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Matilde Niis Molo

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to enhance students' learning outcomes in Natural Science (IPA) through the demonstration method in fourth-grade students at SD Inpres Teas, Noebeba District, Timor Tengah Selatan Regency. The research was motivated by low science learning outcomes, with 60% of students failing to meet the Minimum Competency Criteria (KKM) of 70. Conventional teaching methods contributed to students' passivity and lack of engagement. This Classroom Action Research (CAR) follows the Kemmis and McTaggart model, consisting of two cycles with four stages: planning, implementation, observation, and reflection. The study involved 10 fourth-grade students, with data collected through learning outcome tests, observations, and teacher interviews. Descriptive quantitative analysis compared student performance before and after intervention. Results indicated that the demonstration method effectively improved science learning outcomes. Initially, students scored an average of 73.5, with a mastery rate of 40%. After applying the demonstration method in cycle I, the average increased to 84.1, with 70% mastery. In cycle II, refining teaching strategies led to an average score of 90.1, with 90% mastery. The method also enhanced student engagement, teamwork, and conceptual understanding. These findings suggest that the demonstration method is an effective strategy for improving science learning outcomes. Teachers are encouraged to incorporate demonstrations regularly, and schools should provide necessary resources to optimize learning experiences.

Ahmad Fuadi; Ummi Suhaimi; Siti Aulia; Nurleli Maulida; Nur Hafiza +4 more

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research aims to improve student learning outcomes through the application of the Discovery Learning learning model in moral beliefs in class X MA Al Yusriyah Pangkalan Susu. The research method used was Classroom Action Research (PTK) with 25 students. Data collection was carried out through test and non-test techniques. Preliminary findings show that the learning methods used previously, namely lectures and assignments, cause students to feel bored and less interested, so that the learning outcomes do not reach the Minimum Completeness Criteria (KKM). Through the application of the discovery learning method, the results of the study show an increase in student learning outcomes. In the first cycle, the average student score reached 73 with a success rate of 72%, which did not meet the criteria for research success. In the second cycle, there was a significant increase with an average score of 81 and a success rate of 92%, which was categorized as successful. These results show that the discovery learning learning model is effective in increasing students' interest and learning outcomes.

Nur Aisah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The study focuses on how junior high school (SMP) science students' creativity and learning outcomes are affected by project-based learning (PjBL). The goal of the study is to improve knowledge of how PjBL can affect the creativity and learning outcomes of junior high school science students. Promoting Student Involvement: PjBL is anticipated to boost student involvement in the educational process, which in turn facilitates more profound and significant learning. A qualitative approach was taken, and the literature review served as the mechanism for gathering data. This study intends to aid in the creation of more efficient teaching methods through a thorough selection of relevant material and methodical analysis techniques. The findings demonstrate that students' creativity and learning outcomes in scientific courses are significantly enhanced by project-based learning. PjBL teaches students how to use their knowledge in practical contexts in addition to helping them retain information. Therefore, it is anticipated that this research will offer insightful information to educators and policymakers in order to develop more innovative and successful teaching methods in classrooms.

Firmansyah Simanjuntak; Angin Jonatan A. D. P. Sinaga; Sumardi Rivandi Sitohang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Inappropriate learning models and lack of student interest and attention to physics learning result in unsatisfactory learning outcomes. The purpose of the study was to determine how the effect of Cooperative Learning model type Student Team Achievement Division (STAD) on student learning outcomes. The research method used is meta-analysis, data collection for this research by reviewing and browsing online articles. The results of the study found that the Student Team Achievement Division (STAD) type Cooperative learning model obtained an overall average effect size of 1.61, which means that the STAD type Cooperative learning model can influence student learning outcomes in Physics subjects. Learning material that is very influential in the application of the STAD type is Circular Motion as seen from the effect size value which is in the high category with a value of 8.81. The grade level that obtained a high category in applying the Student Team Achievement Division (STAD) type learning model was SMK class X with an effect size value of 2.2.

Apriliana Dian Fadillah; Marsofiyati Marsofiyati

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research examines the impact of utilizing Quizizz and learning facilities on the academic performance of students majoring in Office Administration Education at the State University of Jakarta. The study uses a quantitative approach with a descriptive method. The population consists of all students in the Faculty of Economics at the State University of Jakarta. A purposive sampling technique was used to select a sample of 40 students from the Office Administration Education Study Program, class of 2022, at the State University of Jakarta. Data was gathered through a questionnaire utilizing a 4-point Likert scale and analyzed using descriptive statistical techniques, validity tests, reliability tests, and hypothesis testing. The results of the study indicate that the use of Quizizz and learning facilities have a positive and significant effect on student learning outcomes.

Wulantika Yuliani; Wedra Aprison; Darul Ilmi; Arifmiboy Arifmiboy

Tabsyir: Jurnal Dakwah dan Sosial Humaniora 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The purpose of this author's research is to see the comparison of students' PAI learning outcomes using the Rotating Trio Exchange (RTE) and Numbered Head Together (NHT) learning models at SMP Negeri 1 Banuhampu in class VII students and compare PAI learning outcomes with the two learning models. The type of research used is experimental with a quantitative approach. The population was all seventh grade students consisting of 9 classes and a total of 275 students. The sample in this study used random techniques, obtained 2 classes that became samples with details of 58 students. The classes taken were VII.1 and VII.2. Data were collected through the scores of students' PAI learning outcomes obtained through the PAI learning outcomes test in the form of multiple choice. The results of the research that has been done, the results show that there are learning outcomes of students who use the RTE learning model have been above the KKM value of 76. And the learning outcomes of students who use the NHT learning model have been above the KKM score of 76. And there is also a significant difference in the PAI learning outcomes of students in the RTE learning model with the method of Shapiro Wilk at sig 0.05, as well as the NHT learning model.

Ifa Ayiyida; Indira Fitria Aisyah; Rerika Landaini Putri; Desi Eka Pratiwi

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The Merdeka Curriculum emphasizes individual freedom to learn according to their potential. Thus, teachers face the challenge of providing instruction that suits students' varying abilities. In addition, many students face difficulties in multiplication and division when studying mathematics. So, the aim of this research is to find out whether student learning outcomes are better by using the Problem Based Learning (PBL) model in learning Indonesian in one grade. Learning Indonesian in first grade often faces problems in improving students' skills. Consequently, the aim of this research is to apply the PBL learning model and learning approach at the appropriate level (TaRL) at SDN Pakis V Surabaya. The aim of this research is to explain the use of TaRL in Indonesian language learning in grade 1 using data collection techniques such as observation, interviews and document analysis. The research results show that efforts to improve student learning outcomes are through the use of TaRL in a process that includes classifying learning needs, learning design, implementation, and student reflection and evaluation.

Adria Nelisa Putri; Oktarina Yusra; Jasmienti Jasmienti; Fajriyani Arsya

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze the effect of Kahoot media on student learning outcomes in Aqidah Akhlak learning in class X MAN 1 Padang Pariaman. The method used is quasi-experiment with Time Series Design and quantitative approach. The study population included 256 grade X students, with samples of class X.I as the control class and X.VI as the experimental class, each totaling 36 students, who were selected by simple randomization. Data were collected through an objective test with 25 questions. The results showed that the average student learning outcomes in the experimental class using Kahoot media reached 75.44%, higher than the control class of 67.89%. Hypothesis testing using SPSS 22.0 resulted in a significant value of 0.045 (α < 0.05), indicating that the use of Kahoot media significantly improved Aqidah Akhlak student learning outcomes. Thus, the research hypothesis is accepted.

Amelianda Sembiring; Mulyani Gabriela; Cindy Yola Aritonang; Nabila Dhara; Nurbetti Sijabat +2 more

Penelitian ini bertujuan untuk mengevaluasi pelaksanaan tari kreasi sebagai media pengembangan kecerdasan kinestetik anak usia dini di TK Negeri Pembina Lubuk Pakam. Tari kreasi dipilih karena relevan dalam meningkatkan motorik kasar, koordinasi, dan kreativitas anak. Metode evaluasi menggunakan model CIPP yang mencakup konteks, input, proses, dan produk, dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Hasil evaluasi menunjukkan bahwa pelaksanaan tari kreasi telah membantu anak dalam meningkatkan kemampuan motorik kasar dan halus, serta membangun kepercayaan diri dan kreativitas. Namun, ditemukan kendala seperti keterbatasan fasilitas dan kurangnya dukungan program dari orang tua. Implikasi dari penelitian ini adalah pentingnya optimalisasi fasilitas pendukung dan peningkatan kompetensi guru untuk memastikan keberhasilan program. Dengan demikian, tari kreasi terbukti menjadi sarana yang efektif dalam mendukung perkembangan kinestetik anak usia dini serta memperkaya pengalaman belajar mereka di lingkungan pendidikan.

Gadis Deslinda, Gadis; Intan Ayu Saputri; Achmad Mufid Marzuqi; Muhammad Husin Al Fatah

Jurnal Hasil Kegiatan Bersama Masyarakat 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Pengelolaan waktu yang efektif merupakan keterampilan penting bagi anak-anak untuk mencapai tujuan belajar dan aktivitas sehari-hari. Kegiatan pengabdian ini bertujuan untuk menerapkan manajemen waktu melalui penggunaan jadwal harian yang dirancang khusus untuk anak-anak. Metode yang digunakan dalam kegiatan ini meliputi Pemaparan materi berkaitan dengan manajemen waktu, pelatihan pembuatan jadwal harian, dan wawancara singkat dengan peserta untuk mengevaluasi dampak kegiatan. Hasil dari wawancara menunjukkan bahwa anak-anak merasa lebih terorganisir dan mampu mengatur aktivitas harian mereka dengan lebih baik setelah mengikuti program ini. Selain itu, mereka juga melaporkan peningkatan dalam fokus dan produktivitas. Kegiatan ini diharapkan dapat menjadi langkah awal dalam mendidik anak-anak mengenai pentingnya pengelolaan waktu yang baik.

Mariska Alyviona; Sri Handayani; Ani Restuningsih

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of this study was to determine the effect of the implementation of the Cooperative Learning Model Learning Together Type on the Learning Outcomes of Grade IV Students in the Science Subject of SDN Sambirejo No. 148 Surakarta in the 2024/2025 Academic Year. This research is a quantitative study using the experimental method of One Group Pre-Test Post-Test Design. The population and sample in this study were grade IV students of SD Negeri Sambirejo Surakarta totaling 28 students. The sampling technique used was the saturated sample technique (census technique). Data collection techniques in the form of observation, testing, and documentation. The test was carried out twice with the aim of determining the changes that occurred before and after the treatment was given. The instrument trial or tryout was conducted at SD Negeri Sondakan Surakarta using 30 questions. The results of the trial were analyzed using validity and reliability tests. The results of the validity test showed 20 questions that were declared valid and 10 questions that were declared invalid. The data analysis technique was in the form of a prerequisite test using the Kolmogorov-Smirnov formula and a hypothesis test with the Paired Sample T-Test formula. Based on the results of the data analysis that has been done, the average value of the PreTest of students was 55.35 while the average value of the PostTest of students was 64.64. The results of the statistical test with the Paired Sample T-Test showed that the significance value (2-tailed) was 0.000 <0.05. The conclusion of this study states that there is a significant influence of the implementation of the Cooperative Learning Model Learning Together Type on the Learning Outcomes of Grade IV Students in the Science Subject of SDN Sambirejo No. 148 Surakarta.

Waldo Venalosa Harianja; Nazwa Aliya; Tiara Akta Meipia; Hartoti Sitohang; Febe Wahyuni Br. Sihombing +2 more

Outbound untuk anak usia dini adalah kegiatan pembelajaran di alam terbuka yang Kegiatan ini dilakukan dengan metode experiential learning, yaitu belajar melalui pengalaman langsung. Dalam Perkembangan kognitif anak usia dini dapat meliputi: belajar dan pemecahan masalah, berpikir logis dan berpikir simbolik. Salah satu kegiatan yang dapat menarik minat anak untuk meningkatkan kemampuan kognitif adalah kegiatan outbound karena kegiatan ini dapat menstimulasi anak untuk memecahkan masalah melalui beragam aktivitas dengan mengeksplorasi lingkungan sekitar. Penelitian ini bertujuan untuk mengetahui implementasi kegiatan outbound dalam meningkatkan kemampuan kognitif anak pada sekolah Al – Ishan yang berjumlah 20 orang anak. Jenis penelitian ini adalah penelitian tindakan kelas dengan menggunakan empat tahapan yaitu: perencanaan, pelaksanaan, pengamatan dan refleksi. Metode pengumpulan data yang digunakan saat penelitian yaitu: observasi, wawancara.  Rubrik penilaian yang dsusun sebagai acuan dalam mengukur kemampuan kognitif anak. Hasil observasi awal menunjukkan terdapat 2 orang anak mencapai kriteria ketuntasan (11,76%). Setelah diberikan kegiatan outbound yang beragam kegiatan pada Siklus I mengalami peningkatan terdapat 15 orang anak mencapai kriteria ketuntasan (70,59%), terjadi peningkatan kembali pada Siklus II sehingga ketuntasan kemampuan kognitif anak mencapai kriteria ketuntasan (88,24%) dari 15 orang anak, setelah diberikan kegiatan outbound yang beragam sehingga dapat disimpulkan, bahwa melalui kegiatan outbound menjadi salah satu kegiatan pembelajaran alternatif yang mampu meningkatkan kemampuan kognitif anak.

Khanif Hidayah; Noor Aziz; Asep Sunarko

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to: 1) Identify the learning outcomes of students of the Al-Qur'an Hadith at MTsN 01 Wonosobo; 2) Analyze the application of Nearpod-based learning media at MTsN 01 Wonosobo; 3) Assess the effectiveness of the application of Nearpod-based learning media on the learning outcomes of students of the Al-Qur'an Hadith at MTsN 01 Wonosobo.The approach used is a quasi-experimental method with a nonequivalent control group pretest posttest design. The subjects of the study consisted of two classes, namely the experimental class and the control class. Before the learning process, both classes were given pretest questions. The experimental class received learning using Nearpod-Based Learning Media, while the control class used PPT Media. After that, both classes underwent a final test in the form of a written test. The test results were then analyzed using the t-test and gain test to determine the differences between the two classes and the improvement in learning outcomes.Data analysis showed a significant increase in student learning outcomes after the application of Nearpod compared to conventional learning methods. These findings are expected to contribute to the development of technology-based learning media in Islamic education and encourage teachers to integrate technology in the teaching and learning process in order to achieve better results. The results of the study showed that in learning the Qur'an and Hadith, students who used Nearpod-Based Learning Media experienced a significant increase, with the gain test value for the experimental class reaching 0.618. In addition, there was a significant difference between students who were taught with Nearpod-Based Learning Media and those who were not taught with the media, as evidenced by the t-test with a tcount value> ttable at a significance level of 1%, namely 3.21> 2.676, and at a significance level of 5%, namely ttable 2.008.

Nofamataro Zebua; Padmaning Fathimah Pudya Malik; Nur Al-Azizah Al-Hilmiyah; Ester Novi Kurnia Zebua; Paulina Elvi Pebrianti +2 more

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning motivation is an important factor in the success of learning. However, low student motivation and learning outcomes are still a major problem in science-biology learning at Sriwedari Junior High School. This study aims to analyze the role of gamification as an innovative learning method that can improve students' motivation, engagement, and learning outcomes. The research used a descriptive qualitative approach involving students in grades VII, VIII, and IX as research subjects. Data was collected through in-depth interviews and documentation. The results showed that the use of gamification elements such as points, badges, and leaderboards managed to significantly increase students' motivation. In addition, students' active engagement in learning increased, seen from consistent attendance and participation in group discussions. Student learning outcomes also improved, with 75% of students achieving scores above the KKM after the implementation of gamification. Gamification creates interactive and relevant learning, allowing students to understand complex concepts more deeply. In conclusion, gamification is an effective approach to improve the quality of science-biology learning. Teachers are advised to strategically integrate gamification elements to create a fun and meaningful learning experience.

Zuhaira Zuhaira

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study examines the effectiveness of the Recitation and Simulation methods in improving students' learning outcomes in Islamic Education (PAI) at SD Negeri 050578 Kwala Begumit. The research was motivated by the observed low achievement of students, where many did not meet the Minimum Completion Criteria (KKM). A classroom action research (CAR) design was employed, consisting of two cycles, each involving planning, action, observation, and reflection. The findings indicated a significant improvement in cognitive abilities: the average score increased from 43.41% in the pre-cycle to 56.72% in Cycle I, and further to 95.23% in Cycle II. These results demonstrate that the combination of Recitation and Simulation methods effectively enhances students' understanding and engagement, ultimately leading to improved academic performance in PAI.    

Putri Silvia; Kumala Azahra Majidiah; Wafiq Nabila; Jadiaman Parhusip

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

This study aims to analyze the effect of implementing learning media through the Quizizz application on student learning outcomes in grade V. This study uses an experimental design by comparing two groups, namely the experimental class using Quizizz and the control class using conventional learning methods. The research instrument is a learning outcome test consisting of pretest and posttest questions. The results of the study indicate that the application of Quizizz can significantly improve student learning outcomes. Statistical tests conducted on pretest and posttest data show significant differences between the experimental class and the control class. The results of the validity and reliability of the instrument also show that the test used has good quality. Based on these findings, it can be concluded that the use of Quizizz as a learning medium can improve student learning outcomes and can be applied in the learning process to improve teaching effectiveness.  

Dede Supriadi

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This study examines the effectiveness of the experimental method in improving the learning outcomes and learning motivation of third-grade elementary school students in science subjects. The research employed a quasi-experimental design with a pretest-posttest control group design, involving an experimental group taught using the experimental method and a control group taught with conventional methods. Data were collected using tests, questionnaires, and observation sheets. The findings reveal that the experimental method significantly enhances both learning outcomes and motivation compared to conventional methods. Statistical analysis using t-tests showed a significant difference (p < 0.05) between the experimental and control groups in terms of posttest scores and motivation levels. The experimental method proved effective in promoting active student engagement, deeper conceptual understanding, and intrinsic motivation. This method is recommended as a strategy to improve science learning quality in elementary schools.

Feby Nisha Bintang; Jelita Damai Haloho; Refi Yulina Nasution; Tabita Theresia

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Activeness and Learning Results of Class IV Students at SDN 106161 Laut Dendang Assisted by the PBJL Project Based Learning Model. The aim of this research is to increase student learning activity and achievement through the use of a project-based learning model supported by mind maps as a medium. This research is PTK, and the subjects are fourth grade students. Data is collected using test scores, observation results, and activity rubrics. Quantitative and qualitative descriptive methods were used to analyze the data. The results showed that students who were inactive at the beginning of the cycle (64.70%) increased to 76.47%, 26 were quite active, and 24 students who were active increased to 82.35%. For pre-cycle learning outcomes, grade 4 students at SDN Laut Dendang showed completeness of 4.4% 14 students, increasing to 5.9% 20 students, and 85% 29 students in cycle II. Thus, implementing project-based learning with the help of mind maps can increase student activity and learning outcomes.

Jon Iskandar Bahari

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research aims to determine the influence of applying problem solving learning methods on student learning outcomes in the class X Islamic Cultural History subject. The type of research used is quantitative research using a Pre-Experimental design (one-group-pretest-posttest Design). The population in this study was 253 and the sample in this study was 53. The sampling technique used by researchers was Cluster Sampling. The research results obtained based on the results of the paired samples t-test analysis obtained a sig value. (2-tailed) of 0.000 with a significance level of α=0.05, which means 0.000 <0.05, so Ha is accepted and Ho is rejected. Meanwhile, it is known that the data df=31, the significance level α=0.05, the t-count value = 24.002 and the t-table = 2.021 so it can be stated that the t-count value is greater than the t-table meaning 24.002>2.021 with a correlation level of 0.960 . So Ha is accepted and Ho is rejected, meaning the influence of problem solving learning methods on student learning outcomes in SKI subjects in class is -0.041 (experimental class posttest = 84.84 and control class posttest = 59.05) which means the average score for the experimental class posttest is higher than the control class posttest. Thus it can be concluded that the problem solving method influences student learning outcomes in the SKI class X MAN 3 Banyuwangi subject.

Ika Desy Ramayati; Ninik Srijani; Patuh Muhajir

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aimed to improve students’ activities and learning outcomes of Mathematics in solving problems related to money on chapter whole numbers up to 100.000 by using project-based learning integrated with social emotional learning (SEL) for students at class 5 in SDN Pilangrejo 02. This research used classroom action research which carried out in 2 cycles. Each cycle was carried out in 4 stages, includes planning, action, observation, and reflection. This research used observation, tests and documentation as the instruments. The data analysis used qualitative and quantitative descriptive analysis. The result of this study showed the percentage of students’ activity in cycle I reached 58.84% and increased 87.23% in cycle II. The percentage of learning outcomes in pre-test (pre-cycle) reached 27.28% with average score of 60, it increased 72.23% with average score of 80 in post-test (cycle I), and increased to 90% with average score of 93 in post-test (cycle II). So, it concluded that the implementation of Project Based Learning integrated with Social Emotional Learning (SEL) can improve the students’ activities and learning outcomes of mathematics subjects at class 5 in SDN Pilangrejo 02.