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Tasya’ah Tasya’ah; Almaytasa Munfarikah; Risyda Dzul Fadlilah; Muhammad Saddam Husein; Nur Rohman

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to deeply uncover the learning management tactics implemented by teachers in an effort to improve student learning satisfaction at the elementary school level. Learning satisfaction is an important indicator of the success of the educational process because it is closely related to motivation, active involvement, and student academic outcomes. This study was conducted at SDN 3 Kaliombo, Jepara, using a descriptive qualitative approach. Data collection techniques used included observation of learning activities, interviews with teachers, and documentation in the form of learning notes and class activity plans. The results show that teachers use a variety of innovative and adaptive learning strategies, including a scientific approach, collaborative learning, the use of interactive learning media, and conducive and student-friendly classroom management. The role of teachers is not only as a deliverer of material, but also as a facilitator, motivator, and guide who creates a learning atmosphere that is fun, communicative, and meaningful for students. The tactics used by teachers also consider student characteristics, including their learning styles, levels of understanding, and emotional needs. Active student involvement in the learning process is key to improving their learning satisfaction. This study emphasizes the importance of teachers' role in designing and implementing appropriate learning strategies to support the achievement of educational goals. The implications of these findings suggest that ongoing training for teachers is essential to strengthen their professional capacity in implementing more creative, responsive, and student-oriented learning approaches.

Maryana Meldrin Rosres; Lidia Simanihuruk; Elvi Mailani; Masta Marselina Sembiring; Husna Parluhutan Tambunan

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The problem in this research is formulated into three main questions: (1) How to develop "PAPIN" (Smart Board) learning media on ethnic and cultural diversity for Grade IV students at SD Negeri 101767 Tembung? (2) How to validate the "PAPIN" learning media to ensure its appropriateness and quality for use in the classroom? (3) How effective is the use of the "PAPIN" (Smart Board) learning media in improving students' understanding of ethnic and cultural diversity in a primary school setting? The main objectives of this research are: (1) To develop feasible and relevant "PAPIN" learning media that supports the learning of ethnic and cultural diversity in accordance with the needs of Grade IV students at SD Negeri 101767 Tembung. (2) To produce a practical and user-friendly digital learning tool that can be integrated into classroom activities. (3) To evaluate the effectiveness of the media in improving learning outcomes, particularly students' knowledge, engagement, and appreciation of cultural diversity. This research adopts the 4D (Define, Design, Develop, and Disseminate) development model, a systematic method for creating and validating educational products. The research subjects are fourth-grade students from SD Negeri 101767 Tembung, selected as they represent the target users of the media. Data were collected through classroom observations, documentation, expert validation sheets, student response questionnaires, and evaluation instruments to measure the learning outcomes. The findings of this research are expected to contribute to the development of innovative, technology-based instructional tools in elementary education, particularly in promoting multicultural awareness and inclusive learning environments.

Ika putra viratama; Andrea Gafiria Permata Putri; Miske Aprillia Herawati; Nur Ihwanul Karim; Diva Amilia Ramadhani

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to quantitatively test the effectiveness of a concrete object-based science learning strategy in improving students' understanding of abstract concepts and addressing their learning difficulties in science at the elementary school level. By implementing a quasi-experimental design, this study compared a group of students who learned science through real media and concrete objects and through contextual, hands-on experiences with a control group. The hypothesis in this study states that students in the experimental group will show a significant increase in their science concept understanding test scores, measurable development of critical thinking skills, and a decrease in their detected learning difficulties, when compared with the control group. The tools employed in this research included a standardized test for understanding science concepts, a rubric designed to evaluate critical thinking abilities, and a Likert-scale survey to gauge students' opinions on how difficult they found the material. The quantitative data collected will be examined using an independent t-test to compare the average scores of different groups and a paired t-test to measure progress within the experimental group. Preliminary findings indicate that complex and abstract science materials are often the main cause of learning difficulties for elementary school students, which is in line with the limitations in abstract reasoning at that age, as stated in Piaget's theory of cognitive development. Therefore, this concrete method is expected to significantly increase student participation, help them absorb new information into their existing understanding, and in turn, improve their learning outcomes. The results of this study will provide concrete evidence of the positive effects of using concrete media and direct experiences in science learning at the elementary school level, as well as provide data-based suggestions for curriculum development and better teaching practices to address gaps in students' understanding of abstract concepts.

Muhammad Arie Zulfan; Dien Nurmarina Malik Fadjar

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to evaluate the effectiveness of the use of Canva and Nearpod digital platforms in supporting the strengthening of students' character at the elementary school level. Character education is a fundamental aspect in the formation of students' personalities who have integrity, toughness, and adaptability to the development of the times. In the digital era, interactive learning media is an important means to instill character values in a more interesting and contextual way. The method used is Classroom Action Research (PTK) which is carried out in two cycles, with the research subjects consisting of teachers, class V students, and students' parents. The learning process is designed to blend character education content with the use of Canva as a creative visual medium, as well as Nearpod as an interactive presentation tool that allows students to be active through online quizzes, assignments, and reflections. The results of the study showed a marked increase in students' learning motivation, attitude of responsibility, discipline, cooperation in groups, and the ability to make decisions independently. Parental involvement in digital learning also supports the consistency of character strengthening at home. However, the study also noted several challenges, such as the limitations of technological devices, unstable internet networks, and variations in students' and parents' digital literacy abilities. Recommended solutions include intensive training for teachers in the use of digital media, improved support facilities in schools, as well as a collaborative approach between teachers and parents. Thus, the integrated use of Canva and Nearpod not only supports mastery of academic materials, but also significantly strengthens students' character values holistically. This study is expected to be a reference in the development of digital learning innovations oriented towards character education at the elementary level.

Selvia Anggiani; Safira Diah Nurul Fitriyani; Syailin Nichla Choirin Attalina

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study was conducted to examine how well the use of augmented reality (AR) learning tools helps fifth-grade elementary school students understand mathematical concepts related to fractions.. The research was motivated by students' limited comprehension of the abstract nature of fractions and the lack of engaging educational tools capable of presenting the material in a meaningful and interactive way. Augmented reality is believed to improve student engagement and offer more appealing visual representations by integrating virtual elements into the real-world environment. A total of 30 students I participated in this study, which used a quasi-experimental design with a One Group Pretest-Posttest method. Information was collected through pre-tests, post-tests, written notes, and observations. We used SPSS software to analyze the data. The results showed that students' grades improved significantly, with the average increasing from 54.80 in the pretest to 91.83 in the posttest. The normality test indicated that while pretest scores were approximately normally distributed, the posttest scores followed a normal distribution. A one-sample t-test showed a statistically significant effect of AR media usage, with a p-value of 0.000 and t-values substantially higher than the critical value (pretest: 32.439; posttest: 112.071). These results suggest that AR-based instructional media are effective in supporting elementary students’ understanding of fraction concepts. Overall, the study confirms the positive impact of augmented reality in mathematics learning for fifth-grade students.

Nita Widyakusuma; Dien Nurmarina Malik

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This article discusses the implementation and innovation of an interactive digital comic titled “Si Panca dan Kekuatan Norma,” designed as a character education tool that integrates Islamic and Muhammadiyah values (AIK) for elementary school students. The research uses a descriptive-qualitative approach involving 25 fifth-grade students from SDN Padurenan II. The digital comic, developed through Canva and supported by reflective quizzes via Quizizz, presents moral dilemmas faced by a student named Panca in daily life situations. The content emphasizes values such as honesty, discipline, responsibility, and social care. The media was implemented over four learning sessions and evaluated through observation, teacher interviews, student questionnaires, and quiz results. Initial findings show that the comic successfully improved student participation, moral awareness, interpersonal interaction, and understanding of AIK values. The media also fostered a joyful, contextual, and interactive learning environment. This study highlights the potential of digital storytelling to support Islamic character development and recommends its broader application in Islamic-based education.

Halarry Mega Pulo; Yosep Belen Keban; Petrus Tukan

International Journal of Christian Education and Philosophical Inquiry 2025 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

This study aims to analyze the implementation of audio-visual media in Catholic Religious Education learning to enhance learning motivation among third-grade students at Inpres Jongwolor Elementary School. The research employed a qualitative approach with descriptive design. Research subjects consisted of one Catholic Religious Education teacher and five third-grade students selected purposively. Data were collected through unstructured interviews, participatory observation, and documentation, then analyzed using the Miles and Huberman interactive model. The results indicate that audio-visual media usage in Catholic Religious Education learning remains suboptimal due to limited internet access, high data costs, and insufficient teacher technology competence. However, when implemented, audio-visual media significantly increases learning motivation, reflected in enhanced enthusiasm, interest, attention, and active student participation during learning activities. Audio-visual media proved effective in visualizing abstract concepts of spiritual and moral values, making them more concrete and comprehensible. This research provides empirical evidence that optimizing audio-visual media usage can serve as an effective strategy to improve Catholic Religious Education learning quality at the elementary school level.

Firda Mawaddatul Jannah; Munawarotus Sholihah; Syailin Nichla Choirin Attalina

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Reading interest is an intrinsic motivation that encourages students to actively engage in reading activities with a sense of enjoyment and autonomy. This study was motivated by the low reading interest among fourth-grade elementary students, often caused by reading materials dominated by plain text without visual support. Visual literacy offers an innovative approach by utilizing media such as picture books, educational comics, infographics, and videos to attract attention and enhance students’ comprehension. This research aims to analyze the implementation strategy of visual literacy to improve reading interest among fourth-grade students. The method used is Classroom Action Research (CAR) based on the Kemmis and McTaggart model conducted in two cycles. The findings indicate that visual media fosters interactive and meaningful learning experiences, leading to a significant increase in students’ reading interest. These results are expected to contribute to strengthening a culture of literacy in elementary schools

Khairu Annisa Pulungan; Fajar Sidik Siregar; Nurmayani Nurmayani; Fahrur Rozi; Putra Afriadi

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This research was conducted to determine the feasibility, practicality, and effectiveness of big book media in reading learning for first-grade beginners of the Karimah Quran Memorization Elementary School, Berastagi. This research was R&D using the ADDIE development model. The subjects were 20 first-grade students. Data collection techniques included interviews, questionnaires, and tests. The instruments used in this study included interviews, expert instruments (tests, media, and materials), practical instruments (teacher response questionnaires), and student learning outcome tests. Data analysis techniques used in this study included qualitative and quantitative data. The results showed that the product's feasibility achieved a percentage of 85% and was categorized as feasible. The product's practicality score was 92%, categorized as very practical. The product's effectiveness score was 0.75, categorized as effective. It can be concluded that the use of Big Book as a reading medium for first-grade beginners at Tahfiz Quran Karimah Elementary School in Berastagi is feasible, practical, and effective.

Ester Linawati Manurung; Dody F. Pandimun Ambarita; Robenhart Tamba; Faisal Faisal; Husna P. Tambunan

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The purpose of this research is to determine the effect of Lectora Inspire-based learning media on student learning outcomes in Mathematics for 2nd grade students at SD Negeri 101788 Marindal I during the 2024/2025 academic year. This research adopts an experimental study with the True Experimental Design using a Pretest-Posttest Control Group Design. The population consists of all 2nd grade students at SD Negeri 101788 Marindal I, while the sample consisted of Class II A as the experimental group and Class II B as the control group. The research instruments were tested through validity testing, reliability testing, item discrimination analysis, and item difficulty analysis. Data analysis techniques used in this research is the normality test, homogeneity test, and hypothesis testing. The results of the hypothesis test on the pretest and posttest of the experimental class showed that tcount > ttable  is 41,223 > 1,713. While the results of the hypothesis test on the pretest and posttest in the control class showed that tcount >  ttable is 12,901 > 1,724. These results indicate that Ha is accepted, meaning there is a significant effect of Lectora Inspire-based learning media on student learning outcomes Mathematics for 2nd grade at SD Negeri 101788 Marindal I during the 2024/2025 academic year.

Agustina Sholihah; Vioni Saputri

This research was motivated by initial observations at Ziyadatul Iman Elementary School, which showed that the school used Student Worksheets (LKS) without textbooks, and there was a need for relevant and engaging teaching materials. This study aimed to develop Student Worksheets (LKPD) based on Contextual Teaching and Learning (CTL) at Ziyadatul Iman Elementary School. The development model used was the ADDIE model, with the trial subjects being grade IVB students at Ziyadatul Iman Elementary School.. The validation results showed that the LKPD was very valid by linguists (95%), valid by material experts (80%), and media experts (80%). The responses of teachers (96%) and students (94% of small groups, 92.6% of large groups) were also very good. In conclusion, this LKPD is suitable for use to improve student understanding and learning outcomes.

Ismatun Nisak; Diana Shima Amrita; Syailin Nichla Choirin Attalina

Jurnal Penelitian Manajemen dan Inovasi Riset 2025 Asosiasi Riset Ilmu Manajemen Kewirausahaan dan Bisnis Indonesia

This classroom action research aims to improve the reading literacy of grade 1 students of SD Negeri 2 Ngasem through the use of flashcards. The background of the study is based on the low interest in reading and literacy outcomes of students, which is caused by less varied learning methods and the lack of attractive learning media. This study used a multi-cycle approach with the stages of planning, implementation, observation, and reflection. Data were collected through observation of student activities, reading literacy tests before and after the intervention, and documentation of the learning process. The results showed an increase in the average reading literacy score from 74.77 in the pre-cycle to 75.55 in cycle 1, with the percentage of learning completeness increasing from 77.77% to 83.33%. The use of flashcards proved effective in improving students' motivation, participation, and reading literacy outcomes. This study recommends the use of interactive and innovative learning media such as flashcards, to improve reading literacy in elementary schools.  

Adira Adzkia; Ibnu Muthi

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to examine the implementation of the storytelling method as an effective strategy in character education in elementary schools. In the challenging era of globalization, students are not only required to be academically intelligent, but also to have strong characters and noble morals. The rapid flow of information and changes in social values ​​that occur require a learning approach that is able to build the moral foundation of students from an early age. The storytelling method is present as one solution because it is able to convey character values ​​in a fun, contextual, and touching way for children's emotions. This study uses a qualitative literature study approach, by reviewing various research results, scientific journals, articles, and books related to the application of the storytelling method in character learning. The results of the study show that stories can instill the values ​​of honesty, responsibility, empathy, tolerance, and cooperation more meaningfully. The active involvement of teachers as storytellers and learning facilitators has a major influence on building students' emotional involvement and creating a positive learning atmosphere. However, there are still challenges such as limited media, lack of teacher training, and limited time in class. Therefore, innovative strategies such as the use of audiovisual media, role-playing, and making stories with students are effective alternatives. In conclusion, the storytelling method is a potential approach to instilling character values ​​comprehensively and sustainably.

Heri Irawan; Intan Maulidah; Syailin Nichla Choirin Attalina

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Critical thinking skills are a fundamental aspect that needs to be instilled early in the educational process in elementary schools. However, the application of conventional learning media such as textbooks and worksheets tends to be less supportive of the development of these skills, especially in complex materials such as the solar system. To overcome this, the use of solar system diorama media is considered capable of bridging students' conceptual understanding with more contextual visual and exploratory experiences. Through a constructivist approach, students are given space to be actively involved in observing, discussing, and linking materials to real phenomena, so that their critical thinking skills can be honed more optimally. This study aims to evaluate the effectiveness of the use of diorama media in improving the critical thinking skills of elementary school students and examine students' responses to this learning method. The results of this study are expected to contribute to the development of innovative learning strategies that can support the quality of elementary education.

Rizky putri L; Ibnu Muthi

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to examine the effectiveness of using animated video media in improving elementary school students’ understanding of the material of changes in the form of objects, which includes the process of melting, freezing, evaporating, condensing, and sublimating. The material is often difficult for students to understand because it is abstract and cannot always be observed directly. This research uses a qualitative method with a library research approach, where data is collected and analyzed from various reliable sources such as accredited scientific journal articles, books, and previous research results. The analysis technique used refers to the Miles and Huberman model, namely data reduction, data presentation, and conclusion drawing. The results of the study show that the animated video media can improve students’ cognitive understanding through visualization of complex processes, strengthen information retention, and reduce common misconceptions. In addition, this media is also proven to increase students’ motivation, interest in learning, and participation in learning. The effectiveness of animated videos is greatly influenced by the quality of visual design, narration, appropriate duration, and their integration in learning activities such as discussions or experiments. Despite challenges such as limited facilities and teacher training needs, strategic solutions can be implemented to optimize the use of this media. Thus, animated videos can be an innovative and relevant strategic alternative in science learning in elementary schools, especially in conveying abstract concepts in a concrete and fun way.

Najla Imtinan; Ibnu Muthi

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2025 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to examine the implementation of digital educational games to enhance the understanding of fraction concepts among fifth-grade elementary school students. The background of this research lies in the low mastery of fraction material and the lack of student engagement due to conventional teaching approaches. The research used a quasi-experimental method with a pretest-posttest control group design. The subjects were divided into an experimental group, which received digital educational game-based learning, and a control group, which was taught using traditional lectures and practice questions. The results showed a significant improvement in the understanding of fractions in the experimental group compared to the control group. The findings indicate that digital educational games can enhance motivation, engagement, and the effectiveness of mathematics learning. This research recommends the integration of interactive digital media as an innovative strategy for teaching mathematics in elementary schools.

Mifta Huljanah; Erwin Krisman Zai

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to evaluate the effectiveness of digital learning media in enhancing elementary school students’ learning interest within the context of technological advancement in education. Digital media such as interactive videos, educational animations, and learning applications are increasingly integrated into teaching processes as a response to the demand for more innovative and adaptive education. This research discusses how digital learning media can stimulate students’ intrinsic motivation, strengthen engagement, and create a more enjoyable and contextual learning experience. The findings indicate that digital media holds significant potential to improve the quality of primary education by presenting content in an engaging and easily comprehensible manner. Despite technical challenges such as limited device availability and internet access, conceptually, digital learning media can serve as a strategic solution in reforming teaching methods in the digital age.  

Indana Zulfa; Ibnu Muthi

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2025 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

The ability to read with comprehension is a fundamental skill that is very crucial for children in elementary school. However, many students face challenges due to lack of interest in reading and teaching methods that feel monotonous. The purpose of this study is to evaluate how effective comic media is in improving students' reading comprehension. Using a literature review approach through a qualitative descriptive method, this study explores relevant literature on comic media, educational theory, and reading ability. The findings of the study indicate that comics, which combine text elements with visuals, can attract students' attention, make it easier for them to understand reading, and create a fun and interactive learning atmosphere. In addition, comics are also in accordance with the characteristics of elementary school children who tend to have visual interests and require relevant learning media. With the right usage strategy, comic media can function as an innovative alternative in teaching Indonesian to improve students' literacy skills from the start.

Rezki Auliyah Syukri; Femilianita Femilianita; Sri Raldiastari; Tarman A. Arif

International Journal of Education and Literature 2025 Lembaga Pengembangan Kinerja Dosen

The aim of this research is to develop concrete media for literacy learning in reading and writing. The research method used is research and development methodology that adapts the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study are first-grade elementary school students. The research instruments used in this study include a product assessment scale by material and media experts, as well as assessment questionnaires by teachers and student responses. The results of this research are concrete media for reading and writing literacy learning. The feasibility test results according to material experts received a score of 83% with good criteria, and a score of 91% with very feasible criteria from media experts. Additionally, the developed concrete media received good ratings and positive responses from first-grade students.

Nadia Nur Nabilah G; Ibnu Muthi

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to improve students’ understanding of the concept of place value of whole numbers through the use of number board media in primary school mathematics learning. The background of this study stems from the fact that many students struggle to distinguish between digits and their place values due to the dominance of conventional, less contextual teaching approaches. This research used the Classroom Action Research (CAR) method conducted in two cycles involving second-grade elementary school students. The findings revealed a significant increase in conceptual understanding after the use of number board media. Students became more active, were able to correctly position digits, and comprehended the meaning of place value more concretely. The implication of this research shows that concrete media such as number boards are effective in strengthening students’ understanding of abstract mathematical concepts in a fun and meaningful way.