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Mai Sri Lena; Hana Shilfia Iraqi; Asni Khoiriyah Nst; Hatika Prastiwina Hrp

This article discusses the teacher's perception of Problem Based Learning to improve students' thinking skills. Critical thinking is something that every individual has in developing abilities. This model can be applied to increase student excellence in thinking to find a way out of a problem through direct experience and student knowledge. Problem Based Learning is a learning model that is given based on problems, where students are given a problem and asked to solve the problem critically. Researchers use descriptive qualitative because the information collected is in the form of verbal. Samples were taken from fifth grade elementary school teachers. This study states that students' ability to think in grade V elementary school increases by implementing PBL-based learning. Before using the PBL model in class V students, learning was too monotonous, lack of enthusiasm and passivity, and students also had difficulty understanding the material, less sharp dexterity of opinion, students' excess in thinking was less developed and less flexible. However, after using the PBL learning model, students' ability to think in class V is increasing in solving problems, students also become more responsive to the essence of the problem, students also become creative, active and critical and are increasingly able to find solutions to a problem, as well as students' thinking skills. growing and flexible.

Gabriel Gloria Lumentut; Orbanus Naharia; Ferny Tumbel

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This study aims to determine the use of audio-visual media in Problem-Based Learning to improve student learning outcomes in tenth grade SMA Negeri 2 Tondano using classroom action research as the research methodology. (1) Planning, (2) Action, (3) Observation, and (4) Reflection are the four major phases of a cycle. In data analysis, the1percentage of completed student1learning outcomes is utilized. The research result was derived from student learning outcomes using two cycles; in cycle I, the1percentage of classical completion was 44.44 percent and in cycle II, it was 55.55 percent. It became a reference for the subsequent cycle's follow-up. The classical percentage of completeness for cycle II was then 92.59 percent complete and 7.40 percent incomplete. This demonstrated that it followed the research indicator in a conventional manner. Therefore, it is unnecessary to follow the subsequent cycle. This study concludes that using problem-based learning audio-visual as a learning medium for virus materials is crucial for improving student learning outcomes among students in1class X at SMA Negeri 21Tondano.    

Agung Ruhdiyat

DIAGNOSA: Jurnal Ilmu Kesehatan dan Keperawatan 2023 International Forum of Researchers and Lecturers

The challenges of the 21st century nursing world demand that nursing educators be able to prepare future nurses who can adapt to changes in the health care system, new technologies, changes in information systems (computerized), changes in pharmacological therapy, increased workload for nurses, increased infectious diseases in the community. , increasing cases of antibiotic-resistant infections, increasing aging population, and increasing number of chronic and co-morbid conditions (Aiken, Clarke, Cheung, Sloane, & Silber, 2003). Nurse educators are responsible for preparing graduates who can adapt to this rapidly changing health system. The simulation learning strategy is proposed as a suitable method to overcome this problem and can bridge the gap between education and clinical practice in hospitals. This literature search aims to analyze the results of related research that focuses on the effect of Simulation-Based Learning on the critical thinking of nursing students. This study was conducted using the review method of research results from 2010 – 2020 which have been published in electronic media such as ProQuest, Pubmed, and CINAHL. The number of journals obtained was 10 journals and 6 of them met the criteria. The conclusion of the research results obtained was that simulation is an interactive teaching-learning process, learning knowledge about critical care from a simulation of real patient situations, learning clinical skills and presenting holistic patient care by playing a role , and bridging the theory-practice gap to enhance critical thinking. In addition, simulations can hone critical thinking skills through feedback from simulators and monitor displays, develop communication skills through teamwork, and improve task delegation skills in complex situations.

Nurul Fitria; Ananda Regina Berlian; Rahmatul Ula Asshaumi; Lady Pretylia Iraynida Disha; Rahma Dwi Febryani +5 more

Language validation aims to determine the accuracy of the use of language in the module. It is intended that the information to be conveyed by the module can be conveyed clearly to the reader. This research was conducted to determine the language validity of the PBL (Problem Based Learning) physics module on vector material to find out how appropriate it was for X grade students in high school. The method used in this research was a qualitative descriptive research method. By using a research procedure that was calculating the validation results obtained, then providing the criteria and categories of the percentage of the results of the assessment of the validity value. From the results of this study, the overall value of language validation was obtained, namely 81.25% with a very decent category.

Florentius Berlin Bena Putra; FR. Wuriningsih; Yustinus Joko Wahyu Yuniarto

SIMPATI: Jurnal Penelitian Pendidikan dan Bahasa 2023 CV. Alim's Publishing

From the results of interviews conducted with teachers in Catholic religious learning, there was a problem that class 12 students at SMA Tarakanita Magelang felt lazy and bored, only 42 students reached Standard of minimum 76. Can the storytelling method assisted by shadow puppets increase student motivation and achievement. Through quantitative research with observation instruments, questionnaires, questions and using the help of the SPSS application. The results obtained from this study indicate the effect of learning motivation in the form of student independence motivation given to the wayang kulit assisted storytelling method, namely an average score of 40 which is considered dominant for the results of student independence motivation, and the influence of learning independence obtained is also strengthened by student achievement where the experimental class got an average score of 86 while the control class used the tachered centered method where the teacher only read the material without only getting an average score of 78. The responses given by the experimental class also showed their interest in learning to use the wayang kulit assisted storytelling method as evidenced by the average score the average obtained was 41 for Catholic religious education lessons. Based on the results that have been obtained, it can be concluded that the use of wayang kulit-assisted storytelling methods influences learning motivation and in turn is effective in increasing student motivation and achievement in Catholic religious education lessons on Diversity Material as the Original Reality of Life at Tarakanita High School Magelang.

Betty Herawati

Jurnal Inovasi Ilmu Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This study aims to describe efforts to improve teachers' ability to manage ICT-based learning. data collection tools using interviews, documentation, observation and literature review. Data analysis used descriptive qualitative analysis. Teachers are currently required to have the ability to carry out ICT-based learning. The obstacles faced by teachers in developing ICT-based learning include: the diverse conditions of students and factors of teaching experience, ability to operate learning media; the availability of school facilities is for teachers in implementing ICT-based learning. Teachers must be able to utilize information from the internet as well as teacher discussion forums as an effort to overcome problems in the preparation of a new ICT-based learning paradigm.

Sukron, M.; Panca Dewi Purwati

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

The background of writing this research is the result of observations during PPL 1 PPG pre-service that students' literacy skills are still low, especially in students' critical reasoning skills and literacy independence. Alternative learning as a solution is the application of the Problem Based Learning learning model assisted by Energy Cards. The purpose of this study is to describe learning literacy design, analyze process and result improvements, and determine the impact of implementing the Energy Card-assisted Problem Based Learning model. Data collection is carried out by test, observation, and documentation techniques. This research is a qualitative approach by looking for various theoretical descriptions, findings and other research materials obtained from reference materials to be used as a basis for activities. This study resulted in the percentage of students' critical reasoning ability and literacy independence with an average score of 85.8% (very good). The average student learning outcomes on the posttest were higher than the pretest with an increase of 20. The conclusion of this study is the design of learning literacy using the Energy Card-assisted Problem Based Learning model, the application of the Energy Card-assisted Problem Based Learning model is effective in improving student learning literacy skills, this study has an impact on students, teachers and schools.

Zunia Norviana, Putri; Dewi Purwati, Panca

Jurnal Motivasi Pendidikan dan Bahasa 2023 International Forum of Researchers and Lecturers

The background for writing this is that based on the results of observations in class IV SDN Jatisari found problems including low reading interest due to the lack of availability of varied teaching resources for students. Then the learning model is still conventional. To overcome these problems, teachers can use the Flashcard-assisted Problem Based Learning model which can attract and facilitate student understanding both visually and in writing. The purpose of writing this is to describe the design of learning literacy, test the improvement of processes and results and find out the impact of implementing Problem Based Learning assisted by Flashcard media for fourth grade students at SDN Jatisari. Data collection techniques using tests, observation and documentation. The results of the percentage of students' independent literacy abilities show an average score of 85.25% (good) and critical reasoning abilities show a score of 86% (very good). For Pretest and Posttest learning outcomes there is an average increase of 19. The conclusion of this best practice is the design of learning literacy using Problem Based Learning assisted by Flashcards. The application of the Problem Based Learning model assisted by Flashcards is effective for the literacy skills of fourth grade students at SDN Jatisari Semarang. besides that this has an impact on writers, students, teachers and schools.

Syaputri Intan Muqhni Akhsan; Muhammad Syukur; Andi Sadriani

Harmoni: Jurnal Ilmu Komunikasi dan Sosial 2023 International Forum of Researchers and Lecturers

Lack of student learning motivation makes sociology teachers take motivational actions that must be adapted to their students. This study aims to look at the sociology efforts of teachers in motivating students' learning. This research is a qualitative descriptive research. The data were collected using observation, interview and documentation techniques. Data were analyzed using data reduction techniques, data presentation and drawing conclusions. The results of the study show that sociology teachers in student learning use problem-based learning models that have been adapted to the learning desires of students in which they want to get grades and master learning material and prohibit their friends who have not mastered learning material and interactions occur between teachers and participants. teach in the classroom.

Zainal Abidin

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

This study applies the Problem Based Learning learning model to Civics Subjects in Class VII.5 of SMP Negeri 10 Kendari to improve the student`s learning outcomes.. This research was carried out at SMP Negeri 10 Kendari which is addressed in the odd semester of 2022/2023 for two months, namely from August – September 2022.  The results of the research show that the application of the Problem Based Learning (PBL) model in Civics learning has been able to improve the problem solving skills of students in class VII.5 of SMP Negeri 10 Kendari. The percentage of achievement of learning objectives or completeness of students in the pre-cycle was only 54.83% (17 students), and in cycle I was 74.8% (21 students). In cycle II, the percentage of achievement of learning objectives or completeness of students increased to 77.8% (25 students).

Greget Widhiati; Widya Aryani

Journal of New Trends in Sciences 2023 CV. Aksara Global Akademia

This study examines the effectiveness of STEM (Science, Technology, Engineering, and Mathematics) education in enhancing problem-solving skills among high school students. With the increasing demand for critical thinking and problem-solving abilities in the workforce, STEM education has become a crucial approach to preparing students for future challenges. The study aims to evaluate how project-based STEM curricula impact students' creativity, analytical skills, and overall problem-solving capabilities. Using a quasi-experimental design with a control group, the research was conducted with high school students who participated in STEM-based lessons involving the 5E instructional model. Data collection involved pre- and post-tests, classroom observations, and semi-structured interviews to measure changes in student skills. The findings indicate that students exposed to STEM education demonstrated significant improvements in problem-solving, creativity, and analytical thinking compared to their peers in traditional lecture-based classes. The study highlights the advantages of project-based learning in promoting active student engagement and fostering skills necessary for addressing real-world problems. These results suggest that STEM education can be more effective than traditional methods in cultivating essential 21st-century skills. The study recommends the broader implementation of STEM strategies in secondary education and further exploration of the long-term impact of STEM learning on various skills required in the professional world.

Diaz Maulana

This study aims to, (1) describe the process of developing news text teaching materials based on the Filmorago application, (2) describe the form of developing news text teaching materials based on the Filmorago application, and (3) describe the feasibility of teaching materials for news texts based on the Filmorago application. The development of teaching materials for news texts based on the Filmorago application uses the Borg and Gall model modified by Sugiyono, with stages of potential and problem analysis, data collection, product design, design validation, revision and trial stages. The validation stage includes material expert lecturers and expert lecturers. The sample of this study was 37 grade VIII students of Dharma Patra Pangkalan Brandan Private Junior High School using the Purpossive Sample technique. Data collection techniques with interviews and questionnaires. The research instrument is in the form of a questionnaire sheet validating material experts and media experts using Likert scale calculations. Data analysis uses qualitative descriptive analysis. Research shows that products from Filmorago application-based news text teaching materials get research results with "Very Good" criteria with an average of 90%, with results from material experts of 90% with "Very Good" criteria and results from media experts of 82% with "Very Good" criteria so that teaching materials are suitable for use in the learning process. The results of the product trial received an assessment from teachers of 96% with the criteria of "Very Good" and a student assessment of 90% with the criteria of "Very Good".

Sahrina Said; Mukhlis Mukhlis; Andi Ardhilah Wahyudi

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2023 LPPM Universitas 17 Agustus 1945 Semarang

The type of research used in this study was Classroom Action Research (CAR), which consisted of two cycles, each cycle consisting of 4 meetings. Research procedures include planning, implementing actions, observation, and reflection. The subjects in this study were 32 students of class IV at SDN Minasa Upa, Rappocini District, Makassar City. The results showed that in the first cycle, out of 32 students, only 18 students or 56.2% completed individually, where an average score of 62.8 was obtained with 4 students very critical (12.5%), 4 students critical (12, 5), 10 students are quite critical (31.2%), and 14 students are less critical (43.7%). Whereas in cycle II which was completed individually of 32 students there were 25 students or 78.1%, where an average value of 75.7 was obtained with 13 students very critical (40.6%), 5 students critical (15.6%) , 7 students are quite critical (21.8), and 7 students are less critical (21.8). Based on the results of this study, it can be concluded that students' critical thinking skills in mathematics class IV at SDN Minasa Upa, Rappocini District, Makassar City through the application of the Problem Based Learning (PBL) model have increased.                                                                                     

Yeni Zuryaningsih; Yuli Astuti

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

Problems of learning often happen, especially when implementing it in class. The problem in spesific is lack of learning time for practical material in arts and culture-based subjects. This makes the skills that students have cannot be identified and perceived well by the teachers. Students are required to be able to understand theoretical material and practice their abilities as psychomotor values ​​within 3 hours of lessons. The amount of time was too short to sharpen their skills. So video media-based group vocals are a solution that is able to overcome obstacles that occur in the learning process during the co-19 pandemic. This research was conducted using the experimental method type One – Shoot Case Study) in class IX SMP, the test results were analyzed by the t-test and the percentage illustrated in the form of a pie chart. The process of compiling these learning media is able to help students understand the material provided, re-study the material while at home, and sharpen their skills with their colleagues. The material was prepared by involving the local cultures of Aceh for students of Javanese, Batak and Chinese ethnicity via online, it proves that students are more creative and innovative, not only able to sing in a vocal group but also dance and performing theater talents in one group task as well, so that the covid-19 pandemic 19 does not hinder students’ learning process.

Nida Nur Azizah Putri; Kesya Adelia Avianika; Maulia Depriya Kembara

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

There are many problems of deviance that can affect the character building of young people in Indonesia. Thus, learning ethics needs to be given to a child, including children with special needs. This literature review aims to obtain information about the role of Pancasila as an effort to build the ethics of children with special needs to be able to get along in the community. This research uses 6 reference sources, with source searches through google scholar. The results of this study inform that it is very important to foster national awareness and insight, especially in special schools, especially for children with emotional disability (Tunalaras). Efforts to build children's character are carried out through Pancasila Character Learning, especially for those with emotional difficulties. the purpose of Pancasila character education is to instill moral values and good habits in students so that they can feel positive values and get used to acting in a good way based on their religion and customs.

Atthiana Marpa; Budiyono Budiyono; Siti Komariyah

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

The problem in the study carried out is that it provides an understanding regarding student learning in Civics learning which is still not good, especially because the teacher only uses the classroom environment and places more emphasis on taking notes from textbooks. In addition, student participation in asking and answering questions during learning activities is still lacking, which makes them less motivated to learn. Using the Teams Games Tournament approach, this study aims to improve Civics learning outcomes and student involvement in the learning process in class IV SDN Blega 1 unit "GOTONG ROYONG". Planning, implementing, observing, and reflecting are the four steps of classroom action learning carried out over two cycles. At SDN Blega 1, the research participants were grade IV students. The authors tested, interviewed, and made observations while developing a data collection methodology. Based on the findings of the data analysis, it was found that students learned more about human collaboration in the Civics curriculum. Whereas in Cycle I 44% of students passed the KKM, and 56% of students did not pass, after being given instructions, Cycle II used the Teams Games Tournament approach to carry out learning achievement tests, so that the number of students who passed increased. 32 people or 89%, while the decrease in the number of students who did not pass was 4 people or 11%, and Cycle III increased the number of students who passed by 36 people or with a percentage of 100%. Civics learning outcomes for class IV SDN Blega 1 can be improved through learning activities with the Teams Games Tournament (TGT) paradigm.    

Fajar Agus Agus Hari Firmansyah; Waspodo Tjipto Subroto; Hendratno Hendratno

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

Abstract consist of the background of the problem, The results of the interviews also explained that teachers had difficulty making teaching aids or learning media so that they experienced obstacles in providing material to students. Based on the background of the problem and needs analysis, the formulation of the problem is the validity of Exploding Box 3D Audio Visual media, practicality of Exploding Box 3D Audio Visual media, Effectiveness of Exploding Box 3D Audio Visual media. Based on data analysis and discussion of research results, then associated with the formulation of the problem and research objectives, it was concluded that the validation of the media developed by the researchers received an assessment of 94%, meaning that the reliability of the media obtained results worthy of slight revisions. Validation of the material developed by researchers received an assessment reaches 89%, meaning that the reliability of the material in the media gets decent results with a little revision, the practicality validation of the media developed by researchers gets an assessment from the teacher validator reaches 95%, it means that the practicality reliability of the media gets decent results with a little revision, the practical validation of the media developed by researchers gets an assessment From the responses of the students, it was obtained that the percentage mode was ≥ 80% with the category suitable for use. Validation of the effectiveness of the media developed by researchers. From the 10 questionnaire statements, the mode percentage was obtained ≥ 90% with the category suitable for use, and the results of critical thinking test questions from the pretest value of 54% with the value of the increase in the posttest from the value of 95%. Therefore it can be concluded that the pretest data for students' critical thinking skills is very good because they have reached the specified KKM

Felicia Azzahra Kusdinar; Ratna Dewanti; Ilza Mayuni; Dieni Nurhasanah

Problems in learning writing did not seem to find a bright spot in education. Teachers tried to find solutions by evaluating learning materials and learning media. Recently, the solution of the writing problem had become a major concern. Thus, this research aimed to design technology-based learning materials referred to interactive videos with target learner seventh graders. This methodology used design development research (DDR). Data were sourced from junior high schools in Jabodetabek. The main data for designing were the results of the analysis learning materials, learning objectives, and interview result with teacher. The design of interactive video paid attention to the main aspects including the characteristics of interactive video, learning objectives, and students' needs. In addition, time efficiency was also important to maintain students' motivation in learning. Through interactive video, students' engagement in interacting with the learning content was the key to successful learning. Therefore, the result of this design showed this media has high potential to be implemented in writing class.

Sisca Wendi Harisa; Riri Okra; Hari Antoni Musril; Sarwo Derta

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

This research is based on the problems found based on the results of interviews with mathematics teachers and students at SMPN 1 Lareh Sago Halaban that the media used in the learning process only uses the blackboard with lecture and discussion methods, there is no technology-based learning media, especially educational games that are used by teachers to students related to mathematics lessons caused a lack of interest and activeness of students in mathematics subjects. Based on this, the solution given is to design a learning media. The purpose of this research is to produce learning media products in the form of educational games with the help of software Building 2 mathematics subjects at SMPN 1 Lareh Sago Halaban. The design of mathematics education games uses the construct 2 design application at SMPN 1 Lareh Sago Halaban with the Research and Development (R&D) research method using the MDLC (Multimedia Development Life Cycle) development model from Luther Sutopo the development model is explained in 6 stages, namely Concept, Design, Materials Collection, Assembly, Testing and Distribution. The product test used in the research is the validity test, practicality test, and effectiveness test. The product test results show that the educational games designed are valid, practical and effective. For the results of the validity test of three validators, the score was 0.88, the practical test by 3 practi- tators was 0.97, and the effectiveness test of twenty people was 0.92.

Sri Yahyuni; Jamaluddin Arifin; Syamsuriyanti Syamsuriyanti

Jurnal Insan Pendidikan dan Sosial Humaniora 2023 International Forum of Researchers and Lecturers

The main problem in this study is how culture encourages achievement motivation of students studying Social Sciences and how the form of achievement motivation of students learning Social Sciences in class V UPT SDF Negeri Kakatua. This study aims to find out the form of learning in encouraging student achievement motivation in social studies and to find out the form of achievement motivation of fifth grade students at UPT SDF Negeri Kakatua.This type of research is qualitative research and uses a qualitative descriptive approach. The subjects in this study were 2 class teachers and 5 students of class V UPT SDF Negeri Kakatua. Data collection techniques using: observation, interviews, and documentation. While the validity of the data in this study uses source triangulation.The results of the study show that: (1) the student learning culture has been implemented by the teacher who teaches in the class (2) student achievement motivation is important in achieving learning achievement The teacher's role is very important to improve student achievement by providing achievement motivation.Based on the results of the research above, it can be concluded (1) Student learning culture is something that needs to be implemented by teachers and carried out by students to support student behavior at school and outside school (2) achievement motivation needs to be given to students to support student achievement and student learning outcomes .