. This research has been conducted using a qualitative method complemented by a descriptive approach, relying on data obtained from a literature review. Data sources include relevant scientific articles, books and journals that support previous findings and are in line with the main topic of this study.  The research shows that the use of audiovisual media has a significant impact on improving students' learning rubric in social studies subjects. Audio-visual media proved effective because it was able to encourage active student involvement through activities such as asking questions, discussing, and responding to the material presented. In this case, it was due to the efficient presentation of the video that was able to keep learners' attention and reduce the risk of boredom. Thus, this engagement contributes to their improved academic performance. The integration of audio-visual media in social studies learning in elementary schools has a major positive impact on students' academic achievement and learning motivation.

Bosya Perdana; Tata Sutabri

International Journal of Information Engineering and Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

Online learning has become an essential component of modern education; however, conventional online learning platforms often rely on two-dimensional interfaces that limit user engagement, interaction, and immersion. These limitations reduce learning motivation and hinder the creation of an effective learning experience, particularly for activities that require active participation. To address these challenges, this research focuses on the design of User Interface (UI) and User Experience (UX) for online learning implemented in a Virtual Reality (VR) environment. The objective of this study is to develop a user-centered VR-based online learning interface that enhances interaction, usability, and learning comfort. This research applies the Design Thinking methodology, which consists of five stages: empathize, define, ideate, prototype, and test. User needs and usability issues were identified through observations and interviews, followed by interface design and prototype development of a VR learning environment featuring chat rooms, whiteboards, slide presentations, and virtual representations of teachers and students. Usability evaluation was conducted using the Maze platform to measure user success rates in completing predefined tasks. The results show that 80% of users completed tasks through the expected interaction paths, exceeding the minimum usability threshold of 70%, while 20% of users failed to complete the tasks, indicating areas for improvement. These findings demonstrate that the proposed UI/UX design effectively supports user interaction and usability in a VR-based learning environment. In conclusion, this study confirms that integrating Design Thinking into the UI/UX design process contributes to the development of effective and user-centered VR-based online learning systems, while also highlighting the importance of usability evaluation for refining immersive educational interfaces.