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Denanda Yustika Sari; Maria Ulfah; Destiana Rahayu; Avni Khanafiyah; Sofi Asiyah +3 more

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

Children with intellectual disabilities have below-average intellectual abilities that can affect their cognitive and memory skills. These children require special learning strategies tailored to their needs. This study aims to review the literature on the impact of using interactive media in teaching children with intellectual disabilities, focusing on their motivation and learning outcomes. The study employs a qualitative approach using a literature review method, analyzing various sources that discuss the effectiveness of interactive media, such as visual, audio, audiovisual, and interactive tools, in enhancing motivation and understanding among children with intellectual disabilities. The findings indicate that the use of interactive learning media can make learning more concrete, engaging, and enjoyable, effectively increasing students' motivation and interest in learning. The application of interactive media, such as pictures, animations, and teaching aids, is also effective in improving cognitive skills and short-term memory, enabling children to recognize letters, numbers, and early reading skills.

Puguh Jayadi; Fitra Pinandhita; Juwari Juwari

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The rapid advancement of technology in the digital era has emphasized the need for optimizing learning processes through digital media, particularly in elementary education. Despite the proven benefits of digital tools in enhancing student engagement and comprehension, many educators, including those at SDIT AUM, face challenges due to limited understanding and skills in utilizing such technologies. Specific issues include low proficiency in using digital platforms, minimal creativity in designing interactive learning materials, and inadequate adoption of Artificial Intelligence (AI)-based tools. Previous studies have highlighted the effectiveness of practical training programs in improving teachers' competencies in using digital media, emphasizing the importance of integrating theoretical knowledge, hands-on practice, and continuous evaluation. This community engagement program addressed these challenges through a structured approach, including training on digital platforms like Canva, Gamma, and Zoom, combined with direct practice and interactive discussions. The results revealed significant improvements, with educators demonstrating increased understanding of digital media (from 45% to 85%), enhanced skills in creating interactive materials (from 40% to 80%), and greater motivation to adopt AI-based tools (from 50% to 90%). These findings affirm the effectiveness of the program in empowering teachers to create innovative and engaging learning experiences, with the potential to serve as a replicable model for other schools striving to bridge the gap between traditional teaching methods and digital transformation.

Novien Rialdy; M. Irvan Maulana

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This article looks at developments in learning to understand Arabic. The main aim of this article is to find out how effective learning tools are that focus on mastering knowledge first rather than improving other language skills. Vocabulary is very important to master Arabic. The problem raised is how effective media is in increasing mastery of Arabic vocabulary. The results of research and discussions show that this learning tool is very effective in improving Arabic language comprehension.

Najwa Salsabila Putri; Marsofiyati Marsofiyati

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

This study evaluates the impact of Learning Technology Integration and Education Effectiveness on the Transformation of Educational Paradigms in the Digital Era. Learning Technology Integration refers to the application of digital tools such as e-learning platforms, online learning applications, and interactive media to support educational processes, while Education Effectiveness encompasses the ability of the education system to achieve optimal learning outcomes through efficient and relevant approaches. This research employs a quantitative method using a questionnaire survey distributed to 50 students at Universitas Negeri Jakarta, selected randomly. Data were analyzed using multiple linear regression to examine the relationship between the two independent variables (Learning Technology Integration and Education Effectiveness) and the dependent variable (Transformation of Educational Paradigms in the Digital Era). The results indicate that both variables have a positive and significant influence, both partially and simultaneously. This study recommends enhancing learning technology integration and the effectiveness of education systems as key strategies to accelerate the transformation of adaptive and innovative educational paradigms in the digital era.

Romelah Romelah; Latifatul Azizah

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The learning of the Qur'an and Hadith plays an important role in shaping the character and morals of the younger generation, especially at the Elementary School level. The learning of the Qur'an and Hadith is expected to instill values of faith, diversity, as well as foster attitudes of tolerance and social concern among students. This study aims to describe the learning of Surah An-Nas using the drill method, the steps of its implementation, and its execution at SDN 1 Slaharwotan Ngimbang Lamongan. This research uses a qualitative approach with a case study design, involving Islamic Education teachers and students as research subjects. Data were collected through observation, interviews, and documentation. The results of the study show that learning through the drill method is effective in improving students' ability to read and memorize the Qur'an, especially Surah An-Nas, with correct pronunciation (tartil) and fluency. The learning model is technology-based or a multimedia learning model, where teaching takes place using tools and media such as LCD projectors, active speakers, notebooks, and interactive learning CDs, demonstrating the application of technology to support the teaching and learning process, as well as increasing interactivity and effectiveness. The learning method uses repetition (drill), so it is hoped that the material being taught will be retained in students' memory. This study provides insights into the importance of teacher competence in developing teaching materials that suit the developmental needs of students, as well as the importance of adjusting teaching methods to the curriculum and the characteristics of children in Elementary Schools.

Muspiroh Muspiroh; Faikoh Faikoh; Wardah Roihah

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

The purpose of this study is to determine the impact of using FPB and KPK trees, two forms of interactive learning media, on primary school mathematics instruction with the goal of boosting students' intrinsic drive to learn. This study employed classroom action research (PTK), a methodology that contains two cycles, cycle I and cycle II, each of which includes the following steps: planning, carrying out the activity, observing the results, and reflecting on the experience. Approximately thirty fifth graders from SDN Tembong 2 participated in the study. Methods such as observation, interviews, testing, and documentation were employed to gather the data. Learning media in the shape of FPB and KPK trees were the tools utilized in this study. This study's findings demonstrate that fifth graders at SDN Tembong 2 may greatly benefit from learning about fruit trees and vegetables through the usage of KPK and FPB learning media. According to the results of this study, this kind of educational media does a good job of boosting students' comprehension and enthusiasm for studying.    

Nurasyiah Nurasyiah; Taufik Rahman; Diana Sartika

Concept: Journal of Social Humanities and Education 2024 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Madrasah Diniyah Takmiliyah Awaliyah was one of the non-formal education in Indonesia, however there are several problems in learning at MDTA such as those found in moral learning at MDTA Masjid Agung Ashliyah Padang Panjang, namely teacher textbooks in teaching have not met learning objectives because the material is still limited and incomplete, the books provided by the madrasah are also still limited and teachers have not used teaching tools in the form of lesson implementation plans (RPP) in the learning process, so that the learning process is less effective and efficient. This study aims to produce a product in the form of teacher teaching materials as a guide for teachers in teaching. This study is entitled "Development of Teacher Teaching Materials for the Subject of Morals for Class IV at MDTA Masjid Agung Ashliyah Padang Panjang". This type of research was Research and Development (R&D) using the 4D model, namely Define, Design, Develop, Disseminate, but this research only goes as far as Develop. This research was conducted at MDTA Masjid Agung Ashliyah Padang Panjang from May 10 to August 5, 2024. This study focuses on research on the development of teacher teaching materials for the subject of morals for class IV MDTA on the material "Morals are Easy for Fellow Humans". After the development of the teacher teaching materials, a feasibility test was carried out by curriculum experts and media experts. The results of the curriculum feasibility test were 86% with very feasible criteria, while the results of the media feasibility test were 84% with very feasible criteria, while the response of the morals subject teacher to the development of this teacher teaching material was 89.4% with a statement of very feasible. So it can be concluded that the development of teacher teaching materials for the subject of morals is very feasible to use.

Kumala, Siti Ayu; Sumarni, Ria Asep

Jurnal Inovasi Sosial dan Pengabdian 2024 Lembaga Pengembangan Kinerja Dosen

In today's digital era, teachers are faced with increasingly greater learning challenges. The ability to create interesting, innovative and creative learning media must be possessed by teachers at all levels of education. However, not all teachers have the facilities to learn hpw to create learning media. Various tools and applications have been developed to support the learning process. Some of these applications are Canva, crossword puzzle and Assemblr Edu. These three applications are very helpful in creating learning media to attract students' interest in learning. Community service activities have been carried out at SDN 01 Duren Seribu which is located in Depok City, West Java. The activities carried out were in the form of training in creating learning media by utilizing the Canva, crossword and Assemblr Edu applications for teachers of SDN Duren Seribu 01. The teachers were asked to practice directly creating learning media according to their respective subject areas. After this training, the teachers stated that this training was very useful and made them more proficient in the application in creating learning media so that they could create interesting and creative learning media

Mei Tasya Dwi Amanda; Laila Fitriah

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research aims to describe the implementation of cultural arts learning (saman dance) in class IX 6 of SMP Negeri 34 Pekanbaru. In this study, researchers used E. Mulyasa's (2013) learning theory. This type of research is a descriptive qualitative method, namely observation, interviews and documentation. The author made observations and then interviewed several sources. The author examines the documentation regarding the information data that the author has obtained. The research was conducted at SMP Negeri 34 Pekanbaru. The results of this research indicate that the implementation of cultural arts learning (saman dance) in class IX 6 of SMP Negeri 34 Pekanbaru is guided by the curriculum, syllabus and lesson plans. The curriculum used by SMP Negeri 34 Pekanbaru in class IX 6 is the 2013 curriculum which is implemented face to face. In preparing learning plans, arts and culture teachers are also guided by the 2013 curriculum which has been determined by the school and the syllabus is determined by the government and then adjusted to school conditions. The learning methods used are lecture, question and answer, discussion and practice methods. The media used when learning Cultural Arts (Saman Dance) are worksheets (students), printed books, and the internet. The tools used by teachers in teaching and learning activities are whiteboards, markers, assessment sheets, in focus, and speakers. The evaluations assessed by arts and culture teachers are the completeness of assignments, knowledge and skills.

Wiyono, Wujud

Engineering and Maritime Technology Journal (Engment) 2024 Deptek Prodi Teknik Mesin Kapal Perang Akademi Angkatan Laut

This study aims to analyze the influence of internal combustion engine instructional tools on the competency achievement of cadets at the Indonesian Naval Academy Technical Corps. Using a mixed-methods research approach with sequential explanatory design, this study involved 160 cadets divided into experimental group (n=80) and control group (n=80). Quantitative data were collected through knowledge competency tests, practical skills assessments, and attitude scales, while qualitative data were obtained through in-depth interviews, focus group discussions, and participatory observations. The results showed that internal combustion engine instructional tools had a positive and significant effect on cadet competency achievement in three domains: knowledge (Cohen's d = 1.56), practical skills (Cohen's d = 2.68), and learning attitudes (Cohen's d = 1.62). Multivariate analysis showed that the use of internal combustion engine instructional tools explained 68.8% of the variance in the combination of cadet competencies (Wilks' Lambda = 0.312, p<0.001). Qualitative findings identified four main themes: enhanced conceptual understanding, hands-on skills development, increased motivation and engagement, and implementation constraints. Mediation analysis showed that attitude served as a partial mediator in the relationship between instructional tools and competency achievement. The results confirm that internal combustion engine instructional tools are a crucial determinant factor in technical competency achievement, with significant implications for military technical education curriculum development and Indonesian Navy operational readiness.

Aditya Wicaksono; Raveenthiran Vivekanantharasa

International Journal of Educational Sciences and Languages 2024 International Forum of Researchers and Lecturers

The rapid development of digital technology has reshaped communication practices in online learning, particularly in language education. Emojis, as a visual symbol widely used in digital interactions, have the potential to enrich emotional expression and participation, but their role in educational contexts remains insufficiently explored. This study aims to investigate how emojis influence students’ emotional expression, engagement, and digital literacy in online language classrooms. To achieve this, a qualitative observational design was employed, focusing on university students participating in online language courses. Data were collected from authentic digital interactions, including chat messages, discussion forums, and collaborative platforms, and were analyzed through content analysis to identify the communicative and pedagogical functions of emojis. The findings indicate that emojis help clarify emotional expression, support comprehension of messages, and encourage active student participation in online discussions. These results demonstrate that emojis not only serve as supplementary tools for digital communication but also contribute to creating a more engaging and supportive learning environment. Synthesizing the main ideas, this study extends the understanding of digital communication theory by highlighting the pedagogical value of emojis beyond their informal use on social media. In conclusion, emojis play a crucial role in strengthening interaction, fostering emotional presence, and enhancing learning outcomes in online language education. The study recommends integrating emojis into digital teaching practices while encouraging further research on cultural variation, learner levels, and diverse digital platforms to maximize their educational potential.

Inayah Inayah; Rahmadi Rahmadi; Yaskinul Anwar

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning media is one of the learning tools that greatly influences students in the learning process and this research aims to find out students' responses regarding the learning media used in learning and to find out the use of geographic media in Samarinda City State High School. This research uses a descriptive method with a qualitative approach. The data collection techniques used are indirect and direct communication. The data collection tools used were questionnaire sheets which were distributed and filled out online, conducting interviews with educators directly or face to face, and researchers conducting observations at 3 schools, namely SMAN 3, SMAN 8 and SMAN 12 in the city of Samarinda. The sampling technique uses purposive sampling. The data analysis techniques used in this research are data reduction, data presentation and drawing conclusions. Based on the results of this research, it shows that students' responses to geography learning media obtained from 3 schools, namely SMAN 3 Samarinda with a total of 72 students, obtained an average percentage score of 83.48% with very good criteria, SMAN 8 Samarinda with a total of 83.48% of students. 69 people got an average percentage score of 77.84% with very good criteria and SMAN 12 Samarinda with a total of 70 students got an average percentage score 76.80% with very good criteria. From the results of this research, it can be seen that SMAN 3 Samarinda received the highest percentage score compared to SMAN 8 and SMAN 12 Samarinda. Utilization of geographic media from the results obtained from 3 schools, namely SMAN 3 Samarinda using LCD projector, PowerPoint, ClassPoint applications, maps, atlas and YouTube. SMAN 8 Samarinda LCD projector, PowerPoint, Google Classroom application, Google Earth application, Google Maps application, and YouTube. Meanwhile, SMAN 12 Samarinda uses LCD projector, PowerPoint, YouTube, maps, globe and quizizz applications. Using learning media in schools is very useful for students to understand and improve the geography learning process. (From the results obtained by student responses based on percentages via the percentage table, the average student response has good and very good criteria).

Alisia Zahro’Atul Baroroh

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning media are tools that assist in teaching and learning activities, helping teachers represent concepts that cannot be conveyed through words or sentences alone. Through a playful approach, this article proposes visual-based learning media in the form of a traditional game (cublak-cublak suweng) in an engaging and enjoyable manner for students. The article discusses the benefits of the traditional game (cublak-cublak suweng) as a learning resource. By combining conventional learning with elements of play, this method is expected to increase students' interest in learning media and deepen their understanding of fundamental scientific concepts. The research method used in this study is descriptive qualitative. The methodology aims to gain a deeper understanding of visual-based learning media in the form of the traditional game (cublak-cublak suweng). In this study, the researcher used several data collection techniques, including observation, interviews, and documentation.

Lilik Muji Hastutik; Kusmiyati Kusmiyati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

One of the tools that can help students learn better is learning media. This study aims to determine how the use of learning media affects students' mathematics learning outcomes. The data used in this research were collected from relevant journals. This study employed the Systematic Literature Review (SLR) method. Researchers utilized the Google Scholar database and the Publish or Perish application to gather nationally accredited journal articles from Sinta 1 to 4. The results indicate that the use of learning media in mathematics instruction has a significant impact on students' interest, motivation, and learning outcomes.

Efifani Krismitha Saroro; Indah Setyo Wardhani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

Amid the demands of the 21st-century industrial revolution and digital skills, integrating innovative learning media is vital in education. This study highlights its role in promoting interactive learning and enhancing student engagement. A literature review of books, articles, and journals shows that digital technology and multimedia tools boost motivation, understanding, and collaboration. The article emphasizes selecting the right media to create an engaging and effective learning environment.

Lilik Muji Hastutik; Kusmiyati Kusmiyati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

One of the tools that can help students learn better is learning media. This study aims to determine how the use of learning media affects students' mathematics learning outcomes. The data used in this research were collected from relevant journals. This study employed the Systematic Literature Review (SLR) method. Researchers utilized the Google Scholar database and the Publish or Perish application to gather nationally accredited journal articles from Sinta 1 to 4. The results indicate that the use of learning media in mathematics instruction has a significant impact on students' interest, motivation, and learning outcomes.

Khansa Mehira Nisrina; Fi Jannatin Aliyah; Kowiyah Kowiyah

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Students often perceive math as a difficult subject, especially in primary school, even though it is a basic subject in everyday life and the advancement of science. Low learning outcomes result from this viewpoint as it undermines students' motivation and interest in learning math. This research looks at how the use of cutting-edge learning resources, such as Worldwall, can help students to understand and be more engaged in math, especially when it comes to division. The use of media can improve students' motivation, engagement and learning outcomes while helping them to overcome challenges related to understanding complex mathematical ideas. This research suggests that teachers use online learning tools such as Worldwall to make math lessons more interesting and dynamic.

Brave A. Sugiarso; Arie S.M. Lumenta; Pingkan A.K. Pratasis

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

The training and mentoring activities for the use of Artificial Intelligence (AI) tools for teachers were chosen with the aim of enhancing or improving teachers’ understanding and ability to implement AI technology in the educational environment. Initial interviews revealed a lack of knowledge and skills among teachers in utilizing AI tools, which affects the quality and effectiveness of learning. The methods applied in this community service include counseling and training, preceded by surveys and interviews. Teachers were given intensive training that included an overview of AI and how to apply AI tools in the teaching and learning process. Additionally, there was an implementation phase that required teachers to design and implement simple AI-based learning applications as supporting media. The AI tools used included Gamma, IlovePDF, chatPDF, and ChatGPT. The results showed significant improvements in teachers’ understanding and skills in using AI tools. Teachers were able to create AI-based learning applications aimed at enhancing interaction between teachers and students. Furthermore, teachers could reduce administrative workload and optimize resources. Thus, the use of AI can have a positive effect on the quality of learning. The implementation of AI also facilitates teachers’ work in managing administration, such as handling attendance, assessments, and lesson planning.  

Rafid Putra; Yusron Wikarya

Imajinasi : Jurnal Ilmu Pengetahuan, Seni, dan Teknologi 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research was carried out in an effort to increase creativity through the use of paper pulp as a practical medium in fine arts learning for class VIII.1 students at SMPN 3 Batusangkar. This research is classroom action research, with the collection tools being observation and questionnaires. The research procedure is in the form of a cycle which includes four steps, namely planning, action, observation and reflection. The research instrument uses a creativity questionnaire and activity observation sheet. Data analysis was carried out via t test with the SPSS program. The research results showed that there was an increase in student creativity through the use of paper pulp as a practical medium in fine arts learning for Class VIII.1 students at SMPN 3 Batusangkar. In the pre-cycle, the percentage of student creativity was 65.60%. In cycle I, the percentage of student creativity was 72.70%. In cycle II, the percentage of student creativity was 88.81%.

Gerard Wiegers; Anneke Goudswaard; Wouter Hanegraaff

International Journal of Religious Education and Philosophy 2024 International Forum of Researchers and Lecturers

The digital age has introduced new opportunities and challenges for religious education. This article analyzes how digital media platforms and online learning tools have transformed the way religious education is delivered. It highlights the potential benefits, such as wider reach and accessibility, while also addressing challenges related to content quality, misrepresentation, and the need for critical media literacy.