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Hawa Putri M. Harahap; Suyit Retno; Rahma Amelia Putri Nasution; Erani Aprilia; Wynda Hutapea +3 more

Penelitian ini bertujuan untuk menganalisis pelaksanaan pembelajaran kreatif dan inovatif pada siswa kelas V SD Negeri 068877 Medan Perjuangan. Fokus penelitian meliputi metode pembelajaran, media yang digunakan, dan dampaknya terhadap motivasi dan hasil belajar siswa. Penelitian ini menggunakan pendekatan kualitatif dengan menggunakan teknik pengumpulan data berupa observasi, wawancara mendalam, dan penelitian dokumen. Penelitian menunjukkan bahwa menerapkan pembelajaran kreatif melalui penggunaan alat bantu visual, strategi berbasis proyek, dan pembelajaran kolaboratif secara signifikan meningkatkan keterlibatan siswa. Selain itu, inovasi pemanfaatan teknologi digital seperti aplikasi pembelajaran interaktif dan media berbasis video berhasil meningkatkan minat belajar siswa. Namun penelitian ini juga mengungkapkan beberapa tantangan, antara lain: B. Terbatasnya akses terhadap sumber daya teknologi dan perlunya pelatihan guru untuk menunjang kreativitas pembelajaran. Studi ini merekomendasikan pengembangan program pelatihan guru yang mengintegrasikan teknologi, peningkatan kesempatan pembelajaran berbasis digital, dan evaluasi berkelanjutan terhadap efektivitas metode pembelajaran yang kreatif dan inovatif. Temuan ini diharapkan dapat membantu meningkatkan kualitas pendidikan dasar di Indonesia, khususnya dalam konteks pembelajaran abad ke-21.

Bali Sahputri Tarigan; Lauren Teresia Tamba; Tantory Yahya Purba

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Surfaces in three-dimensional space can be represented through explicit, parametric and implicit equations, which describe the relationship between the variables x, y and z. Graphs of linear equations produce flat planes, while quadratic equations form objects such as spheres or ellipsoids. In this research, a theoretical approach is combined with interactive visualization to analyze various surface shapes. Through the use of GeoGebra software, this analysis makes it easier to understand surface orientation and shape, such as normal vectors and curvature, as well as applications in vector fields. This research also investigates the concepts of Cartesian coordinates in three-dimensional space, by depicting surfaces in the form of graphs of functions of two variables. It is hoped that the results of this research can provide deeper insight into the geometric properties of surfaces and how to visualize them effectively in mathematics and physics applications.

Agnes Putri Astuti; sutoyo, sutoyo; Trisiana, Anita

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2024 Prodi PPKn Universitas Slamet Riyadi

Tujuan penelitian ini untuk: 1) Untuk mendeskripsikan bentuk internalisasi nilai karakter peduli lingkungan melalui kerja bakti pada pemuda karang taruna Desa Tempel, Kecamatan Kedawung, Kabupaten Sragen Tahun 2024; 2) Untuk menganalisis faktor pendukung dan penghambat dalam pelaksanaan internalisasi nilai karakter peduli lingkungan melalui kerja bakti pada pemuda karang taruna Desa Tempel, Kecamatan Kedawung, Kabupaten Sragen Tahun 2024; 3) Untuk menganalisis solusi permasalahan dalam internalisasi nilai karakter peduli lingkungan melalui kerja bakti pada pemuda karang taruna Desa Tempel, Kecamatan Kedawung, Kabupaten Sragen Tahun 2024. Bentuk penelitian ini menggunakan metode penelitian deskriptif kualitatif. Strategi penelitian ini menggunakan strategi studi kasus. Subjek dalam penelitian ini antara lain ketua RW 01, ketua RT 04, ketua karang taruna, dan anggota karang taruna. Sumber data yang digunakan adalah sumber data primer dan sumber data sekunder. Teknik pengumpulan data yang digunakan adalah wawancara, observasi, dan dokumentasi. Uji keabsahan dilakukan dengan triangulasi sumber dan triangulasi metode, dan triangulasi waktu. Data dalam penelitian ini dianalisis menggunakan teknik deskriptif kualitatif dengan model model analisis interaktif. Hasil Penelitian ini dapat disimpulkan bahwa:1) Internalisasi nilai karakter peduli lingkungan melalui kerja bakti pada pemuda Karang Taruna Desa Tempel melibatkan seluruh anggota, meningkatkan kesadaran menjaga lingkungan dan nilai gotong royong dan tanggung jawab; 2) Antusiasme pemuda, peran Karang Taruna, dukungan masyarakat, dan subsidi pemerintah desa mendukung kegiatan ini. Namun, kendala seperti lemahnya kekompakan, keterbatasan waktu, kurangnya sumber daya, dan cuaca menjadi tantangan; 3) Solusi meliputi program gotong royong, pendidikan, pemberdayaan masyarakat, penggalangan sumber daya, dan penyusunan jadwal kegiatan, koordinasi yang kuat, pembagian tugas yang jelas, serta dukungan pemerintah desa juga diperlukan untuk mengatasi masalah tersebut.

Wihan Aria Tinandi; Trisiana, Anita; Wartoyo, Wartoyo

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2024 Prodi PPKn Universitas Slamet Riyadi

Tujuan penelitian ini untuk: 1) Untuk mengetahui peran industri rumahan alkohol sebagai upaya penguatan identitas daerah serta untuk meningkatkan kesejahteraan masyarakat di desa Bekonang kabupaten Sukoharjo; 2) Untuk menganalisis faktor pendukung dan penghambat di industri rumahan alkohol sebagai upaya penguatan identitas daerah serta untuk meningkatkan kesejahteraan masyarakat di desa Bekonang kabupaten Sukoharjo; 3) Untuk menganalisis upaya pelaksanaan industri rumahan alkohol sebagai upaya penguatan identitas daerah serta untuk meningkatkan kesejahteraan masyarakat di desa Bekonang kabupaten Sukoharjo. Bentuk penelitian ini menggunakan metode penelitian deskriptif kualitatif. Strategi penelitian ini menggunakan strategi studi kasus. Subjek dalam penelitian ini antara lain pemilik industri rumahan alkohol, masyarakat Desa Bekonang, dan Kelurahan Desa Bekonang. Sumber data yang digunakan adalah sumber data primer dan sumber data sekunder. Teknik pengumpulan data yang digunakan adalah wawancara, observasi, dan dokumentasi. Uji keabsahan dilakukan dengan triangulasi sumber dan triangulasi metode. Data dalam penelitian ini dianalisis menggunakan teknik deskriptif kualitatif dengan model model analisis interaktif. Hasil Penelitian ini dapat disimpulkan bahwa: 1) Industri rumahan alkohol di Bekonang, Sukoharjo, memperkuat identitas daerah dan meningkatkan kesejahteraan melalui tradisi, lapangan kerja, dan ekonomi desa; 2) Faktor pendukungnya adalah warisan budaya, bahan baku, keahlian, dukungan pemerintah, dan akses pasar. Hambatannya termasuk regulasi, persaingan, pemasaran, perilaku konsumen, serta keterbatasan modal dan infrastruktur; 3) Upaya pelaksanaan industri rumahan alkohol yaitu Kolaborasi pemerintah, produsen, dan masyarakat meningkatkan kualitas produk, pelatihan, dan memanfaatkan pasar.

Septiani, Riana; Sundari, Susanti; Suharto; Indrawan, Beni

Jurnal Suara Pengabdian 45 2024 LPPM Universitas 17 Agustus 1945 Semarang

Kegiatan pengabdian di SDN 1 Sukamaju Teluk Betung Timur dilakukan melalui kolaborasi dosen dan mahasiswa Prodi Teknik Industri dari Universitas Tulang Bawang beserta PT. Centra Pertiwi Bahari dari lemahnya siswa dalam pengetahuan menjaga kebersihan lingkungan sekolah dan budaya buang sampah pada tempatnya, ditambah minimnya fasilitas pendukung berupa tempat sampah. Dengan menggunakan metode Participatory Action Research (PAR), pengabdian ini bertujuan untuk mengatasi permasalahan di masyarakat, mengubah sikap dan pola pikir, serta meningkatkan kesadaran siswa. Hasil dari edukasi ini mampu menumbuhkan pemahaman juga kesadaran tentang membuang sampah pada tempatnya dan menjaga kebersihan lingkungan sekolah melalui sosialisasi dan simulasi, pemberian fasilitas tempat sampah dan poster-poster. Kegiatan berjalan lancar dan interaktif, dan dari hasil simulasi 90% peserta mampu mengelompokkan sampah sesuai jenisnya baik yang organik dan non-organik. Terdapatnya poster-poster yang dipasang diruang terbuka bermanfaat sebagai pengingat agar menjaga kebersihan lingkungan menjadi budaya berkelanjutan.  

Thayban, Thayban; Kurniawati, Erga; Munandar, Haris; Sangkota, Vivi Dia Afrianti

Komunitas: Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 Asosiasi Riset Ilmu Tanaman Dan Hewani Indonesia

The purpose of this community service activity is to strengthen the concept of electrolysis for students of SMAN 1 Suwawa through interactive laboratory exercises, as well as to enhance students' understanding and practical skills related to the electrolysis process. The partners involved in this activity include the Principal, Chemistry Teacher, and all 12th-grade students of SMAN 1 Suwawa. The implementation method of the activity involves four main stages: a pre-test to measure initial understanding, providing material to reinforce the concept of electrolysis, conducting interactive laboratory exercises using electroplating tools, and a post-test to measure the improvement in students' understanding. The results of this activity show a significant improvement in the understanding of electrolysis concepts, with an N-Gain value of 76.8%, indicating the effectiveness of this method in improving students' learning outcomes. Based on these findings, it is recommended to continue applying interactive laboratory approaches in science education in secondary schools, as well as utilizing technology and interactive modules to support students' understanding of complex chemical concepts. Additionally, teacher training is also important to ensure the sustainability of effective laboratory-based learning.

Fajariah Fajariah; Akhmad Ali Mirza

Jurnal Pengabdian dan Kesejahteraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Effective learning is the primary goal in education, but traditional teaching methods are often considered less engaging for students. This article analyzes the implementation of interactive teaching methods at MTs Muslimat NU Palangka Raya to enhance student participation and motivation. This research employs a descriptive qualitative approach with data collection techniques such as observation, interviews, and documentation. The results indicate that the interactive method successfully creates a more dynamic learning environment, with students being more active in group discussions and presentations. This method also improved students' understanding of the material and their social skills, such as communication and collaboration. Overall, the interactive teaching method proved effective in enhancing the quality of learning and can be applied to other educational institutions.

Aurike Modati; Icam Sutisna; Pupung Puspa Ardini

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine how interactive PowerPoint affects early childhood symbolic thinking skills at Tribrata Kindergarten, Tupa Villiage. This quantitative research uses a pre-experimental design method with one group pre-test and post-test format. The research sample was comprised of 16 children, and a total sampling technique was used. The data collection technique was done using a performance test. The result showed a difference between the ability to think symbolically before and after using interactive PowerPoint. The average numbers before and after the use of interactive PowerPoint media are 11,875 and 19,75. This proved a significant difference before and after treatment. Based on the t-test using paired two samples for means, the tcount value = 10,47 while the ttable value at (α) = 0,05 or 2,131; therefore, tcount>ttable or 10,47>2,131. since tcount>ttable, the H0 is rejected and H1 is confirmed, which means there was an effect between the use of interactive PowerPoint on the symbolic thinking skills of early childhood at Tribrata Kindergarten, Tupa Village.    

Agus Darmawan; Syamsiah Syamsiah; Halimatus’sadiah; Julizal Julizal

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Digitalization in education has encouraged the need to develop interactive and interesting learning media to increase student interest and understanding. Teaching staff at D-LLA Course, a tutoring institution, needs skills in using technology, one of which is making interactive videos. This article discusses the results of a training program held to improve teacher competency in using the Powtoon application to create interactive video learning materials. Through introductory methods, tutorials, direct practice and evaluation, this activity succeeded in improving teachers' skills in compiling digital learning content. Based on evaluations and feedback from participants, the majority felt that this interactive video learning method was more interesting for students and more effective in explaining the material. It is hoped that the results of this training can be implemented on an ongoing basis in the D-LLA Course to improve the quality of learning.

Agus Darmawan; Syamsiah Syamsiah; Halimatus’sadiah; Julizal Julizal

Jurnal Pengabdian Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

Digitalization in education has encouraged the need to develop interactive and interesting learning media to increase student interest and understanding. Teaching staff at D-LLA Course, a tutoring institution, needs skills in using technology, one of which is making interactive videos. This article discusses the results of a training program held to improve teacher competency in using the Powtoon application to create interactive video learning materials. Through introductory methods, tutorials, direct practice and evaluation, this activity succeeded in improving teachers' skills in compiling digital learning content. Based on evaluations and feedback from participants, the majority felt that this interactive video learning method was more interesting for students and more effective in explaining the material. It is hoped that the results of this training can be implemented on an ongoing basis in the D-LLA Course to improve the quality of learning.

Salomo Rudianto

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The Rabu Gembira program at GKSI Kampung Rama is an initiative designed to support the character development and spirituality of children through a series of creative and educational activities. With a comprehensive approach, this program not only teaches Christian values but also equips children with life skills and a high level of social awareness. Activities including crafts, spiritual discussions, and social interactions aim to shape individuals who are character-driven and capable of making a positive impact in their communities. Through this experience, children learn to embody values of truth, enhance their self-confidence, and develop social and emotional skills. The outcomes of this program are expected to prepare the younger generation to face the challenges of the times with confidence and strong personal qualities. This discussion provides an in-depth understanding of the goals, benefits, and positive impacts of the Rabu Gembira program in supporting the holistic development of children.

Viki Ardiansyah; Muhammad Farras Qoid Mufadhol; Kowiyah Kowiyah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Geoboard digital as an interactive educational tool to impart the principles of geometry in elementary school mathematics education. The primary objective of this study is to assess the efficacy of integrating geoboardDigital as an interactive learning medium for teaching geometry concepts in elementary school, while also evaluating the impact of its usage on students' comprehension and visualization skills in geometry. Additionally, it aims to compare the effectiveness of geoboardDigital with traditional methodologies in geometry education, as well as assess student response and engagement levels when utilizing geoboardDigital. Employing a qualitative descriptive approach, this research delves into how the integration of technology such as geoboardDigital enhances understanding and student engagement in geometry education. Data collection is carried out through observation, interviews, and field notes, with data triangulation methods utilized for analysis. The findings of this study demonstrate that the application of geoboardDigital effectively enhances students' visualization and comprehension of geometric concepts through its interactive functionalities. Interview results indicate that students find geoboardDigital to be easily accessible and engaging, particularly in creating geometric shapes using pins and virtual ribbons.

Siti Raudah; Asrul Bahar; Sri Handajani; Any Sutiadiningsih

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Learning media is one of the most important things in the learning process, so innovation is needed so that the media can overcome problems that exist in schools. This study focuses on the development of interactive learning multimedia assisted by lectora inspire on the sub-element of food safety for students of SMK Kuliner Phase E. The purpose of this study was to determine the feasibility of interactive learning multimedia assisted by lectora inspire software based on media expert tests, material expert tests and student responses. This research method uses R&D with the ADDIE development model, the process used through four stages, namely analysis, design, development and implementation. The data collection instruments used are material expert validation sheets, media expert validation sheets, and student response questionnaires. The data analysis technique used is quantitative descriptive analysis using a Likert scale. The results of this study show the percentage of material expert eligibility of 92%, media expert validation of 90% and student responses of 83% with very feasible criteria. Thus, interactive learning multimedia assisted by lectora inspire on the sub-element of food safety for students of SMK Kuliner Phase E that has been developed is feasible for use in learning

Kristina Cahyo Saputro; Kartika Yuni Purwanti

This study aims to investigate the effect of using the Flipped Classroom model assisted by interactive videos on the understanding of social science concepts among fifth-grade students at SD Wujud Kasih Ungaran. The research method employed is quantitative, with the subjects being fifth-grade students. Through an experimental design, this research compares two groups: an experimental group utilizing the Flipped Classroom model and a control group employing conventional methods. The results indicate that the implementation of the Flipped Classroom model assisted by interactive videos has a positive impact on students' understanding of social science concepts. Data analysis using the Independent Sample T-Test reveals a significance value of 0.023, indicating a significant difference between the experimental and control groups at a significance level of 0.05. The average understanding score of the experimental group reached 61.61 percent, higher than that of the control group. Furthermore, the results of the Simple Linear Regression Test show an R square value of 0.547, indicating that 54.7% of the variation in students' understanding can be explained by the use of this learning model.  In conclusion, the Flipped Classroom model assisted by interactive videos significantly influences students' understanding of social science concepts, as evidenced by increased enthusiasm and motivation during the learning process. This study recommends the adoption of this model as an alternative in social science education to enhance students' understanding quality.

I Nyoman Sudirman; I Wayan Anto Wijaya

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to develop Natural and Social Sciences (IPAS) learning articles with a Tri Hita Karana orientation to increase teachers' needs for interactive teaching materials at SD Negeri 2 Batur. In the independent curriculum, science and social studies learning is combined into Natural and Social Sciences (IPAS) subjects, with the hope that teachers can fulfill learning needs. The approach used in this research is descriptive qualitative, with the research subjects consisting of science and technology teachers. The techniques used in data collection were carried out through in-depth interviews and observation. The research results show that teachers need teaching materials that are more interactive, relevant to the local context, and able to integrate Tri Hita Karana values ​​in learning. The main challenges faced are limited technological facilities and a lack of teaching materials that link science concepts to students' daily lives. Based on research results, the development of local wisdom-based teaching materials such as Tri Hita Karana has the potential to increase students' active participation and support learning that is more meaningful, effective and relevant to the cultural context and local environment.

I Nyoman Sudirman; I Wayan Anto Wijaya

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to develop Natural and Social Sciences (IPAS) learning articles with a Tri Hita Karana orientation to increase teachers' needs for interactive teaching materials at SD Negeri 2 Batur. In the independent curriculum, science and social studies learning is combined into Natural and Social Sciences (IPAS) subjects, with the hope that teachers can fulfill learning needs. The approach used in this research is descriptive qualitative, with the research subjects consisting of science and technology teachers. The techniques used in data collection were carried out through in-depth interviews and observation. The research results show that teachers need teaching materials that are more interactive, relevant to the local context, and able to integrate Tri Hita Karana values ​​in learning. The main challenges faced are limited technological facilities and a lack of teaching materials that link science concepts to students' daily lives. Based on research results, the development of local wisdom-based teaching materials such as Tri Hita Karana has the potential to increase students' active participation and support learning that is more meaningful, effective and relevant to the cultural context and local environment.

Ulin Ni'am; Yuni Yuni

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to find out how Abu Bakar As-Siddiq, the fifth grade winner of MIN 04 Trimo Rejo creates interactive learning multimedia on SKI subjects by using video. Learning media must complement other learning components as part of the system. The aim is to facilitate learning activities as efficiently as possible. Abu Bakar As-Shiddiq, the fifth grade winner of MIN 04 Trimo Rejo, explains video-based interactive learning on SKI material in this post. The ADDIE model is used in this research. According to ADDIE, learning design creates learning through analysis, design, development, implementation, and evaluation phases. Learning system design development methodology is used to explain the research and development design process. Primary data collected through distributing questionnaires is the required data source. Participants in this study include media experts, material experts, and students. Nurul Huda University Sukaraja PGMI 6B students participated in this study. The interactive video is suitable for the application of learning, and the results of learning validation are rated as good.

Puri Eka Febrianti; Bekti Wirawati; Nunuk Suliyastuti

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to improve students' learning experience in Pancasila education through interactive video media at SDN 1 Pakis Surabaya. The research used a spiral-based PTK method with a total of 25 students, with a focus on planning, action, observation and reflection. The research results show a significant increase in,  student learning outcomes after video interactivity. This research shows that the use of interactive videos in the Pancasila education program at SDN 1 Pakis Surabaya significantly improves student learning outcomes. Based on the data collected, it appears that the use of interactive videos can improve students' understanding of the material, especially on teacher-led learning topics that prioritize good behavior in the surrounding environment. The increase in learning outcomes as seen from the average student score from 68 to 75 shows that this media is effective in helping students meet the Minimum Completion Criteria (KKM) that have been set. with a percentage in the initial condition of 41%, in cycle I which was proven to be 83%, and the percentage in cycle II was 100%. In addition, every student succeeded in achieving the learning objectives in cycle II, with a statistically significant average increase. Observations also showed that student activity and motivation increased, indicating that interactive videos had a positive impact on both academic performance and behavior.    

Asshafah, Biqi

Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2024 Fakultas Teknik Universitas Maritim AMNI Semarang

This study aims to enhance the competence of RA/TK/PAUD teachers in teaching basic Arabic through training based on the digital application Google Classroom in Desa Kembang, Pacitan Regency in 2024. The training was designed as an interactive learning medium that allows teachers to access, manage, and deliver materials online, while also monitoring student progress. The research employed a Community Service (PKM) approach with data collection through observation, questionnaires, and documentation of teaching practices. The results indicate that the training improved teachers’ ability to create virtual classes, assign tasks, utilize discussion forums, and deliver Arabic language materials interactively. Teachers became more confident and creative in developing learning modules, while student engagement increased through digital interaction and multimedia materials. Nevertheless, challenges related to teachers’ digital literacy and internet connectivity need to be addressed for long-term implementation effectiveness. The study confirms that integrating Google Classroom as a learning medium can strengthen the basic Arabic learning process at the PAUD level, while also promoting the development of interactive and easily accessible digital learning modules. These findings can serve as a reference for other educational institutions in implementing digital learning for early childhood education.

Satria Bramantyo Putra; Surya Atmadja Wicaksono; Rakha Wiratama

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The integration of interactive digital media in biology learning has become an innovative approach to enhancing student motivation. This study aims to investigate the impact of interactive digital media on students' engagement and learning outcomes in biology. A quantitative research method was employed, utilizing a quasi-experimental design with pre-test and post-test assessments. The participants consisted of high school students divided into experimental and control groups. The experimental group used interactive digital media, while the control group followed traditional learning methods. The findings indicate that students who utilized interactive digital media demonstrated a significant increase in motivation and academic performance compared to those in the control group. The study highlights the effectiveness of digital media in fostering an engaging learning environment, suggesting its broader application in science education