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Nur Wahyuni; Eva Nur Handayani

This study aims to improve the understanding of addition concepts of numbers 1-10 in first-grade elementary school students through the use of number cube learning media. The research method used is an experimental method with a pre-test and post-test design. The research subjects were first-grade students divided into two groups: an experimental group and a control group. The experimental group was taught using number cube learning media, while the control group was taught using conventional methods. Data were collected through tests of understanding the addition concepts of numbers 1-10 before and after learning. The results showed a significant increase in the understanding of addition concepts of numbers 1-10 in the experimental group that used number cube learning media compared to the control group. The use of number cubes provides a concrete and interactive visual representation, thus helping students understand the concept of addition more effectively. This indicates that number cube learning media is effective in improving the understanding of addition concepts of numbers 1-10 in first-grade students. This study recommends the use of number cube learning media as an innovative and effective alternative learning method to improve the understanding of mathematical concepts in young children. Further research can be conducted to investigate the effectiveness of number cube learning media on other mathematical materials and at different educational levels. In addition, further research is needed on the development of more varied and interesting number cube learning media for students.

Syilla Fhadlilla Fharhah; Dena Aulia Yolanda; Nisrina Aura Andisa; Muhammad Nofan Zulfahmi

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics is one of the main skills taught from elementary school to college, playing a role in developing critical and logical thinking patterns of students. However, many elementary school students have difficulty understanding mathematical concepts, especially spatial figures, due to the lack of supporting learning media. This study aims to explore the effectiveness of using Trimatra (three-dimensional) media in mathematics learning in elementary schools. Trimatra media, such as three-dimensional models of spatial figures, allows students to visualize and understand the characteristics and relationships between spatial figures in a concrete manner. The results of the literature study show that Trimatra media not only increases students' knowledge of mathematical concepts, but also motivates students to be actively involved in learning, increases critical thinking skills, and overall learning outcomes.  

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Henry Suryo Bintoro; Baron Adi Wijaya; Sumaji

The purpose of this study was to analyze the validity of the design of the development of learning video media with an open-ended approach to improve the learning outcomes of 6th-grade elementary school students in Mlonggo District. This study applies the research and development method, which is commonly known as R&D (Research and Development). Products development uses the ADDIE model which is structured into five stages including (1) analysis, (2) design, (3) development, implementation, and (5) evaluation. Data collection through filling out the validity questionnaire. This data source includes participation from data validators with an analysis process that includes the accumulation of overall scores. Data analysis uses descriptive qualitative tests. The results of this development research are learning video media with an open-ended approach which is stated to be very feasible by media experts with an average of 90%, and material experts with 92%. So, it can be concluded that learning video media with an open-ended approach is valid and feasible to be used to improve student learning outcomes

Puguh Jayadi; Fitra Pinandhita; Juwari Juwari

POTENSI : Jurnal Pengabdian Kepada Masyarakat 2024 Fakultas Ekonomi dan Bisnis UNDARIS

The rapid advancement of technology in the digital era has emphasized the need for optimizing learning processes through digital media, particularly in elementary education. Despite the proven benefits of digital tools in enhancing student engagement and comprehension, many educators, including those at SDIT AUM, face challenges due to limited understanding and skills in utilizing such technologies. Specific issues include low proficiency in using digital platforms, minimal creativity in designing interactive learning materials, and inadequate adoption of Artificial Intelligence (AI)-based tools. Previous studies have highlighted the effectiveness of practical training programs in improving teachers' competencies in using digital media, emphasizing the importance of integrating theoretical knowledge, hands-on practice, and continuous evaluation. This community engagement program addressed these challenges through a structured approach, including training on digital platforms like Canva, Gamma, and Zoom, combined with direct practice and interactive discussions. The results revealed significant improvements, with educators demonstrating increased understanding of digital media (from 45% to 85%), enhanced skills in creating interactive materials (from 40% to 80%), and greater motivation to adopt AI-based tools (from 50% to 90%). These findings affirm the effectiveness of the program in empowering teachers to create innovative and engaging learning experiences, with the potential to serve as a replicable model for other schools striving to bridge the gap between traditional teaching methods and digital transformation.

Josilia Puspito Rahayu; Nuur Anisa; Munirah Munirah

Jurnal Kemitraan Masyarakat 2024 Lembaga Pengembangan Kinerja Dosen

English has become an important subject at the elementary school level, unlike when it was introduced at the middle school level. Today, English is included in the curriculum of elementary schools, as well as in kindergartens and early childhood education. English is introduced through enjoyable informal methods, such as playing and singing, to align with students' development. This aims to provide a strong foundation in foreign language acquisition. However, teaching English in remote areas like Samuda Kecil still faces challenges, such as a lack of resources and facilities. Digital technology, such as interactive videos from YouTube, is one innovation that has addressed these obstacles. The community service group at Institut Agama Islam Negeri Palangka Raya, who teaches at SDN 1 Samuda Kecil, uses the interactive video "Days of the Week" as a teaching medium. This video helps students listen to correct pronunciations and increases their motivation to learn. As a result, students find it easier to remember vocabulary and show significant improvement in understanding the material. Interactive media like this has proven effective in enhancing the quality of English learning in remote areas.

Nia Aprilia; Silvia Fadila; Muhammad Hanafi; Yanti Fitria; Afriza Media

One of the areas of mathematics that studies the concept of flat and spatial shapes is geometry. Thus, in elementary school, geometry concepts are taught gradually in concrete, semi-concrete, and abstract forms. The research method using literature review. The results show that there are many reasons why many students in elementary school face difficulties in learning geometry materials. Therefore, this study will investigate the various reasons why students face difficulties in learning geometry materials.    

Ratna Sari; Sripit Widiastuti; Desy Anindia Rosyida

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This study aims to develop an interactive puppet learning media to enhance the interest and understanding of fourth-grade students in the Javanese language. The method used is Research and Development (R&D), which includes needs analysis, design, development, and media trials. Observational results show that students struggle with understanding Javanese vocabulary and etiquette, which affects their comprehension. The interactive puppet media is expected to serve as a solution to capture students' attention and enrich their learning experience. This media presents content visually and engagingly, facilitating the understanding of difficult concepts, and offering a more interactive learning experience. Validation from content, language, and media experts indicates that this media is suitable for use in Javanese language learning. This study is expected to improve the quality of Javanese language education in elementary schools, particularly in fourth-grade classes, and encourage students to further explore Javanese culture.

Taryzca Putri Laela Ramadhani; Angel Maria VK; Cantika Dinova Ramadila; Desi Eka Pratiwi

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to determine how effective the interactive learning media Wordwall is in increasing students' learning motivation in the subject of Natural and Social Sciences (IPAS) in elementary schools. Wordwall provides interesting educational game features, so it is expected to arouse students' interest and enthusiasm in learning IPAS. This study uses an experimental method with a pre-test and post-test design in the control and experimental groups. Participants in this study were fourth grade students in an elementary school. Data on students' learning motivation were collected through questionnaires and analyzed using statistical tests to see the difference in increased motivation between the group using Wordwall and the group using conventional methods. The results showed that the use of Wordwall significantly increased students' learning motivation compared to conventional learning methods. Therefore, Wordwall can be an effective alternative learning media to support students' learning motivation in the subject of IPAS in elementary schools.

Dian Furqani Hamdan; Nur Padillah

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: Elementary school students have limited knowledge about healthy food, and the benefits of choosing healthy snacks. They do not understand the nutritional value of various types of food or the impact of consuming unhealthy snacks on their health. Students are often exposed to unhealthy snacks around them, such as fast food, snacks and sodas, and other less nutritious snacks.  Objective: This study aims to encourage changes in students' knowledge and consumption attitudes, namely replacing unhealthy snacks with healthy snacks that are beneficial to their health. Method: This study uses a pre-experimental method, with a One Group Pre Post Test design to measure students' initial abilities before and after participating in learning activities. The population of this study was all students of SDN 38 Bora, Palopo City in 2024, totaling 151 students. The sampling method used was the Cluster Random Sampling Technique as a sampling technique, because the population was quite large, and this sampling technique is often used in various studies in the health sector, 21 respondents were obtained. Results: The study showed that the average knowledge before and after was 5.90 while the average attitude before and after was 27.76, the knowledge value p value = 0.000 ≤ 0.05 then H0 was rejected using a 95% confidence level. While the attitude value p value = 0.001 <0.05. Conclusion: there is an influence of the use of Video Learning Media on knowledge and attitudes about healthy snacks for students of SDN 38 Bora, Palopo City.    

Romelah Romelah; Latifatul Azizah

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The learning of the Qur'an and Hadith plays an important role in shaping the character and morals of the younger generation, especially at the Elementary School level. The learning of the Qur'an and Hadith is expected to instill values of faith, diversity, as well as foster attitudes of tolerance and social concern among students. This study aims to describe the learning of Surah An-Nas using the drill method, the steps of its implementation, and its execution at SDN 1 Slaharwotan Ngimbang Lamongan. This research uses a qualitative approach with a case study design, involving Islamic Education teachers and students as research subjects. Data were collected through observation, interviews, and documentation. The results of the study show that learning through the drill method is effective in improving students' ability to read and memorize the Qur'an, especially Surah An-Nas, with correct pronunciation (tartil) and fluency. The learning model is technology-based or a multimedia learning model, where teaching takes place using tools and media such as LCD projectors, active speakers, notebooks, and interactive learning CDs, demonstrating the application of technology to support the teaching and learning process, as well as increasing interactivity and effectiveness. The learning method uses repetition (drill), so it is hoped that the material being taught will be retained in students' memory. This study provides insights into the importance of teacher competence in developing teaching materials that suit the developmental needs of students, as well as the importance of adjusting teaching methods to the curriculum and the characteristics of children in Elementary Schools.

Taufik Afandi; Umi Mahmudah

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to explore the effectiveness of using Augmented Reality (AR) technology as an innovative medium in learning Natural and Social Sciences (IPAS) to increase elementary school students' awareness and understanding of preserving natural resources. This research uses a quasi-experimental research method with a pretest-posttest control group design. The research subjects were fifth grade students at an elementary school in Indonesia, who were divided into an experimental group that used AR media and a control group that used conventional learning media. The research results show that the use of AR media significantly increases students' understanding of the concept of preserving natural resources compared to traditional learning methods. In addition, students in the experimental group showed higher levels of learning motivation as well as active participation in class discussions. The implication of this research is that AR technology can be an effective and interesting learning tool in teaching complex environmental topics. The use of AR not only helps students understand concepts visually and interactively, but also motivates them to be more actively involved in efforts to conserve natural resources. The results of this research provide a basis for the development of technology-based learning media that can be applied in various educational contexts, especially to support sustainable education at the elementary school level.

Rumaisha Soumena; Dwi Rezky Aulyah; Pariati Pariati; Faradillah Usman

Jurnal Mahasiswa Ilmu Kesehatan 2024 STIKes Ibnu Sina Ajibarang

The use of augmented reality (AR) technology in educational media is expected to attract children's attention and make lessons more interesting to follow. This is because it can convey dental health content interactively and virtually in three dimensions in real time. To evaluate the effectiveness of the application of Augmented Reality (AR) technology as an educational media model in increasing the knowledge and understanding of elementary school children about dental and oral health, as well as to assess the potential of this technology as an interactive and interesting learning method for children. This research was carried out in November 2023. The population in this study is the total number of students of SD Minasa Upa. The sample was 60 people. The type of research used is a quasi-experimental design with a One Group Pretest-Poster research design. The design of this study aims to find out whether there is an influence on the use of AR technology as a dental health education medium in children. Increasing the knowledge of respondents. The results showed that 13 respondents (92.86%) experienced an increase in knowledge from bad to good, 1 respondent (7.14%) experienced an increase in bad knowledge to adequate, 14 respondents (87.5%) experienced an increase in knowledge less to good, and 2 respondents (12.5%) experienced an increase in knowledge less to adequate. Concept design activities include the selection of themes, namely the system can be used as an object of presentation or delivery of material to children so that the objects made need to pay attention to the selection of colors, shapes, sizes, arrangement of images and interesting materials.

Khairullah Khairullah; Gusti Hadiatus Solehah; Muhammad Arbain

Jurnal Pelayanan Hubungan Masyarakat 2024 International Forum of Researchers and Lecturers

This community service activity aims to introduce the advantages of Madrasah Ibtidaiyah (MI) compared to Elementary Schools (SD) and the Paket A Program, particularly in the context of student learning and character development. Madrasah Ibtidaiyah excels in the integration of religious and general education, supporting the holistic development of student character. Based on various studies, including the development of gamification-based literacy media in MI and the internalization of multicultural values in MI, MI has proven to be more effective in instilling important religious and social values at an early age. While the Paket A Program provides educational opportunities for school dropouts, it does not directly accommodate religious education as MI does. The advantages of MI are also reflected in the development of wahdatul ulum-based teaching materials and interactive e-modules to improve science skills, which demonstrate a more innovative approach to teaching and align with 21st-century learning principles. Therefore, this activity aims to increase public understanding of MI's advantages in shaping student character, skills, and socio-economic intelligence, while emphasizing the importance of religious education in supporting the moral and ethical development of children.

Alfina Diniyati; Nasywa Dinda Salma; Oman Farhurahman

Jurnal Hukum, Pendidikan dan Sosial Humaniora 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

The use of digital learning media in Social Studies subjects in elementary schools has become an important innovation in improving the quality of learning. Digital media not only enriches the learning experience, but also contributes to improving students' literacy, which includes the ability to seek, analyze and utilize information critically. However, the implementation of these media faces various challenges, such as infrastructure limitations, lack of teacher skills, content compatibility with the curriculum, and digital security issues. This research discusses digital learning media development strategies that include collaboration between educators and technology developers, intensive training for teachers, provision of adequate infrastructure, and content design tailored to the characteristics of elementary school students. Visual-based and interactive digital media is considered effective to improve students' understanding of social studies materials that are often abstract. In addition, the integration of digital learning with conventional methods provides a balanced and contextualized learning experience. By addressing the existing challenges, digital learning media can be an effective tool to strengthen students' literacy and equip them with 21st century skills. This research is expected to contribute to the development of innovative learning practices that are relevant to students' needs in the digital era. 

‘Iz Nur ‘Afiyana; Anggita Retno Puspita; Anisa Rizqi Aulya; Endrise Septina Rawanoko

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Audio-visual media commonly used in teaching and learning activities in the 21st century. The purpose of this research is to determine how effective audio-visual media is to be applied in elementary schools to improve student learning outcomes in Civics subjects in Elementary Schools. By using qualitative method with a literature study approach. The form of activity carried out is to conduct literature research through collecting data with listening techniques, participatory observation taken from Google Scholar with the keywords "Audio-visual media", "Civics Learning", "Elementary School Students", and "Learning outcomes", and data analysis. The results of the literature study of 12 scientific journals obtained are that audio-visual media is effective to be used in learning and has been proven to improve student learning outcomes.    

Isneini Isneini

AL-MUSTAQBAL: Jurnal Agama Islam 2024 STIKes Ibnu Sina Ajibarang

Inclusive education guarantees the learning rights of children with special needs, including their understanding of Islamic values in public schools. This study aims to analyze the effectiveness of inclusive learning and the role of teacher mentoring in instilling Islamic values in children with special needs at SD Fransiskus Bukittinggi Elementary School. A qualitative case study method was employed, with data collected through observation, in-depth interviews, and documentation. Participants included teachers, children with special needs students, and parents. The results indicate that contextual learning strategies—such as storytelling, simulations, and integrating Islamic values into various subjects—effectively enhance children with special needs understanding. Collaboration among teachers, peers, and parents fosters an inclusive learning environment that supports the internalization of honesty, compassion, and responsibility. The main challenge of limited teacher time was addressed through differentiated approaches and support from shadow teachers. The study concludes that intensive mentoring, adaptive methods, and teacher exemplification are crucial in building children with special needss understanding of Islamic values. Recommendations include teacher training, development of children with special needs -friendly media, and supportive policies for sustaining Islamic value-based inclusive education.

Riska Mubayyinah Nur Laili; Qurrotu Inayatil Maula

The aim of this research is to find out the influence of Augmented Reality use in on the learning outcomes of elementary school students. The research method used is quantitative with a Pre-Experimental design in the form of One-Group Pretest-Posttest. The sampling technique carried out were a non-probability sampling technique, total sampling type. The sample of this research was 34 students of class IV who were treated using Augmented Reality media. This research was carried out at one of the public elementary school in Bangkalan Madura Regency in the 2024/2025 academic year. The data collection techniques used are observation, tests and surveys. Data analysis techniques include prerequisite tests for normality, homogeneity and hypothesis testing. The research results show that there is an influence of the use of Augmented Reality media on the pre-test and post-test results of class IV students. With the results of the hypothesis test analysis, a sig (2-tailed) value <0.05 was obtained with a sig (2-tailed) value of 0.000. It can be concluded that the hypothesis Ha is accepted and Ho is rejected.

Mahdi Noor

AL-MUSTAQBAL: Jurnal Agama Islam 2024 STIKes Ibnu Sina Ajibarang

This research aims to improve the understanding of Fiqh subject on mandatory bathing material for fourth-grade students at MI At Thayyibah Banjar Regency through the implementation of the Student Teams Achievement Division (STAD) cooperative learning model with audiovisual media integration. The research subjects were 15 fourth-grade students consisting of 8 male and 7 female students. This study used a classroom action research approach with the Kemmis and McTaggart spiral model conducted in two cycles. Data collection techniques included participatory observation, comprehension tests, semi-structured interviews, and documentation. The results showed a significant improvement in student understanding, marked by an increase in classical mastery percentage from 40% in the pre-cycle to 67% in the first cycle and 87% in the second cycle. The class average score also increased from 68.7 in the pre-cycle to 75.8 in the first cycle and 83.2 in the second cycle. Student learning activities increased from 39.2% in the pre-cycle to 65.4% in the first cycle and 85% in the second cycle. The implementation of the STAD cooperative learning model with audiovisual media proved effective in improving student understanding through creating a collaborative learning environment, concrete material visualization, and active student involvement in knowledge construction. This research provides important implications for developing more innovative and contextual Fiqh learning strategies at the Islamic Elementary School level.