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Oktaviani Rajalawo; Abubakar Sidik Katili; Marini Susanti Hamidun; Elya Nusantari; Ani M. Hasan +1 more

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study aims to develop erfina game as ecosystem learning media and to know and describe the results of expert validation, teacher responses, student responses and student learning outcomes of the developed media. This research uses the research and development method (Research & Development). The model used in this research is ADDIE consisting of 3 stages, namely Analysis, Design, and Development. The trial was conducted on 10 students of Class VII of SMP Negeri 02 Satu Atap Suwawa Selatan. The results of the study found: (1) validity test based on the percentage of media validation of 85% (Very Valid) and material expert validation obtained a percentage of 87% (Very Valid). (2) Practicality test based on teacher response results obtained a percentage of 91% (Very Practical) and the results of students' responses of 93% (Very Practical). (3) Student learning outcomes test obtained from the results of student learning tests through Preetest and Posttest evaluations, based on the N-Gain scale obtained a value of 0.53 or 53% which is included in the moderate category

Astohar Astohar; Aditya Yoga Prasetya; Rahmania Mustahidda; Rima Alifia

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Teenagers today are filled with a number of rapid technological changes and developments. From a financial perspective, teenagers at this stage have a growing ability to understand the principles of saving and spending money, not only the basics, but also long-term goals. The three main areas that parents should focus on are income, savings, and responsible spending (shopping or investment). Problems that often occur in society (including teenagers) are such as wasteful living (lifestyle), online loan debt, and being trapped in online gambling. The emergence of several entertainment venues, cafes, and angkringan makes spending difficult for teenagers to control. The methods used in this service are lectures, simulations, discussions and questions and answers regarding the usefulness and benefits of understanding financial literacy. The results of this service show the different nature and patterns of financial management of teenagers requiring presentation patterns that need to be adjusted. In the implementation of the activity, there were participants (some) who were more enthusiastic or serious about this series of training. Presenters (speakers) require the application of andragogy model learning. This model is intended so that the presenter (material provider) and participants are not bored, comfortable in communicating and feedback appears quickly. In the future, training or workshops will be more directed to more technical or specific, for example capital market investment, mutual funds or other investment models.

Fachrul Widya Nur Adhi; Sriani Wulandari; Teguh Santoso

MALFINA : Maritime Logistics and Financial Journal 2024 Akademi Angkatan Laut

This research aims to explore, analyze, and formulate ALCPT passing score standards for prospective officers graduating from the Naval Academy regarding improving the quality and abilities of AAL cadets as well as improving the quality of the Naval Academy Institute. This research uses a Development or Research and Development approach. The findings of this research indicate that the ALCPT passing score standards are focused on the skills to read and understand question texts that are linear and relevant to the future needs of cadets. So that cadets after completing their education at the Naval Academy are ready to become officers who master English both theoretically and practically, even in understanding grammar. So, the standard ALCPT passing score for AAL Cadets can be a reference or basis for cadets to improve their English language skills in later service so that English is positioned as the main medium in international communication. These findings have implications for the importance of academic policy from the leadership of the Naval Academy, in this case, the Governor of AAL, for developing curriculum, syllabus, teaching materials, learning strategies, and methodologies, as an effort to formulate standards for ALCPT cadet passing scores.

Fatimah Zuhra; Abubakar Abubakar; Islami Fatwa

Jurnal Sains dan Teknologi 2024 Fakultas Teknik Universitas Cenderawasih

The learning process can proceed well if aided by the presence of teaching aids.Because the teaching aid for the electrical system of the motorcycle rear brake light was not available, this teaching aid was created.The purpose of this research is to determine: (1) the method of creating a teaching aid for the rear motorcycle brake light system, (2) the feasibility level of the teaching aid for the rear motorcycle brake light system, and (3) the students' response to the teaching aid for the rear motorcycle brake light system.This research uses a development research approach, also known as Research and Development (R&D). The Research and Development (R&D) method is a research method used to produce a specific product and test its effectiveness. This research will be conducted at SMK Negeri 1 Nisam. The implementation will be carried out in the even semester of the 2024/2025 academic year. This research and development uses 3 methods in data collection. The methods used are observation, questionnaires, and documentation. The data analysis technique used in this research is descriptive analysis, which presents the results of product development in the form of learning media, testing the validity and suitability of the product for implementation in the electrical system of motorcycle rear brake lights.The results of the research on the development of teaching media props, which have gone through several stages such as potential issues, data collection, product design, product validation, design revision, product testing, until it became a teaching media prop for the electrical system of the motorcycle brake light. The results obtained from the material expert validation were 91.31% by validator 1 and 95.13% by validator 2. The media expert validation results were 97.91% by validator 1 and 97.91% by validator 2. The results of the students' responses to the teaching aids, after calculations, showed a total response score of 506 out of 572 overall. With a final score percentage of 88.46% and the qualification of the developed teaching aids' response being in the "Very Good" category.

Theophanie Pattinasarany; Karten Halirat; Lowisye Leatomu; Mukh Khusnaini

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Education plays an important role in the development of a nation, with the quality of education being the responsibility of all parties, especially teachers. In Elementary Schools (SD), teachers must utilize various open materials in learning to motivate students, help them explore basic abilities, and guide them to discover their potential. Teaching materials in learning, such as developing teaching materials using a project-based approach that has great potential to integrate local values ​​and utilize the potential of the surrounding environment, so that learning becomes more meaningful for students. In SD Negeri 8 Dobo, it was found that many teachers were not yet skilled in creating open materials in learning and the learning process was still teacher-themed. To overcome this, community service activities were carried out by creating a Workshop on Developing Teaching Materials Based on Projects for Elementary School Teachers in Small Islands. This workshop aims to improve teacher competence, especially in small border island areas, in developing project-based teaching materials. Teachers will be trained to design learning projects that are interesting, challenging, and relevant to the local context, and support their implementation with appropriate open materials. The expected end results include improving teachers' pedagogical skills, the formation of collaborative networks between teachers, and the creation of learning project plans that can be implemented in their respective schools. In addition, this activity will also provide practical strategies to overcome the geographical and social challenges facing teachers in border areas. Thus, this workshop is expected to be a strategic step in improving the quality of education in the region.

Najamudin Najamudin

Prosiding Seminar Nasional Ilmu Pendidikan Agama dan Filsafat 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Aqidah Akhlak through a literature review that focuses on lecture and discussion methods. In learning Aqidah Akhlak, choosing the right method is the key to success in delivering material and shaping students' character. The lecture method is effective for delivering basic information systematically, while the discussion method emphasizes more on active student involvement and the development of critical thinking skills. This article reviews various scientific literature to analyze the advantages, disadvantages, and relevance of both methods in learning Aqidah Akhlak. The results of the study indicate that the use of both methods in an integrated manner can provide more optimal results, with lectures as an introduction and discussions as a deepening of the material. These findings provide a theoretical perspective for educators in designing effective learning strategies.

Revi Nauval Ilhansyah

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The integration of video games into education has garnered attention for its potential to enhance learning experiences, particularly in fostering engagement and autonomous skill development. This qualitative study investigates EFL (English as a Foreign Language) learners' perceptions of using Disco Elysium, a narrative-driven role-playing game, as a supplementary tool for language learning. Data were collected through semi-structured interviews and thematic analysis, focusing on the experiences of EFL learners who engaged with the game's complex linguistic and narrative content. The findings reveal that participants perceive Disco Elysium as a unique and immersive learning medium, aiding in vocabulary acquisition, reading comprehension, and critical thinking. However, challenges such as the game's advanced vocabulary, cultural references, and morally complex themes were also identified. By centering on learner perspectives, this study contributes to the limited research on the role of narrative-driven games in language learning. The results provide insights into how such games can be integrated into educational contexts to complement traditional EFL learning methods.

Nuris Hidayat; Dewa Bagus Sanjaya; I Gede Margunayasa

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Rapid advances in technology and science can be a challenge in maintaining local wisdom. Education is one alternative way to overcome these problems. Educational innovations carried out by teachers in learning activities can integrate local wisdom into teaching materials such as Student Worksheets. This study aims to describe the analysis of local wisdom-based Student Worksheets in Situbondo Regency, which includes the curriculum analysis process. These mapping materials will be integrated with local wisdom culture, and materials will be determined based on learning achievements and indicators. This study uses a qualitative descriptive approach with teachers in Situbondo Regency as research subjects. The sampling technique uses purposive sampling. Data collection uses observation, documentation, and interviews. The study was conducted by analyzing the curriculum, focusing on Student Worksheets, mapping materials, determining Student Worksheets, and making Student Worksheets. The results of this study show that there is a need for the development of local wisdom-based Student Worksheets so that students have knowledge about culture and values ​​that can be taken. Furthermore, this study recommends that teachers develop Student Worksheets by incorporating local wisdom values ​​from their respective regions.

Henry Suryo Bintoro; Baron Adi Wijaya; Sumaji

The purpose of this study was to analyze the validity of the design of the development of learning video media with an open-ended approach to improve the learning outcomes of 6th-grade elementary school students in Mlonggo District. This study applies the research and development method, which is commonly known as R&D (Research and Development). Products development uses the ADDIE model which is structured into five stages including (1) analysis, (2) design, (3) development, implementation, and (5) evaluation. Data collection through filling out the validity questionnaire. This data source includes participation from data validators with an analysis process that includes the accumulation of overall scores. Data analysis uses descriptive qualitative tests. The results of this development research are learning video media with an open-ended approach which is stated to be very feasible by media experts with an average of 90%, and material experts with 92%. So, it can be concluded that learning video media with an open-ended approach is valid and feasible to be used to improve student learning outcomes

Dewi Shinta Kurnia Ilahi

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research examines the transformation of Islamic Religious Education (PAI) learning in the Plus Class of Zainul Hasan 1 Genggong Middle School, which previously used traditional methods with blackboards, now switching to the use of digital technology. The background to this research was triggered by the development of information technology which is changing the education system and the need to update learning methods to make them more relevant to the digital era. With a descriptive qualitative approach, this research explores the transition process, the challenges faced by teachers and students, and the impact of the use of technology on the quality of learning. The research results show that the application of digital technology enriches the learning experience, increases student engagement, and provides more flexible access to material. However, the main challenges faced are the need for training for teachers and limited infrastructure improvements, which need to be addressed immediately to optimize the potential for digital transformation in PAI education.

Desriyanti Tane; Ramli Utina; Marini Susanti Hamidun; Masra Latjompoh; Frida Maryati Yusuf +1 more

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to describe the validity, practicality and capability of student learning outcomes using Contextual Teaching and Learning (CTL) based learning modules . The test subjects in this research involved 20 class X students of SMA Negeri 1 Tilango for the 2023/2024 academic year. The CTL-based module developed refers to the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model which is limited to the limited-scale trial development stage. The research results based on the CTL-based Module show the feasibility value of the valid criteria, the practicality of obtaining a score in the score range of 81%-100%, the learning outcomes of students using the N-Gain formula obtain a percentage value of 0.61% with medium criteria, so that the CTL-based Module is developed suitable for use as a learning medium to improve student learning outcomes on interaction material in ecosystems in class X SMA Negeri 1 Tilango.

Adiani Hulu; Renita Yolanda Sianipar; Loryna Berutu; Christina Pasaribu; Putri Sipahutar +1 more

Sukacita : Jurnal Pendidikan Iman Kristen 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this study is to observe the cognitive development of early childhood in PAUD Sukacita, especially children aged 5-6 years, through learning activities that involve the introduction of body parts and the calculation of numbers. This learning activity is designed to assess children's ability to understand simple concepts, the courage to appear in front of the class, and numeracy skills. The results of the observation showed that the children's responses to the given activities were very different. Some children show good responses, show optimal cognitive development, and show high self-confidence. . However, there are children who have difficulty understanding the material or feel embarrassed when performing in front of their peers. The main causes of this variation are social anxiety, lack of prior stimulation, and differences in confidence levels. These results underscore the importance of methods that support children's emotional and social development and provide appropriate cognitive stimulation to help children maximize their potential.

Walib Abdullah; Adi Maladona

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The training and mentoring program for Canva-based learning media development aims to enhance teachers' competencies in creating creative, interactive, and technology-adaptive learning media. This program is designed to equip participants with fundamental knowledge of visual design and technical skills in utilizing Canva as a user-friendly and flexible design platform. The program's methods include theoretical training sessions, hands-on practice, and intensive mentoring to ensure participants can produce learning media relevant to students' needs. The outcomes of this training indicate that participants can effectively utilize Canva's features to create various types of learning media, such as presentations, infographics, posters, and videos. Canva-based learning media has been proven to increase the appeal of learning materials, boost student motivation, and enhance the overall teaching and learning process.In conclusion, this training successfully improved teachers' ability to design innovative, technology-based learning media, which is expected to contribute to the overall improvement of education quality.

Haqiqi, M. Wildan; Sari, Zihan Novita

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Based on the results of the needs analysis of PJOK teachers in class IV SDN Kanigoro 04, teachers use LKS learning media or manual teaching books. LKS or manual textbooks are less interesting because the LKS used is not colorful so the teacher feels that the current media is not enough to support interactive learning. The difficulty that teachers face when making interactive media is that it takes a long time. The purpose of this research is to develop and test interactive e-module learning media on basic movement patterns and create a new learning atmosphere. Researchers used a Research and Development approach with the ADDIE development research model (Analyze, Design, Development, Implementation, Evaluation). The results of media expert validation got an average result of 91.87% which was categorized as very valid, material expert validation got an average result of 95.83% which was categorized as very valid. Small group trials to students obtained an average result of 91.49% categorized as very feasible. Large group trials to students obtained an average result of 90.28% categorized as very feasible. This shows that the use of interactive e-module learning media on basic movement patterns is very feasible to use in learning.

Josilia Puspito Rahayu; Nuur Anisa; Munirah Munirah

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

English has become an important subject at the elementary school level, unlike when it was introduced at the middle school level. Today, English is included in the curriculum of elementary schools, as well as in kindergartens and early childhood education. English is introduced through enjoyable informal methods, such as playing and singing, to align with students' development. This aims to provide a strong foundation in foreign language acquisition. However, teaching English in remote areas like Samuda Kecil still faces challenges, such as a lack of resources and facilities. Digital technology, such as interactive videos from YouTube, is one innovation that has addressed these obstacles. The community service group at Institut Agama Islam Negeri Palangka Raya, who teaches at SDN 1 Samuda Kecil, uses the interactive video "Days of the Week" as a teaching medium. This video helps students listen to correct pronunciations and increases their motivation to learn. As a result, students find it easier to remember vocabulary and show significant improvement in understanding the material. Interactive media like this has proven effective in enhancing the quality of English learning in remote areas.

Arofiq Arofiq; Muhammad Yusron Maulana El-Yunusi

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Public ignorance about education in reading and writing the Al-Quran, is characterized by the number of teachers being disproportionate to the number of students learning to read and write the Al-Quran at the Al-Ikhlas Pakalongan Sampang prayer room, resulting in learning outcomes not meeting expectations. Teacher assistance measures students' understanding of reading and writing the Koran, including verses, pronunciation, rhythm, and correct recitation rules. With the ABCD (Asset Based Community Driven Development) approach, this very effective learning to read the Al-Qur'an is carried out through repetition, question and answer methods, deepening the material, and writing, which aims to truly empower the ability to read the Al-Qur'an students optimally. The Al-Ikhlas prayer room educates many elementary school children. This assistance is intended to assess the extent of the ability to read the Koran at the Al-Ikhlas Pakalongan Sampang Prayer Room, using the Qiroati method, where children know and understand how to read the Koran correctly with tartil rhythm. The Qiroati method plays a very important role in learning to read and write the Koran at the Al-Ikhlas prayer room, Pakalongan. The results of this assistance show that children are enthusiastic about participating in learning using the Qiroati method so that children are able to read the Koran fluently according to correct recitation rules and knowledge.

Romelah Romelah; Latifatul Azizah

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The learning of the Qur'an and Hadith plays an important role in shaping the character and morals of the younger generation, especially at the Elementary School level. The learning of the Qur'an and Hadith is expected to instill values of faith, diversity, as well as foster attitudes of tolerance and social concern among students. This study aims to describe the learning of Surah An-Nas using the drill method, the steps of its implementation, and its execution at SDN 1 Slaharwotan Ngimbang Lamongan. This research uses a qualitative approach with a case study design, involving Islamic Education teachers and students as research subjects. Data were collected through observation, interviews, and documentation. The results of the study show that learning through the drill method is effective in improving students' ability to read and memorize the Qur'an, especially Surah An-Nas, with correct pronunciation (tartil) and fluency. The learning model is technology-based or a multimedia learning model, where teaching takes place using tools and media such as LCD projectors, active speakers, notebooks, and interactive learning CDs, demonstrating the application of technology to support the teaching and learning process, as well as increasing interactivity and effectiveness. The learning method uses repetition (drill), so it is hoped that the material being taught will be retained in students' memory. This study provides insights into the importance of teacher competence in developing teaching materials that suit the developmental needs of students, as well as the importance of adjusting teaching methods to the curriculum and the characteristics of children in Elementary Schools.

Jovita Ratu Parosa; Fitri Nur Rahmawati; Khazimah Ila Salsabila; Orisa Sativa; Kundharu Saddhono

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the potential of Indonesian culinary "Gulai" as a BIPA teaching material and to introduce Indonesian culture through traditional food. The method used in this study is a qualitative approach with data collection techniques in the form of interviews, observations, and documentation. The results of the study indicate that through the culinary learning media "Gulai" in the BIPA program can overcome the lack of teaching materials. Through the culinary teaching material "Gulai" in addition to promoting Indonesian language and culture, it can also add educational value and cultural value to BIPA teaching materials to be introduced to BIPA learners. This study focuses on the development of internationalization studies of the Indonesian language by utilizing traditional culinary as a learning medium by considering the global appeal, historical value, and diversity of traditional food flavors.

Syarifah Syarifah; Pupung Puspa Ardini; Nurhayati Tine

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The lack of learning media for early childhood that motivates children to practice clean living behavior in school is the main issue addressed in this study. This research aims to develop a Wordwall game media prototype to instill clean living behavior in Group B Children at TK Permata Sunnah Kindergarten, Kota Selatan District, Gorontalo City. The research utilized a development method, specifically Research and Development (R&D), following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) proposed by Sugiyono (Aini et al., 2023). The study’s findings reveal that the Wordwall game media is highly feasible for instilling clean living behavior, as indicated by the result of expert validation tests. The material expert validation scored 87,27% (very feasible), and the media expert validation scored 96,67% (very feasible). Additionally, pilot tests with teachers showed a feasible percentage of 88,57% (very feasible), while testing with children yielded a score of 4 (feasible). Finally, usage trials with teachers resulted in a feasibility percentage of 97,14% (very feasible), and large-group testing with children scored 5 (very feasible). The study concludes that the development of the Wordwall game media prototype effectively instills clean living behavior in children..

Olifia Widi Anggrahini; Kanya Indah Fanisa; Baeti Rahmawati; Meivia Nur Damayanti

Jurnal Pelayanan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The use of gadgets among young children is increasing along with the development of technology. Gadgets have the potential to be a fun and useful learning tool if used appropriately. However, excessive use of gadgets has a negative impact, children who spend too much time with gadgets tend to lose interest in learning, such as reading books or participating in educational games. Additionally, their social interactions with peers and family may also be disrupted, ultimately affecting their social and emotional development. Student service to the community regarding the impact of gadget use on early childhood learning interest and the environment. It is carried out in one stage, namely the stage of providing material which aims to provide an understanding of how to use gadgets wisely so that they can still learn effectively while maintaining a balance with other activities that support their growth and development.