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Khairullah Khairullah; Gusti Hadiatus Solehah; Muhammad Arbain

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

This community service activity aims to introduce the advantages of Madrasah Ibtidaiyah (MI) compared to Elementary Schools (SD) and the Paket A Program, particularly in the context of student learning and character development. Madrasah Ibtidaiyah excels in the integration of religious and general education, supporting the holistic development of student character. Based on various studies, including the development of gamification-based literacy media in MI and the internalization of multicultural values in MI, MI has proven to be more effective in instilling important religious and social values at an early age. While the Paket A Program provides educational opportunities for school dropouts, it does not directly accommodate religious education as MI does. The advantages of MI are also reflected in the development of wahdatul ulum-based teaching materials and interactive e-modules to improve science skills, which demonstrate a more innovative approach to teaching and align with 21st-century learning principles. Therefore, this activity aims to increase public understanding of MI's advantages in shaping student character, skills, and socio-economic intelligence, while emphasizing the importance of religious education in supporting the moral and ethical development of children.

Dinda Rahmadani Simanullang; Dea Aulia Futachi; Lathifah Thuhri Herwana Nasution; Khotna Sofiyah

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to determine the influence of interactive learning media on basic mathematics understanding in MIN 7 Tapteng. Interactive media in mathematics education such as simulations, animations, and educational games allow for a more interesting and fun way of learning so as to increase learning motivation. This type of research is quantitative research using the experimental method. The population in this study is all grade I students in MIN 7 Tapteng and the sample is 30 students. The research instrument used is a written test in the form of a description.  Meanwhile, the data analysis techniques used are normality test, homogeneity test and hypothesis test. The results of the study show that there is an influence of interactive learning media on basic mathematics understanding in MIN 7 Tapteng. This can be seen from the average score of the pretest is 49.2 and the average score of the posttest is 72.6. Based on these results, there is a significant increase in the understanding of Basic Mathematics in MIN 7 Tapteng by applying interactive learning media. Then based on the calculations carried out using the t-test, it shows that the tcount > ttable is 9.78 > 2.048.  From the test criteria, Ha is accepted, meaning that there is an influence of interactive learning media on basic mathematics understanding in MIN 7 Tapteng.

Alfina Diniyati; Nasywa Dinda Salma; Oman Farhurahman

Jurnal Hukum, Pendidikan dan Sosial Humaniora 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

The use of digital learning media in Social Studies subjects in elementary schools has become an important innovation in improving the quality of learning. Digital media not only enriches the learning experience, but also contributes to improving students' literacy, which includes the ability to seek, analyze and utilize information critically. However, the implementation of these media faces various challenges, such as infrastructure limitations, lack of teacher skills, content compatibility with the curriculum, and digital security issues. This research discusses digital learning media development strategies that include collaboration between educators and technology developers, intensive training for teachers, provision of adequate infrastructure, and content design tailored to the characteristics of elementary school students. Visual-based and interactive digital media is considered effective to improve students' understanding of social studies materials that are often abstract. In addition, the integration of digital learning with conventional methods provides a balanced and contextualized learning experience. By addressing the existing challenges, digital learning media can be an effective tool to strengthen students' literacy and equip them with 21st century skills. This research is expected to contribute to the development of innovative learning practices that are relevant to students' needs in the digital era. 

Rosmidar Rosmidar; Robiatul Adawiyah; Junita Irawati

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Beginning readingability in childrenage5-6years is a basic skill that is very important in supporting their academic development. One effective method for improving this ability is through interesting and interactive media, such as picture word cards. This media is designed to introduce children to basic vocabulary with the help of appropriate pictures, and remember these words. Using picture word cards can strengthen children's reading skills, because they combine attractive visual elements with direct reading practice. Through fun games and activities, children can gradually learn to recognize words, improve their reading fluency and enrich their vocabulary. This approach also provides a pleasant experience, makes the process of learning to read more interesting and reduces the anxiety that may arise in children when learning to read. In this way, picture word cards become an effective medium in supporting the development of early reading skills in young children.

Widara Rizqi Ulfa; Lisa Amillina; Ahmad Agung Safaat; Dessy Kurnia Mulyani

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to determine whether interactive learning media based on Kahoot can increase students' interest in learning. Kahoot is a single media application that can be used in online learning that contains quizzes and games. Interactive learning media such as Kahoot can be used in teaching and learning activities such as holding pretests, practicing questions, reinforcing materials, remedial, and others. The purpose of this study is to determine students' understanding by applying Kahoot as an effective learning medium. This study uses a qualitative method design using a location setting, namely Al Jamiatu Dalatul Jannah High School. Data collection techniques in this study are using observation and interviews

Ria Ratna Ningtyas; Ima Rosila; Rahmat Kamal

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This article discusses the urgency of reconstructing interactive and digital-based educational methodologies as a solution to face the ever-changing developments of the times. By looking at the challenges of stagnant traditional education, such as methodological conservatism and lack of utilization of technology, this article uses the Systematic Literature Review (SLR) method to explore various studies related to the use of digital platforms in education. Through an analysis of digital media such as Kahoot! and Duolingo, it highlights how interactive features can increase student engagement, motivate learning, and strengthen critical thinking. Some solutions to overcome the problems of digital media education include; improving technological infrastructure, digital competency training for teachers, and integrating technology with the curriculum as a whole.

Abdul Hadi

Intellektika : Jurnal Ilmiah Mahasiswa 2024 STIKes Ibnu Sina Ajibarang

Policies set by leaders of educational institutions are often in the spotlight of experts, both in science and other fields. The madrasah principal is fully responsible for the continuity and existence of the educational institution. The purpose of this study was to determine the implementation of the decision letter of the Head of MTs An Nawawiyah No 091 of 2023 and the professional competence of teachers at MTs An Nawawiyah Kepung Kediri. This research uses a qualitative approach with a case study type of research. Data collection techniques using interviews, observation and documentation. The data analysis technique uses Miles Huberman and Saldana's interactive data analysis model, including: data reduction, data display, and conclusion drawing. The results showed that: (1) An Nawawiyyah Madrasah Head Policy in improving teachers' professional competence. There are two main policy aspects implemented, namely macro and micro policies. Macro policies include curriculum planning which includes annual, semester, monthly, weekly, and daily work plans. Meanwhile, micro policies focus more on the internal arrangements of the madrasah which include programs such as PKG (Teacher Performance Assessment), PPG (Teacher Professional Education), MGMP (Musyawarah Guru Mata P1), training, workshops, meetings, coaching in the preparation of lesson plans, classroom supervision, question making, learning evaluation, asatidz/asatidzah board activities, and competitions. (2) The professional competence of teachers at MTs An Nawawiyah is at a good level, indicated by five main aspects: mastery of subject matter, ability to develop learning methods according to standards, utilization of media and learning resources, reflection on learning and participation in seminars and training, and awareness of the development of science and technology in carrying out tasks.

M. Khair; Noor Azmah Hidayati

Akhlak : Jurnal Pendidikan Agama Islam dan Filsafat 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This article discusses the importance of building students' interest in learning Islamic Cultural History (SKI), which is often considered less interesting due to monotonous conventional methods. The research aims to explore creative and innovative learning strategies that can increase students' interest in SKI. Using qualitative descriptive methods and literature studies, researchers analyzed the relevance of learning interests and the development of interesting teaching modules. The findings show that teaching modules that integrate visual media and interactive technology can increase the attractiveness of learning, creating active and relevant learning experiences for students. Apart from that, the teacher's role is very crucial in using a variety of methods and providing constructive feedback. The implications of this research emphasize the need for a more creative approach in education to not only convey historical knowledge, but also shape students' character and identity. In this way, it is hoped that SKI learning will be more meaningful and help students understand cultural heritage in the context of modern life.

Nur Rafi’a Hafiza

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research focuses on improving the learning outcomes of class VII students in Islamic Religious Education (PAI) subjects, especially in prayer and dhikr material, which often experience obstacles due to ineffective conventional teaching methods. To overcome this problem, research was carried out using the Classroom Action Research (PTK) method involving 30 students, carried out in two cycles with planning, implementation, observation and reflection stages. The use of AI-based learning media Gamma: Presentations and Slide Decks is expected to increase student involvement and make understanding the material easier. The research results showed that in cycle I, 76.6% of students achieved the minimum completeness criteria (KKM), and this figure increased significantly to 93.33% in cycle II. These findings indicate that the implementation of Gamma is not only effective in improving student learning outcomes, but also creates a more interactive and interesting learning experience, thereby making a positive contribution to the quality of religious education at the junior high school level.

Aulia Rensy Tarihoran; Nur Hayati Hasibuan; Almira Anandita Nasution; Erika Elisabet Siagian; Fadillah Annisah +2 more

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Learning mathematics in the technological era presents new challenges. The learning process has undergone a transformation towards digitalization. One form of innovation is the utilization of technological media such as Google Sites to assist students in learning mathematics. This research discusses the transformation of developing interactive teaching materials in learning mathematics for grade 5 elementary school students through the Google Sites platform. As a learning tool, Google Sites allows teachers to design more interesting and interactive teaching materials with the integration of text, images, videos, and animations. This research uses the literature study method to explore the potential of technology-based media in improving the quality of mathematics learning. The results of the study show that the use of Google Sites can improve students' understanding of the material, learning outcomes, as well as their active involvement in the learning process. In addition, the flexibility of access and cloud-based features make it easier for students and teachers to support distance learning or blended learning. Thus, this study confirms the importance of technological innovation in mathematics learning to improve the quality of basic education.

Raymundus Allan Nuari Putra Pratama; Sukirno Sukirno

International Journal of Management Science and Entrepreneurship 2024 International Forum of Researchers and Lecturers

The objectives of this research are: (1) Producing interactive learning media based on articulate storyline 3 in high school accounting learning subjects. (2) Producinh interactive learning media based on articulate storyline 3 which is feasible in learning high school accounting. (3) Knowing the effectiveness of interactive media development based on articulate storyline 3 in high school accounting subjects in increasing students' learning motivation.The type of the research used is research and development with the ADDIE model. The media trial design used a nonequivalent control group experimental design. The feasibility of the product was tested by media experts, material experts, learning practitioners namely teachers, and media users namely students. The media was tested on the research subjects, namely students of class XII IPS 3 SMA N 1 Seyegan. Data collection was carried out by using observation, interviews, and questionnaires. The data collection instruments used interview guidelines, expert validation questionnaire, material validation questionnaire, teacher response questionnaire, student response questionnaire, and student motivation questionnaire. The feasibility of the learning media produced was analysed by using 4 scales, namely very feasible, feasible, inappropriate, and very inappropriate. The results of the study show: (1) Interactive learning learning media based on Articulate Storyline 3 has been successfully developed to increase students‘ learning motivation in high school; (2) Interactive learning learning media based on Articulate Storyline 3 is considered feasible by media experts with a score of 3.66; material experts with a score of 3.47; teacher practitioners 3.65; and students 3.38; (3) Based on the difference in gain score of the experimental group (0.61) from the control which is (0.45), learning media can increase students’ learning motivation.

Alfina Muniffatuz Zahra’; Ainur Rofiq Sofa

Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to examine the impact of utilizing the Wordwall interactive media on student motivation in learning Islamic Cultural History (SKI), focusing on the exemplary stories of Prophet Muhammad SAW for Grade V students at MI Islamiyyah Kraksaan. This research employs a quantitative experimental approach with a pretest-posttest design involving 25 students as participants. The results reveal that the application of Wordwall significantly enhances student motivation, with a 20% average increase in pretest-posttest scores. Observations show heightened student engagement during lessons, marked by active participation in discussions, asking questions, and completing tasks. Additionally, Wordwall facilitates better understanding and retention of moral values exemplified by Prophet Muhammad SAW, such as honesty, patience, and compassion. Challenges include the necessity of stable internet access and device availability. This study underscores Wordwall's potential as an effective educational tool to create a more interactive, enjoyable, and meaningful learning experience.

Pandu Dwi Yanta Putra; Irdhan Epria Darma Putra

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to describe the use of Audiovisual Media in Music Arts Learning in class VIII A SMP Negeri 35 Kerinci. The low ability of students to understand music art materials is known to be influenced by the less optimal use of audiovisual media by teachers, which is caused by limited infrastructure facilities and access to technology in schools. This study uses a descriptive qualitative method, where data is collected through observation and assessment of student learning outcomes. The use of this media not only makes it easier for students to understand the material but also increases their activeness in class. The findings of this study confirm that audiovisual media plays an important role in learning music art, especially in improving motivation and learning outcomes. Infrastructure support and access to technology are crucial factors in the effectiveness of the use of this media in teaching and learning activities

Efifani Krismitha Saroro; Indah Setyo Wardhani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Amid the demands of the 21st-century industrial revolution and digital skills, integrating innovative learning media is vital in education. This study highlights its role in promoting interactive learning and enhancing student engagement. A literature review of books, articles, and journals shows that digital technology and multimedia tools boost motivation, understanding, and collaboration. The article emphasizes selecting the right media to create an engaging and effective learning environment.

Agus Darmawan; Syamsiah Syamsiah; Halimatus’sadiah; Julizal Julizal

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Digitalization in education has encouraged the need to develop interactive and interesting learning media to increase student interest and understanding. Teaching staff at D-LLA Course, a tutoring institution, needs skills in using technology, one of which is making interactive videos. This article discusses the results of a training program held to improve teacher competency in using the Powtoon application to create interactive video learning materials. Through introductory methods, tutorials, direct practice and evaluation, this activity succeeded in improving teachers' skills in compiling digital learning content. Based on evaluations and feedback from participants, the majority felt that this interactive video learning method was more interesting for students and more effective in explaining the material. It is hoped that the results of this training can be implemented on an ongoing basis in the D-LLA Course to improve the quality of learning.

Agus Darmawan; Syamsiah Syamsiah; Halimatus’sadiah; Julizal Julizal

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Digitalization in education has encouraged the need to develop interactive and interesting learning media to increase student interest and understanding. Teaching staff at D-LLA Course, a tutoring institution, needs skills in using technology, one of which is making interactive videos. This article discusses the results of a training program held to improve teacher competency in using the Powtoon application to create interactive video learning materials. Through introductory methods, tutorials, direct practice and evaluation, this activity succeeded in improving teachers' skills in compiling digital learning content. Based on evaluations and feedback from participants, the majority felt that this interactive video learning method was more interesting for students and more effective in explaining the material. It is hoped that the results of this training can be implemented on an ongoing basis in the D-LLA Course to improve the quality of learning.

Adjeng Putri Wahyoerie; Tasya Nurmadina; Kowiyah Kowiyah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research is based on the limited use of learning media among teachers, although the media is important to support 21st century learning that should utilize technology. The lack of special media for multiplication materials in grade III of elementary school causes learning to be less in line with the stage of cognitive development of students. Usually, teachers use lecture methods and multiplication tables, which makes students tend to only listen and memorize. As a solution, researchers developed the Interactive Multiplication Stacking Board media, which aims to facilitate the understanding of the concept of multiplication through the repeated multiplication approach so that students can understand the concept of multiplication concretely. This research aims to design, develop, and test the feasibility of the learning media. The method used is Design-Based Research with the Reeves model, which includes problem identification, prototype development based on relevant theories, as well as product testing and improvement through validity tests and repeated trials. The final result of this research is the Interactive Multiplication Stacking Board learning media that is ready to be used to support multiplication learning in class III in elementary school.

Aisyah Falah Agdiyah; Syukriyah Mustopa; Kowiyah Kowiyah

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research examines the impact of using Educaplay interactive media on improving mathematics learning outcomes for grade III students. Based on a comparison of the results before and after the test, Educaplay was proven to increase student learning completion levels from 60% to 86.67%. Apart from that, Educaplay increases student motivation and involvement in the learning process so that it is more interactive and interesting. Educaplay provides a more diverse learning experience and helps students gain a deeper understanding of mathematics content.These results show that the use of technology-based media in learning has a positive impact on student achievement and participation and improves the quality of mathematics learning at the elementary school level.These results recommend the use of Educaplay as a learning medium to encourage active student participation and improve learning outcomes.

Vani Indra Pramudianto; Laily Nurlina Iskandar

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning Indonesian for Foreign Speakers (BIPA) is an important means to introduce Indonesian language and culture globally. Rapid digital transformation has brought innovation in BIPA teaching methods, especially through the use of digital media. This article discusses the use of digital media in BIPA learning and the challenges faced. The research method uses literature analysis of ten relevant scientific articles, focusing on digital media innovations such as the e-Tandem model, virtual learning spaces (Cave, Campfire, Watering Hole), and social media applications and special applications. The results of the study show that digital media supports interactive and collaborative learning, expands the reach of teaching, and overcomes geographical barriers. However, there are obstacles such as access to technology and digital skills of teachers. For sustainable effectiveness, the development of digital competency training for teachers is essential. Digital media in BIPA has the potential to promote Indonesian in the international arena and strengthen Indonesian cultural diplomacy.

Jennie Jevera Nathaniela Almi; Mohammad Dwiyan Ramadhan; Kowiyah Kowiyah

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to analyze the obstacles faced in learning flat shapes in elementary schools, both by teachers and students. The research method used is descriptive qualitative through observation and interviews with teachers in elementary schools. The research results show that the main obstacles faced by teachers are limited interactive learning media and limited time to practice the material in depth. Meanwhile, obstacles for students are difficulties in understanding abstract concepts and lack of interest in mathematical material. Based on the results of the analysis, this research suggests using more varied learning media and developing more interactive teaching strategies to increase students' understanding and interest in learning flat figures.