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Chiara Meliani; Syifa Qonita Khairunnisa; Kowiyah Kowiyah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This research aims to analyze the comparison of using contextual learning media (concrete) involving technology in improving the mathematics learning outcomes of first-grade elementary school students.  The research method used is a qualitative method with a descriptive approach.  Data collection was conducted through observation, interviews, and documentation to understand students' interactions with creative learning media and its impact on their understanding of basic mathematical concepts.  The results of this study indicate that the use of learning media, both contextual (concrete) and involving technology, such as visual aids and educational games, can increase students' interest in learning, help them understand the material more easily, and have a positive impact on their mathematics learning outcomes.  It is hoped that the use of innovative and creative learning media can continue to be applied in mathematics education to support the cognitive development and interest of students in mathematics from an early age.  However, the use of concrete learning media involving counting boards and jumping frogs is hindered by time efficiency.

Viki Ardiansyah; Muhammad Farras Qoid Mufadhol; Kowiyah Kowiyah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Geoboard digital as an interactive educational tool to impart the principles of geometry in elementary school mathematics education. The primary objective of this study is to assess the efficacy of integrating geoboardDigital as an interactive learning medium for teaching geometry concepts in elementary school, while also evaluating the impact of its usage on students' comprehension and visualization skills in geometry. Additionally, it aims to compare the effectiveness of geoboardDigital with traditional methodologies in geometry education, as well as assess student response and engagement levels when utilizing geoboardDigital. Employing a qualitative descriptive approach, this research delves into how the integration of technology such as geoboardDigital enhances understanding and student engagement in geometry education. Data collection is carried out through observation, interviews, and field notes, with data triangulation methods utilized for analysis. The findings of this study demonstrate that the application of geoboardDigital effectively enhances students' visualization and comprehension of geometric concepts through its interactive functionalities. Interview results indicate that students find geoboardDigital to be easily accessible and engaging, particularly in creating geometric shapes using pins and virtual ribbons.

Rara Dini Alianti; Vira Febrianty; Kowiyah Kowiyah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

The main reason underlying this research is that many students feel that mathematics is a difficult subject, which leads to low learning outcomes in this subject. This research aims to explore the influence of the spinning top learning method on the addition of whole numbers in class III students in elementary schools. Using a quantitative experimental research design, data was obtained through pre-test and post-test to evaluate student skills. The results of the analysis show that the application of the top method significantly improves student learning outcomes, with the average post-test score being higher than the average pre-test score. From this research, it can be concluded that: (1) The mathematics learning method used has proven to be very effective. (2) The test results show an increase in students' mathematical abilities. (3) The spinning top method has a positive impact in improving mathematics learning skills, especially for class III students. This research also shows that this method has proven effective in increasing motivation. and students' understanding of mathematical concepts.

Amdika Styadi; Lucia Sri Istiyowti

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Many students find traditional learning methods to be uninteresting, which can lead to a lackluster classroom environment. This is often due to teachers delivering material that fails to engage students and a lack of interaction between teachers and students. As a result, students may struggle to understand the material presented to them, leading to suboptimal learning outcomes. However, advancements in technology offer solutions to this issue. The use of Virtual Reality (VR) is an effective way to support learning and make it more engaging. Studies show that incorporating VR in elementary school mathematics education can be particularly helpful. VR allows for a more realistic and contextual learning experience, making topics that are often considered difficult or boring more interesting and interactive. In addition, research has shown that technology such as Wolfram's Mathematica can improve students' understanding of mathematical concepts and computational skills. This research aims to explore teachers' understanding of the potential of VR as a learning medium and how it can be used to visualize abstract concepts that are challenging to grasp. By implementing this technology, we can improve learning outcomes for elementary school students.

Mutia Fonna; Ratna Unaida; Siraj Siraj; Halimatus Sakdiah; Ika Aulia Putri +1 more

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The change of the curriculum to the Independent Curriculum made the National Exam (UN) officially change to the Minimum Competency Assessment (AKM). The evaluation carried out in the National Assessment consisted of reasoning ability using language (literacy), reasoning ability using mathematics (numeracy), and strengthening character education. Despite the lack of significant improvement in Indonesia's literacy, numeracy, and science skills rankings over the past 18 years, the country consistently ranks in the bottom 10 in PISA test results. Facing the current Independent curriculum, teachers must be able to teach based on literacy and numeracy skills, because this is the indicator in AKM and PISA-based assessments. If teachers master literacy and numeracy skills, then teachers can convey materials related to literacy and numeracy clearly and correctly for students. Teachers are expected to innovate to develop student competencies through various lessons through student-centred teaching. This Community Service is a community partnership program in collaboration with SMKN 3 Lhokseumawe. Service activities are by providing material on literacy and numeracy-based learning. During the service program, teachers are given knowledge about literacy and numeracy, the form of questions, and the number of percentages of questions in the AKM, which are useful for strengthening teachers' literacy and numeracy.

Mutia Fonna; Ratna Unaida; Siraj Siraj; Halimatus Sakdiah; Ika Aulia Putri +1 more

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

The change of the curriculum to the Independent Curriculum made the National Exam (UN) officially change to the Minimum Competency Assessment (AKM). The evaluation carried out in the National Assessment consisted of reasoning ability using language (literacy), reasoning ability using mathematics (numeracy), and strengthening character education. Despite the lack of significant improvement in Indonesia's literacy, numeracy, and science skills rankings over the past 18 years, the country consistently ranks in the bottom 10 in PISA test results. Facing the current Independent curriculum, teachers must be able to teach based on literacy and numeracy skills, because this is the indicator in AKM and PISA-based assessments. If teachers master literacy and numeracy skills, then teachers can convey materials related to literacy and numeracy clearly and correctly for students. Teachers are expected to innovate to develop student competencies through various lessons through student-centred teaching. This Community Service is a community partnership program in collaboration with SMKN 3 Lhokseumawe. Service activities are by providing material on literacy and numeracy-based learning. During the service program, teachers are given knowledge about literacy and numeracy, the form of questions, and the number of percentages of questions in the AKM, which are useful for strengthening teachers' literacy and numeracy.

Ni Kadek Lespita Devi

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to analyze the implementation of the numeracy learning method using the Gasing Mathematics approach which is associated with traditional games for grade 4 students at SD N 1 Demulih. This research uses a qualitative descriptive method to describe the application of Gasing Mathematics in the numeracy learning process. Data was obtained through observation, interviews and documentation. The research results showed that the combination of Gasing Mathematics and traditional games such as poh-pohan, gowak-gowakan, and meyong-meyongan succeeded in creating an interactive, fun, and effective learning environment in improving mathematical understanding. The integration of traditional games with Gasing Mathematics makes it easier for students to overcome numeracy difficulties, increases participation, and motivates them in the learning process. This article plays a role in providing new insights into innovative and contextual mathematics learning strategies, especially in supporting the improvement of numeracy skills in elementary schools.

Lilla Puji Lestari; Gregorio Antonny Bani; Raveenthiran Vivekanantharasa

International Journal of Mathematics and Science Education 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research investigates the development and testing of an interactive e-module based on inquiry learning, designed to improve students’ understanding of derivatives in calculus. The study adopts a Research and Development (R&D) approach, which involves several stages: design, prototype creation, testing, and revision. The e-module incorporates interactive exercises, real-time feedback, and multimedia elements to engage students in active learning. A pre- and post-test assessment was conducted to measure the effectiveness of the e-module, revealing a 20% improvement in students’ conceptual understanding of derivatives. Feedback from students indicated that the e-module’s interactive features, including visual representations, problem-solving activities, and immediate corrections, significantly enhanced their learning experience. The results were compared with traditional printed materials, showing that the interactive e-module was more effective in improving students' problem-solving skills and overall understanding of abstract concepts in calculus. The findings suggest that technology-enhanced tools, such as interactive e-modules, offer a promising approach to calculus education, fostering deeper engagement and providing immediate feedback, which traditional methods fail to offer. These tools are particularly beneficial in bridging the gap between theoretical understanding and practical application in higher education. The study also recommends expanding the use of inquiry-based learning and interactive modules to other areas of mathematics and STEM education. Future research should focus on refining the e-module to include more personalized learning pathways and explore its long-term effects on students' performance across various subjects.

Ni’am Nur Wafa’; Ibadullah Malawi; Sukarmi Sukarmi

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

An action that results in the existence of several planned activities and actions taken to accomplish a goal is called implementation. A set or system of plans and arrangements relating to educational resources that can direct teaching and learning activities is called a curriculum. With a variety of intracurricular learning opportunities, the independent curriculum allows students to freely study all the material and facilitates the development of deeper concepts. The purpose of this study is to: (1) Determine how differentiated learning is implemented in SDN Bacem's grade IV mathematics classes, (2) To determine the elements that facilitate and hinder the use of differentiated instruction in the autonomous curriculum for SDN Bacem's grade IV mathematics courses. This researcher does field research using a descriptive qualitative methodology. The study's findings demonstrate that: (1) Three crucial learning components of differentiated learning the content/content element, the process aspect, and the product aspect are applied in this autonomous curriculum. (2) Learning materials such as books and learning media are available to promote differentiated learning. Additionally, there are other constraints that hinder varied learning, such as a lack of infrastructure and resources and instructors' limited time to execute it.

Haikal Cahaya; Ida Putriani; Ida Putri Rarasati

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research evaluates the effectiveness of using game-based learning media, MAGECAH, in teaching Mathematics on the topic of fractions in the 4th grade at SDN Nglegok 1 Blitar. The method used is a quasi-experiment with a nonequivalent control group design. The sample consists of 52 students, divided into experimental and control groups. Research instruments include tests, questionnaires, observations, and documentation. The analysis results show that the MAGECAH media significantly improves students' understanding, with a t-test significance value of 0.000. This media is also considered effective in making learning more interactive and engaging. Thus, MAGECAH can become an innovative alternative in Mathematics learning, particularly in the topic of fractions, to improve students' learning outcomes.

Shakila Salsabila; Mara Samin Lubis; Suci Dahlya Narpila

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

Mathematics plays an important role in everyday life, including in the development of human thinking power, science, and technology, although it seems unreal and abstract. This study aims to determine the Effect of the Flipped Classroom Learning Model on Numeracy Literacy of Class VIII Students of Gajah Mada Private Middle School. The methodology of this study uses a quantitative quasi-experimental research type with a posttest in two classes. The population of this study were students of class VIII A, VIII B, VIII C at Gajah Mada Private Middle School with a total of 80 students. The sample in this study was class VIII B, and VIII C. The data sampling technique was carried out using the cluster random sampling technique. Data analysis was carried out with a posttest in both classes. Based on the results of the study, it can be concluded that "The Effect of the Flipped Classroom Learning Model on Numeracy Literacy of Class VIII Students of Gajah Mada Private Middle School". The data of this study are quantitative data obtained from the numeracy literacy test. Data analysis using the t-test. The results of the data analysis show that the ability of numeracy literacy in the Flipped Classroom learning model is higher than numeracy literacy without using the Flipped Classroom learning model. Thus, the flipped class learning model has an effect on students' numeracy literacy.    

Fahmy Syahputra; Teuku Naufal; Echon Haqnizo; Wahyu Ramadhi; Naomi Pranatasyah +2 more

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Advances in augmented reality (AR) technology have opened up new possibilities in learning, such as help with mathematics. The aim of this research is to develop a simple interactive learning application for building rooms based on AR technology using Unity and Vuforia Engine. This application is designed to help students understand spatial geometry concepts visually and interactively so as to increase interest and understanding of the subject matter. This application development uses Unity as a development platform and Vuforia Engine as an SDK to facilitate AR integration.  This application creates a more interesting learning experience and supports the visualization of geometric objects such as cones, cubes, tubes, balls and pyramids. AR technology allows students to interact with these objects in a 3D environment, which can be very helpful in clarifying concepts and formulas that are difficult to understand using traditional learning media. It is hoped that this research can provide innovative solutions to improve the quality of geometry learning in schools.

Nurlaely Nurlaely; Rizki Fitrianto

The development of science and technology that is not balanced with facilities, infrastructure and teacher skills in teaching in schools has caused a decline in mathematics learning achievement of grade II students from year to year. Although this problem has been improved, it has not been resolved. So another solution was made by using the ADDIE model assisted by miniature flat shape media. The problem is, is there a difference in learning achievement using the ADDIE model assisted by miniature flat shape media with learning achievement using the conventional model? The research design was a pretest-posttest control group design. The instruments used were achievement tests and student learning activity observation sheets. The data analysis technique in this study used an initial analysis using a normality test and a test of equality of two means and a final analysis using a normality test and a t-test. The result was that the initial analysis of the two samples was normal and the average was the same. While the final analysis of the two normal samples and the t-test stated that t count = 4.036> t table = 2.025 so that there was a difference in the average mathematics learning achievement of those who received instruction using the ADDIE model assisted by miniature flat shape media with those who used the conventional model.

Ameliya Ameliya; Dina Olivia Nainggolan; Handre Gabriel Pinem; Retno Ayu Zalianti

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to analyze the ability of Unimed FMIPA Mathematics students in solving absolute value inequalities with the help of the Python program. The problem faced is that students often have difficulty solving inequality problems manually. The purpose of this research is to see the effectiveness of using Python in helping to solve absolute value inequalities and how it affects understanding of mathematical concepts. The method used was qualitative research with a sample of 20 fifth semester students of the Mathematics Study Program, FMIPA, Medan State University. Students are given absolute value inequality problems to solve manually and with the help of Python. Data was collected through online tests and questionnaires using Google Form. The research results show that the majority of students feel that using Python is very helpful in solving absolute value inequalities. As many as 95% of students consider Python to be effective in making it easier to solve mathematical problems and increasing understanding of the concept of absolute value.

Emilda Savira Erjariza; Yasir Arafat; Susanti Faipri Selegi

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Learning outcomes are a unit of value that is a benchmark in determining the success of learning. This low learning outcome can be caused by two factors, namely internal factors and external factors. Therefore, this research discusses the effectiveness of problem solving models on student learning outcomes.   This research aims to determine the effectiveness of the problem solving learning model on the mathematics learning outcomes of class V students at SD Negeri 80 Palembang. This type of research is a quasi experimental design with a nonequivalent control group design type. The subject of this research is class V of SD Negeri 80 Palembang. This research data collection technique uses observation, tests and documentation. The data analysis technique using hypothesis testing assisted by SPSS version 26 resulted in a tcount value of 2.115 > ttable 2.045 so it can be concluded that there is a significant difference in the learning outcomes of students using the problem solving model at SD Negeri 80 Palembang

Dhiya Haniffasary; Meilantifa Meilantifa; Ida Nur Azizah

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The low level of student activity in their numeracy skills is a problem in the Mathematics learning process. Research conducted at SDN Jajar Tunggal III/452 Surabaya showed the results that interactive media in learning was very influential in the students' learning process. The use of Puzzle Math interactive media aims to increase the activity of class 1 students who are in the transition phase from PAUD to play while playing. The data collection technique uses the Classroom Action Research (PTK) method which is carried out in 2 cycles, from the results of observations, written tests and student activity during the learning process.

Oktaviana Dwi Ardianingtyas; Vivi Rulviana; Rakini Rakini

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The goal of this study is to improve the mathematics learning outcomes of fifth-grade students in inclusive schools by applying the Jarimamatics approach of multiplying numbers from 6 to 9. This research was carried out at SDN 02 Taman Kota Madiun. The study method employed is Classroom Action study (PTK), which is conducted in two cycles. Each cycle includes planning, implementation, observation, and reflection. The subjects of this study were all eight class V pupils.Tests, observations, and documentation are some data collection approaches. The Jarimatika technique was used in this research to improve learning outcomes in mathematical multiplication. According to research data, the use of the Jarimatika technique can improve the multiplication skills of class V students. This is proven by an increase in student learning completion by 37.5% from cycle I to 75% in cycle II. Thus, using the Jarimatika approach can increase the accuracy of multiplication calculations for class V inclusive children. It is hoped that teachers can use the Jarimatika technique to improve mathematics learning in subsequent learning materials.

Zalika Melati; Nyiayu Fahriza Fuadiah; Nora Surmilasari

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

In class VI.A students, there are still many students having difficulty in doing statistics problems. Therefore, this research needs to be done in order to find out the learning obstacles experienced by grade VI students of SDN 6 Palembang on statistics material. Learning obstacle is divided into three types, namely ontogenic obstacle, didactial obstacle, and epistemological obstacle. The research method used in this study is a descriptive qualitative method. The instruments used in this study consisted of learning obstacle diagnostic tests, interviews, material analysis, lesson plan analysis, and textbook analysis and students of grade VI.A SDN 6 Palembang as the subjects in this study who were respondents who carried out learning obstacle diagnostic tests and interviews. Learning obstacles can be found based on the results of the analysis of learning obstacle diagnostic tests, interviews with homeroom teachers and students of class VI.A, lesson plan analysis and textbook analysis. The results of this study found learning obstacles, namely ontogenic obstacles such as lack of interest in learning mathematics and lack of student activeness in learning, didactical obstacles such as learning resources that are still limited and epistemological obstacles, namely lack of understanding of statistical concepts.

Siti Nur Maulidah; Zahrah Nazhifah Iftinany; Reisa Evita Zahradia; Ikmawati Ikmawati; Kurniawan Kurniawan

Populer: Jurnal Penelitian Mahasiswa 2024 Universitas Maritim AMNI Semarang

Mathematics and Natural Sciences (MIPA) education has a very important role in shaping a smart, creative and innovative generation, in line with Indonesia's national education goals. This article explores the contribution of MIPA in improving the quality of education in Indonesia, especially through the development of critical and analytical thinking skills. This research uses a literature study method with a qualitative descriptive approach, and is supported by interviews with teachers in East Kalimantan. The results showed that MIPA learning can help learners develop scientific skills and form positive characters such as honesty, consistency and logical thinking. In addition, teachers, principals and parents have a crucial role in supporting the improvement of education quality. With the synergy of various parties, the integration of MIPA materials is expected to realize the goals of national education, namely creating a society that is intelligent, noble, and ready to face global challenges.    

Alam Senopati; Arya Mahardika

Jurnal Pendidikan Kimia, Fisika dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to analyze the effectiveness of STEM (Science, Technology, Engineering, and Mathematics)-based learning models in improving students' understanding of thermodynamic concepts. The research method used is a quasi-experimental with a pretest-posttest design. The subjects of the study were high school students who were divided into experimental and control classes. The results showed that the STEM approach can significantly improve students' conceptual understanding and problem-solving skills compared to conventional learning models. The implication of this study is the need for integration of the STEM approach in physics learning in order to improve the quality of education in the modern era.