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Syilla Fhadlilla Fharhah; Dena Aulia Yolanda; Nisrina Aura Andisa; Muhammad Nofan Zulfahmi

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics is one of the main skills taught from elementary school to college, playing a role in developing critical and logical thinking patterns of students. However, many elementary school students have difficulty understanding mathematical concepts, especially spatial figures, due to the lack of supporting learning media. This study aims to explore the effectiveness of using Trimatra (three-dimensional) media in mathematics learning in elementary schools. Trimatra media, such as three-dimensional models of spatial figures, allows students to visualize and understand the characteristics and relationships between spatial figures in a concrete manner. The results of the literature study show that Trimatra media not only increases students' knowledge of mathematical concepts, but also motivates students to be actively involved in learning, increases critical thinking skills, and overall learning outcomes.  

Oktaviani Rajalawo; Abubakar Sidik Katili; Marini Susanti Hamidun; Elya Nusantari; Ani M. Hasan +1 more

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This study aims to develop erfina game as ecosystem learning media and to know and describe the results of expert validation, teacher responses, student responses and student learning outcomes of the developed media. This research uses the research and development method (Research & Development). The model used in this research is ADDIE consisting of 3 stages, namely Analysis, Design, and Development. The trial was conducted on 10 students of Class VII of SMP Negeri 02 Satu Atap Suwawa Selatan. The results of the study found: (1) validity test based on the percentage of media validation of 85% (Very Valid) and material expert validation obtained a percentage of 87% (Very Valid). (2) Practicality test based on teacher response results obtained a percentage of 91% (Very Practical) and the results of students' responses of 93% (Very Practical). (3) Student learning outcomes test obtained from the results of student learning tests through Preetest and Posttest evaluations, based on the N-Gain scale obtained a value of 0.53 or 53% which is included in the moderate category

Indramini Indramini

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2024 Pusat Riset dan Inovasi Nasional

"Improvement of Short Story Writing Ability Through the Personal Experience of Class VIII Unismuh Junior High School Makassar". Thesis of Indonesian Language and Literature Education Department, Faculty of Teacher Training and Education, Makassar Muhammadiyah University.This type of research is a Class Action Research (Class Action Research) which aims to describe the improvement of short story writing skills through the personal experience of students of class Class VIII Unismuh Junior High School Makassar and describes the process of improving the ability to write short stories through the personal experience of the MA class Class VIII Unismuh Junior High School Makassar. The instruments used in data collection were tests, observation guidelines, interview guidelines, and the data were analyzed descriptively qualitatively. The data in this study are in the form of tesp there are 24 students and the results of observations in the learning process.The results showed that quantitatively there was an increase in the learning outcomes of short story writing through the personal experience of 24 students, namely on the pretest results, an average score of 56.63%. In the first cycle the average score of student learning outcomes was 68.13%, while the second cycle of student learning outcomes writing short stories through personal experience was 81.74%. In the first cycle, students who finished 9 students or 46.48% and categories of incomplete were 15 students or 53.52%. While in the second cycle category there were 21 students or 89.96% and the incomplete category were 3 people or 10.04% meaning that there was an increase of 13.61%.Based on the results of the research above, it can be concluded that the results of learning to write short stories through the personal experience of students of class XI MA Darul Istiqamah Maccopa Maros Regency can be improved through students' personal experiences.

Matilde Niis Molo

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to enhance students' learning outcomes in Natural Science (IPA) through the demonstration method in fourth-grade students at SD Inpres Teas, Noebeba District, Timor Tengah Selatan Regency. The research was motivated by low science learning outcomes, with 60% of students failing to meet the Minimum Competency Criteria (KKM) of 70. Conventional teaching methods contributed to students' passivity and lack of engagement. This Classroom Action Research (CAR) follows the Kemmis and McTaggart model, consisting of two cycles with four stages: planning, implementation, observation, and reflection. The study involved 10 fourth-grade students, with data collected through learning outcome tests, observations, and teacher interviews. Descriptive quantitative analysis compared student performance before and after intervention. Results indicated that the demonstration method effectively improved science learning outcomes. Initially, students scored an average of 73.5, with a mastery rate of 40%. After applying the demonstration method in cycle I, the average increased to 84.1, with 70% mastery. In cycle II, refining teaching strategies led to an average score of 90.1, with 90% mastery. The method also enhanced student engagement, teamwork, and conceptual understanding. These findings suggest that the demonstration method is an effective strategy for improving science learning outcomes. Teachers are encouraged to incorporate demonstrations regularly, and schools should provide necessary resources to optimize learning experiences.

Subandi Subandi; Nandha Rahayu; Paundra Raditya Khoidori

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

One of the strategic efforts to improve the quality of learning in schools is educational supervision. This study examines how to implement educational supervision to improve learning. Educational supervision includes classroom observation, professional teacher guidance, performance evaluation, and providing constructive criticism. The research methods used include in-depth interviews with principals, teachers, and school supervisors. The results of the study indicate that teachers can improve their pedagogical skills, create a more interactive learning atmosphere, and improve student learning outcomes with effective supervision. Effective supervision also helps teachers create different learning methods that are in accordance with student needs. Therefore, educational supervision plays an important role in building a good learning culture in schools.

Huy Hoang Doan; Weishen Wu

Proceeding of the International Conference on Management, Entrepreneurship, and Business 2024 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This study explores the application of machine learning to predict students' GPA based on behavioral and time-related factors, including study hours, extracurricular activities, sleep, social interactions, and physical activity. Seven regression algorithms were employed to evaluate predictive accuracy using metrics such as MAE, RMSE, and R2 Among these, Regularized Linear Regression demonstrated the highest accuracy and interpretability, highlighting its suitability for this dataset. The findings emphasize the potential of machine learning in identifying key predictors of academic performance and offer practical applications for personalized academic advising and time management. This research provides a data-driven framework to support students and educators in optimizing learning outcomes.

Henry Suryo Bintoro; Baron Adi Wijaya; Sumaji

The purpose of this study was to analyze the validity of the design of the development of learning video media with an open-ended approach to improve the learning outcomes of 6th-grade elementary school students in Mlonggo District. This study applies the research and development method, which is commonly known as R&D (Research and Development). Products development uses the ADDIE model which is structured into five stages including (1) analysis, (2) design, (3) development, implementation, and (5) evaluation. Data collection through filling out the validity questionnaire. This data source includes participation from data validators with an analysis process that includes the accumulation of overall scores. Data analysis uses descriptive qualitative tests. The results of this development research are learning video media with an open-ended approach which is stated to be very feasible by media experts with an average of 90%, and material experts with 92%. So, it can be concluded that learning video media with an open-ended approach is valid and feasible to be used to improve student learning outcomes

rofifah Qurrotu’ain; Muhammad Rijal Fadli

Mathematics anxiety can reduce students' ability to understand and solve mathematical problems, thus affecting their overall attitude towards mathematics. Mathematics anxiety, a psychological factor that can affect students' learning achievement in mathematics learning in high school, makes it the most challenging subject in school. This study aimed to identify the effect of mathematics anxiety on students' learning achievement at the high school level and to analyze strategic factors that can help reduce mathematics anxiety for students. This study used a quantitative method with an ex post facto research type with a correlational design. The population was grade X high school students in South Tangerang, with a sample size of 84. The side technique used cluster random sampling. Data collection used an instrument in the form of a mathematics anxiety and learning achievement questionnaire. Data analysis was carried out through partial correlation and multiple correlation with a significance level of 0.05, and the prerequisite test analysis used normality, linearity, and multicollinearity tests. The results showed that mathematics anxiety influenced by self-efficacy factors, classroom climate, and academic support from parents and peers significantly affected students' learning achievement in high school. Schools can facilitate a more conducive learning environment to minimize mathematics anxiety and improve learning outcomes. Implementing a learning program that is psychologically responsive and adaptive to students' needs is expected to improve students' mathematics achievement significantly..  

Ratnawati Susanto; Yuliati Yuliati; Yulhendri Yulhendri

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The condition and situation of education after the Covid 19 Pandemic caused "Learning Loss" and "Learning Outcomes Loss". It takes a learning experience by providing students' reasoning insights and intellectual competence through a portfolio. The presence of educators with the ability to transform learning is needed as a learning conditioning for the ability of students' portfolios.  Quantitative research using a Likert scale questionnaire instrument constructed and developed from the teacher assessment system and David M. Johnson's portfolio. The population is 80 teachers and 80 students of grade VI elementary school in the Kebon Jeruk area, West Jakarta. The findings of the study provide information that the ability of students' portfolios can be constructed and optimized through learning transformation with three dimensions in the form of active participation and success of students, assessment and feedback on the progress of learning experiences and management of students and learning materials.

Imam Santosa

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study investigates the role of scaffolding assessment in fostering self-directed learning (SDL) within project-based learning (PBL) environments in higher education. Scaffolding assessment, characterized by gradual guidance, helps students transition from structured support to greater autonomy while enhancing critical thinking, goal-setting, and self-regulation. Through a mixed-methods approach, the study examines students' perceptions and experiences of scaffolding interventions in a research-based course. Quantitative findings reveal positive impacts on autonomy, critical thinking, and goal-setting, while qualitative insights highlight the importance of tailored scaffolding tools, motivational elements, and digital adaptability.Although scaffolding significantly enhances SDL by promoting independence and cognitive engagement, challenges remain in optimizing digital tools and addressing individual learning needs. Personalized scaffolding strategies and motivational scaffolds are essential for sustaining long-term engagement and effectively supporting diverse learners in complex, research-intensive environments. This study underscores the importance of adaptive scaffolding designs that balance structure and flexibility, offering practical implications for educators seeking to implement scaffolding assessments to enhance student autonomy and learning outcomes in higher education.

Firmansyah Simanjuntak; Angin Jonatan A. D. P. Sinaga; Sumardi Rivandi Sitohang

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Inappropriate learning models and lack of student interest and attention to physics learning result in unsatisfactory learning outcomes. The purpose of the study was to determine how the effect of Cooperative Learning model type Student Team Achievement Division (STAD) on student learning outcomes. The research method used is meta-analysis, data collection for this research by reviewing and browsing online articles. The results of the study found that the Student Team Achievement Division (STAD) type Cooperative learning model obtained an overall average effect size of 1.61, which means that the STAD type Cooperative learning model can influence student learning outcomes in Physics subjects. Learning material that is very influential in the application of the STAD type is Circular Motion as seen from the effect size value which is in the high category with a value of 8.81. The grade level that obtained a high category in applying the Student Team Achievement Division (STAD) type learning model was SMK class X with an effect size value of 2.2.

Desriyanti Tane; Ramli Utina; Marini Susanti Hamidun; Masra Latjompoh; Frida Maryati Yusuf +1 more

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to describe the validity, practicality and capability of student learning outcomes using Contextual Teaching and Learning (CTL) based learning modules . The test subjects in this research involved 20 class X students of SMA Negeri 1 Tilango for the 2023/2024 academic year. The CTL-based module developed refers to the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model which is limited to the limited-scale trial development stage. The research results based on the CTL-based Module show the feasibility value of the valid criteria, the practicality of obtaining a score in the score range of 81%-100%, the learning outcomes of students using the N-Gain formula obtain a percentage value of 0.61% with medium criteria, so that the CTL-based Module is developed suitable for use as a learning medium to improve student learning outcomes on interaction material in ecosystems in class X SMA Negeri 1 Tilango.

Febi Nurdiana; Irdhan Epria Darma Putra

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research aims to describe the application of expository strategy in learning dendang in class XI Karawitan SMK N 7 Padang. This type of research is qualitative research with descriptive method. The instrument of this research is the researcher himself and assisted by supporting instruments such as stationery and camera. Data were collected through observation, literature study, interviews and documentation. The steps of analyzing data are collecting data, classifying data, reclassifying data and concluding data. This expository strategy is implemented with 5 stages, namely the preparation stage, presentation stage, connecting stage, concluding stage, applying stage. In the preparation stage, the teacher prepares lesson plans in accordance with the learning outcomes. The presentation stage, the teacher provides learning material. The connecting stage, the teacher connects the learning material with the students' experience. The stage of concluding, the teacher concludes the learning outcomes to students at the end of the lesson. Stages of applying, namely students applying or practicing learning material in front of the class.

Adria Nelisa Putri; Oktarina Yusra; Jasmienti Jasmienti; Fajriyani Arsya

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to analyze the effect of Kahoot media on student learning outcomes in Aqidah Akhlak learning in class X MAN 1 Padang Pariaman. The method used is quasi-experiment with Time Series Design and quantitative approach. The study population included 256 grade X students, with samples of class X.I as the control class and X.VI as the experimental class, each totaling 36 students, who were selected by simple randomization. Data were collected through an objective test with 25 questions. The results showed that the average student learning outcomes in the experimental class using Kahoot media reached 75.44%, higher than the control class of 67.89%. Hypothesis testing using SPSS 22.0 resulted in a significant value of 0.045 (α < 0.05), indicating that the use of Kahoot media significantly improved Aqidah Akhlak student learning outcomes. Thus, the research hypothesis is accepted.

Mariska Alyviona; Sri Handayani; Ani Restuningsih

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of this study was to determine the effect of the implementation of the Cooperative Learning Model Learning Together Type on the Learning Outcomes of Grade IV Students in the Science Subject of SDN Sambirejo No. 148 Surakarta in the 2024/2025 Academic Year. This research is a quantitative study using the experimental method of One Group Pre-Test Post-Test Design. The population and sample in this study were grade IV students of SD Negeri Sambirejo Surakarta totaling 28 students. The sampling technique used was the saturated sample technique (census technique). Data collection techniques in the form of observation, testing, and documentation. The test was carried out twice with the aim of determining the changes that occurred before and after the treatment was given. The instrument trial or tryout was conducted at SD Negeri Sondakan Surakarta using 30 questions. The results of the trial were analyzed using validity and reliability tests. The results of the validity test showed 20 questions that were declared valid and 10 questions that were declared invalid. The data analysis technique was in the form of a prerequisite test using the Kolmogorov-Smirnov formula and a hypothesis test with the Paired Sample T-Test formula. Based on the results of the data analysis that has been done, the average value of the PreTest of students was 55.35 while the average value of the PostTest of students was 64.64. The results of the statistical test with the Paired Sample T-Test showed that the significance value (2-tailed) was 0.000 <0.05. The conclusion of this study states that there is a significant influence of the implementation of the Cooperative Learning Model Learning Together Type on the Learning Outcomes of Grade IV Students in the Science Subject of SDN Sambirejo No. 148 Surakarta.

Redemta Persila Wagetdo; Aser Yalindua; Masje Wurarah

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study seeks to evaluate the impact of the guided inquiry learning paradigm on the academic performance of seventh-grade students in biology at SMP Negeri 6 Tondano. This research used a quasi-experimental approach utilising a non-equivalent control group design. The study sample comprised class VII A with 25 students and class VII B with 25 students. This study's variables include the independent variable (X), which consists of users of the guided inquiry learning model, and the dependent variable (Y), which pertains to the learning outcomes of seventh-grade students at SMP Negeri 6 Tondano. Data gathering methods encompass interviews, documentation such as activity reports and pertinent data, and written assessments, including multiple-choice examinations. The hypothesis test employed to assess the difference in student learning outcomes between the experimental and control groups utilises the t-test. The mean post-test learning results for Class VII B students (experimental group) utilising guided inquiry is 82.6. In contrast, the mean outcomes for Class VII A students (control group) employing direct instruction is 77. The hypothesis test findings indicate a t-test value of 2.826, which exceeds the t-table value of 2.010 at a significance level of 0.05. According to the criteria for hypothesis testing, H0 is rejected, and H1 is approved. Consequently, it can be inferred that the guided inquiry learning model positively impacts the learning results of Class VII students in biology at SMP Negeri 6 Tondano.

Arianti Masanggelo; Orbanus Naharia; Mariana Rengkuan

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study was undertaken in response to the deficient cognitive abilities of students. The problem in this study is whether there is an influence of the project-based learning (PjBL) model, which is assisted by blended learning, on improving students' critical thinking skills in class VIII of SMP Negeri 04 Paleleh Barat. This study aims to determine whether the project-based learning (PjBL) model is assisted by blended learning in students' critical thinking skills in class VIII of SMP Negeri 04 Paleleh Barat. This study was performed in SMP Negeri 04 Paleleh Barat between April to May 2024, employing a quasi-experimental methodology. The sample in this study consisted of class VIII-A as the experimental group and class VIII-B as the control group. Both classes will undergo a learning outcome assessment comprising a pretest and a posttest. The data analysis revealed that the project-based learning (PjBL) paradigm, augmented by blended learning, significantly influenced students' critical thinking skills on the human excretory system in class VIII at SMP Negeri 04 Paleleh Barat. This is derived from the t-test results obtained using IBM SPSS for Windows version 2.2, with a significance value. If the p-value (2-tailed) is less than the significance level (alpha) of 0.05, specifically 0.002 < 0.05, then the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted.

Zuhaira Zuhaira

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study examines the effectiveness of the Recitation and Simulation methods in improving students' learning outcomes in Islamic Education (PAI) at SD Negeri 050578 Kwala Begumit. The research was motivated by the observed low achievement of students, where many did not meet the Minimum Completion Criteria (KKM). A classroom action research (CAR) design was employed, consisting of two cycles, each involving planning, action, observation, and reflection. The findings indicated a significant improvement in cognitive abilities: the average score increased from 43.41% in the pre-cycle to 56.72% in Cycle I, and further to 95.23% in Cycle II. These results demonstrate that the combination of Recitation and Simulation methods effectively enhances students' understanding and engagement, ultimately leading to improved academic performance in PAI.    

Putri Silvia; Kumala Azahra Majidiah; Wafiq Nabila; Jadiaman Parhusip

Venus: Jurnal Publikasi Rumpun Ilmu Teknik 2024 Asosiasi Riset Ilmu Teknik Indonesia

This study aims to analyze the effect of implementing learning media through the Quizizz application on student learning outcomes in grade V. This study uses an experimental design by comparing two groups, namely the experimental class using Quizizz and the control class using conventional learning methods. The research instrument is a learning outcome test consisting of pretest and posttest questions. The results of the study indicate that the application of Quizizz can significantly improve student learning outcomes. Statistical tests conducted on pretest and posttest data show significant differences between the experimental class and the control class. The results of the validity and reliability of the instrument also show that the test used has good quality. Based on these findings, it can be concluded that the use of Quizizz as a learning medium can improve student learning outcomes and can be applied in the learning process to improve teaching effectiveness.  

Nofamataro Zebua; Padmaning Fathimah Pudya Malik; Nur Al-Azizah Al-Hilmiyah; Ester Novi Kurnia Zebua; Paulina Elvi Pebrianti +2 more

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning motivation is an important factor in the success of learning. However, low student motivation and learning outcomes are still a major problem in science-biology learning at Sriwedari Junior High School. This study aims to analyze the role of gamification as an innovative learning method that can improve students' motivation, engagement, and learning outcomes. The research used a descriptive qualitative approach involving students in grades VII, VIII, and IX as research subjects. Data was collected through in-depth interviews and documentation. The results showed that the use of gamification elements such as points, badges, and leaderboards managed to significantly increase students' motivation. In addition, students' active engagement in learning increased, seen from consistent attendance and participation in group discussions. Student learning outcomes also improved, with 75% of students achieving scores above the KKM after the implementation of gamification. Gamification creates interactive and relevant learning, allowing students to understand complex concepts more deeply. In conclusion, gamification is an effective approach to improve the quality of science-biology learning. Teachers are advised to strategically integrate gamification elements to create a fun and meaningful learning experience.