Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 241–250 dari 1755 artikel
Adaptasi Batang Pohon sebagai Sumber Ide Rias Fantasi Berbasis Mixed Media
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 1
(2025)
The development of fantasy makeup ideas is often used as a channel of expression in the growing field of makeup, as well as taking ideas from various sources that are often known as adaptations. The purpose of this study is to overcome the saturation of society towards conventional makeup and develop an understanding of the adaptation of fantasy makeup with mixed media-based tree theme. The method used in this study is the method of research and Development (Research and Development or R&D)...
Sumber Asli
Google Scholar
DOI
Potensi Ampas Kelapa sebagai Bahan Substitusi Brownies Cookies
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 1
(2025)
The utilization of coconut dregs not only provides added value to brownies cookies products, but also contributes to reducing waste generated from the coconut industry. The purpose of this study was to produce brownies cookies substituted by coconut dregs with acceptable sensory characteristics and has the potential to be an interesting entrepreneurial idea. This study uses the 4D Research and Development (R&D) model which includes 4 (four) research stages including the define stage to analy...
Sumber Asli
Google Scholar
DOI
Penerapan Manipulasi Kain Teknik Burnt Fabric pada Jaket Look Streetwear
Jurnal Pengembangan IPTeks Seni Kuliner, Tata Rias, dan Desain Mode
Vol 17
, No 1
(2025)
The innovations in the fashion world appears according to technological advances that always bring up new ideas. For example, ready-to-wear clothing that has several looks, one of which is streetwear. The application of burnt fabric is to combine elements of the burnt fabric technique (pembakaran kain) in ready-to-wear look streetwear, the application of the burnt fabric technique aims to create new creations and new patterns on streetwear clothing. The method used in this study is a qualitative...
Sumber Asli
Google Scholar
DOI
Pembuatan Ecoprint Untuk Meningkatkan Ketrampilan Menggunakan Bahan Alam Pada Pembelajaran Seni Budaya Dan Prakarya Anak Sekolah Dasar Di Kalijambe Sragen: Ecoprint Untuk Meningkatkan Ketrampilan
Supriyadi, Slamet
; Yulianto, Nanang
; Margana
; Widiyastuti, Endang
; Yunianti, Esterica
; Fauzi, Ali
Adi Widya: Jurnal Pengabdian Masyarakat
Vol 9
, No 1
(2025)
Making ecoprints to improve skills in using natural materials in learning arts and culture and crafts for elementary school children in Kalijambe, Sragen. Making this ecoprint means that the motifs produced on each fabric have different colors and patterns even though they use the same type of plant leaves. This is due to several factors, the relatively different shapes of the leaves. The introduction of ecoprinting to elementary school children creates a creative experience in learning arts and...
Sumber Asli
Google Scholar
DOI
Perancangan Karakter Boardgame “Jejak Karapas: Pahlawan Laut Kecil” Dengan Pemanfaatan Enam Jenis Penyu Laut di Indonesia
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Sea turtles play an essential role in marine ecosystems but are increasingly threatened by human activities. Promoting conservation awareness from an early age through engaging educational tools is crucial. This study presents the development of an educational board game titled “Jejak Karapas: Little Ocean Heroes”, designed to teach children aged 10–13 about sea turtle conservation in Indonesia. The game’s character designs were informed by scientific research and adapted to suit children's aest...
Sumber Asli
Google Scholar
DOI
DESAIN KARAKTER UTAMA WEB KOMIK RADEN SAWUNGGALING SEBAGAI MEDIA PENGENALAN TOKOH LOKAL BERSEJARAH UNTUK REMAJA USIA 17-21 TAHUN
I Putu Rayga Ondias Putra
; I Putu Rayga Ondias Putra
; Alfian Candra Ayuswantana
; Masnuna, Masnuna
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The declining awareness among youth about local historical figures such as Raden Sawunggaling inspired the creation of this web comic. Aimed at teenagers aged 17–21, this project seeks to reintroduce local history through a visually engaging and interactive medium. The comic features a flowing narrative, semi-realistic illustrations, and strong elements of East Javanese culture. Its design was informed by qualitative and quantitative research to align with the preferences of the target audience....
Sumber Asli
Google Scholar
DOI
Storyboard Design of Motion Graphic Job Readiness on the Development of Artificial Intelligence
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The development of AI has fundamentally transformed the professional ecosystem, creating a series of contemporary challenges for Generation Z preparing to enter the work arena. This study focuses on the development of motion graphic storyboards as an educational instrument to enhance Generation Z's employability capabilities for the AI era. Implementing a hybrid research methodology, data collection was conducted through digital surveys and in-depth dialog with experts to explore perceptions on...
Sumber Asli
Google Scholar
DOI
Utility accrual object distribution in MPSoC real-time embedded systems
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Madura Island has many uniqueness, not only in terms of its famous beach tourism but also in terms of its culture. One of them is the muang sangkal dance which is the culture of Sumenep Regency. However, the muang sangkal dance is less popular among 9-12 year olds than other traditional dances. To solve this problem, an interactive illustration book "Dancing with Muang Sangkal" was designed which contains several main characters in it to introduce muang sangkal dance to children 9-12 years old....
Sumber Asli
Google Scholar
DOI
Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
Sumber Asli
Google Scholar
DOI
Rebranding Universitas Karya Husada Semarang Sebagai Upaya Peningkatan Brand Awarness
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This study explores the rebranding of Universitas Karya Husada Semarang as a strategic effort to enhance brand awareness in a competitive higher education environment. The research adopts a qualitative descriptive approach combined with the Research and Development (R&D) method to design and validate an effective rebranding strategy. Data were collected through observations, interviews with university stakeholders, and questionnaires distributed to students and the general public. The rebran...
Sumber Asli
Google Scholar
DOI