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Menampilkan 1–7 dari 7 artikel
Desain Karakter dalam Buku Cerita Bergambar Giri Gajah
Nuria Lathifatul Qolbi
; Aris Sutejo
; Restu Ismoyo Aji
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 2
(2025)
The richness of local legends, such as the legend of Giri Gajah from Gresik, faces the risk of being forgotten due to a lack of visual elements appealing to child audiences, especially those aged 8-10 years old. To revitalize this legend, a picture storybook was designed by creating character designs that could captivate children aged 8-10. This dynamic educational medium is the primary target. The focus of the design lies in the character design, making it the core visual element and narrative...
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Perancangan Sampul Buku Ilustrasi Pinjaman Online “Pinjol: Harapan atau Beban?
Shelvy Awailul Ramadhani
; Restu Ismoyo Aji
; Diana Aqidatun Nisa
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 2
(2025)
The existence of online loan services in today's technological developments makes it easier for anyone who needs funds quickly because all processes can be done without face-to-face meetings. However, the conveniences offered are not without risks, especially for someone with low financial literacy. Lack of financial literacy in the use of online loan services often causes victims so that educational media is needed to help reduce this problem. Illustrated books were then chosen as one of the me...
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Perancangan Desain Karakter Buku Ilustrasi People Pleaser Dalam Dunia Kerja
Eulogize Gracia Putri Manullang
; Restu Ismoyo Aji
; Aris Sutejo
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This paper discusses the visual design of character designs for an illustrated book that focuses on the problem of people pleasers among employees aged 22-30 years. People pleasers are individuals who tend to please others at the expense of themselves, which in the long term can trigger stress and mental disorders. The results of the study show that many young employees experience a dilemma between meeting other people's expectations and maintaining their own well-being. To convey this problem,...
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PERANCANGAN KEMASAN PADA BOARD GAME PETUALANGAN TRADISIONAL RASA
Ramadhan, Yedistya Aulia
; Ramadhan, Yedistya Aulia
; Aninditya Daniar
; Restu Ismoyo Aji
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
The packaging design of the Petualangan Tradisional Rasa board game aims to create an educational medium that attracts the interest of young people aged 19–22 toward traditional Indonesian cuisine. This game is designed to address the declining interest among the younger generation in local culinary heritage due to the dominance of modern food culture. The design process employed a combination of qualitative and quantitative methods. The qualitative method involved observation and interviews wit...
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Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
Aditya, Naufal Rasyid
; Restu Ismoyo Aji
; Aris Sutejo
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
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Webtoon Festival Daul Madura Sebagai Upaya Pengenalan Budaya Madura Terhadap Remaja Usia 18-22 Tahun
Akbar Firmansyah
; Restu Ismoyo Aji
; Masnuna Masnuna
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 1
(2025)
Madura, an island in East Java, is known for its rich cultural heritage. Despite this, prevailing stereotypes in society often emphasize negative aspects of Madurese culture, which can obscure its valuable and positive traditions. One such cultural gem is Daul music—a vibrant and rhythmic musical expression that deserves greater public appreciation. This study explores the design and development of a digital comic titled “The Sparkle of Madura’s Daul”, which aims to introduce Daul music to a you...
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Perancangan Boardgame Pemilahan Sampah pada Anak Usia 6-7 Tahun di SDN Penanggungan
Iqlimah Agustin
; Restu Ismoyo Aji
Publikasi Hasil Pengabdian dan Kegiatan Masyarakat
Vol 2
, No 1
(2023)
This community service focuses on designing educational learning with interactive board game media which is a teaching and learning activity, as well as providing board game board media which is designed in such a way as to convey messages and information in the form of waste sorting, thereby trying to improve the quality of learning and also entertainment media. By introducing the concept of environmental cleanliness based on Adiwiyata to children aged 6-7 years, especially for children who att...
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