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Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
Aditya, Naufal Rasyid
; Restu Ismoyo Aji
; Aris Sutejo
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
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PERANCANGAN KEMASAN PADA BOARD GAME PETUALANGAN TRADISIONAL RASA
Ramadhan, Yedistya Aulia
; Ramadhan, Yedistya Aulia
; Aninditya Daniar
; Restu Ismoyo Aji
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The packaging design of the Petualangan Tradisional Rasa board game aims to create an educational medium that attracts the interest of young people aged 19–22 toward traditional Indonesian cuisine. This game is designed to address the declining interest among the younger generation in local culinary heritage due to the dominance of modern food culture. The design process employed a combination of qualitative and quantitative methods. The qualitative method involved observation and interviews wit...
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Perancangan Desain Karakter Buku Ilustrasi People Pleaser Dalam Dunia Kerja
Eulogize Gracia Putri Manullang
; Restu Ismoyo Aji
; Aris Sutejo
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem,...
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