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Desain Karakter Webtoon Tokoh Penemu Sains dan Teknologi untuk Remaja Usia 15-18 Tahun
Febriyanti Putri Ruspandi
; Aris Sutejo
; Sri Wulandari
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 5
, No 1
(2026)
The results of the 2022 PISA indicate that science skills and interest in Indonesia are still low. One way to increase interest in science is by introducing inventor figure of science and techonology. However, alternative learning media that are communicative and relevant to adolescents' media consumption habits are needed. Therefore, this study aims to design a character design for an inventor in the field of science and technology for a Webtoon comic as an educational tool for adolescents aged...
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Desain Karakter dalam Buku Cerita Bergambar Giri Gajah
Nuria Lathifatul Qolbi
; Aris Sutejo
; Restu Ismoyo Aji
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 2
(2025)
The richness of local legends, such as the legend of Giri Gajah from Gresik, faces the risk of being forgotten due to a lack of visual elements appealing to child audiences, especially those aged 8-10 years old. To revitalize this legend, a picture storybook was designed by creating character designs that could captivate children aged 8-10. This dynamic educational medium is the primary target. The focus of the design lies in the character design, making it the core visual element and narrative...
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Perancangan Desain Karakter Buku Ilustrasi People Pleaser Dalam Dunia Kerja
Eulogize Gracia Putri Manullang
; Restu Ismoyo Aji
; Aris Sutejo
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem,...
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DESAIN KARAKTER PION BOARD GAME EDUKASIPAKAIAN ADAT DI INDONESIA
Kanaya Bintang Aulia S
; Aris Sutejo
; Diana Aqidatun Nisa
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
Abstract. Indonesia is an archipelagic country with a rich and diverse cultural heritage, reflected in its traditional clothing from various regions. However, with the advancement of time and the rapid flow of globalization, the younger generation's attention to traditional clothing has declined. A survey of youth aged 19–22 years found that most of them do not fully recognize the types, names, and origins of Indonesian traditional clothing, although they acknowledge the importance of preserving...
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Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
Aditya, Naufal Rasyid
; Restu Ismoyo Aji
; Aris Sutejo
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
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Perancangan Visual Feed Instagram Lazdau Guna Menciptakan Desain Yang Menarik
Alfareza Ramadhani Nauvval Delmar
; Aris Sutejo
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Vol 3
, No 1
(2025)
This rapid era of civilization has greatly influenced human life. As time goes by, technology and design keep up with the times. Social media is a form of development of the times and plays a big role in modern society. Nowadays, the controlling media is the internet, where social media refers to platforms on the internet that allow users to share content, interact and connect with other people online. Of course, this requires design to provide a visual experience for the public. Design principl...
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Pengaruh Konten Instagram Dalam Kampanye Penggalangan Dana Di LAZ Dompet Amanah Umat
Shabrina Aulia Putri
; Aris Sutejo
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Vol 2
, No 1
(2023)
Analysis of the influence of visual content in the fundraising campaign for zakat by Lembaga Amil Zakat Dompet Amanah Umat (LAZDAU) on the Instagram platform during August to October 2023. Employing a qualitative descriptive method with the approach of decision-making theory and customer engagement, this research highlights how consumers interact, respond, and engage with the visual design of LAZDAU's content. The findings reveal that content with clear and consistent visual designs, receiving p...
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Perancangan Buku Profil Alas Outbound Edukasi Sebagai Media Promosi di Desa Simpang
Royyan Surya Arlanda
; Aris Sutejo
Kegiatan Positif : Jurnal Hasil Karya Pengabdian Masyarakat
Vol 1
, No 4
(2023)
The profile book is an important element that summarizes information about the company. This includes various aspects, such as company history, company vision and mission, organizational structure, products or services offered, as well as relevant achievements or projects. Technology that continues to develop makes profile books an effective communication tool. Profile books are designed to provide external parties with a general overview of a company's identity, goals and capabilities. This act...
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Perancangan Buku Profil Alas Outbound Edukasi Sebagai Media Promosi di Desa Simpang
Royyan Surya Arlanda
; Aris Sutejo
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Vol 2
, No 1
(2023)
The profile book is an important element that summarizes information about the company. This includes various aspects, such as company history, company vision and mission, organizational structure, products or services offered, as well as relevant achievements or projects. Technology that continues to develop makes profile books an effective communication tool. Profile books are designed to provide external parties with a general overview of a company's identity, goals and capabilities. This act...
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Perancangan Logo Dalam Branding Panti Asuhan
Sarah Nafila Rosyada
; Aris Sutejo
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Vol 2
, No 1
(2023)
The logo serves as a visual representation encapsulating the essence and unique characteristics of the orphanage, creating a first impression that can shape a positive perception of the institution. More than just a personal expression, the importance lies in the observer's perception and response, making it the primary focus in the visual communication design process. The success of a design is determined by its ability to effectively communicate ideas, stories, or information to the observer o...
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