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Tasya Yulinda; Nawawi Nawawi; Herditiya Herditiya

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Teaching materials are learning resources that are used to provide information that is prepared to support learning activities that are designed systematically and contain material on learning methods and testing or assessment options that help achieve the expected goals. The aim of this research is to determine the validity and practicality of Project Based Learning (PjBL)-based LKPD to train students' collaboration skills on environmental change material at Mas Al-Jihad Pontianak. This research uses the R&D (Research and Development) method with the ADDIE model which consists of Analyze, Design, Development, Implementation and Evaluation. The research results show that the average results from material and media experts are 91.16% with very valid criteria, the average of student and teacher response questionnaires is 95.67% with very practical criteria, so that the LKPD is based on Project Based Learning (PjBL ) to train students' collaboration skills on environmental change material, the project results were assessed at 82.85% with the criteria being very suitable for use as teaching material in the classroom learning process. Meanwhile, the collaboration questionnaire showed an average result of 63.70% with practical criteria to use.

Windi Tri Andini; Sujarwo Sujarwo

JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA 2024 CV. ALIM'SPUBLISHING

This study aims to: (1) To find out how the process of developing Artculate Storyline media based on the Scientific model on theme 4 clean and healthy living can be applied to grade II students of SD Persatuan Amal Bakti 22 Patumbak. (2) To find out how feasible the Artculate Storyline media based on the Scientific model on theme 4 clean and healthy living can be applied to grade II students of SD Persatuan Amal Bakti 22 Patumbak. This study is a type of research and development with reference to the ADDIE model which stands for Analyze, Design, Development, Implementation, Evaluation. The instrument used to collect data is a questionnaire. The data analysis technique is descriptive qualitative and quantitative. The results of the validation of the responses of grade II teachers can be seen that the quality of the articulate storyline media on the theme of clean and healthy living gets a percentage of 85%. The results of the assessment validation by media experts get 96% of 13 statements. The results of the assessment validation by material experts get a score of 95% of 10 statements. The results of the student response assessment validation get 95% of 8 statements. The developed articulate storyline can be applied as an initial step for the teaching and learning process in schools, thus the articulate storyline on the theme of clean and healthy living shows very valid or very feasible criteria.

Dwi Prasetyo; Endang Mulyani

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study developed a Discovery Learning model with a Meaningful Learning approach to improve students' critical thinking skills in Economics at SMAN 2 Tulang Bawang Udik. The study used the ADDIE model and produced a conceptual model, lesson plans, student worksheets, and HOTS assessment instruments. Expert validation results showed that the products were feasible, practicality tests obtained a very practical category, and effectiveness tests with a Nonequivalent Control Group design showed that the critical thinking of students in the experimental class was higher than that of the control class. These results confirm that this learning model is feasible, practical, and effective, and can be a guide for teachers for active, contextual, and high-level thinking skills-oriented learning. Additionally, the integration of Discovery Learning and Meaningful Learning provides a structured and student-centered learning process that encourages learners to construct knowledge independently while connecting concepts to real-life contexts. The resulting learning tools also support teachers in implementing systematic instruction that fosters student engagement and deeper understanding. Overall, the developed model contributes to improving instructional quality in Economics education and offers an innovative alternative for enhancing students’ cognitive abilities, particularly in critical thinking.

Raymundus Allan Nuari Putra Pratama; Sukirno Sukirno

International Journal of Management Science and Entrepreneurship 2024 International Forum of Researchers and Lecturers

The objectives of this research are: (1) Producing interactive learning media based on articulate storyline 3 in high school accounting learning subjects. (2) Producinh interactive learning media based on articulate storyline 3 which is feasible in learning high school accounting. (3) Knowing the effectiveness of interactive media development based on articulate storyline 3 in high school accounting subjects in increasing students' learning motivation.The type of the research used is research and development with the ADDIE model. The media trial design used a nonequivalent control group experimental design. The feasibility of the product was tested by media experts, material experts, learning practitioners namely teachers, and media users namely students. The media was tested on the research subjects, namely students of class XII IPS 3 SMA N 1 Seyegan. Data collection was carried out by using observation, interviews, and questionnaires. The data collection instruments used interview guidelines, expert validation questionnaire, material validation questionnaire, teacher response questionnaire, student response questionnaire, and student motivation questionnaire. The feasibility of the learning media produced was analysed by using 4 scales, namely very feasible, feasible, inappropriate, and very inappropriate. The results of the study show: (1) Interactive learning learning media based on Articulate Storyline 3 has been successfully developed to increase students‘ learning motivation in high school; (2) Interactive learning learning media based on Articulate Storyline 3 is considered feasible by media experts with a score of 3.66; material experts with a score of 3.47; teacher practitioners 3.65; and students 3.38; (3) Based on the difference in gain score of the experimental group (0.61) from the control which is (0.45), learning media can increase students’ learning motivation.

Ahmad Reyan Khairan; Liza Murniviyanti; Mutiara Fajar

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

This study aims to produce a product in the form of a Basic Front Kick Straight Technique Training Model Media for Pencak Silat for Students of Vocational High School 2 Palembang which has valid, practical and effective results. This study uses a research method (R&D) using the ADDIE model and is described in detail starting from the product specification stage, product development, expert validation, student trials, in the field. The results of data analysis show that the product developed falls into the very valid category based on the questionnaire sheet assessed by experts who assess three aspects of the media with an average value of 84.4%. The Media Model for Basic Front Kick Pencak Silat Technique Training that was developed also falls into the very practical category, this is based on the results of the student response questionnaire sheet in the One to One trial of 86% and the Small Group trial of 98.6%. Then based on the Large Scale test of 90.53% with a very strong category which shows that the media model for basic front kick pencak silat technique training is very effective to use. Based on the validation results and trial results, it can be concluded that the Media Model for Basic Front Kick Pencak Silat Technique Training for Vocational High School Students 2 Palembang has met the criteria of valid, practical, and effective and is feasible to use in the training process.    

Andy Rifaldo; Siti Ayu Risma Putri; Husni Fahritsani

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to improve the quality of lower passing in volleyball extracurricular students at SMA Negeri 2 Tungkal Jaya by developing a model of lower passing training through small games in the final product of the book. This type of research is research and development (Reseach & Development) using the ADDIE model, this model consists of five stages including: 1) analyze, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. This research produces products that are validated by material experts, and media experts. The resulting product was tested on students who participated in volleyball extracurricular activities at SMA Negeri 2 Tungkal Jaya through small-scale trials and large-scale trials using Questionnaire Data. The data obtained from the Small Group Trial got a percentage of 90.16% and the data obtained from the Large Group Trial got a percentage of 88.94%.

Siti Raudah; Asrul Bahar; Sri Handajani; Any Sutiadiningsih

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Learning media is one of the most important things in the learning process, so innovation is needed so that the media can overcome problems that exist in schools. This study focuses on the development of interactive learning multimedia assisted by lectora inspire on the sub-element of food safety for students of SMK Kuliner Phase E. The purpose of this study was to determine the feasibility of interactive learning multimedia assisted by lectora inspire software based on media expert tests, material expert tests and student responses. This research method uses R&D with the ADDIE development model, the process used through four stages, namely analysis, design, development and implementation. The data collection instruments used are material expert validation sheets, media expert validation sheets, and student response questionnaires. The data analysis technique used is quantitative descriptive analysis using a Likert scale. The results of this study show the percentage of material expert eligibility of 92%, media expert validation of 90% and student responses of 83% with very feasible criteria. Thus, interactive learning multimedia assisted by lectora inspire on the sub-element of food safety for students of SMK Kuliner Phase E that has been developed is feasible for use in learning

Ulin Ni'am; Yuni Yuni

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The purpose of this research is to find out how Abu Bakar As-Siddiq, the fifth grade winner of MIN 04 Trimo Rejo creates interactive learning multimedia on SKI subjects by using video. Learning media must complement other learning components as part of the system. The aim is to facilitate learning activities as efficiently as possible. Abu Bakar As-Shiddiq, the fifth grade winner of MIN 04 Trimo Rejo, explains video-based interactive learning on SKI material in this post. The ADDIE model is used in this research. According to ADDIE, learning design creates learning through analysis, design, development, implementation, and evaluation phases. Learning system design development methodology is used to explain the research and development design process. Primary data collected through distributing questionnaires is the required data source. Participants in this study include media experts, material experts, and students. Nurul Huda University Sukaraja PGMI 6B students participated in this study. The interactive video is suitable for the application of learning, and the results of learning validation are rated as good.

Nili Ariani; Maulida Sari; Hafizah Nuraini Ghani; Abdul Aziz

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

This study aims to develop and design Media based on Educational Games Wordwall and Educaplay on fiqh muamalah material class IX MTs Hidayatul Muhajirin. In order to increase the learning interest of ninth grade students at MTs Hidayatul Muhajirin. The method used is development research (R&D) with the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. The research subjects consisted of 26 ninth grade students of MTs Hidayatul Muhajirin. Data was collected through Google Form after the use of the media, as well as feedback regarding students' learning experience. The results showed that the use of this educational game significantly increased students' interest in learning. The average score of students' interest in learning before the use of the media was 60, which increased to 92 after implementation. In addition, students showed higher enthusiasm for learning and actively participated in class activities. This study concludes that educational game-based learning media can be an effective alternative in increasing students' interest in learning. It is hoped that the results of this study can make a positive contribution to the learning process at MTs Hidayatul Muhajirin and become a reference for further learning media development.

Alex Kurniawan Almansyur; Agus Sujarwanta; Handoko Santoso

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

The development of Science Student Worksheets (LKPD) based on Problem Based Learning (PBL) aims to produce teaching materials that are suitable for use in terms of content, language and design. Development is carried out using the ADDIE model, which includes the Analysis, Design, Development, Implementation and Evaluation stages. The LKPD product developed has been validated and is considered suitable for use in learning. This LKPD is expected to make the learning process more efficient, centered on students, and encourage them to find and solve problems with teacher guidance, thereby improving critical thinking skills through the PBL approach.

Winda Winda; Anisa Anisa; Abdul Aziz; Dewi Aulia; Muhammad Hasan

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Learning is still teacher-focused, students often feel bored in learning, especially learning fiqh, therefore this study aims to increase student activeness in fiqh learning at MTs Islamiyah through the development of learning media in the form animation videos and games “Open the Box”. Learning that still focuses on the teacher causes students to feel bored and lackluster. By utilizing technology, this research develops interesting interactive media to support the teaching and learning process. The method used is research and development (R&D) with the ADDIE model. The results showed that the use animated videos and educational games can increase student motivation and engagement in fiqh learning.

Nurlaely Nurlaely; Rizki Fitrianto

The development of science and technology that is not balanced with facilities, infrastructure and teacher skills in teaching in schools has caused a decline in mathematics learning achievement of grade II students from year to year. Although this problem has been improved, it has not been resolved. So another solution was made by using the ADDIE model assisted by miniature flat shape media. The problem is, is there a difference in learning achievement using the ADDIE model assisted by miniature flat shape media with learning achievement using the conventional model? The research design was a pretest-posttest control group design. The instruments used were achievement tests and student learning activity observation sheets. The data analysis technique in this study used an initial analysis using a normality test and a test of equality of two means and a final analysis using a normality test and a t-test. The result was that the initial analysis of the two samples was normal and the average was the same. While the final analysis of the two normal samples and the t-test stated that t count = 4.036> t table = 2.025 so that there was a difference in the average mathematics learning achievement of those who received instruction using the ADDIE model assisted by miniature flat shape media with those who used the conventional model.

Urmila Rahmadani; Naidin Syamsuddin; Mustafa Mustafa

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The low participation of participants in Nadwah Usbuiyyah is caused by a lack of encouragement and ineffective management of activities. Therefore, the researcher proposes collaboration between Arabic language development institutions to exchange ideas and formulate concrete steps in creating innovative solutions. This study aims to develop a collaborative strategy design as an effort to increase the participation of participants in Nadwah Usbu’iyyah at IAIN Palopo. The involved institutions include the Language Development Unit, the Arabic Language Education Study Program, and the Student Association of the Arabic Language Education Study Program. The method used is Research & Development (R&D) with the ADDIE model, consisting of five stages: analysis, design, development, implementation, and evaluation, conducted from August to September 2024. Data collection techniques include interviews, Focus Group Discussions (FGD), and documentation. The results indicate the validity level of the collaborative strategy design by language validators at 89% and content validators at 93%, both categorized as very valid. The FGD assessment also shows a feasibility rate of 91%, indicating that this strategy design is highly suitable for implementation in Nadwah Usbuiyyah activities.

Nicolas Setiawan; Prya Artha Widjaja

Switch : Jurnal Sains dan Teknologi Informasi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

The rapid advancement of technology has transformed many aspects of life, including education. Information and Communication Technology (ICT) plays a crucial role in enhancing the quality of learning. One promising technology is Augmented Reality (AR), which offers interactive elements to clarify complex concepts. Based on conversations with a history teacher at SMK Media Informatika, the teaching methods currently used tend to be traditional. Therefore, an AR-based history learning application focusing on the Ancient Mataram Kingdom in Indonesia was developed using the ADDIE Method. This application was created using Unity 3D and the C# programming language. It serves as an interesting addition for students, aiming to increase their interest in learning. The hope is that this research will significantly contribute to the history learning process, providing innovative, effective, and enjoyable media.  

Ari Gunawan; Dani Kusuma

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

This research aims to develop an interactive web learning media called Mathventure based on Google Sites, with a focus on improving the math problem solving skills of third grade elementary school students in multiplication material. The background of this research is driven by students' low understanding of the concept of multiplication and the lack of interesting and contextual learning media. The approach used in this research is the Research and Development (R&D) method with the ADDIE model involving five stages: analysis, design, development, implementation, and evaluation. The resulting product has been validated by material and media experts with excellent results. The pilot test was conducted in two elementary schools involving pretest, posttest, and student response questionnaire. The test results showed a significant increase in problem solving ability, with an N-Gain value of 0.6612, and a practicality level of 82%. This media is considered effective in creating learning that is fun, interactive, and able to motivate students in understanding the concept of multiplication. The implication of this research shows that web-based digital media can be an innovative solution to overcome math learning difficulties in elementary schools and has the potential to be further developed for other materials and levels.

Kartini Kartini; Mubassyirah Bakri; Justi Tambing

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research discusses the development of pop-up book media for vocabulary mastery among eighth-grade students at Madrasah Tsanawiyah Negeri Palopo. The aim of this research is (1) to understand the process of developing pop-up book media for vocabulary mastery among eighth-grade students at Madrasah Tsanawiyah Negeri Palopo. (2) to determine the validity level of the pop-up book media for vocabulary mastery among eighth-grade students at Madrasah Tsanawiyah Negeri Palopo. This type of research is development research using the Research and Development (R&D) approach with the ADDIE model. The data collection methods include observation, interviews, questionnaires, and documentation. The results of this study show that the validation score from the media expert is 93.33%, categorized as highly valid. The validation score from the subject matter expert is 95.38%, also categorized as highly valid. The validation score from the learning expert is 80%, categorized as valid. The trial results obtained a percentage of 83.24%, categorized as highly feasible. Therefore, it can be concluded that the pop-up book media is highly feasible for use in teaching Arabic to eighth-grade students.

Resta Putri Zega; Adiani Hulu; Endang Junita Sinaga

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research aims to develop a new learning media called "Malo Maretong" which can improve the numeracy skills of children aged 5-6 years. This research uses research and development (R&D) methods by applying the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. There are five steps in this development, but researchers focus on the first four: analysis, design, development, and implementation. This research involves literature study, validation by experts, as well as product evaluation and revision. Data was collected through questionnaires conducted by media experts, language experts and early childhood experts. Malo Maretong was successfully developed as an effective learning medium to improve the numeracy skills of children aged 5-6 years. The assessment from media experts received an average of 3.9 with a feasibility percentage of 97% and a "very feasible" category. The assessment from linguists received an average of 3.2 with an eligibility percentage of 80% and the "decent" category. The assessment from early childhood experts received an average of 3.2 with a feasibility percentage of 80% and the "decent" category. The validation results showed a very positive assessment from experts with a high average rating and a "very feasible" category. After validation by experts, product revisions and small-scale trials were carried out. The results of the small-scale trial showed an average assessment of 3.7 with a feasibility percentage of 93% and a "very feasible" category. This research makes an important contribution to the development of learning media that suits the needs and characteristics of early childhood, and provides strong recommendations for the implementation of Malo Maretong in the learning context of children aged 5-6 years.

Juwita Tiara Agista Gulo; Hasudungan Simatupang; Betty A.S Pakpahan; Lince Sihombing; Tahadodo Waruwu

Coram Mundo : Jurnal Teologi dan Pendidikan Agama Kristen 2024 Sekolah Tinggi Teologi Injili Arastamar (SETIA) Ngabang

The purpose of this study was to develop and produce hybrid learning in the subject of Christian Religious Education and Character Education of class VIII of Junior High Schools in Indonesia in the odd semester of the Independent Curriculum. This study uses a development method with the ADDIE approach model. The study was conducted at SMP Negeri 2 Pollung. Data collection used a validation questionnaire and a response questionnaire. The validation questionnaire was used for validator lecturers who are media experts, design experts, material experts, and language experts. The response questionnaire was used for PAK teachers of class VIII of SMP Negeri 2 Pollung and students of class VIII of SMP Negeri 2 Pollung totaling 24 people for small groups and 66 people for large groups. The data analysis techniques used in this study were qualitative descriptive analysis and quantitative descriptive analysis. The results of this study are in the form of hybrid learning media products using PowerPoint in the subject of Christian Religious Education and Character Education of class VIII of SMP in the Odd Semester of the Independent Curriculum. The results of the study indicate that the products made are valid and suitable to be used as learning media. The assessment is based on validation experts, teachers, and students, namely media experts obtained an assessment percentage of 100% (very valid), design experts 96% (very valid), material experts 100% (very valid), language experts 100% (very valid), PAK teachers 100% (very valid), and finally students in small and large groups obtained an average percentage of 100% (very good).

Fuspa Esika Manik; Hasudungan Simatupang; Johari Manik; Risden Anakampu; Nisma Simorangkir

Tri Tunggal: Jurnal Pendidikan Kristen dan Katolik 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The purpose of this study was to develop and produce effective image media on the material of loving others like loving oneself in Christian Religious Education and Character Education learning for grade IV elementary school Merdeka Curriculum. This study uses a development method with the ADDIE approach model. The research location in North Tapanuli Regency consists of Elementary School 173290 Butar, Pagaran District, Elementary School 173291 Butar, Pagaran District, Elementary School 173292 Butar, Pagaran District, Elementary School 178492 Pagarbatu, Elementary School 174573 Hutaraja. The study was conducted in May - August 2024. Data collection used a validation questionnaire and a response questionnaire. The validation questionnaire was used for language expert lecturers, media experts, and material experts. The response questionnaire was used for PAK teachers for grade IV elementary school and grade IV elementary school students totaling 11 elementary school students for small groups and 76 students for large groups. The data analysis used in this study is qualitative descriptive analysis and quantitative descriptive analysis. The results of this study are in the form of image media products of loving others like loving oneself in the subject of Christian Religious Education and Character Education for grade IV of elementary school, Merdeka curriculum. The results of the study indicate that the products made are valid and suitable to be used as learning media. The assessment is based on validation experts, teachers, and students, namely language experts obtained an assessment percentage of 100% (very valid), material experts 100% (very valid), media experts 100% (very valid), religious teachers 96% (very valid) and finally students in small groups obtained results of 96.9% (very good) and large groups 96.36% (very good).

Eunike Rehulina Ginting; Hasudungan Simatupang; Maria Widiastuti; Risden Anakampun; Senida Harefa

Jurnal Teologi Injili dan Pendidikan Agama 2024 Sekolah Tinggi Pastoral Kateketik Santo Fransiskus Assisi

The aim of this research is to produce image media which is motivated by the hopes of PAK teachers regarding the importance of image media in the material Every Human Being is Valuable in the Eyes of God in the learning of Christian Religious Education and Character in class IV Elementary School. The research uses a development approach (research and development) which aims to produce image media products that are effective for use in teaching Christian Religious Education and Character with the material that Every Human Being is Valuable in the Eyes of God for grade IV Elementary School.The research location is the State Elementary School in Sipoholon District, North Tapanuli Regency, consisting of Hutaraja Elementary School 174573, Pagar Batu Elementary School 178492 and Pagar Batu 177921. The research was carried out in May - August 2024. Development steps using the ADDIE model. From the research results it is known: 1) Analysis, results from interviews and questionnaires distributed to five teachers of Christian Religious Education and Character Education that 96.4% require the development of image media that makes it easier for teachers to teach, increases students' understanding, and can attract students' attention. on learning Every Human Being is Valuable in the Eyes of God. 2.) Design, A.) Making images of Every Human Being's Material is Valuable in the eyes of Allah. B.) Determination of Learning Materials: Every Human Being is Valuable in the Eyes of God from Genesis 1: 26a&31a, Psalm 139:13-16; Jeremiah 29:11; and John 3 : 16; Luke 3 : 11; Proverbs 17:17; Galatians 6 : 2; 1 Peter 2: 23). 3) Development, Validation results by linguists on the development of material image media. Every human being is valuable in the eyes of Allah, getting a score of 100% which is within the very valid criteria, or can be used without revision. The material expert's validation results achieved a score of 98% which is within the very valid criteria, or can be used without revision. The results of media validation reached a score of 74% after revisions/improvements reached a score of 100%, which is within the very valid criteria, or can be used without revision. Therefore, the images developed are valid for use in research trials. 4) Implementation, from the results of teacher responses in Sipoholon sub-district, the results were 91.3%, which was included in the very valid criteria or could be used without revision, according to responses from Christian Religious Education and Character Education teachers that the pictures were good. The response results for the small group trial obtained a result of 89%, and the large group trial obtained a result of 91.6%, which is within the very good criteria. It was concluded that the picture of Material Every Human Being is Valuable in the Eyes of Allah is Effective for use in learning. 5) Evaluation, seeing responses from experts, responses from PAK teachers, and students, image media is valid and suitable for use in the learning process because it can help teachers in learning and increase students' understanding and attract students' attention in learning.