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Samsul Fajeri; Husin; Anggun muthoharoh; Abdul Rashid bin Abdul Aziz

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

Arabic is a foreign language which is quite difficult to understand for children who are just learning another language, besides their mother tongue. There are many obstacles encountered by educators in the introduction of Arabic to children. It is very important for the teacher to choose the right method to make learning more fun and easy to understand. Therefore in this study the researcher has the goal of increasing children's understanding of learning Arabic using the Total Physical Response method. This research was conducted at MIN 14 Hulu Sungai Tengah. This study uses a qualitative descriptive field research method. The results of this study indicate that the TPR method: easy to understand and apply, does not require more power, does not require additional fees, contains elements of game movement so that it can relieve stress on children, learning time becomes more efficient, communication between teachers and children becomes more effective the child becomes more expressive

Nurlaela Az Zahra; Wulan Ambarwati

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2022 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Over the years, Indonesian has developed into the state language and national language, but many Indonesians cannot be proud of it. When they talk about Indonesia without really understanding it, the fact is clear. One of the reasons for this lack of pride is the implementation of the educational process by the government, the community, and the teaching staff. Although there are several rules regarding the use of the Indonesian language, the government has not taken serious action against public violations. people are more proud to use a foreign language than Indonesian, and young people today are less interested in learning it so they cannot create pride in their language, namely Indonesian.

Sugiyanta Sugiyanta

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

 Based on the researcher's experience while teaching in Class IX.E of SMP Negeri 3 Pasarkemis, some of the students in Class IX.E did not participate properly during Indonesian language lessons. The learning process is less effective due to the lack of student activity in reading Indonesian language lesson material, the lack of student activity in expressing opinions during the lesson. Lack of student activity in answering questions from the teacher. Students are less interested in taking Indonesian language lessons. So many students divert their attention, such as chatting with their classmates, drawing, and are not enthusiastic when listening to the teacher explaining the lesson. This is caused by the teacher's model or way of explaining the lesson being too monotonous so that students do not pay enough attention to the teacher during the lesson, and the learning process will not go well.

Rr. Diana Insyafari

Jurnal Riset Rumpun Ilmu Pendidikan 2022 Lembaga Pengembangan Kinerja Dosen

Percussion music is one of the musical art materials in Surakarta State SLB. Teaching percussion music to Deaf children is difficult because they cannot hear and speak. This research develops a strategy and method of learning percussion music that is easily understood by Deaf children. The strategies used are: 1) Creating Percussion Notation that can be understood by Deaf children, 2) Creating sign language for the basic techniques of playing percussion, 3) Creating lip movements about the basic techniques of percussion playing, 4) Making a summary of the material with sentences that simple that can be understood by Deaf children, 5) Using Kahoot for learning evaluation.

Yerniman Gulo; Merry Moy Mita

JURNAL HUKUM, POLITIK DAN ILMU SOSIAL 2022 Pusat Riset dan Inovasi Nasional

This study reveals how the relationship between the establishment of the monument and the traditional belief system of the Toba Batak people who still believe in the existence of the spirits of their ancestors. The actualization of this belief is manifested in the construction of an ancestral monument which is considered an embodiment of respect for the descendants of the clan that founded it. To reveal these data, in this study the authors used qualitative research. The data in the field were obtained through participatory observation techniques, interviews, and literature studies. The purpose of this study was to reveal the background of the establishment of monuments in clan groups in Balige District, Toba Samosir Regency which represents the function and meaning of the erection of clan monuments in Balige District. Toba Samosir Regency also describes the organization and implementation of the case for the establishment of the Siraja Nababat, Manurung, Nommensen, Siagian, Sonakmalela and Sisimangaraja XII monuments in and analyzes the conception of the construction of the monument in the Toba Batak community. based on the conception of traditional beliefs that believe in the existence of their ancestral spirits in people's lives. The worship of ancestral spirits is manifested in the construction of monuments. This research was conducted in the Tourism Area in the City of Balige and Porsea – North Sumatra. The aims of this study include: (1) As a deeper learning material about the reasons why Batak Culture built the Tugu, and (2) To explore and promote the richness of culture, tradition, history in the Batak tribe. The results showed that (1) all visitors who came were very enthusiastic about the history of the construction of each existing monument, (2) the role of both local and foreign tourists had a positive impact on the community, namely the development of local community knowledge systems, the emergence of new livelihoods, getting to know language diversity, technological progress, the formation of social organizations, the emergence of the commercialization of hospitality, the shift in the value of solidarity in agriculture. Cultural tourism is a travel activity carried out by certain parties (a person or group of people) by visiting certain places with the aim of learning about cultural attractions or taking advantage of the cultural potential of the places visited.

Richasanty Septima S; Yenni Tirtasari

Jurnal Riset Rumpun Matematika dan Ilmu Pengetahuan Alam 2022 Pusat riset dan Inovasi Nasional

This study aims to see and find out whether there is a relationship between the ability to learn mathematics and the results of learning physics online. Physics is a branch of science that studies the behavior of nature through experimental observations and quantitative measurements. In studying nature, Physics uses the language of mathematics to model natural phenomena in mathematical equations. In studying Physics, it is necessary to be able to The research method used is descriptive correlation analysis. The sample of this study was 60 students for three different classes. The research instrument is a report on student learning outcomes or a list of odd semester report cards for the 2020/2021 school year. The results of data analysis show that there is a significant relationship between mathematics learning ability and online physics learning outcomes with a large correlation coefficient (r) of 0.787 For class X-1, the value of the correlation coefficient is r = 0.734 for class X-2 and r = 0.661 For class X-3. This shows that if the ability to learn mathematics is high, the learning outcomes of physics will be high as well.

Aspa Aspia; Diny Mar’ah Hanifah

Populer: Jurnal Penelitian Mahasiswa 2022 Universitas Maritim AMNI Semarang

Indonesian as the language of unity and national identity must be upheld, namely by learning and using good and correct Indonesian. However, we often encounter language errors in newspapers, especially news on social media. The purpose of this study is (1) to describe language errors in terms of spelling, morphology and semantics contained in detik.com news; (2) to provide corrections for language errors in terms of spelling, morphology and semantics contained in detik.com news. This research is a descriptive qualitative research. The data collection technique used in this study is the observation and note taking technique. The use of the listening technique is carried out by listening to the data on the use language and the note taking technique is carried out with what forms of language errors are made and analyzing according to the form of the error. The results of the analysis of the analysis of language errors in detik.com news October 2022 edition can be concluded that there is a form of error in the news title 10 Sacks of CD Allegedly Pilgrims Scattered in Nagara Padang Ciwidey Here there is ambiguity in the choice of words for the news title, error standard word, spelling errors, punctuation errors, affix errors and capitalization errors.

Sulistiyani

Jurnal Pelayanan dan Pengabdian Masyarakat Indonesia (JPPMI) 2022 Sekolah Tinggi Ilmu Administrasi Yappi Makassar

The use of youtube, facebook, blogging, whatsapp, and twitter for purposes of learning by creating groups on the interests of certain discussion to do in the community. As a result of the rapid social media development has downloaded the social behavioural pattern. Gradually lead to the integrations that brings learning activities to be done in multimedia and used technology in education, because media in education has important role in communication. English is one of foreign language subject which has taught at schools.English lessons apply in all forms of social relations, both at school and in association community with the structure and function of each use education as media that will be tought and be the effectiveness lesson. So the objectives specified in the use of multimedia learning can be achieved in stimulating learning, students dare to ask questions, answer questions or comment on the content being delivered also increased teacher.

Safitri Said; Ibnu Rawandhy N. Hula

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

This study analyzes the intrinsic elements of a novel that is widely read by the Indonesian people because it contains Teenlit and Chicklit simultaneously. This research uses a type of literature study research. Data collection was carried out by the method of documentation from primary sources in the form of a novel entitled "The Forbidden Heaven". The data were analyzed by reading, recording, classifying, and analyzing the seven intrinsic elements. The results of this study show that; 1) The theme of the novel is quite interesting, and strongly inspiring with contradictory diction. 2) Characterization involves sixteen roles, consisting of the main character and auxiliary with the role of the protagonist and tritagonist. 3) The setting of setting presents several places in Jakarta, Bogor, Kuala Lumpur, and Palestine, but is more dominated by Betawi culture, campuses, and proselytizing organizations. 4) The plot presents a story of togetherness that results in love between Najma and Faisal, is separated by studies and eventually proposed by the one who is also the older brother. 5) The style of the novel language is more dominated by the language of the parable the diction used although less touching, but the reader can feel the emotions built with the spiritual narrative of ruhani. 6) Point of view, the author presents various events with a single and second-person first-person point of view, a singular and plural first-person point of view, as well as a mixture. 7) The main mandate of the novel includes three things, namely; a) Intelligent understanding between qadar and taqdir, through mujahadah, endeavor, prayer, and taqarrub because a soul mate is a difficult thing to predict and part of His (Allah) provisions, b) Keep learning and studying wherever and whenever the breath is still blowing, c) Being an inspirational human being, benefiting others, equip themselves for a more eternal hereafter.

Marudut Bernadtua Simanjuntak; Martin Steven Lumingkewas; Sutrisno

International Journal of Education and Literature 2022 Lembaga Pengembangan Kinerja Dosen

Multiliteracy learning in recent years has become very interesting because by studying two or more literacy materials we can see how they relate to other literacy materials. Especially when it comes to learning literature and language, the film Nommensen in Batak land is a theatrical film that has been accommodated and shown especially for the Batak community in North Sumatra and outside the Tapanuli area. The film is usually only made in memory of Nommensen. However, in this study, the film will be studied so that it can produce a multiliterate assessment contained in the film. The results of this study indicate that complete multiliteracy learning can be learned even in certain drama or cultural context films.

Dwi Setiawan; Lutfi Eskawati; Diana Diana

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2022 Universitas Muhammadiyah Manado

This article discusses the application of communication ethnography in Indonesian language learning at Darussalam Cimanggu Middle School. This research aims to explore how an ethnographic communication approach can enrich the Indonesian language teaching and learning process. The methods used include observation, interviews and document analysis. The research results show that this approach can increase student engagement and understanding of the social and cultural context in language use.

Idha Rachmawati; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Writing stories can start when students are in elementary school. Through story writing activities students can express their feelings, ideas, and ideas to others. Based on the results of interviews and observations conducted on January 20, 2021, the 5th grade homeroom teacher of SDN 5 Sudimoroharjosiswa felt bored in online learning during the pandemic. This can be seen from the students' writings that do not match the information. The writing of stories that do not match this information can be seen from one of the students who did not write down sports activities where there are pictures of people who are exercising. This study aims to determine the ability of students to present information in the form of stories through interactive image media based on thinglinks for grade 5 students at SDN 5 Sudimoroharjo, Nganjuk Regency. Based on the results of research on the use of interactive image media based on thinglink in Indonesian language learning, the material for retelling the sequence of events in fictional texts according to the background of the story has been carried out, it can be concluded that: (1) The implementation of learning using interactive image media based on thinglink is carried out according to the steps of learning activities which uses the project based learning model very well so as to increase the activities of teachers and students. This is evidenced by the increased activity of teachers and students in cycle I to cycle II. The average percentage of teacher activity in the first cycle is 82.85% with good criteria increasing to 10.01% to 92.86% with very good criteria in the second cycle. While the average student activity from the first cycle is 77, 86% with sufficient criteria increased to 11.43% to 89.29% with good criteria in cycle II. (2) The application of learning using interactive image media based on thinglinks can improve the ability of V SDN 5 Sudimoroharjo students, Nganjuk Regency, in retelling the sequence of events in fictional texts according to the background of the story. This is evidenced by the increase in student learning outcomes when in the skill aspect with the average value in the first cycle of 74 increasing to 89.5 in the second cycle. In addition, the percentage of student learning completeness also increased starting in the first cycle, namely 60.71% with less criteria, increasing by 39.29% to 100% with very good criteria in the second cycle. For teachers, it is recommended that if doing learning using interactive image media based on thinglinks, they should do a trial before being used by students.  

Idha Rachmawati; Esti Untari; Sri Kustiyah

Proceeding International Conference Of Innovation Science, Technology, Education, Children And Health 2022 Program Studi DIII Rekam Medis dan Informasi Kesehatan

Writing stories can start when students are in elementary school. Through story writing activities students can express their feelings, ideas, and ideas to others. Based on the results of interviews and observations conducted on January 20, 2021, the 5th grade homeroom teacher of SDN 5 Sudimoroharjosiswa felt bored in online learning during the pandemic. This can be seen from the students' writings that do not match the information. The writing of stories that do not match this information can be seen from one of the students who did not write down sports activities where there are pictures of people who are exercising. This study aims to determine the ability of students to present information in the form of stories through interactive image media based on thinglinks for grade 5 students at SDN 5 Sudimoroharjo, Nganjuk Regency. Based on the results of research on the use of interactive image media based on thinglink in Indonesian language learning, the material for retelling the sequence of events in fictional texts according to the background of the story has been carried out, it can be concluded that: (1) The implementation of learning using interactive image media based on thinglink is carried out according to the steps of learning activities which uses the project based learning model very well so as to increase the activities of teachers and students. This is evidenced by the increased activity of teachers and students in cycle I to cycle II. The average percentage of teacher activity in the first cycle is 82.85% with good criteria increasing to 10.01% to 92.86% with very good criteria in the second cycle. While the average student activity from the first cycle is 77, 86% with sufficient criteria increased to 11.43% to 89.29% with good criteria in cycle II. (2) The application of learning using interactive image media based on thinglinks can improve the ability of V SDN 5 Sudimoroharjo students, Nganjuk Regency, in retelling the sequence of events in fictional texts according to the background of the story. This is evidenced by the increase in student learning outcomes when in the skill aspect with the average value in the first cycle of 74 increasing to 89.5 in the second cycle. In addition, the percentage of student learning completeness also increased starting in the first cycle, namely 60.71% with less criteria, increasing by 39.29% to 100% with very good criteria in the second cycle. For teachers, it is recommended that if doing learning using interactive image media based on thinglinks, they should do a trial before being used by students.  

Alimatussadiyah Alimatussadiyah; M. Supratman; Irfan Johari

Department of Indonesian Language and Literature, Usman Safri Kutacane School of Teacher Training and Education. Supervised by Mr. M. Supratman, S, Pd., M.Pd. And Mr. Irfan Johari, S.Pd., M.Pd. This research is an experimental study in the form of Pre-Test and Post-Test which aims to determine the effect of the letter stacking game on the vocabulary acquisition of 8 year old children in Batumbulan Satu Village, Babussalam District, Southeast Aceh Regency through the use of letter stacking games. Data collection techniques used descriptive and inferential statistical analysis. The results of this study prove that whether there is an effect of the word stacking game on the vocabulary acquisition of 8 year old children in Batumbulan Satu Village, Babussalam District, Southeast Aceh Regency through the use of letter stacking games are 1). The results of learning vocabulary for children aged 8 years in Batumbulan Satu Village, Babussalam District, Southeast Aceh Regency after implementing word stacking games have an effect on children's vocabulary acquisition skills which can be seen from the pre-test and post-test results, which are very high 45%, high 45%, moderate 10%, low 0%, and very low at 0% percentage 2). The application of the letter stacking game affects the reading ability of 8-year-old children in Batumbulan Satu Village, Babussalam District, Southeast Aceh Regency after obtaining t_count 6, 705 and t_table 5, 746 then obtained = t_count > t_table or 6>5. So, this research proves that there is an effect of letter stacking games on the vocabulary acquisition of 8 year old children in Batumbulan Satu Village, Babussalam District, Southeast Aceh Regency.

Kresna Ningsih Manik; Merry Susanty Br Tarigan

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2022 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This program took place from February 21 to 23, 2022, in the XVIII neighborhood, Binjai Village, Denai District, Medan Regency/City, North Sumatra Province. The program is designed for children aged 8-12, and the materials taught include Simple Present Tense and several songs that utilize Simple Present Tense. The duration of each session is 90 minutes. The number of children involved is approximately ten (10) individuals. Each session is divided into two parts, the first 45 minutes facilitated by Teacher A, and the remaining 45 minutes continued by Teacher B, and so on until the third day. Upon completion of this program, the children showed significant improvement in listening skills, vocabulary recall, and vocabulary memorization, as reflected in the test scores given by the instructors before and after the program. Learning through English songs has proven to be highly effective for children in the XVIII neighborhood, Binjai Village, Denai District. The use of songs as a teaching method helps enhance listening abilities, learn new vocabulary, develop speaking skills, and improve social skills in children. Therefore, incorporating songs into early English language learning is highly recommended.

Purwitasari, Nia Agustina; Muhamad Soleh

Jurnal Ilmu Pengetahuan dan Teknologi 2022 Institut Teknologi Indonesia

Perkembangan kecerdasan buatan telah dimanfaatkan dalam berbagai bidang, salah satunya adalah bidang hukum. Hukum di Indonesia memiliki banyak peraturan perundang-undangan yang membuat masyarakat kesulitan dalam mencari dan mengetahui peraturan yang ada. Oleh sebab itu, dibutuhkan sebuah aplikasi bernama “Peraturanku” yang dapat memudahkan masyarakat dalam mencari informasi mengenai peraturan perundang-undangan. Aplikasi dilengkapi dengan fitur chatbot yang merupakan penerapan dari kecerdasan buatan. Chatbot merupakan teknologi yang mengolah masukan berupa teks dan kemudian menghasilkan kata kunci untuk memberikan respon atau jawaban. Penggunaan chatbot dapat memudahkan pengguna dalam berkomunikasi dan mendapatkan informasi mengenai pertanyaan seputar peraturan yang ada pada aplikasi. Dalam penelitian ini akan dilakukan analisis terhadap pembangunan chatbot menggunakan algoritma Machine Learning yaitu Artificial Neural Network dan pendekatan Natural Language Processing. Tahapan yang akan dilakukan adalah pengumpulan dataset, text preprocessing dan pengklasifikasian data. Tahapan text preprocessing akan diolah menggunakan pendekatan Natural Language Processing, dimana hasilnya akan digunakan dalam proses pelatihan data menggunakan algoritma Artificial Neural Network untuk menghasilkan model chatbot. Model kemudian diuji dengan menggunakan 35 percakapan yang berbeda dan berhasil menjawab tepat sebanyak 33 percakapan dan mendapatkan tingkat akurasi tinggi sebesar 94,28% dan kesalahan 5,71%. Model chatbot tersebut kemudian disimpan ke dalam file dengan format TensorFlow Lite untuk digunakan dalam aplikasi “Peraturanku”.

Lutfi Eskawati; Dwi Setiawan; Nita Oktaviani

Jurnal Pengabdian Masyarakat Nusantara (Pengabmas Nusantara) 2021 Universitas Muhammadiyah Manado

Learning media has an important role in increasing students’ understanding and retention, attracting their attention, and supporting various learning styles. In the context of Vocational High Schools (SMK), where students tend to be more interested in practical learning, developing relevant and interesting learning media is crucial, especially for Indonesian language subjects. This article discusses the importance of training for vocational school teachers in creating effective learning media. This training aims to increase the understanding of vocational school teachers in Karangpucung sub-district about the concept of learning media, equip them with technical skills in making media, and integrate information and communication technology (ICT) in the learning process. Through stages that include theory, practice and feedback, this training is expected to increase teacher creativity and student learning motivation. Overall, this training contributes to improving the quality of Indonesian language learning in vocational schools, creating a more dynamic and effective learning environment.

Sugiarto, Sugiarto; Santi Widiastuti

JURNAL ILMIAH KOMPUTER GRAFIS 2021 UNIVERSITAS STEKOM

Main Objective: This study checks the different intersections of film and Artificial Intelligence (AI), and trial and error is needed to re-check the state of “new media” (NM). This study’s purpose is to identify of subversion of the creator duty, the media and instrument of creative activities, and the aesthetics subsequent from the identity of the developing Artificial Intelligence film. Background problem: AI is composed to take the film industry by the cyclone, its application helps streamline production practices, and its increasing work in film scripting and visuals convolutes the notion and function of creations and the aesthetics of NM. Novelty: By analyzing how three films were co-written with Artificial Intelligence arranged with “Foucault's theory” of the duty of the creator or producer, and the aesthetics and state of current NM, this research establishes an identity for the cinema form of Artificial Intelligence films. Research Method: This study uses a qualitative exploratory methodology to combine various perspectives that are developing on new media streams where this research is crossing 2 major areas in Film & Media, and Artificial Intelligence & Machine Learning. Finding/Result: Patterns discovered as curated data sets reveal trends in cinematic narratives, opening the door for a more creative agency. Artificial Intelligence films transcend the boundaries of technological convergence, offering a more essential way to recognize the special behavior and opportunity of NM forms as self-reflective and demonstrating the versatility of film. Conclusion: This research makes Artificial Intelligence films an emerging media with a different tendency from the media and is directly related to its contribution. By involving the theorization of NM technology and its developmental tuff simultaneously, Artificial Intelligence films are presented as an inventive design of film in phrases of digital production, virtual placement, historical preoccupation, and producer duty.

Priyatni, Endah Tri

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2021 Prodi PPKn Universitas Slamet Riyadi

Fostering students’ creativity in learning is not effortless because the average learning activity is usually less challenging. Authentic problem-based learning is a learning model that is expected to foster students' creativity in education. This study aimed to examine expert and practitioner validation on authentic problem-based learning tasks prototype in promoting student creativity. The prototype product was displayed and simulated in virtual zoom and validated by 14 learning experts and 18 practitioners/teachers. The initial data were collected through self-evaluation using a questionnaire. The results showed that the use of real experiences as a learning stimulus could foster creative solutions, which are marked by the emergence of new, unusual ideas, imaginative ideas, new creations that have an impact on the development of student creativity.

Soedjiwo, Novena Ade Fredyarini

Second language acquisition in English subject at STAI Denpasar Bali is passed by students as a compulsory subject. Tthe number of students from two study programs, namely Syariah Economics and Islamic Religious Education as samples to determine the acquisition of second language through mentalistic theory with behaviorime and naturalistic approaches based on Islamic views. English as a second language for students is a difficult subject for some students because they rarely or never apply it in their daily activity. Students who are able to apply to the English learning in process, because they remember and often apply it in their environment. The potential that students have is different, because every human being has a fitrah of birth according to his talents and potential.   AbstrakPemerolehan bahasa kedua dalam mata kuliah bahasa Inggris di STAI Denpasar Bali dilalui oleh mahasiswa sebagai mata kuliah wajib. Dengan jumlah mahasiswa dari dua program studi yaitu Ekonomi Syariah dan Pendidikan Agama Islam sebagai sample untuk mengetahui pemerolehan bahasa kedua melalui teori mentalistik dengan pendekatan behaviorime dan naturalistik berdasarkan pandangan Islam. Bahasa Inggris sebagai bahasa kedua bagi mahasiswa, merupakan mata kuliah yang sulit bagi sebagian mahasiswa karena mereka jarang atau tidak pernah menerapkan dalam kehidupan sehari-hari. Mahasiswa yang mampu dalam mengaplikasikan pada proses perkuliahan bahasa Inggris, karena mereka masing mengingat dan sering menerapkan di lingkungan mereka. Potensi yang dimiliki mahasiswa berbeda, karena setiap manusia memiliki fitrah sejak lahir sesuai dengan bakat dan potensi diri.