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Amalia, Salma; Fatkhur Rochman

Intellektika : Jurnal Ilmiah Mahasiswa 2025 STIKes Ibnu Sina Ajibarang

Dispendukcapil Kota Malang is is a government agency responsible for managing population administration, including civil registration records or archived documents. As the volume of archives, especially birth certificate registration files, electronic archive storage has become important to ensure that the information contained therein can be accessed and used. This study focuses on the development of an interactive dashboard-based electronic record storage application using VBA Ms. Excel, with the aim of simplifying the complex Ms. Excel interface, facilitating the data input process and record search that was previously done manually, and accelerating reporting related to records. This action research involved eight respondents, consisting of two computer experts, two archive experts, three potential users or archivists, and one archivist supervisor using the Technology Acceptance Model (TAM). The research was conducted in two cycles, each cycle covering the planning, implementation, observation, and reflection stages. The results of Cycle I showed that the developed application received an average score of 90% in the “very suitable” category; however, there were suggestions for improvement, leading to the continuation of Cycle II. The results of Cycle II achieved an average score of 91% in the “very suitable” category. The results of the study show that respondents agree with the indicators of perceived ease and perceived usefulness based on acceptance of IT.

Ruhtiani, Maya; Tri Naili, Yuris; Candrawijayaning Fajri, Pujangga; Fitria Rahmawati, Apitta

Nusantara Mengabdi Kepada Negeri 2025 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

This community engagement article aims to enhance the legal awareness and digital literacy of students at SMA Negeri 1 Wangon in addressing the growing phenomenon of sexual violence in digital spaces, particularly in the era of artificial intelligence. The primary issue faced by Generation Z today is a lack of legal understanding and weak digital ethics, which makes them vulnerable to becoming both victims and perpetrators of online sexual violence. The program employed a participatory approach using methods such as observation, group discussions, case simulations, and evaluation through pre- and post-tests. The results indicate that the legal and digital literacy education program significantly improved participants’ understanding of legal frameworks, including the Law on Sexual Violence Crimes (UU TPKS) and the Electronic Information and Transactions Law (UU ITE). The program also fostered awareness of digital ethics and the importance of personal data security. The implementation process revealed high levels of enthusiasm among students, particularly during the creation of anti-sexual violence digital campaigns, which were later published on the school's social media platforms. This program had a positive impact on students’ ability to recognize, prevent, and respond to digital sexual violence, while also encouraging the formation of a legally conscious student community that can serve as a driving force for digital cultural transformation within the school environment.

Muhammad Noor Habil; Hilda Dwi Junianti; Ratna Eva Wati; Zaitun Qamariah; Setria Utama Rizal

Jurnal Pelayanan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

This community service activity was motivated by the need to create Physical Education, Sports, and Health (PJOK) learning that is more engaging, interactive, and suited to the characteristics of elementary school students in the digital era. The service team identified a significant potential to integrate print-based learning media with interactive websites as an innovative solution to address monotonous and less visual learning processes. This activity was carried out at SD Tahfidz Al-Jamiel, involving second-grade students as the primary subjects, while teachers acted as facilitators and observers of the learning process. The service method adopted the ABCD (Asset-Based Community Development) approach by utilizing local assets such as students' enthusiasm as digital natives, adequate school facilities, and the school's openness to educational innovation. The activity was implemented through several stages: initial observation, program planning, implementation of learning using interactive media, and a simple evaluation of the activity’s impact.The results of this activity indicated that integrating printed books and interactive websites could enhance students' interest and participation in PJOK learning. Students appeared more active, enthusiastic, and found it easier to understand locomotor movement material being taught. Teachers also responded positively to the media used. This activity demonstrates that digital-based learning transformation can be conducted in a simple and practical manner within the elementary school context and holds great potential for replication in other schools.

Ayu Aprilia; Suprihatin Suprihatin; Posman Manurung

Jurnal Kemitraan Masyarakat 2025 Lembaga Pengembangan Kinerja Dosen

Numerical literacy is a fundamental skill that plays a crucial role in the learning process, particularly in the field of science, especially physics. However, the reality is that many freshmen struggle with numerical literacy. This significantly impacts their foundational mathematical skills, which can hinder the academic learning process. This community service activity aims to enhance the numerical literacy of freshmen in the Physics Department at the University of Lampung by utilizing interactive visual modules. The activity was conducted over two sessions in January 2025, involving 28 new students. The students were divided into heterogeneous groups to support collaborative learning. Pre-test and post-test assessments were conducted to measure the effectiveness of the modules. The results showed an average score improvement from 36.25% to 56.6%. Addionally, the satisfaction survey results showed positive responses regarding the module’s appearance, clarity and benefits. Based on this activity, it was concluded that collaborative learning supported by interactive visual media can enhance students numerical literacy skills. 

Nurhayati, Ema; Elen Anedya Frahma; Novia Mungawanah; Monica Belinda Oksavina; Febryan Alam Susatyo +1 more

Jurnal Suara Pengabdian 45 2025 LPPM Universitas 17 Agustus 1945 Semarang

Kekerasan Dalam Rumah Tangga (KDRT) masih menjadi permasalahan sosial yang signifikan di Indonesia, tak terkecuali di Kelurahan Sawah Besar. Minimnya pemahaman masyarakat tentang bentuk-bentuk KDRT serta jalur pelaporan dan perlindungan korban menjadi faktor pendorong tingginya angka kasus yang tidak terungkap. Program pengabdian masyarakat ini bertujuan untuk meningkatkan kesadaran dan literasi warga Kelurahan Sawah Besar terkait pencegahan, pengenalan, dan penanganan kasus KDRT melalui pendekatan edukasi partisipatif. Metode yang digunakan meliputi serangkaian lokakarya interaktif, penyuluhan berbasis komunitas, dan pembentukan kelompok dukungan dengan melibatkan tokoh masyarakat setempat serta ahli dari bidang hukum. Program ini berhasil meningkatkan pemahaman masyarakat tentang KDRT, membentuk jaringan relawan pendamping korban yang terdiri dari 25 kader terlatih dan mengembangkan sistem pelaporan kasus berbasis komunitas yang terintegrasi dengan dinas sosial setempat. Simpulan dari program ini menunjukkan bahwa edukasi berbasis partisipatif efektif dalam membangun kesadaran kolektif dan menciptakan sistem dukungan bagi korban KDRT. Model edukasi yang dikembangkan diharapkan dapat direplikasi di kelurahan lain sebagai upaya strategis pencegahan dan penanganan KDRT berbasis komunitas

Reka Hamid; Roy Hasiru; Abdulrahim Maruwae; Frahmawati Bumulo; Imam Prawiranegara Gani

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This research aims to identify the influence of utilizing interactive learning multimedia on the learning outcomes of class XI students in the economics subject at SMA Negeri 4 Gorontalo. This research employs a quantitative approach with a quasi-experimental design. The total sample consists of 60 students.The findings indicate that there is an influence of utilizing interactive learning multimedia on the learning outcomes of class XI students in the economics subject This is shown through data analysis using a paired sample t-test, which resulted in a significance value (Sig. 2-tailed) of 0 000. This value is far below the predetermined significance level of 005, indicating a significant difference between students' learning outcomes before and after utilizing interactive multimedia, as well as a significant difference between the experimental class (utilizing multimedia) and the control class (not utilizing multimedia). Therefore, the utilization of interactive learning multimedia not only provides variety in the teaching and learning process but also contributes meaningfully to improving students' conceptual understanding, material retention, and learning motivation.

Dwinanda Linchia Levi Heningdyah Nikolas Kusumawardhani

Jurnal Suara Pengabdian 45 2025 LPPM Universitas 17 Agustus 1945 Semarang

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memberikan pemahaman yang komprehensif mengenai konsep the living law dalam KUHP Nasional kepada masyarakat Desa Kiyangkongrejo, Kecamatan Kutoarjo, Kabupaten Purworejo. Melalui pendekatan sosialisasi dan dialog interaktif, kegiatan ini mengupayakan untuk menciptakan kesadaran hukum masyarakat yang tidak hanya memahami aturan-aturan formal dalam KUHP sebagai hukum yang harus dipatuhi, tetapi juga menyadari adanya pengakuan terhadap nilai-nilai dan praktik hukum lokal dalam sistem hukum nasional. Kegiatan yang dilaksanakan pada 20 April 2025 ini dihadiri oleh 78 peserta yang terdiri dari berbagai elemen masyarakat dan pemangku kepentingan. Hasil pengabdian menunjukkan peningkatan pemahaman peserta yang signifikan, dengan rata-rata peningkatan sebesar 41,02% berdasarkan perbandingan pre-test dan post-test. Pembahasan dalam kegiatan ini mencakup fenomena living law di Desa Kiyangkongrejo, harmonisasi the living law dengan KUHP Nasional, serta tantangan dan solusi dalam implementasinya. Beberapa praktik penyelesaian konflik berbasis kearifan lokal yang ada di desa, seperti rembug desa dan peran tokoh masyarakat, didiskusikan untuk melihat relevansinya dengan ketentuan dalam KUHP Nasional. Kegiatan ini merekomendasikan perlunya penguatan kapasitas tokoh masyarakat, penyusunan pedoman teknis, dokumentasi praktik-praktik penyelesaian konflik berbasis adat, serta membangun mekanisme koordinasi yang efektif antara aparatur penegak hukum, pemerintah desa, dan tokoh masyarakat. Dengan demikian, diharapkan akan tercipta harmonisasi antara living law dan KUHP Nasional dalam kehidupan masyarakat desa yang mendukung terciptanya keadilan substantif.

Yulies Tiena Masriani; Faisal Afda’u; Husnia Hilmi Wahyuni; Ridho Pakina

Jurnal Suara Pengabdian 45 2025 LPPM Universitas 17 Agustus 1945 Semarang

UMKM berperan penting dalam perekonomian Indonesia, namun menghadapi kendala akses informasi dan pembiayaan. Sosialisasi sertifikasi halal di Kelurahan Karangrejo oleh Fakultas Hukum Untag Semarang dan Kemenag bertujuan meningkatkan daya saing UMKM melalui pemahaman regulasi halal dan membuka peluang pasar yang lebih luas. Program  pengabdian masyarakat bertujuan mengetaui pelaksanaan sosialisasi sertifikasi produk halal bagi pelaku UMKM di Kelurahan Karangrejo, Semarang dan mengetahui sejauh mana pengaruh sosialisasi sertifikasi produk halal terhadap peningkatan kepercayaan konsumen terhadap produk UMKM di Kelurahan Karangrejo, Semarang.  Sosialisasi sertifikasi halal di Kelurahan Karangrejo berhasil meningkatkan pemahaman dan semangat pelaku UMKM dalam mengurus label halal sebagai nilai tambah produk dan strategi pemasaran. Kegiatan ini tidak hanya bersifat informatif, tetapi juga interaktif dan aplikatif, sehingga mendorong pelaku usaha mengambil langkah nyata. Kolaborasi antara Fakultas Hukum Untag, Kementerian Agama, dan UMKM Center memperkuat dampak kegiatan. Keberhasilan ini menciptakan kepercayaan konsumen dan membentuk ekosistem bisnis halal yang inklusif dan berkelanjutan. Sosialisasi ini juga memiliki potensi untuk direplikasi di daerah lain sebagai strategi pemberdayaan ekonomi lokal yang efektif.

I’anatul Ashriyah; M. Ali Ghufron

Hikmah : Jurnal Studi Pendidikan Agama Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to develop interactive learning media based on PowerPoint in Indonesian language learning at MI Salafiyah 1 Kauman. The background of this study is the lack of interactive and interesting learning media in elementary schools, especially in Indonesian language subjects. This study uses the Research and Development (R&D) method with the development of the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The media developed contains learning materials, animations, practice questions, and automatic feedback to increase student participation and understanding. The results of the validation test by media experts and material experts show that this media is very suitable for use in learning. Limited trials conducted on students showed an increase in interest, active involvement, and student learning outcomes after using the media. In addition, students feel more motivated and find it easier to understand the material because of the attractive and interactive visual display. Thus, this interactive learning media based on PowerPoint can be an alternative to support a more interesting, enjoyable, and effective learning process in the classroom, especially for elementary school level.

Fidya Aisyah Asyifa; Ifanda Rahmadani; Shofiatun Najiah; Aldy Ferdiyansyah; Asniwati Asniwati

WISSEN : Jurnal Ilmu Sosial dan Humaniora 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Students are individuals who are in the process of learning and developing themselves through formal and non-formal education. There are still teachers who do not pay attention to the initial conditions of students before learning begins, so that it has an impact on the learning outcomes obtained. This article aims to explain the application of flipped learning model assisted by interactive PowerPoint media in improving learning effectiveness in class IV SDN Sungai Miai 5. This research uses descriptive qualitative method with data collection techniques in the form of observation, interviews, and documentation. Interviews were conducted with four informants, namely homeroom teachers and three students. Observations were conducted in a participatory manner, while documentation included classroom learning activities and teacher teaching styles. The data obtained were analyzed in depth. The results showed that grade IV students expect fun, interesting, and active learning. The flipped learning model assisted by interactive PowerPoint is proven to help create a more effective learning atmosphere. Future research is suggested to examine the application of this model in other grade levels or subjects to broaden the understanding of its effectiveness in various learning contexts.    

Riska Yulianti; Muhammad Suwignyo Prayoga; Nur Hidayah

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2025 Universitas Palan

This study aims to improve the understanding of grade 5 MI Al-Barokah students about the learning media of the human digestive system through the application of visual media innovation. A qualitative approach was used in this study with observation techniques and analysis of the teaching and learning process. The results showed that the utilization of visual media was able to help students understand the interactive media learning of the human digestive system more optimally. Students can visually imagine the course of the digestive process and understand various related concepts more clearly. The findings also show that visual media can foster interest and increase student learning motivation. The implication of this study suggests that teachers consider using visual media as an alternative learning strategy in con veying scientific concepts. This research also contributes to the development of more effective and interactive learning approaches to improve students' This research also contributes to the development of more effective and interactive learning approaches to improve students' understanding of scientific material.

Zuhrinal Nawawi; Luthfia Masfa Nur

Jurnal Riset dan Publikasi Ilmu Ekonomi 2025 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

This study uses a qualitative method to analyze content trend strategies in interactive digital marketing that contribute to building consumer loyalty. In today’s highly competitive digital era, companies are required to create strong engagement with consumers through digital platforms such as social media, websites, and applications. Content trends like storytelling, user-generated content, live streaming, and influencer usage have proven to attract audiences and encourage ongoing interaction. This research explores how these trends are applied by various brands and how consumers respond to these approaches over the long term. The findings show that message consistency, emotional value in content, and interactivity are key factors in forming emotional bonds that impact loyalty. Furthermore, two-way engagement between consumers and brands through comments, likes, and sharing features strengthens this relationship. By understanding consumer digital preferences and behaviors, content strategies can be dynamically adapted to maintain loyalty while expanding the relevant market reach.

As Syafaatussalamah; Deandra Eka Salsabilla

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Dunia pendidikan telah dipengaruhi secara signifikan oleh pertumbuhan teknologi digital, khususnya upaya dalam meningkatkan motivasi belajar siswa. Tujuan dari kajian ini untuk efektivitas penggunaan media digital sebagai sarana untuk meningkatkan motivasi siswa sekolah dasar untuk belajar melalui metode literature review. Sebanyak 10 artikel ilmiah terbitan tahun 2020–2025 yang relevan dikaji secara mendalam menggunakan pendekatan naratif. Hasil penelitian menunjukkan bahwa media digital seperti E-LKPD, buku digital, video pembelajaran interaktif, aplikasi kuis edukatif, serta platform digital lainnya terbukti mampu membangun lingkungan belajar yang menarik, menyenangkan, dan partisipatif. Media tersebut meningkatkan partisipasi aktif, perhatian, dan semangat siswa dalam proses pembelajaran. Selain itu, motivasi intrinsik dan ekstrinsik siswa mengalami peningkatan karena penyajian materi yang lebih visual, fleksibel, dan kontekstual. Namun demikian, tantangan masih ditemukan, terutama terkait keterbatasan infrastruktur dan kompetensi guru dalam mengintegrasikan teknologi. Implikasi dari hasil penelitian ini menitikberatkan betapa pentingnya pengembangan kemampuan guru, penyediaan fasilitas teknologi yang memadai, dan pengembangan media pembelajaran digital yang adaptif dan inovatif. Harapan dari kajian ini sebagai referensi dalam perumusan kebijakan pendidikan serta strategi pembelajaran yang relevan dengan kebutuhan generasi digital masa kini.

Serli Sapitri; Ari Suriani

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2025 Asosiasi Periset Bahasa Sastra Indonesia

The purpose of this study is to evaluate how well interactive learning materials can raise elementary school pupils' motivation and interest in learning. Animation films, instructional games, and simulations are examples of interactive learning materials that offer students a familiar, dynamic, and developmentally appropriate learning experience. Using a qualitative approach and a literature review strategy, the study examined material from a range of pertinent sources, including books, journals, and research reports. According to the study's findings, students who actively interact with interactive media can become more involved in the learning process. Additionally, it offers instant feedback, which increases self-confidence, helps pupils understand their progress, and fortifies their enthusiasm to learn.

Gofi Haryobel Hutasoit; Siti Mutia; Uswatun Hasannah; Riwana Simarmata

Jurnal Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Educational transformation through the use of interactive technology is an integral part of the implementation of the Merdeka Curriculum, especially in Mathematics learning in Elementary Schools (SD). This curriculum emphasizes a contextual, student-centered, and adaptive learning approach to the challenges of the digital era. This study aims to analyze the role of interactive technology in improving the effectiveness of Mathematics learning and developing 21st-century skills in elementary school students. Various digital media such as GeoGebra, gamification applications, and visual simulations are used to help students understand abstract concepts in a concrete and enjoyable way. The results show that technology integration supports the achievement of the Pancasila Student Profile by increasing creativity, independence, and critical thinking skills. Challenges such as limited infrastructure and teacher competency can be overcome through continuous training and development of relevant local content.

Rusdianti, Dian; Lukman Hakim; Naila Amanyya Muhibin

Jurnal Miftahul Ilmi: Jurnal Pendidikan Agama Islam 2025 STIKes Ibnu Sina Ajibarang

Pendidikan Agama Islam (PAI) di era digital abad ke-21 menghadapi tantangan adaptasi teknologi, keterbatasan infrastruktur, dan metode konvensional. Diperlukan inovasi media pembelajaran interaktif untuk mengembangkan keterampilan abad ke-21 (berpikir kritis, kreativitas, komunikasi, kolaborasi) dalam pembelajaran Al-Qur'an Hadits, sembari mempertahankan nilai-nilai Islam. Penelitian ini menggunakan studi literatur (library research) dengan menganalisis referensi dari Al-Qur'an, Hadits, jurnal ilmiah, dokumen kebijakan, dan buku. Data dikumpulkan melalui dokumentasi dan diolah melalui empat tahapan: pengumpulan, penyaringan, penyajian, dan verifikasi. Hasil dan Pembahasan ini menunjukkan Inovasi media pembelajaran Al-Qur'an Hadits di era digital mencakup e-book, aplikasi mobile (misalnya Learn Quran Tajwid, Muslim Pro), dan platform e-learning (seperti Lumio by Smart). Media efektif untuk keterampilan abad ke-21 meliputi animasi papan tulis, aplikasi literasi digital keislaman, dan model pembelajaran saintifik berbasis teknologi. Tantangan utama adalah keterbatasan infrastruktur dan pengembangan kurikulum yang relevan. Strategi yang diperlukan meliputi motivasi siswa, integrasi teknologi, penekanan nilai universal di sekolah; peran aktif orang tua di rumah; serta kemitraan masyarakat, kurikulum relevan, metode interaktif, pemanfaatan teknologi, dan pelatihan guru.

Vera Juliani Putri; Hasanuddin, Hasanuddin

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The use of GeoGebra-assisted interactive e-modules in mathematics learning has great potential to improve students' concept understanding through dynamic and interactive visualization. This study aims to provide a bibliometric review of 20 publications over the period 2018-2024, with two main focuses: (a) reviewing the growth trajectory of studies on the use of GeoGebra in interactive e-modules; and (b) identifying the themes and topics that appear most frequently in related publications. The study was conducted using bibliometric methods on 20 selected publications during 2018-2024. Data was obtained from Google Scholar using the Publish or Perish application and analyzed using VOSviewer. The results show an increasing trend of publications since 2021. Themes such as mathematical representation and interactive learning dominate, while topics such as media validity and integration in learning models are still rarely discussed. These findings provide an important basis for the development of technology-based learning media as well as a direction for future research to be more focused and innovative. This study supports the development of technology-based digital learning media.

Eltin Parro; Rusdiana Rusdiana; Galih Yudha Saputra; Eko Subastian

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2025 STIKes Ibnu Sina Ajibarang

This study aims to explain the process of developing Edpuzzle learning media and identify the feasibility of media development in learning Network Service Technology. The method used is the ADDIE method for class XI TKJ students at SMK Pemuda Samarinda. Data collection techniques using observation and interviews. The analysis techniques used are skinative analysis techniques and quantitative analysis. The research subjects involved were media experts, material experts and students. The results obtained in this study are very feasible with an average score of 82.26.

Diyah Andini Kusumastuti; M. Ali Ghufron

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

Interest and motivation in learning mathematics among Madrasah Ibtidaiyah (MI) students remain relatively low, particularly in understanding basic arithmetic concepts such as addition and subtraction. This condition has led to poor learning outcomes and a lack of active student engagement in the learning process.This study aims to determine the effectiveness of Scratch-based learning media in improving MI students’ arithmetic skills. To achieve this objective, a qualitative research method with a case study approach was employed. Data were collected through observation, interviews, and documentation, and analyzed using the interactive analysis model of Miles and Huberman.The findings indicate that the use of Scratch media can enhance learning motivation, student engagement, and understanding of arithmetic concepts in a more enjoyable and interactive way. Thus, Scratch-based learning media is proven effective in improving the arithmetic skills of MI students. It is recommended that teachers utilize interactive digital media such as Scratch as an innovative alternative in teaching mathematics at the elementary madrasah level.

Dede Nurhayati; Supardi Supardi

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Canva learning media is an online learning platform for graphic design in various creative designs to facilitate its users such as designing posters, infographics and presentations. Not only for designing but can be used as a learning medium for teachers, students and schools in classroom learning. The purpose of this study was to determine the influence of perceptions on the use of Canva interactive media and students' learning interests on students' Mathematics learning outcomes at SMPN 2 Cianjur. This study uses a Quantitative Approach with the Survey method. The research design used is multiple linear regression analysis. The research sample was 35 students at SMPN 2 Cianjur. Based on the results of the research data analysis, 76% of responses were obtained based on the questionnaire distributed, respondents agreed that there was an influence of perceptions on the use of Canva interactive media and students' learning interests on mathematics learning outcomes.