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Ria Lestari; Henny Indrawati; Caska Caska; Neni Hermita; Afrianto Afrianto

Prosiding Seminar Nasional Ilmu Pendidikan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to conduct a bibliometric analysis of literature discussing the experience of using the project-based learning (PjBL) model in creative and entrepreneurship education. The method used is descriptive bibliometric analysis. The research results show increasing interest in PjBL in education, influenced by changes in the curriculum which emphasize project-based learning experiences and the role of technology in facilitating learning. PjBL not only improves technical skills but also soft skills such as communication, collaboration and time management, which are much needed in the modern world of work. The integration of technology in PjBL enables more interactive and interesting learning, increasing student engagement and motivation. In addition, this research highlights the importance of collaboration between researchers, educators and practitioners in developing learning models that are effective and relevant to the needs of industry and society. With a better understanding of user experiences in the PjBL context, learning practices can be developed more effectively to prepare future generations to face global challenges with creativity and confidence

Rafi Ahmad Faqih; Nadhifa Fasha Fauziyyah

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2025 STIKes Ibnu Sina Ajibarang

One of the main problems in learning today is the low absorption of students because the quality of the learning process has not been able to create a quality learning process. In this case the teacher uses the CTL learning model. The purpose of this study is intended to reveal more deeply related to the implementation of the contextual teaching and learning (CTL) learning model in improving the quality of PAI learning at SMP Muhammadiyah 9 Kota Bandung , with a research fokus. (1) Planning of the Contextual Teaching and Learning (CTL) model in improving the quality of PAI learning at SMP Muhammadiyah 9 Kota Bandung, (2) The quality of PAI learning as the output of the implementation of the Contextual Teaching and Learning (CTL) model at SMP Muhammadiyah 9 Kota Bandung. This research uses a qualitative approach, the type of case study research. Data was collected by means of interviews, observation and documentation. Data analysis was carried out through data reduction, data presentation and conclusion drawing. The research results show that: (1) Planning of the Contextual Teaching and Learning (CTL) Model, there are three stages; first, introduction: KD suitability with methods, materials and models, choosing learning media and learning resources. second, implementation: the student center learning process through the stages of constructivism, inquiry, questening, learning community, modeling, reflection, authentic assessment. third, the teacher evaluates the students through authentic assessment. (2) The quality of PAI learning as the output of the implementation of the Contextual Teaching and Learning (CTL) model at SMP Muhammadiyah 9 Kota Bandung. First, teacher learning behavior (building students' positive attitudes towards learning). Second, the behavior and impact of student learning (able and willing to expand knowledge of skills and fortify their attitudes). Third, the learning climate (a climate that is conducive to the development and improvement of curious learning activities). Fourth, learning materials (there is an adjustment between the breadth and depth of the material and the time available). Fifth, learning media (able to improve student learning experience).

Ghosoon K.munahy

Mars: Jurnal Teknik Mesin, Industri, Elektro Dan Ilmu Komputer 2025 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

spam is posting unsolicited messages or advertising on social media, particularly Twitter. These messages are normally designed to sell specific products and services or links. In this research, we developed a fuzzy control system to detect Arabic spam tweets based on deep learning with a large language model. Initially, we performed text cleaning and further transformed text into vectors with the help of AraGpt and AraBert. Subsequently, we employed a multi-layer perceptron network model in feature extraction of essential features. Finally, we adopted the fuzzy logic control system for classifying spam tweets using features filtered from deep networks. Employing the proposed Fuzzy logic control system provided nearly a 100% comparative to only utilizing the deep neural networks, which yielded an almost 99% throughput for both large language models Aragpt and Arabert, with a 100% F1 score for the Aragpt model and 99% for Arabert model respectively.

Widayati, Widayati; Mega Mardarisa

Jurnal Pendidikan, Bahasa dan Budaya 2025 Pusat Riset dan Inovasi Nasional

Many students have difficulty in learning mathematical concepts, especially in the material of curved-sided spatial figures, in addition, knowledge of regional culture is still lacking. This is due to the limited use of teaching materials in learning which has an impact on students' interest in learning. The purpose of this study is to develop teaching materials in the form of e-modules with an ethnomathematics approach to curved-sided spatial figures that are suitable for use, as an alternative to other teaching materials that can be used in learning. The type of research method used is the Research and Development (R&D) method with a 4D development model (Define, Design, Develop, Disseminate). The subjects of this study were grade IX students at SMPN 2 Kaledupa. The instruments used to measure the validity and practicality of the teaching materials developed were in the form of a validation questionnaire from material experts and media experts and a student response questionnaire. The data obtained from measuring validity and practicality were then processed using quantitative and qualitative descriptive analysis. The results of the research on the development of teaching materials with an ethnomathematics approach show that the developed learning e-module is declared feasible to use based on the assessment results of the material expert and media expert validators. The average score percentage obtained from the material expert validator is 89.06% with very valid criteria. While the average score percentage from the media expert validator is 86.45% with very valid criteria. In addition, the learning e-module with an ethnomathematics approach is also declared practical to use based on the results of the student response assessment. The average percentage of the overall student response assessment score is 89.93% with very practical criteria.

Bonde, Lossan; Bichanga, Abdoul Karim

Journal of Computing Theories and Applications 2025 Universitas Dian Nuswantoro

Advances in information and internet technologies have significantly transformed the business environment, including the financial sector. The COVID-19 pandemic has further accelerated this digital adoption, expanding the e-commerce industry and highlighting the necessity for secure online transactions. Credit Card Fraud Detection (CCFD) stands critical as the prevalence of fraudulent activities continues to rise with the increasing volume of online transactions. Traditional methods for detecting fraud, such as rule-based systems and basic machine learning models, tend to fail to keep pace with fraudsters' evolving tactics. This study proposes a novel ensemble deep learning-based approach that combines Convolutional Neural Networks (CNN), Gated Recurrent Units (GRU), and Multilayer Perceptron (MLP) with the Synthetic Minority Oversampling Technique and Edited Nearest Neighbors (SMOTE-ENN) to address class imbalance and improve detection accuracy. The methodology integrates CNN for feature extraction, GRU for sequential transaction analysis, and Multilayer Perceptron (MLP) as a meta-learner in a stacking framework. By leveraging SMOTE-ENN, the proposed approach enhances data balance and prevents overfitting. With synthetic data, the robustness and accuracy of the model have been improved, particularly in scenarios where fraudulent examples are scarce. The experiments conducted on real-world credit card transaction datasets have established that our approach outperforms existing methods, achieving higher metrics performance.

Mariyana Mariyana; Nurul Fauziah

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Analysis of the preliminary research phase as the basis for developing a biology practicum guide based on a scientific approach. The purpose of this study was to describe the initial research stage data obtained as a basis for developing teaching and learning materials based on research results that will be made in the future. The development model applied in this study is the Plomp model, which has reached the initial data investigation stage. Instruments for collecting data include interviews, observations, and questionnaires. The results of the student needs questionnaire revealed that students agreed that it was necessary to develop a practicum guide based on a scientific approach with a percentage of 94.73%. The teaching materials that have been used in learning are less effective so that students are less able to understand the subject matter. So it can be concluded that it is necessary to develop teaching materials for practicum guides based on a scientific approach on the material of the circulatory system and respiratory system in class XI SMAN 15 Pekanbaru.

Melly Egidia

Jurnal Pendidikan, Bahasa dan Budaya 2025 Pusat Riset dan Inovasi Nasional

This study aims to determine the procedure for the development, form, and feasibility of news text teaching materials for grade VII students. This research uses a research and development (R&D) method with a model developed by Borg and Garl that has been modified by Sugiyono and designed according to the needs and limitations of this research. The stages carried out in this research process are a) potential and problem analysis, b) data collection, c) product design, d) design validation, and e) design revision. Product assessments are carried out by two experts, namely material experts and media experts. The results of the study show that (1) The teaching material of news texts for grade VII students is developed in the form of a book with learning outcomes, namely the ability to write ideas, thoughts, views, directions, or written messages for various purposes logically, critically, and creatively. (2) The results of the validation of material experts show that with an average score of 84% with the criteria of "very good". Furthermore, the results of the validation of media experts with an average score of 95.38% with the criteria of "very good". Therefore, from the results of the research that has been carried out, it can be concluded that the teaching materials developed are valid with a status that is suitable for use with very good criteria and can be used as teaching materials to support learning in the news texts of grade VII students.

Wildan Mubahzah; Maya Rayungsari; Keto Susanto

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The mathematics learning process at high school level often faces challenges in terms of difficulties in understanding concepts. Conventional learning media is not interesting and interactive enough so it is less effective in understanding the material. This research aims to produce learning media using PowerPoint on the subject of statistics for class X. The development model used is the R&D model with the ADDIE development pattern, which consists of five stages: analysis, design, development, implementation and evaluation. The data collection technique used was a questionnaire. Data collection instrument that will obtain quantitative and qualitative data. Qualitative data was obtained from suggestions and input, while quantitative data was obtained from questionnaire calculations. The data analysis technique used is validation data analysis and learning media practicality data. The results of research validation analysis by three validators, namely media experts, material experts and learning experts using a Likert scale, show that the average validation of learning media is in the very feasible category. Apart from that, the results of the analysis of student response questionnaires, which involved thirty-two students, showed that the learning media obtained an average that fell into the very practical category. The conclusion of this research is that the interactive PowerPoint learning media on the subject of statistics, the material focusing on single data, has been tested and proven to be very feasible and very practical.”

Riendi Yani; Minnah El Widdah

Jurnal Pendidikan, Bahasa dan Budaya 2025 Pusat Riset dan Inovasi Nasional

In order to improve the quality of education, speaking skills are one of the important aspects that students need to have. However, in reality the speaking skills of class IV students at State Elementary School 67 are still low. Therefore, this research aims to improve students' speaking skills through the application of role-playing methods. This research uses the Kemmis and McTaggart model which consists of four stages, namely planning, action, observation and reflection. In this way, it is hoped that students' speaking skills can improve and become more effective in communicating. Based on the results of observing teacher activities in cycle I, results were obtained with a percentage of 75%, then in cycle II teacher activity increased to 92% with very good qualifications. Meanwhile, the results of observing student activities in cycle I obtained a result of 73.73% and increased in cycle II to 88% with very good qualifications. Based on these data, it shows that there has been an increase in teacher and student activity in implementing role-playing methods in the learning process. Thus it can be concluded that the application of the role playing method is able to improve students' speaking skills in learning Indonesian for class IV students at State Elementary School 67.

Andriani, Wresty; Gunawan; Naja, Naella Nabila Putri Wahyuning

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2025 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Predicting credit worthiness is an important step for banks to reduce the risk of bad credit. This research compares the performance of four classification algorithms, namely SVM, Naïve Bayes, Random Forest and Decision Tree using simulated datasets. The results obtained on the metrics of accuracy, precision, recall, F1 score, and AUC-ROC, show that Decision Tree has the best performance with 42.5% accuracy, 48.3% precision, 47.5% recall, 47.5% F1 score, and AUC 0.60, indicating its ability to is in differentiating credit worthiness. Random Forest achieved an accuracy of 37.5% and an AUC of 0.493, while Naïve Bayes had the lowest accuracy with an accuracy of 27.5% and an AUC of 0.425. SVM gives better results than Naïve Bayes but is still inferior to Decision Tree. This research recommends implementing a Decision Tree as the main model with optimization through hyperparameter tuning, adding relevant features, and handling data accounting. These results are expected to support banking decision making more effectively and efficiently.

Sulfan Sulfan; Sri Andayani

International Journal of Studies in International Education 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study is (1) to describe the characteristics of a good mobile learning application to improve computational thinking and learning independence of high school students. (2) to produce a mobile learning application that is oriented towards computational thinking skills and student learning independence with good quality. The quality of the development results is determined based on Nieveen's criteria, namely valid, practical, and effective. This study is a research and development (R&D) that uses the Borg & Gall development model with 8 development steps, namely preliminary study, planning, initial product development, small group trials, main product revision, limited scale trials, operational product revisions and large-scale trials. The subjects in this study were 36 students from one class at SMA Negeri 1 Gamping, Sleman Regency. The instrument used to measure the validity of the mobile learning application is the expert validation sheet. The instrument to measure the practicality of the mobile learning application is the student response questionnaire. The instrument to measure the effectiveness of the application is the computational thinking test and the student learning independence questionnaire. Validity and practicality data analysis was conducted by converting quantitative data into qualitative form in the form of four standard scale values, while effectiveness data analysis based on test and questionnaire results was conducted using paired sample t-test. The results of the study showed that (1) Mobile learning applications have the characteristics of being easy to apply, flexible to time, lightweight and easy to carry anywhere and also implementing each computational thinking indicator in each stage of the material. (2) The results of expert validation showed that the developed mobile learning application met the valid criteria as seen by the Aiken's validity test score for media experts of 0.83 and 0.68 for material experts. The practicality of the mobile learning application is included in the very good category as seen from the average results with an average percentage of student responses of 87.17%. The effectiveness of the computational thinking test obtained a t-value of 47.22 greater than t (35,0.05) with a score of 1.69, the effectiveness of the learning independence test based on the t test obtained a t-value of 4.85 greater than t (35,0.05) with a score of 1.69. Based on the results obtained, it can be concluded that the developed mobile learning application meets the criteria of validity, practicality and effectiveness.

Telinila Rumahenga; Cicylia T. Kereh; Herman S. Wattimena

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Conventional physics learning tends not to connect the material studied by students with their environment. Learning needs to be designed contextually by teachers using the Contextual Teaching and Learning model. The use of digital Flipbook media is intended to be accessible to the students anytime and anywhere. This research aims to determine the increase in mastery of vibration and wave material in class VIII2 students at SMPN 8 Ambon. This type of research is one group pretest-posttest, with 28 students as research samples obtained by using purposive sampling techniques. This research data was collected through test and non-test instruments. Test instrument was used for initial tests and final tests, while non-test instruments are Student Worksheets (LKPD) and student response questionnaires. The results of the research showed that 100% of the students' initial abilities were in the failing qualification with an average score of 23.0. During the learning process, the average student achievement score was 82.6 or good qualifications. The average final test achievement score of students reached 82.4 with good qualifications. For the N-Gain Test results, the average student score was 0.77 or high qualification. Students' responses to digital flipbook media in learning science (physics) achieved very good qualifications with an average score of 98.47. Thus, it can be concluded that the application of the Contextual Teaching and Learning  model assisted by digital Flipbook media can improve the mastery of vibration and wave material for class VIII2 students at SMPN 8 Ambon.

Triwulandari Saleh; Debby J. J. Rayer; Nonny Manampiring

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to find out whether Project Based Learning using scrapbooks has an effect on improving student learning outcomes in human excretory system material at SMA Negeri 1 Motoling. This study was conducted using an experimental method with a pre-test post-test control group design research design. The sample in this study consisted of two classes, namely class XI 5 as an experimental class with 20 students and class XI 7 as a control class with 20 students. The results of the research in the experimental class found that the maximum post-test score was 90, and the minimum score was 65 with an average number of 77. In the control class, the maximum post-test score was 85 and the minimum score was 20 with an average of 46.26. Thus, it can be concluded that there is a significant influence of the use of the project-based learning model using scrapbooks on student learning outcomes at SMA Negeri 1 Motoling on the material of the human excretory system.

Devi Prastika; Dorothea Wahyu Ariani

Maeswara : Jurnal Riset Ilmu Manajemen dan Kewirausahaan 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This research aims to analyze the influence of work engagement, work environment, and organizational learning on organizational commitment at the Nawangan Community Health Center. The sample in this study was 50 respondents who worked at the Nawangan Community Health Center. The data collection technique used was a survey method with the research instrument used was a questionnaire. The results of the instrument test stated that the data in this study was proven to be valid and reliable. The Classical Assumption Test states that the data in this study is normally distributed and produces a regression model that is free from multicollinearity and heteroscedasticity. The results of this research prove that: (1) Work Engagement has a positive and significant effect on Organizational Commitment, (2), Work Environment has a positive and significant effect on Organizational Commitment, (3) Organizational Learning has a positive and significant effect on Organizational Commitment

Novia Ramadhani; Salminawati , Salminawati; Andina Halimsyah Rambe

Jurnal Bintang Pendidikan Indonesia 2025 Pusat Riset dan Inovasi Nasional

The research that has been carried out is entitled "Development of Character-Based Reading Books to Improve Reading Ability". The development of reading books as a medium to support learning has a wide relationship between writing, pictures, and others. This character-based reading book contains a brief text narrative that is connected to colored pictures and vocabulary that can be conveyed through illustrations and text. This research is a type of RND research using the ADDIE model. This research model is the ADDIE development model, namely (1) Analyze (2) Design (3) Develop (4) Implement (5) Evaluate. The results of the study show that (1) character-based reading books to improve the reading ability developed, data were obtained from media expert validators with a percentage of 80% in the valid category, material expert validators with a percentage of 80% in the valid category and linguist validators with a percentage of 80% in the valid category, (2) The results of the student response questionnaire obtained data on the percentage of responses from students of the limited test in grade III of SD Muhammadiyah 18 Medan,  with a percentage of 88% in the very practical category and a large group test of 91.4. Thus, the illustrated storybook developed is practical (3) The effectiveness of the reading book is seen from the test results and data obtained from the results of the field test in grade III of SD Muhammadiyah 18 Medan, with an average percentage of N Gain students of 84% in the Effective.

Tileng, Kartika Gianina; Lim, Alex Sander

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2025 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

Human Resource Management (HRM) is a very important part of an organization. In the digital era, HRM can be done more efficiently through mobile applications that allow access to employee data, HRM processes, or online attendance. However, the ability of an HRM mobile application to succeed depends on the usability factor or ease of use by users.  Talenta is one of Mekari's business platforms that provides a complete solution for all Human Resources (HR) and payroll management issues. Talenta is an application that will be used for Usability Testing using Cognitive Walkthrough. The initial stage in starting Usability Testing on the mobile-based Talenta application with the Cognitive Walkthrough method begins with conducting a literature study, learning the system or application, then making scenario questions based on the system. Then, respondents will be asked to complete the scenario questions. The scenario data collected includes; data on success in completing the scenario, data on errors in completing the scenario, and data on the time required to complete the scenario. Finally, the interview stage will be continued with the respondents on the scenarios that have been carried out. The scenario and interview data will be analyzed to calculate the effectiveness and efficiency aspects of the Talenta application. After the analysis stage, users will be given a System Usability Scale (SUS) questionnaire to be answered using Google Form using a Likert scale. The results of the questionnaire will be analyzed using SUS calculations, and then suggestions and conclusions will be given in the aspect of user learning ability. After usability testing of Talenta mobile application using Cognitive Walkthrough and SUS methods, the following results were obtained: 78% effectiveness; 0.10 seconds efficiency; and 67 learning ability level. Talenta has met the usability criteria for mobile applications in general, including effectiveness and efficiency in using the ISO 9241-11 model. However, there are still shortcomings in the user learnability level. To improve the usability of this application, it is recommended to change the layout, menu, add features, as well as clarify some display features.

Ujianto, Nur Tulus; Gunawan; Fadillah, Haris; Fanti, Azizah Permata; Saputra, Aryan Dandi +1 more

IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi 2025 Fakultas Teknologi Informasi, Universitas Kristen Satya Wacana

This study aims to optimize the implementation of the K-Nearest Neighbors (K-NN) algorithm for medical image classification by focusing on selecting the optimal KKK parameter and applying dimensionality reduction techniques to improve accuracy and efficiency. The data used was sourced from public medical image repositories such as The Cancer Imaging Archive (TCIA) and Medical Image Analysis datasets, covering various diseases, including brain tumors, lung cancer, and kidney lesions. The research process involves data collection, data preprocessing, dimensionality reduction using Principal Component Analysis (PCA), applying the K-NN algorithm with Euclidean, Minkowski, and Cosine distance metrics, and performance evaluation using accuracy, precision, recall, and F1-score. Experimental results demonstrate that K=5with the Euclidean distance metric provides the best performance, achieving an accuracy of 90%. Additionally, PCA effectively reduces computational time by 30% without significantly compromising accuracy. This study proves that K-NN is an effective method for medical image classification. However, further research is needed to integrate K-NN with deep learning models to enhance performance and feature extraction capabilities.

Eka Gaetri Utari; Melisyah Kurnia Wati; Primadi Khema Chandra; Rina Setiani; Gustina Masitoh

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to evaluate the effectiveness of the inquiry learning model in improving learning activities and student learning outcomes in the classroom using the Classroom Action Research (PTK) method, data were collected from two cycles conducted in the same class. The results showed a significant increase in teacher and student activities, with the average teacher activity increasing from 62.49% to 87.49% and student activity from 60.46% to 85.04%. In addition, the average student learning outcomes also increased from 68.47 to 83.94. Nonetheless, the study identified challenges such as students' different abilities and limited resources that need to be addressed for successful implementation. The findings confirm the importance of innovation in learning methods to improve the quality of education and the need for continuous support from all relevant parties.

Nur Wahyuni; Nadia Safitri

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to analyze the effect of using time board media in increasing students' conceptual understanding of time material in class 1 of SD Negeri 104202 Bandar Setia. The background to this research stems from students' low understanding of the concept of time due to learning methods that are still abstract. The research method used is Classroom Action Research (PTK) with the Kemmis and McTaggart model which consists of two cycles. Each cycle includes planning, implementation, observation, and reflection. The research results show that the use of time board media can significantly increase students' understanding of the concept of time. In pre-action, only 24.1% of students achieved good understanding, whereas after implementing time board media in the second cycle, this percentage increased to 72.4%. This increase shows that the time board media is effective in helping students understand the concept of time concretely. Thus, the use of time board media is recommended as an innovative learning strategy in increasing understanding of mathematical concepts in early grade students.

Putri Nilma Sopha

Akhlak : Jurnal Pendidikan Agama Islam dan Filsafat 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This articel discusses improving the ability to memorize the mufrodat of class IV students in the Arabic language subject material My Aspirations by applying flash card learning media in the private Ibtidaiyah Madrasah Tarbiyah Islamiyah Jelutung, Jambi City. This research uses the classroom action method which refers to the Kemmis and MC models. Taggart went through four stages, namely: (1) planning, (2) action, (3) observation and (4) reflection. This research consisted of initial observations and 2 cycles. The data analysis technique used in this research is qualitative and quantitative data analysis. The research sample was class IV students at MIS Tarbiyah Islamiyah Jelutung, Jambi City in 2024/2025, totaling 14 people. The aim of this research is (1) by applying flash card media, it can improve class IV students' memorization of mufrodat in Arabic language subjects about my dreams. (2) the ability to memorize mufrodat in Arabic language lessons regarding ideals can be increased through the application of learning media flash cards. Data collection techniques in this research use observation sheets, tests and documentation. The results of this study stated that there was an increase in the ability to memorize mufrodat, this was proven by the pre-cycle percentage which was 37%, then the percentage of cycle I meeting I showed 43% of students who completed it, then cycle I meeting II was at 50%, cycle I experienced an increase but did not increase rapidly and had not yet reached the percentage of completeness, then cycle II, meeting I was 64%, had not yet reached the percentage of completeness, then continued in cycle II, meeting II showed 78% of students had completed. The findings of this research are that by applying flash card media you can improve your ability to memorize Arabic language subjects with my dream material.