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Oktaviani Rajalawo; Abubakar Sidik Katili; Marini Susanti Hamidun; Elya Nusantari; Ani M. Hasan +1 more

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study aims to develop erfina game as ecosystem learning media and to know and describe the results of expert validation, teacher responses, student responses and student learning outcomes of the developed media. This research uses the research and development method (Research & Development). The model used in this research is ADDIE consisting of 3 stages, namely Analysis, Design, and Development. The trial was conducted on 10 students of Class VII of SMP Negeri 02 Satu Atap Suwawa Selatan. The results of the study found: (1) validity test based on the percentage of media validation of 85% (Very Valid) and material expert validation obtained a percentage of 87% (Very Valid). (2) Practicality test based on teacher response results obtained a percentage of 91% (Very Practical) and the results of students' responses of 93% (Very Practical). (3) Student learning outcomes test obtained from the results of student learning tests through Preetest and Posttest evaluations, based on the N-Gain scale obtained a value of 0.53 or 53% which is included in the moderate category

Indramini Indramini

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2024 Pusat Riset dan Inovasi Nasional

"Improvement of Short Story Writing Ability Through the Personal Experience of Class VIII Unismuh Junior High School Makassar". Thesis of Indonesian Language and Literature Education Department, Faculty of Teacher Training and Education, Makassar Muhammadiyah University.This type of research is a Class Action Research (Class Action Research) which aims to describe the improvement of short story writing skills through the personal experience of students of class Class VIII Unismuh Junior High School Makassar and describes the process of improving the ability to write short stories through the personal experience of the MA class Class VIII Unismuh Junior High School Makassar. The instruments used in data collection were tests, observation guidelines, interview guidelines, and the data were analyzed descriptively qualitatively. The data in this study are in the form of tesp there are 24 students and the results of observations in the learning process.The results showed that quantitatively there was an increase in the learning outcomes of short story writing through the personal experience of 24 students, namely on the pretest results, an average score of 56.63%. In the first cycle the average score of student learning outcomes was 68.13%, while the second cycle of student learning outcomes writing short stories through personal experience was 81.74%. In the first cycle, students who finished 9 students or 46.48% and categories of incomplete were 15 students or 53.52%. While in the second cycle category there were 21 students or 89.96% and the incomplete category were 3 people or 10.04% meaning that there was an increase of 13.61%.Based on the results of the research above, it can be concluded that the results of learning to write short stories through the personal experience of students of class XI MA Darul Istiqamah Maccopa Maros Regency can be improved through students' personal experiences.

Subandi Subandi; Nandha Rahayu; Paundra Raditya Khoidori

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

One of the strategic efforts to improve the quality of learning in schools is educational supervision. This study examines how to implement educational supervision to improve learning. Educational supervision includes classroom observation, professional teacher guidance, performance evaluation, and providing constructive criticism. The research methods used include in-depth interviews with principals, teachers, and school supervisors. The results of the study indicate that teachers can improve their pedagogical skills, create a more interactive learning atmosphere, and improve student learning outcomes with effective supervision. Effective supervision also helps teachers create different learning methods that are in accordance with student needs. Therefore, educational supervision plays an important role in building a good learning culture in schools.

Henry Suryo Bintoro; Baron Adi Wijaya; Sumaji

The purpose of this study was to analyze the validity of the design of the development of learning video media with an open-ended approach to improve the learning outcomes of 6th-grade elementary school students in Mlonggo District. This study applies the research and development method, which is commonly known as R&D (Research and Development). Products development uses the ADDIE model which is structured into five stages including (1) analysis, (2) design, (3) development, implementation, and (5) evaluation. Data collection through filling out the validity questionnaire. This data source includes participation from data validators with an analysis process that includes the accumulation of overall scores. Data analysis uses descriptive qualitative tests. The results of this development research are learning video media with an open-ended approach which is stated to be very feasible by media experts with an average of 90%, and material experts with 92%. So, it can be concluded that learning video media with an open-ended approach is valid and feasible to be used to improve student learning outcomes

Ahmad Fuadi; Ummi Suhaimi; Siti Aulia; Nurleli Maulida; Nur Hafiza +4 more

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research aims to improve student learning outcomes through the application of the Discovery Learning learning model in moral beliefs in class X MA Al Yusriyah Pangkalan Susu. The research method used was Classroom Action Research (PTK) with 25 students. Data collection was carried out through test and non-test techniques. Preliminary findings show that the learning methods used previously, namely lectures and assignments, cause students to feel bored and less interested, so that the learning outcomes do not reach the Minimum Completeness Criteria (KKM). Through the application of the discovery learning method, the results of the study show an increase in student learning outcomes. In the first cycle, the average student score reached 73 with a success rate of 72%, which did not meet the criteria for research success. In the second cycle, there was a significant increase with an average score of 81 and a success rate of 92%, which was categorized as successful. These results show that the discovery learning learning model is effective in increasing students' interest and learning outcomes.

Firmansyah Simanjuntak; Angin Jonatan A. D. P. Sinaga; Sumardi Rivandi Sitohang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Inappropriate learning models and lack of student interest and attention to physics learning result in unsatisfactory learning outcomes. The purpose of the study was to determine how the effect of Cooperative Learning model type Student Team Achievement Division (STAD) on student learning outcomes. The research method used is meta-analysis, data collection for this research by reviewing and browsing online articles. The results of the study found that the Student Team Achievement Division (STAD) type Cooperative learning model obtained an overall average effect size of 1.61, which means that the STAD type Cooperative learning model can influence student learning outcomes in Physics subjects. Learning material that is very influential in the application of the STAD type is Circular Motion as seen from the effect size value which is in the high category with a value of 8.81. The grade level that obtained a high category in applying the Student Team Achievement Division (STAD) type learning model was SMK class X with an effect size value of 2.2.

Desriyanti Tane; Ramli Utina; Marini Susanti Hamidun; Masra Latjompoh; Frida Maryati Yusuf +1 more

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to describe the validity, practicality and capability of student learning outcomes using Contextual Teaching and Learning (CTL) based learning modules . The test subjects in this research involved 20 class X students of SMA Negeri 1 Tilango for the 2023/2024 academic year. The CTL-based module developed refers to the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model which is limited to the limited-scale trial development stage. The research results based on the CTL-based Module show the feasibility value of the valid criteria, the practicality of obtaining a score in the score range of 81%-100%, the learning outcomes of students using the N-Gain formula obtain a percentage value of 0.61% with medium criteria, so that the CTL-based Module is developed suitable for use as a learning medium to improve student learning outcomes on interaction material in ecosystems in class X SMA Negeri 1 Tilango.

Adria Nelisa Putri; Oktarina Yusra; Jasmienti Jasmienti; Fajriyani Arsya

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze the effect of Kahoot media on student learning outcomes in Aqidah Akhlak learning in class X MAN 1 Padang Pariaman. The method used is quasi-experiment with Time Series Design and quantitative approach. The study population included 256 grade X students, with samples of class X.I as the control class and X.VI as the experimental class, each totaling 36 students, who were selected by simple randomization. Data were collected through an objective test with 25 questions. The results showed that the average student learning outcomes in the experimental class using Kahoot media reached 75.44%, higher than the control class of 67.89%. Hypothesis testing using SPSS 22.0 resulted in a significant value of 0.045 (α < 0.05), indicating that the use of Kahoot media significantly improved Aqidah Akhlak student learning outcomes. Thus, the research hypothesis is accepted.

Redemta Persila Wagetdo; Aser Yalindua; Masje Wurarah

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study seeks to evaluate the impact of the guided inquiry learning paradigm on the academic performance of seventh-grade students in biology at SMP Negeri 6 Tondano. This research used a quasi-experimental approach utilising a non-equivalent control group design. The study sample comprised class VII A with 25 students and class VII B with 25 students. This study's variables include the independent variable (X), which consists of users of the guided inquiry learning model, and the dependent variable (Y), which pertains to the learning outcomes of seventh-grade students at SMP Negeri 6 Tondano. Data gathering methods encompass interviews, documentation such as activity reports and pertinent data, and written assessments, including multiple-choice examinations. The hypothesis test employed to assess the difference in student learning outcomes between the experimental and control groups utilises the t-test. The mean post-test learning results for Class VII B students (experimental group) utilising guided inquiry is 82.6. In contrast, the mean outcomes for Class VII A students (control group) employing direct instruction is 77. The hypothesis test findings indicate a t-test value of 2.826, which exceeds the t-table value of 2.010 at a significance level of 0.05. According to the criteria for hypothesis testing, H0 is rejected, and H1 is approved. Consequently, it can be inferred that the guided inquiry learning model positively impacts the learning results of Class VII students in biology at SMP Negeri 6 Tondano.

Khanif Hidayah; Noor Aziz; Asep Sunarko

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to: 1) Identify the learning outcomes of students of the Al-Qur'an Hadith at MTsN 01 Wonosobo; 2) Analyze the application of Nearpod-based learning media at MTsN 01 Wonosobo; 3) Assess the effectiveness of the application of Nearpod-based learning media on the learning outcomes of students of the Al-Qur'an Hadith at MTsN 01 Wonosobo.The approach used is a quasi-experimental method with a nonequivalent control group pretest posttest design. The subjects of the study consisted of two classes, namely the experimental class and the control class. Before the learning process, both classes were given pretest questions. The experimental class received learning using Nearpod-Based Learning Media, while the control class used PPT Media. After that, both classes underwent a final test in the form of a written test. The test results were then analyzed using the t-test and gain test to determine the differences between the two classes and the improvement in learning outcomes.Data analysis showed a significant increase in student learning outcomes after the application of Nearpod compared to conventional learning methods. These findings are expected to contribute to the development of technology-based learning media in Islamic education and encourage teachers to integrate technology in the teaching and learning process in order to achieve better results. The results of the study showed that in learning the Qur'an and Hadith, students who used Nearpod-Based Learning Media experienced a significant increase, with the gain test value for the experimental class reaching 0.618. In addition, there was a significant difference between students who were taught with Nearpod-Based Learning Media and those who were not taught with the media, as evidenced by the t-test with a tcount value> ttable at a significance level of 1%, namely 3.21> 2.676, and at a significance level of 5%, namely ttable 2.008.

Putri Silvia; Kumala Azahra Majidiah; Wafiq Nabila; Jadiaman Parhusip

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

This study aims to analyze the effect of implementing learning media through the Quizizz application on student learning outcomes in grade V. This study uses an experimental design by comparing two groups, namely the experimental class using Quizizz and the control class using conventional learning methods. The research instrument is a learning outcome test consisting of pretest and posttest questions. The results of the study indicate that the application of Quizizz can significantly improve student learning outcomes. Statistical tests conducted on pretest and posttest data show significant differences between the experimental class and the control class. The results of the validity and reliability of the instrument also show that the test used has good quality. Based on these findings, it can be concluded that the use of Quizizz as a learning medium can improve student learning outcomes and can be applied in the learning process to improve teaching effectiveness.  

Nofamataro Zebua; Padmaning Fathimah Pudya Malik; Nur Al-Azizah Al-Hilmiyah; Ester Novi Kurnia Zebua; Paulina Elvi Pebrianti +2 more

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning motivation is an important factor in the success of learning. However, low student motivation and learning outcomes are still a major problem in science-biology learning at Sriwedari Junior High School. This study aims to analyze the role of gamification as an innovative learning method that can improve students' motivation, engagement, and learning outcomes. The research used a descriptive qualitative approach involving students in grades VII, VIII, and IX as research subjects. Data was collected through in-depth interviews and documentation. The results showed that the use of gamification elements such as points, badges, and leaderboards managed to significantly increase students' motivation. In addition, students' active engagement in learning increased, seen from consistent attendance and participation in group discussions. Student learning outcomes also improved, with 75% of students achieving scores above the KKM after the implementation of gamification. Gamification creates interactive and relevant learning, allowing students to understand complex concepts more deeply. In conclusion, gamification is an effective approach to improve the quality of science-biology learning. Teachers are advised to strategically integrate gamification elements to create a fun and meaningful learning experience.

Jon Iskandar Bahari

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research aims to determine the influence of applying problem solving learning methods on student learning outcomes in the class X Islamic Cultural History subject. The type of research used is quantitative research using a Pre-Experimental design (one-group-pretest-posttest Design). The population in this study was 253 and the sample in this study was 53. The sampling technique used by researchers was Cluster Sampling. The research results obtained based on the results of the paired samples t-test analysis obtained a sig value. (2-tailed) of 0.000 with a significance level of α=0.05, which means 0.000 <0.05, so Ha is accepted and Ho is rejected. Meanwhile, it is known that the data df=31, the significance level α=0.05, the t-count value = 24.002 and the t-table = 2.021 so it can be stated that the t-count value is greater than the t-table meaning 24.002>2.021 with a correlation level of 0.960 . So Ha is accepted and Ho is rejected, meaning the influence of problem solving learning methods on student learning outcomes in SKI subjects in class is -0.041 (experimental class posttest = 84.84 and control class posttest = 59.05) which means the average score for the experimental class posttest is higher than the control class posttest. Thus it can be concluded that the problem solving method influences student learning outcomes in the SKI class X MAN 3 Banyuwangi subject.

Platinda Saptani Mutiarti; Kharisma Pratidina

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

There were problems found in the learning process that took place at MIS Tanjungsari Tersono, Tersono District, Batang Regency. This is indicated by the low results of Indonesian language learning in class II. The low results of Indonesian language learning can be seen from the achievement of student learning outcomes in Indonesian language learning which has not met the school's Minimum Completion Criteria (KKM), which is 70 and the average value is still very low. The purpose of this improvement is This research was carried out with the following objectives: Improving Indonesian language learning outcomes in class II using concept map media at MIS Tanjungsari Tersono, Batang Regency. For implementation, Cycle I to Cycle II were used. The author draws a conclusion, with Concept Map Media there is a significant increase in learning outcomes, as evidenced by an average of 63.5 in the Pre-Cycle or a percentage of learning completion of 40% in Cycle I with a percentage of learning completion of 70% and a significant increase in Cycle II with an average of 77 with a percentage of completion of 90% at MIS Tanjungsari Tersono, Batang Regency.

Neng Elis Handayani; Rifa Fauziah Salma; Lisa Herlina; Ai Siti Nurjamilah

Jurnal Ilmuan Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

When conducting research, many language errors were found in the writing of observation reports in class 8A of SMP 20 Tasikmalaya. The approach used is descriptive qualitative combined with language error analysis theory. Research data on student learning outcomes is in the form of 36 texts. Data was collected using interview and observation techniques. The research results showed that there were 25 students who made mistakes and 11 students who did not make mistakes, especially at the phonological level. The purpose of this research is to determine the level of success of students in writing observation report texts.

Tengku Darmansah; Salniati Nasution; Khalid Samahangga; Nurul Atika Hasibuan

Jurnal Manajemen Kewirausahaan dan Teknologi 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

Human resource (HR) development is a key element in realizing competency-based schools that are able to face the challenges of the globalization era. This study aims to analyze HR development strategies in educational environments with a systematic approach involving teachers, staff, and students. The research methods used are literature review and direct observation at several competency-based schools in Indonesia. The results of the study indicate that effective HR development includes three main aspects: strengthening teacher pedagogical competence, increasing staff managerial capacity, and forming a learning culture in students. The proposed strategies include ongoing training, empowering digital technology, and collaborating with external parties such as the business world and industry. The implementation of this strategy shows an increase in individual and institutional performance, especially in terms of adaptability to curriculum changes, the use of technology in learning, and student learning outcomes. In addition, it was found that visionary leadership support and adequate facilities are the main supporting factors for the success of HR development in competency-based schools. In conclusion, integrated and competency-oriented HR development not only strengthens school competitiveness but also supports the creation of a globally superior generation.

Kamila, Fatima; Duwi Purwandari, Junita

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

In understanding foreign language texts, there are several challenges faced by young learners. The transformation of the learning system into online increasingly adds new problems for them. Students' motivation in online learning is relatively low, while the acquisition of foreign language reading comprehension demands great motivation (Fareh, 2010). Authentic text can be a solution to this problem. Therefore, this study was conducted to test its effectiveness in improving young students' reading comprehension in online classes and to examine their perceptions of teaching reading comprehension using authentic texts in online classes. This research is a quasi-experimental research with one group pre-test post-test design. The data generated is quantitative data in the form of student learning outcomes and reading interest questionnaires. The results showed that the use of authentic texts was proven to be effective in resolving new conflicts that arose in the online foreign language reading comprehension class. In addition, students' perceptions of the use of authentic texts are also good. However, the role of teachers and students is needed in its implementation

Nur Rafi’a Hafiza

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research focuses on improving the learning outcomes of class VII students in Islamic Religious Education (PAI) subjects, especially in prayer and dhikr material, which often experience obstacles due to ineffective conventional teaching methods. To overcome this problem, research was carried out using the Classroom Action Research (PTK) method involving 30 students, carried out in two cycles with planning, implementation, observation and reflection stages. The use of AI-based learning media Gamma: Presentations and Slide Decks is expected to increase student involvement and make understanding the material easier. The research results showed that in cycle I, 76.6% of students achieved the minimum completeness criteria (KKM), and this figure increased significantly to 93.33% in cycle II. These findings indicate that the implementation of Gamma is not only effective in improving student learning outcomes, but also creates a more interactive and interesting learning experience, thereby making a positive contribution to the quality of religious education at the junior high school level.

Rodiah Rodiah; Romadlon Khusnul Kiro; Riskiyah Riskiyah

Jurnal Pendidikan Dirgantara 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning Islamic Cultural History (SKI) at Madrasah Aliyah presents unique challenges, particularly in increasing students' interest and learning outcomes. Conventional methods such as lectures and memorization often result in low student engagement, leading to suboptimal understanding and poor learning outcomes. To address this issue, this study implements project-based learning (PjBL) as an alternative approach to enhance student learning outcomes. This study examines the effectiveness of project-based learning in improving student achievement in SKI subjects at Madrasah Aliyah 1 Kampar, specifically in class XI Science. Using the Kemmis and McTaggart classroom action research (CAR) model, the research was conducted in two cycles, involving planning, implementation, observation, and reflection stages. Data were collected through learning outcome tests, observation sheets, interviews, and student and teacher questionnaires. Both quantitative and qualitative analyses were performed to comprehensively assess the effectiveness of this method. The findings indicate that implementing project-based learning positively impacts student learning outcomes. The average student score increased significantly from the first to the second cycle. Moreover, student engagement in learning activities improved, as seen in their active participation in discussions, material exploration, and teamwork on assigned projects. Additionally, this method helped students develop critical thinking, problem-solving, and collaboration skills essential in modern education. The study confirms that project-based learning is an effective strategy for enhancing SKI education in Madrasah Aliyah. These findings suggest that educators should adopt more innovative and interactive teaching methods to foster student engagement and deeper understanding in learning.

Gep Rianto; Reza Hanafi; Gusmanelli Gusmanelli

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

The purpose of this study was to determine the basic learning strategies that can be used to increase students' knowledge. This research uses literature review method. Learning strategies are very useful for teachers and students in the learning process. For teachers, this learning strategy is used as a new and systematic regulatory reference in the implementation of learning. For students the use of learning strategies can facilitate the learning process and understand the content of learning, because each learning strategy is designed to facilitate the learning process. It is hoped that this learning strategy can improve student learning outcomes.