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Hasan, Said; Mas’ud, Abdu; Haerullah, Ade; Sundari, Sundari

JOURNAL OF BIOLOGY LEARNING 2022 Universitas Veteran Bangun Nusantara Sukoharjo

During the COVID-19 pandemic and the new normal, teacher innovation is urgently needed to make their students not bored and stressed in the learning process, either virtual or face-to-face. In North Maluku, face-to-face learning has been carried out with simulations and strict protocols. Learning variations using Blended Learning become a general solution that is applied. Infographics are information graphics which are visual representations of a collection of data, information and designs. Infographics require a large amount of information in the form of writing or numbers and then converted into a simpler form, namely a combination of images and text that allows readers to quickly understand the meaning of a message or image itself. Various efforts to educate covid 19 both non-formally and formally have been carried out to prevent infection, social restrictions and the provision of social and medical assistance have been carried out by the government, but the public still does not have good awareness and discipline towards covid 19. This study aims to educate about the virus and its dangers, especially covid 19 through the development of infographic-based science teaching aids in elementary schools. Research Development with reference to 4D models with modifications. The results of the study indicate that infographic media is suitable for use as media material or science teaching aids, especially virus education for elementary school students. The use of infographics related to viruses and infection mechanisms can be used in various ways in online and offline learning for elementary school students

Avrijsto Amandri Achyar; Ali Muhammud Olow; Muhammad Rizky Perdana; Andika Sundawijaya; Aaqila Dhiyaanisafa Goenawan

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2022 Pusat Riset dan Inovasi Nasional

Humans have various types which are called races. The human race can be identified by many things, from the shape of the body to the color of the body. Of the many ways to identify the human race, the author also thinks whether a computer can identify the human race based on skin color. Nowadays, computers have developed in such a way that there are many possibilities that computers can also do this.

Dian Imam Saefulah; Kusmiyati; Priska Swarasnantyo

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

The purpose of this study was to determine the effect of the NHT type cooperative learning model on learning outcomes of basic volleyball passing techniques. This type of research is a quasi- experimental (quasi-experimental) research design using the non-randomized control group pretest- posttest design. The research subjects were 53 students of class XI AKL 1 SMK Darussalam Karangpucung Kabupaten Cilacap Regency for the 2019/2020 academic year. Learning outcome data were collected through the pretest and posttest. Data analysis used t-test with SPSS 16.0 for Windows. Experiments were carried out 3 times beyond pretest-posttest treatment. Learning outcome data were collected through objective tests, observation and performance. In the experimental group the pretest score was 66.48, while the control group was 64.0. The results of the posttest score in the experimental group obtained an average value of 82.76. While the control group obtained an average value of 78.18. The average normalized gain score obtained in each group is in the experimental group of 0.5 while the control group is 0.4. The significance number obtained is sig 0.001 <0.05. From the research results, it can be concluded that the learning outcomes of students who were given treatment using the NHT type of cooperative learning model were more improved compared to the control group given the conventional learning model. The NHT type cooperative learning model has a significant effect on the improvement of learning outcomes of the basic techniques of volleyball passing in class XI AKL 1 SMK Darussalam Karangpucung Kabupaten Cilacap.

Syahid Faturrojak; Dewi Septiani Kurniasih

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

  Underachieving students are not caused by their lack of ability, but can be caused by a lack of motivation to learn. The purpose of this research is to increase students' learning motivation through the application of the Problem Based Learning model. The research was conducted quantitatively using a descriptive survey method. The results of this study indicate that efforts to apply the Problem Based Learning learning model which is supported by giving appreciation or awards to students have been able to stimulate students' learning motivation.    

Eko Nursanty; Rahmawaty Abu Hasan; Thazin Htet

SARGA: Journal of Architecture and Urbanism 2022 Universitas 17 Agustus 1945

This paper focuses on unlocking the creative potential of architecture students through an exploration of the Four C model of creativity. This model extends the traditional understanding of creativity and offers a comprehensive framework for fostering innovation in architecture. It introduces "mini-c" and "Pro-c" dimensions, highlighting creativity within the learning process and the attainment of professional expertise. Architecture demands a blend of technical skills and artistic expression for effective communication of ideas. However, nurturing creative thinking among architecture students faces challenges, including fear of experimentation and traditional teaching methods. To address these obstacles, the paper suggests integrating problem-based learning (PBL) and mind mapping techniques. PBL encourages collaboration and critical thinking, while mind mapping stimulates visual and associative thinking, aiding idea generation and organization. Additionally, the role of technology in architecture education is explored, emphasizing the benefits of mixed learning environments that enhance collaboration and creativity. Embracing technology readiness equips students with tools to tackle real-world challenges and create innovative designs. In conclusion, this paper underscores the importance of creative thinking in architectural design and its implications for the discipline's future. By adopting the Four C model, implementing PBL with mind mapping, and leveraging technology, educators can revolutionize architecture education, nurturing a new generation of architects prepared to shape the evolving world with imaginative and visionary designs. 

Syahid Faturrojak; Dewi Septiani Kurniasih

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

Information and Communication Technology is one of the new developments in the world of education which is currently being felt in every line of life. The purpose of this study is to describe the use of information and communication technology or ICT on students' perceptions of the application of Project Based Learning in the concept of acid and base indicators. The type of research used in this study is a quantitative research with a descriptive survey method. Based on the results of data processing and discussion, it is known that the use of information and communication technology affects students' perceptions of the application of project-based learning models.    

Anna Aisyah Prihatin; Akhmad Qomaru Zaman

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2021 International Forum of Researchers and Lecturers

Education is an effort to educate the nation's life so that they become fully human with the spirit of Pancasila. The learning process carried out by teachers tends to achieve curriculum material targets and emphasizes memorization rather than understanding. In terms of improving learning achievement, creative teachers are needed who make learning interesting and liked by students. SAL Type Cooperative Learning is a teaching method by distributing question and answer sheets with available alternative answers. The aim of this research is to improve learning outcomes for Indonesian Social and Cultural Diversity Material using SAL Type Cooperative Learning for Class VIIA students for the 2022-2023 academic year at SMPN 12 Surabaya. This research uses Classroom Action Research (PTK) with a descriptive qualitative and quantitative approach consisting of two cycles. The subjects of this research involved 30 students of class VII A. Qualitative data was collected through student activity observation sheets. Meanwhile, quantitative data was collected from learning outcomes tests. The results of the research showed that there was an increase in the learning outcomes of Class VII A students at SMPN 12 Surabaya, the average score for cycle 1 was 72.3, with the highest score being 90, there was 1 person, and the lowest score was 55, there were 4 people with learning completeness of 80.0% and the incomplete 20.0%. Meanwhile, the average score obtained for cycle II was 79.5 with the highest score being 100, there were 2 people, and the lowest score was 60, there were 2 people with 90.0% learning completeness and 10.0% incomplete.

Syukur, Nurainun; Bahtiar, Bahtiar; Sundari, Sundari

JOURNAL OF BIOLOGY LEARNING 2021 Universitas Veteran Bangun Nusantara Sukoharjo

Model pembelajaran Inquiry Learning merupakan model pembelajaran yang menekankan pada siswa untuk menemukan sendiri permasalahan yang diberikan oleh guru. Penelitian ini bertujuan: (1) untuk mengetahui ada tidaknya pengaruh penerapan model pembelajaran inkuiri terhadap kemampuan metakognitif siswa kelas VII SMP Negeri 4 Kota Ternate (2) untuk mengetahui ada tidaknya pengaruh penerapan model pembelajaran inkuiri terhadap kemampuan metakognitif siswa kelas VII SMP. model pembelajaran inkuiri terhadap hasil belajar (3) untuk mengetahui pengaruh metakognisi terhadap hasil belajar. Penelitian ini merupakan penelitian eksperimen semu. Sampel penelitian ini terdiri dari dua kelas yaitu kelas VII-4 dan kelas VII-5 dengan jumlah siswa 62 orang. Instrumen yang digunakan adalah angket metakognisi dan tes hasil belajar. Analisis data menggunakan uji normalitas dan homogenitas berbantuan SPSS, sedangkan pengujian hipotesis menggunakan uji Anacova dan regresi. Hasil penelitian menunjukkan bahwa (1) terdapat pengaruh model pembelajaran inkuiri terhadap kemampuan kognitif dengan taraf signifikansi 0,000 > 0,05 (2) terdapat pengaruh model pembelajaran inkuiri terhadap hasil belajar dengan taraf signifikansi nilai 0,000 > 0,05 dan (3) terdapat pengaruh metakognisi terhadap hasil belajar dengan nilai taraf signifikan 0,001 > 0,05.

Winatun, Istilah

JOURNAL OF BIOLOGY LEARNING 2021 Universitas Veteran Bangun Nusantara Sukoharjo

Tujuan penelitian ini adalah untuk meningkatkan hasil belajar Biologi siswa keles VII A SMP Negeri 1 Prambanan tahun pelajaran 2019/ 2020 melalui model pembelajaran discovery learning. Penelitian tindakan kelas ini terdiri dari tiga siklus, setiap siklus terdiri tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Subyek dalam penelitian ini adalah siswa kelas VII A SMP Negeri 1 Prambanan sebanyak 32 siswa. Teknik pengumpulan data yang digunakan yaitu tes untuk hasil belajar kognitif dan observasi untuk mengamati aktivitas belajar. Teknik analisis data yang digunakan adalah deskriptif komparatif. Pada penelitian ini indikator kinerjanya adalah 85% dan siswa dapat mencapai nilai KKM 70. Hasil penelitian menunjukkan bahwa setelah diterapkan model pembelajaran discovery learning persentase ketuntasan hasil belajar IPA biologi siswa meningkat. Pada siklus I sebanyak 65,62%, siklus II sebanyak 81,25% dan pada siklus III 93,75%. Sedangkan untuk persentase aktivitas belajar biologi siswa juga meningkat pada setiap siklus, pada siklus I sebesar 59,37%, pada siklus II sebesar 65,62% dan pada siklus III 81,25%. Berdasarkan hasil yang diperoleh, model pembelajaran discovery learning dapat meningkatkan aktifitas dan hasil belajar IPA biologi siswa kelas VII A SMP Negeri 1 Prambanan tahun pelajaran 2019/ 2020.

Maulidya, Hilda Zulfi; Aprilia, Nani; Hanafi, Yahya

JOURNAL OF BIOLOGY LEARNING 2021 Universitas Veteran Bangun Nusantara Sukoharjo

Penelitian studi literatur ini bertujuan untuk mengkaji berbagai literatur tentang model pembelajaran yang dapat meningkatkan kemampuan analisis siswa. Kajian literatur yang dilakukan bahwa model PBL (Problem based learning)  dapat meningkatkan kemampuan analisis. Penelitian studi literature menggunakan desain penelitian narrative review. Artikel ilmiah yang digunakan sebanyak 17 artikel yang berasal dari jurnal internasional, jurnal nasional. Kriteria validasi artikel ilmiah meliputi kriteria kredibilitas sumber, kualitas metodologi riset, kualitas penyajian data dan pembahasan, kecukupan data, kemutakhiran 10 tahun terakhir. Teknik penyajian data dalam bentuk tabel. Teknik analisis data berupa analisis kualitatif model Miles dan Huberman yang mencakup reduksi data, penyajian data, kesimpulan. Hasil penelitian studi literatur menunjukkan bahwa model PBL  terutama yang dikombinasikan dengan mind map dapat meningkatkan kemampuan analisis siswa sekolah menengah pada pembelajaran biologi. Sintaks model pembelajaran PBL yang dapat meningkatkan kemampuan analisis siswa  meliputi mengorientasikan siswa pada masalah, membantu siswa untuk investigasi mandiri dan kelompok, menganalisis dan mengevaluasi proses.

Burhan Noerdin

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

. Based on the results of observations, learning subjects Basic Knowledge of Mechanical Engineering in Vocational High Schools showed low learning outcomes. The purpose of this study is to improve student learning outcomes by using audio-visual media in the student facilitator and explaining learning model. This research is a class action research consisting of two cycles, each cycle consisting of planning, action, observation, and reflection activities. The research subjects were 35 male students in class X Machining at SMK Negeri 1 Cibeber for the 2020/2021 academic year. Based on the results of the written test conducted at the end of cycle I, an average value of 69.92 was obtained with 72% classical completeness. Implementation of improvements in cycle II increased student learning outcomes, with an average score of 78.30 and 76.92% classical completeness.    

Priyatni, Endah Tri

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2021 Prodi PPKn Universitas Slamet Riyadi

Fostering students’ creativity in learning is not effortless because the average learning activity is usually less challenging. Authentic problem-based learning is a learning model that is expected to foster students' creativity in education. This study aimed to examine expert and practitioner validation on authentic problem-based learning tasks prototype in promoting student creativity. The prototype product was displayed and simulated in virtual zoom and validated by 14 learning experts and 18 practitioners/teachers. The initial data were collected through self-evaluation using a questionnaire. The results showed that the use of real experiences as a learning stimulus could foster creative solutions, which are marked by the emergence of new, unusual ideas, imaginative ideas, new creations that have an impact on the development of student creativity.

Sapti Wahyuni

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2021 Pusat Riset dan Inovasi Nasional

In the implementation of the 2013 Curriculum, attitude competence is one of the main components of learning, but there are not many quality measurement attitude competency instruments. The purpose of this study was to obtain quality disciplinary attitude assessment instruments for class X students. This type of research is research and development using the Borg & Gall model. The stages of the activities carried out are the identification of potentials and problems; Gathering Information; Model Development; Model Validation; Model Revision; Model Trials; Model Revision; Wider Trial; and Final Model Revision. Based on the results of the research and discussion in this study, it can be concluded that there is no difference in the learning discipline of students between those who live with their parents and students who live in the dormitories. This is because students are adults and can be independent, and already have responsibilities even though they are not with their parents. The results of the calculation of the average score of learning discipline of class X students at MAN 3 in the 2016/2017 academic year Bantul is 96.2466 and is included in the high category.

Banila, Lidya; Lestari, Hana; Siskandar, Ridwan

JOURNAL OF BIOLOGY LEARNING 2021 Universitas Veteran Bangun Nusantara Sukoharjo

Penelitian ini bertujuan untuk memperoleh informasi tentang bagaimana penerapan model blended learning dengan pendekatan STEM terhadap keterampilan literasi sains siswa pada konsep cendawan pada saat pandemi COVID. Metode penelitian yang digunakan adalah pre-eksperimen dengan one group pretest-posttest design. Penelitian ini dilaksanakan di SMAN 1 Bojong Gede Kabupaten Bogor pada tahun ajaran 2020/2021. Sampel menggunakan dua kelas X yang dipilih secara purposive sampling. Instrumen penelitian ini adalah tes literasi sains siswa yang berisi 20 butir soal. Teknik pengolahan data dilakukan secara deskriptif, kemudian data dianalisis secara inferensial dengan tes wilcoxon. Hasil penelitian menunjukkan bahwa secara umum rata-rata kemampuan literasi sains siswa dari penerapan model blended learning dengan pendekatan STEM memiliki skor rata-rata 85,50 dengan kategori baik. Agar siswa memiliki pemahaman literasi sains yang lebih baik, pemahaman siswa terhadap sains harus terus dilatih melalui model blended learning dengan pendekatan STEM.

Yana, Riska Lili; Ayatusa'adah, Ayatusa'adah; Nirmalasari, Ridha

JOURNAL OF BIOLOGY LEARNING 2021 Universitas Veteran Bangun Nusantara Sukoharjo

Pandemi covid-19 berdampak pada sistem pendidikan di Indonesia. Pembelajaran dilakukan secara daring dan menuntut guru untuk lebih kreaktif dalam pembelajaran. Penelitian ini bertujuan untuk mendeskripsikan keaktifan  dan prestasi belajar peserta didik dalam penerapan model PBL secara daring pada materi sistem peredaran darah. Metode dalam penelitian ini adalah pre experimental dengan desain penelitian One Group pretest-posttes. Instrumen yang digunakan adalah tes prestasi belajar berupa soal pilihan ganda berjumlah 20 soal dan lembar observasi keaktifan peserta didik. Sampel penelitian adalah peserta didik kelas VIIIB MTs Islamiyah Palangkaraya. Teknik pengambilan data dilakukan menggunakan metode observasi keaktifan dan tes hasil belajar. Data dianalisis secara deskriptif Hasil penelitian ini menunjukan bawah keaktifan peserta didik dalam pembelajaran daring sangat aktif dengan rata-rata peresentase  84,52%. Hasil prestasi belajar menujukkan nilai N-gain 0,71 terkategori tinggi. Hasil ini menujukkan penerapan model PBL secara daring dapat meningkatkan keaktifan dan prestasi belajar peserta didik.

Edy Jogatama Purhita; Dewi Widyaningsih; Edwin Zusrony

JURNAL ILMIAH KOMPUTER GRAFIS 2020 UNIVERSITAS STEKOM

Multimedia learning software development requires design methods, development tools, examination models and proficiency in Information Technology systems. It is necessary to formulate a Holistic Method which considers all related aspects in order to guide the quality of good design in designing Multimedia Learning. Implementing the findings of the Holistic Method formulation to build multimedia learning with good design quality. This study formulates the stages of multimedia development which include: Creative Brief, Design, Material Preparation, Compiling, Testing, Distribution. The multimedia software development process will be guided by 15 guiding elements which are grouped into 5 elements, include : content, appearance, utility aspect, user caracter, and didactic. These guiding elements are used to produce good quality learning multimedia designs. The methodology is called Holistic Multimedia Development Model (HMDM).

Maulidah, Mawadatul; Maulidah, Mawadatul; Windu Gata; Rizki Aulianita; Cucu Ika Agustyaningrum

EBISNIS : JURNAL ILMIAH EKONOMI DAN BISNIS 2020 LPPM Universitas Sains dan Teknologi Komputer

With the increasing development of technology the more variety of books circulating on the internet. As is the recommendation system on online book sites that provide books relevantly and as needed with one's preferences. One alternative is GoodReads, a social networking site that specializes in cataloging books and users can share reading book recommendations with each other by rating, reviewing, and commenting. As a large book recommendation site, it has a lot of data that can be processed by applying machine learning methods, but still not known as the most accurate model. By using the right model, we can provide more accurate recommendations. Therefore, this study will analyze the data obtained from the www.kaggle.com namely the goodreads-books dataset. This study proposed a data mining classification model to get the best model in recommending books on GoodReads. The algorithms used are Decision Tree, K-Nearest Neighbor, Naïve Bayes, Random Forest, and Support Vector Classifier, then for model evaluation using accuracy, precision, recall, f1-score, confusion matrix, AUC, and Mean Error Absolute. The test results of several classification algorithms found that Decision Tree has the highest accuracy among the methods presented by 99.95%, precision by 100%, recall by 96%, f1-score of 98% with MAE of 0.05 and AUC of 99.96%. This is proof that decision tree algorithms can be used as book recommendations based on book categories on GoodReads.

Tangu, Yuliana Yowa; Supeni, Siti; Yusuf, Yusuf

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2020 Prodi PPKn Universitas Slamet Riyadi

ABSTRAKTujuan dari penelitian ini adalah untuk mengetahui proses pembelajaran norma dan keadilan pada PPKn bagi peserta didik kelas VII SMP Negeri 23 Surakarta. Metode penelitian ini menggunakan pendekatan deskriptif kualitatif, sumber data menggunakan data primer dan data sekunder. Subjek penelitian ini adalah guru Pendidikan Kewarganegaran, kepala sekolah dan siswa. Teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi. Keabsahan data menggunakan triangulasi sumber dan triangulasi metode. Teknik analisis data menggunakan model analisis interaktif. Hasil penelitian menujukkan bahwa proses pembelajaran norma dan keadilan dalam pembelajaran PPKn di SMP Negeri 23 Surakarta kurang optimal. Hal tersebut ditujukkan dengan hasil penilaian aspek afektif yaitu kurang optimal, hal tersebut ditunjukkaan siswa kurang aktif menjawab pertanyaan serta siswa kurang memperhatikan penjelasan guru dengan seksama. Hasil penilaian aspek psikomotorik yaitu aktivitas siswa dalam menyampaikan hasil kerja kelompok di depan kelas sudah baik. Siswa saat mempersentasikan jawabannya di depan kelas dengan percaya diri.  Kata Kunci: Proses Pembelajaran, Norma, Keadilan, PPKnABSTRACTThe aim of the research is to find out the process of norms and justice learnings on civics of 7th grade students at SMP 23 Surakarta. The kind of research is descriptive qualitative research. The sources of data are primary and secondary data. The subjects of the research are teachers of civics subject, the principal, and the students. The methods of collecting the data are observation, interview, and documentation. The trustworthiness was conducted through source and method triangulation. The technique of analyzing the data used interative analysis model. The research findings show that the process of norms and justice learnings on civics of 7th grade students at SMP Negeri 23 Surakarta is less optimum. It could be viewed from less optimum affective factor showed from the studenst who are less active in answering questions and they less pay attetion of the teacter. The result of assessment from psychomotor aspect is that the activity of the students in conveying the result of group activity in front of the class is good. They present their answer confidently.Keywords: Learning Process, Norms, Justice, Civics subject.Â

Jumanto, Jumanto; Wicaksono, Anggit Grahito

Adi Widya: Jurnal Pengabdian Masyarakat 2020 Lembaga Penelitian dan Pengabdian Masyarakat

Kurikulum 2013 yang diterapkan di Sekolah Dasar merekomendasikan model pembelajaran berbasis pendekatan saintifik yaitu discovery learning, project-based learning, problem-based learning dan inquiry learning. Sebagian besar guru di SD Negeri Gandekan No 230 Surakarta mengaku belum memahami keempat model pembelajaran tersebut sehingga perlu adanya pelatihan tentang model discovery learning dan project-based learning. Metode pelaksanaan pengabdian meliputi: (1) metode pendekatan yang dilakukan mulai tahap survei, perijinan, dan pemberian motivasi bagi guru yang akan mengikuti pelatihan (2) metode pelaksanaan program, meliputi tahap pendahuluan, tahap sosialisasi dan audiensi, tahap pelatihan, serta tahap evaluasi akhir. Hasil kuesioner tanggapan guru terhadap pengabdian yang telah dilakukan menunjukan bahwa materi pelatihan sangat diminati dan dibutuhkan guru dalam pengembangan pembelajaran abad 21 dan menunjang era revolusi industri 4.0. Guru merasakan manfaat dari kegiatan pengabdian kepada masyarakat yang dilaksanakan karena dapat menjadi wawasan keilmuan baru dalam pengembangan kegiatan pembelajaran di sekolah.

Prasetyowati, Titiek; Wiharti, Tri; Nugroho, Anwari Adi

JOURNAL OF BIOLOGY LEARNING 2020 Universitas Veteran Bangun Nusantara Sukoharjo

This study aimed to improve the learning outcomes of class VIII E students of SMP Negeri 1 Kemalang in the 2018 2019 academic year using the Guided Inquiry learning model. This research was a class action research consisting of 2 cycles. Each cycle consists of planning. observation and reflection.  Data were taken from students who were the subject of research. The technique of collecting data using observations, written tests and documentation.  The data analysis technique used comparative descriptive.  The results showed that study stated at the first cycle of student activity were 67% and learning completeness was 73%.  In cycle II, student activity was 80 %.  Already met the performance indicators ?75% of students achieved high activity criteria (? 75%).  Classical completeness increased by 87%, it has met the performance indicator, namely ? 85%. So it can be concluded that the guided inquiry learning model can improve student learning outcomes.  Keywords: learning activities, learning outcomes, guided inquiry