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Ana Tasya Afani; Mohamad Arief Rafsanjani

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

The low learning outcomes of students in Economics subjects are often influenced by the use of traditional teaching methods that are less engaging and lack interaction. This study aims to examine the effectiveness of utilizing game-based learning media in improving students' academic performance. The game used in this study is the Wordwall game with the Airplane type. A quantitative approach was employed, using a quasi-experimental design with the nonequivalent control group model. The research subjects consisted of two tenth-grade classes at SMA Labschool Unesa 1, with the experimental class receiving treatment using the Airplane game media, while the control class was taught using conventional teaching methods. Data collection was conducted through pre-tests and post-tests. The data were analyzed using normality tests, homogeneity tests, independent t-tests, and N-Gain calculations. The results showed that the implementation of the Airplane game-based learning media significantly improved students' learning outcomes, as indicated by higher average post-test scores and N-Gain values in the experimental group compared to the control group. These findings suggest that game-based media can serve as an innovative alternative in the learning process, as it is capable of enhancing student motivation, active participation, and understanding of economic concepts.

Kuswidyaningrum NJ; Aulia Romadona

Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode 2025 Akademi Kesejahteraan Sosial Ibu Kartini Semarang

Solo Putri bridal makeup is a type of traditional makeup that requires precision, patience, and high technical skills. The level of student interest in learning reflects the extent of their interest and seriousness in understanding a learning material. This study aims to examine the influence of learning interest on the results of Solo Putri bridal makeup practice among students in the AKS Ibu Kartini Semarang Makeup Design Program, using a quantitative approach through simple linear regression. The research subjects consisted of 30 students, and the instruments used included a learning interest questionnaire and a practice results assessment sheet. Data were analyzed using normality, linearity, and simple linear regression tests. The analysis results showed a positive and significant correlation between learning interest and students' practical results. The correlation coefficient (R) value of 0.794 and the coefficient of determination (R²) of 0.630 indicate that learning interest has a significant contribution to the success of bridal makeup practice. The higher the learning interest of students, the higher the quality of practice results achieved. Therefore, learning interest is an important aspect that requires attention in practical learning. Effective learning strategies such as contextual approaches, project-based learning, and the provision of adequate practical facilities need to be implemented.

Lily Lily; Widya Nisa

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aimed to improve the English learning outcomes of 9B grade students at UPT SMP Negeri 28 Medan in the 2024/2025 academic year through the implementation of the Student Teams Achievement Division (STAD) method. This research applied a Classroom Action Research (CAR) approach conducted in two cycles. Data were collected through learning outcome tests administered in the pre-cycle, Cycle I, and Cycle II. The results showed that the STAD method improved students’ average scores from 67.125 in the pre-cycle to 73.75 in Cycle I, and further to 78.81 in Cycle II. The percentage of students achieving the Minimum Mastery Criteria (KKM) increased from 25% to 78.1%. The Wilcoxon test indicated a statistically significant difference in learning outcomes before and after the intervention. The findings suggest that the STAD method is an effective cooperative learning strategy to enhance students’ English performance and foster collaborative classroom skills. Nevertheless, teachers must consider individual differences within teams to ensure equitable learning experiences for all students.

Friska Luruk; Marsela Luruk Bere; Yanuarius Bria Seran; Yuventius Tamelab; Damian Puling

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

In choosing learning video media according to learning objectives and student characteristics and optimizing the Use of Learning Video Media that can improve student motivation and learning outcomes, it is necessary to have learning video media so that learning objectives can be achieved. The use of video media in this learning process aims to determine how the Use of learning video media to improve motivation and learning outcomes of Civics lessons in Class IV B SDI Harekakae. This study was conducted in two learning cycles with 22 students as research subjects, where the learning test results achieved by students who achieved KKM completion were only 14 students with a score of 63.64%, the remaining 8 students or 36.36% who had not achieved KKM completion in cycle I who had not achieved the expected learning objectives due to lack of student participation in the learning process. So that making improvements in cycle II, a very significant increase was seen where from the learning results of cycle I only 63.64% of students completed, then in cycle II students who completed according to the completion criteria (KKM) were 21 people, the remaining 1 person with a score of 95.45%. This shows that students in cycle II have met the KKM standards in learning.

Minkha Lailatus Sa'diyah; Nida Dhiyaul Auliyah; Ayu Dewi Nafisatul Khofifah; Fina Fakhriyah; Erik Aditia Ismaya

Jurnal Insan Pendidikan dan Sosial Humaniora 2025 International Forum of Researchers and Lecturers

This study examines the effectiveness of the Problem-Based Learning (PBL) model in improving elementary school students’ learning outcomes by reviewing 15 national journal articles published between 2018 and 2024. The results show that PBL significantly enhances students’ abilities in cognitive, affective, and psychomotor domains, with improvements ranging from 7.1% to 83.3%. PBL encourages students to think critically, participate more actively in learning, and develop problem-solving skills through real and relevant situations. However, its implementation still faces several challenges, such as limited teacher training, inadequate facilities, and difficulties in shifting from conventional methods to this new approach. Based on the analysis, three main factors determine the success of PBL: appropriate learning design, the teacher’s ability to guide the PBL process, and the availability of supporting learning resources. The most significant positive impacts are seen among fifth-grade students and in schools located in the Java region. In conclusion, PBL is highly effective when supported by proper teacher training and adaptation to field conditions. Therefore, further teacher development programs and additional research on the long-term effects of implementing this model are strongly recommended.

Dea Debora Losoh; Jefry Jack Mamangkey; Meity N. Tanor

Jurnal Pendidikan Kimia, Fisika dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Biology education requires a learning strategy that can improve conceptual understanding while developing students' critical thinking skills. This study aims to analyze the influence of the Project-Based Learning (PjBL) learning model on the learning outcomes of class X students on biodiversity materials at SMA Negeri 1 Melonguane. The research uses a quasi-experimental method with a Pretest-Posttest Control Group Design, involving two classes, namely the X-A experimental class taught using the PjBL model with a mini ecosystem project, and the X-D control class. The control class is taught conventionally. The analysis results showed a significant increase in the posttest score of the experimental class with an average of 79.33 compared to the control class with an average of 73.39. These findings indicate that applying the PjBL model effectively creates active learning, increases student engagement, and develops problem-solving skills and creativity. The lower variability of scores in the experimental class showed that PjBL could accommodate differences in students' abilities. Project-based learning also arouses students' motivation and confidence, making Biology learning more contextual and meaningful. The implications of this study show that applying the PjBL model can be an alternative to Biology learning strategies to improve learning outcomes while supporting the development of 21st century skills. This research enriches the literature on Biology learning innovations. It opens opportunities for further studies related to the application of PjBL to other materials or long-term impact analysis on students' academic achievements.

Showatul Dini; Irvan Iswandi; Dewi Utami

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The use of various instructional media plays a significant role in the teaching process, as it can stimulate students' interest and encourage active participation in learning activities. By utilizing a variety of educational tools, children can enhance the efficiency of their learning in relation to the material delivered by the teacher. Teachers are expected to select the most effective teaching models, instructional media, and strategies to improve students' understanding. The use of instructional aids such as fraction clocks can serve as an innovative resource for teachers in presenting learning materials. Through the implementation of such media, teachers can expand the scope of media utilization in the educational process. The use of fraction clocks aims to inspire and improve students’ learning outcomes in the field of mathematics. The study employs a quantitative approach. This quasi-experimental study applies a Pretest-Posttest Control Group design. 50 students participated in the study. The collected data are analyzed using descriptive statistical techniques to describe the students’ pretest and posttest results. Furthermore, inferential statistics, including normality tests and hypothesis testing, are used to support further interpretation. The findings revealed that for the pretest, students had an average score of 51.92, indicating a moderate level of achievement, with a percentage of 62%. And the students’ postest scores increased to 66.92, indicating a higher level of achievement, with a percentage of 69% based on a sample of 26 students. The Paired Sample T-test showed a Sig. (2-tailed) value of 0.000, which is lower than the predetermined significance level of 5% or 0.05. This indicates the rejection of null hypothesis and acceptance of alternative hypothesis. It can be concluded that the use of fraction clock as an instructional medium has positive effect on students’ learning outcomes and enhances their understanding of fraction concepts.

Rizkia, Nur; Funna, Nanda; wati, Rahma; Dina, Salma; Ali, Hasbi

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2025 Prodi PPKn Universitas Slamet Riyadi

Penelitian ini mengaplikasikan pendekatan Tindakan kelas (PTK) yang melibatkan 31 siswa (13 laki-laki dan 18 perempuan) pada fase D. Pengumpulan data dalam penelitian menggunakan observasi dan dokumentasi yang berupa media flipbook yang sesuai dengan indikator kemampuan berpikir kritis. Teknik analisis data pada penelitian ini menggunakan analisis deskriptif kualitatif. Adanya peningkatan skor rata-rata kemampuan berpikir kritis dari 65,2 (kategori cukup kritis) pada siklus I menjadi 78,4 (kategori kritis) pada siklus II, menunjukkan peningkatan signifikan sebesar 13,2 poin. Persentase ketuntasan belajar siswa juga mengalami peningkatan yang bermakna, dari 35,48% (11 siswa) pada siklus I menjadi 80,65% (25 siswa) pada siklus II, menandakan kenaikan sebesar 45,17%. Kategori berpikir kritis secara klasikal juga meningkat dari "cukup kritis" (56-65%) pada siklus I menjadi "kritis" (66-79%) pada siklus II. Hasil penelitian ini menunjukkan bahwa media flipbook paper dapat meningkatkan hasil belajar serta mendorong kemandirian dan berpikir kritis siswa

Widiastuti, Heni Delia Putri; Trisiana, Anita; Farida Sari, Ama

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2025 Prodi PPKn Universitas Slamet Riyadi

Tujuan penelitian ini adalah untuk mendeskripsikan Implementasi Karakter dalam meningkatkan karakter tanggung jawab pada pembelajaran PPKn melalui Proyek P5 pada peserta didik kelas VII SMP Negeri 18 Surakarta. Metode penelitian ini menggunakan pendekatan deskriptif kualitatif. Subjek penelitian terdiri dari guru PPKn kelas 7 dan siswa kelas 7 di SMP Negeri 18 Surakarta. Dalam pengumpulan data, peneliti menerapkan beberapa teknik, yakni observasi, wawancara, dan dokumentasi. Untuk memastikan kevalidan data digunakan triangulasi, baik sumber maupun teknik. Analisis data dalam penelitian ini dilakukan secara deskriptif kualitatif dengan model interaktif. Hasil penelitian ini dapat disimpulkan bahwa: 1) Penguatan karakter tanggung jawab dalam pembelajaran PPKn melalui P5 dilakukan dengan tugas proyek kelompok karena mendorong siswa menyelesaikan tugasnya masing-masing. 2) hambatan yang dihadapi meliputi keterbatasan fasilitas, kurangya tanggung jawab siswa, rendahnya motivasi pribadi, dan pengaruh lingkungan. 3) solusinya, guru berperan sebagai fasilitator yang menciptakan lingkungan belajar kondusif, memberikan tugas menantang, umpan balik positif dan reward untuk memotivasi siswa agar lebih bertanggung jawab. Kata Kunci : Karakter Tanggung Jawab, Proyek Profil Pelajar Pancasila, Implementasi.

Nur Oktavia, Bella; Sutoyo, Sutoyo; Trisiana, Anita

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2025 Prodi PPKn Universitas Slamet Riyadi

Tujuan penelitian ini: 1) Untuk menganalisis game edukasi "KARISMA" dalam pembentukan karakter Merdeka Belajar pada siswa kelas VIII SMP Negeri 18 Surakarta tahun ajaran 2024 / 2025. 2)  Untuk mendeskripsikan persepsi siswa kelas VIII SMP Negeri 18 Surakarta dalam penggunaan game edukasi "KARISMA" dalam pembelajaran pada tahun ajaran  tahun ajaran 2024 / 2025. Bentuk  penelitian ini menggunakan metode penelitian deskripsi kualitatif. Subjek penelitian ini melibatkan guru PPKn kelas VIII dan siswa kelas VIII. Sumber data yang digunakan sumber primer dan sumber data sekunder. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dokumentasi. Uji keabsahan dilakukan dengan triangulasi sumber dan triangulasi metode. Data dalam penelitian ini dianalisis menggunakan teknik deskripsif kualitatif dengan model analisis interaktif. Hasil penelitian ini dapat disimpulkan: 1) Game edukasi "KARISMA" memiliki kontribusi positif terhadap pembentukan karakter Merdeka Belajar pada siswa kelas VIII SMP Negeri 18 Surakarta tahun ajaran 2024/2025. Game ini dirancang untuk menerapkan nilai-nilai karakter sesuai dengan Profil Pelajar Pancasila yang sejalan dengan prinsip-prinsip Kurikulum Merdeka Belajar. 2)  Persepsi siswa kelas VIII SMP Negeri 18 Surakarta terhadap penggunaan game edukasi "KARISMA" dalam pembelajaran cenderung positif. Persepsi siswa pada game ini sebagai media pembelajaran yang inovatif, menarik, dan relevan dengan kebutuhan siswa. Game "KARISMA" tidak hanya meningkatkan pemahaman siswa terhadap materi pembelajaran, tetapi juga memotivasi mereka untuk lebih aktif, kreatif, dan mandiri dalam belajar. Kata Kunci : Persepsi, Game Edukasi, “KARISMA”     The objectives of this study were: 1) To analyze the educational game "KARISMA" in the developing Merdeka Belajar characters in class VIII students of SMP Negeri 18 Surakarta in the 2024/2025 academic year. 2) To describe the perceptions of class VIII students of SMP Negeri 18 Surakarta in the use of the educational game "KARISMA" in the 2024/2025 academic year. This research method is qualitative descriptive. The subjects of this study were civics teachers in grade and students in grade VIII. The data sources used are primary sources and secondary data sources. Data collection techniques used were through observation, interviews, documentation. Data validity testing was carried out using source triangulation and methods triangulation. The data in this study were analyzed using qualitative descriptive techniques with an interactive analysis model. The results of this study  could be e concluded: 1) The educational game "KARISMA" has a positive contribution to the development of the Merdeka Belajar character in students in class VIII students of SMP Negeri 18 Surakarta in the 2024/2025 academic year. This game is designed to apply  character values ​​in accordance with the Profil Pelajar Pancasila which was in accordance  with the principles of the Merdeka Belajar Curriculum. 2) The perception of students in class VIII towards the use of the educational game "KARISMA" in tended to be positive. The Students' perceptions of this game as an innovative, interesting, and relevant learning media to students' needs. The "KARISMA" game not only improves students' understanding of the learning material, but also motivates them to be more active, creative, and independent in learning. Keywords: Perception, Educational Game, "KARISMA"

Ellena Evelyn; Desy Safitri; Saipiatudin Saipiatudin

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to improve students' learning outcomes in Social Sciences (IPS) through the implementation of the Science, Technology, Engineering, and Mathematics (STEM) learning model. The background of this study is based on the low learning outcomes of IPS in class VII of SMP Negeri 3 Jakarta, as well as the lack of variations in innovative learning models. The study used the Classroom Action Research (CAR) method of the Kemmis and McTaggart model which was carried out in two cycles. Each cycle includes the stages of planning, implementation, observation, and reflection. The subjects of the study were 36 class VII-B students. Data collection techniques used learning outcome tests, observations, interviews, and documentation. The results of the study showed a significant increase in student learning outcomes. In the first cycle, the percentage of students who achieved the Minimum Completion Criteria (KKM) was 77.77%, increasing to 91.6% in the second cycle. In addition, student activity in learning activities also increased. These results prove that the Science, Technology, Engineering, and Mathematics (STEM) learning model is able to integrate social studies concepts with real situations, thus facilitating students' understanding and improving the quality of learning.    

Mutia Lestari Hasan; Melizubaida Mahmud; Agil Bahsoan; Radia Hafid; Rierind Koniyo

WISSEN : Jurnal Ilmu Sosial dan Humaniora 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aimed to disclose the influence of learning style on student learning outcomes in integrated social studies subjects at SMP N 8 Kota Gorontalo. This quantitative research involved 64 samples, which were given questionnaires as instruments. The data in this study were analyzed using simple linear regression. Based on the analysis, there was a significant influence between the learning style and learning outcomes of grade VIII students at SMP Negeri 8 Kota Gorontalo. The influence of learning style on learning outcomes was 73.2%, and unexamined variables influenced 26.8%.  

Anas Ansoriyah; Supardi Supardi

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to determine the effectiveness of the use of Electronic Student Worksheets (E-LKPD) based on Liveworksheets in improving the learning outcomes of class VII students of SMP Negeri 14 Kota Serang on the Earth and Solar System material. LKPD functions to connect teaching and learning activities so that effective interactions occur between students and teachers, which can increase student activity to improve academic achievement. This study aims to identify improvements in student learning outcomes using ELKPD liveworksheet. This study uses a quantitative research type with a Pre-experimental design that collects and analyzes numerical data using research instruments. One Group Pretest - Posttest Design is a written design used which is combined with library research, namely using various supporting literature references in the data collection process without going into the field. Thus, it can be concluded that E-LKPD Liveworksheet is effective as a learning medium to improve student learning outcomes on the Earth and Solar System material

Muhammad Ali Wafa; Masfufah Masfufah

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to determine the effect of learning motivation on learning outcomes of students at the Junior High School (SMP) level. Learning motivation is an important factor that can encourage students to be more active, focused, and responsible in the learning process. The method used in this study is a quantitative method with a correlational approach. Data were obtained through a learning motivation questionnaire and documentation of student learning outcomes. The results of the analysis showed that there was a positive and significant relationship between learning motivation and student learning outcomes. Students with high levels of motivation tend to get better academic grades compared to students with low motivation. This finding shows that efforts to increase learning motivation, both through interesting learning strategies and support for a conducive learning environment, are very important in improving student learning achievement.

Dwi Lutfhiana Nur Janah

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Economics is a science that can be identified as an interactive process that equips students with knowledge, skills, and attitudes related to economic phenomena that occur in everyday life in society. However, in this economics learning does not always run smoothly there are also factors that cause student boredom that they feel, one of which is often sleepy and looks bored when the teacher teaches this lesson, Because the teaching methods applied by the teacher are not interesting enough for students, they become bored and have difficulty understanding the material presented. Therefore, teachers must develop appropriate methods so that students do not feel bored. This study aims to determine 1) The reasons behind the physical and mental conditions of class X students at MA Al Ma'arif Tulungagung during economics learning. 2) The approach taken by teachers to overcome student boredom in learning economics in class X MA Al Ma'arif Tulungagung. 3) The level of effectiveness of the teacher's approach in dealing with boredom in learning economics to improve student learning outcomes at MA Al Ma'arif Tulungagung. This study uses a qualitative approach with a descriptive design. To collect data, this study applies observation, interview, and documentation techniques.

Dzikra Bani Doniya Habibillah; Mukhlidi Muskhir

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2025 Asosiasi Riset Ilmu Teknik Indonesia

Education is an important aspect in improving the quality of human resources, especially in higher education in the field of engineering where a deep understanding of technical material is needed. The Electrical Circuit course is often a challenge because there are many abstract concepts that are difficult for students to understand. This study aims to analyze the effect of using PhET Simulation as a technology-based learning media to improve the learning outcomes of Electrical Engineering students in the Electrical Circuit course, as well as evaluating its ability to increase student involvement and become an alternative to limited laboratory experiments. The study used a One-Group Pretest-Posttest design with a sample of 30 students. Data was collected through pretest and posttest, then analyzed using N-Gain test. The results showed that there was a significant increase in the average student score from 59.07 in the pretest to 81.87 in the posttest, with an N-Gain score of 0.55 which was included in the moderate category. This finding proves that PhET Simulation is effective in improving the understanding of Electrical Circuit concepts, as well as increasing student engagement through interactive learning. This simulation also provides flexibility in conducting virtual experiments, so it can be a solution to the limitations of physical laboratories.

Reka Hamid; Roy Hasiru; Abdulrahim Maruwae; Frahmawati Bumulo; Imam Prawiranegara Gani

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to identify the influence of utilizing interactive learning multimedia on the learning outcomes of class XI students in the economics subject at SMA Negeri 4 Gorontalo. This research employs a quantitative approach with a quasi-experimental design. The total sample consists of 60 students.The findings indicate that there is an influence of utilizing interactive learning multimedia on the learning outcomes of class XI students in the economics subject This is shown through data analysis using a paired sample t-test, which resulted in a significance value (Sig. 2-tailed) of 0 000. This value is far below the predetermined significance level of 005, indicating a significant difference between students' learning outcomes before and after utilizing interactive multimedia, as well as a significant difference between the experimental class (utilizing multimedia) and the control class (not utilizing multimedia). Therefore, the utilization of interactive learning multimedia not only provides variety in the teaching and learning process but also contributes meaningfully to improving students' conceptual understanding, material retention, and learning motivation.

Nivensia Geby Maramis; Jantje Ngangi; Anita C. C. Tengker

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The low learning outcomes of students in Biology learning at SMA Negeri 1 Tutuyan is the background for the need for learning innovations that are able to increase active participation and conceptual understanding. This study aims to analyze the effectiveness of the Group Investigation learning model in improving student learning outcomes in Cell materials. The research used a pseudo-experiment method with a one group pretest-posttest design. The research sample amounted to 35 students from class XI Science who were selected purposefully. The instruments used were multiple-choice tests, pre-tests and post-tests of 25 questions for each test. The results showed an increase in the average score from 23.14 in the pre-test to 83.14 in the post-test. Inferential data analysis using the t-test showed a t-calculated value of 89.55, far above the t-table at a significance level of 5%. The category of student learning outcomes has also undergone significant changes, from a very low majority to a high and very high majority. The application of the Group Investigation model encourages students to be active in investigation, group discussions, and independent learning, which strengthens their collective and individual mastery of the material. These findings prove that the Group Investigation model is effective in improving learning outcomes, and can be implemented as a learning strategy in the Independent Learning Curriculum. This study contributes to the development of cooperative learning models in the context of Biology learning at the high school level, and can be replicated in other materials and levels to strengthen its effectiveness.

Rekha Widiawati; Citra Oktavina Eka Lidyawati; She Fira Azka Arifin

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to determine the effect of using the "Let's Get to Know Capital Letters" Board media on the learning outcomes of grade V MINU Waru I students in the Indonesian Language subject. This study uses a quantitative approach with a one-group pretest-posttest design on 28 students. The instrument used was a written test given before and after the treatment. The pretest results showed an average value of 64.5, while the posttest increased to 83.2. Statistical tests showed significant results with a p value = 0.000 (<0.05), which indicates that there is a meaningful difference between before and after using the media. This board media is designed to facilitate students' visual and interactive understanding of capital letter material. The results of the study indicate that this media is effective in improving student learning outcomes. The use of concrete and fun media has been proven to increase student involvement and motivation in the Indonesian Language learning process. Thus, the application of innovative media like this can be an effective strategy to improve the quality of education in elementary schools.  

Afdal Zikri; Syaiful Islami

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2025 Asosiasi Riset Ilmu Teknik Indonesia

Vocational high schools (SMK) play an important role in preparing students for the world of work. However, student learning outcomes in the subject of Electrical Lighting Installation at SMK Negeri 5 Kota Padang are still relatively low, with an average pretest score of 57.34. This study aims to test the effectiveness of the Student Teams Achievement Division (STAD) cooperative learning model in improving student learning outcomes. The research method used was classroom action research with 32 students from class XI TITL as subjects. Data were collected through pre-tests, post-tests, and observations of student activities during learning. The results of the study indicate that the implementation of STAD successfully improved student learning outcomes significantly, with an average post-test score of 82.19 and an N-Gain Score of 0.58 (moderate category). Academic achievement also increased from 15.6% to 75%. Further analysis revealed that collaborative interactions within groups, the reward system, and active student participation were key factors contributing to the success of this method. However, challenges such as time management and low student engagement require attention. It is concluded that the STAD model is effective in improving students' learning outcomes in the subject of Electrical Lighting Installation, both in terms of cognitive aspects and social skills. Therefore, it is recommended that teachers implement STAD with proper syntax and consider developing supporting media such as digital simulations to optimize the learning process.