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Muhammad Ainur Rofiq; Ainur Rofiq Sofa

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study examines the Arabic language learning strategies at MTs Nurul Istifadah Gebangan, focusing on the implementation of audio-visual methods, educational games, and digital learning applications. The research employs a qualitative approach through interviews with the Principal (Sulhan Wahyudi), Vice Principal for Curriculum (Misbahus Sudur), Arabic Language Teacher (Muslihatul Ilfah), and a 10th-grade student (Budianto). The findings reveal that the audio-visual method enhances students’ comprehension and pronunciation through interactive videos, songs, and recorded conversations. Educational games, such as Arabic Scrabble and role-playing, make learning more engaging and boost students' motivation. The use of digital applications like Duolingo Arabic and Nahwu Shorof enables flexible learning both inside and outside the classroom. This study concludes that a combination of technology-based strategies and active interaction can improve students' interest and understanding of the Arabic language. As a recommendation, the school should further develop the use of AI-based media and blended learning methods to enhance learning effectiveness.

Syilvia Syilvia

Nursing Applied Journal 2025 LPPM STIKES KESETIAKAWANAN SOSIAL INDONESIA

Backround: Basic immunization is a crucial step in preventing communicable diseases that can be controlled through vaccination in infants. However, the coverage of basic immunization in Indonesia has not yet reached the desired target. One of the factors influencing immunization coverage is the low level of maternal knowledge about immunization. This issue was identified in a preliminary study conducted at PMB Suratni. The objective of this study is to evaluate the effectiveness of health education using audio-visual media in improving mothers' knowledge about basic immunization at PMB Suratni.Methods: This study employed a quasi-experimental design with a control group. A total of 50 mothers with infants aged 0–12 months at PMB Suratni were selected as respondents. The intervention group received health education using audio-visual media, while the control group was given conventional lecture-based education. Data were collected through pretest and posttest questionnaires and analyzed using the Wilcoxon test and N-Gain score.Results: Expert evaluations of the material and media categorized them as appropriate. The study results from both interventions indicated a significant improvement in maternal knowledge in the group that received audio-visual education compared to the control group. The average N-Gain score in the intervention group was 0.72 (high category), whereas the control group scored 0.45 (moderate category). The Wilcoxon test showed a p-value of <0.05, indicating a significant difference between the two groups.Conclusion: Health education using audio-visual media is proven to be more effective in enhancing mothers' knowledge about basic immunization compared to the lecture method. Audio-visual health education can serve as an interactive and informative alternative in health education programs to improve basic immunization coverage in infants.  

Qiyaadah Zahra; Dani Manesah

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Film is an audio-visual media consisting of pieces of images put together, and has the ability to capture social and cultural reality, of course films are able to convey the messages contained therein (Alfathoni & Mahesah, 2020:2). The film Pengabdi Satan by Joko Anwar is a remake of the classic Indonesian film with the same title, which was released in 1980. The story centers on the Suwono family who live in an old and remote house. This family consists of Rini, mother, father, and Rini's younger brothers—Tony, Bondi, and Ian. One of the important elements that makes films have this impact is the visual storytelling technique which allows the audience to grasp the emotional and symbolic meaning of the story intuitively, without having to rely on words. The film Pengabdi Satan is a strong example of the use of visual storytelling and character exploration as the main elements in building a horror atmosphere and driving the narrative. In this film, visual storytelling is the main tool to create atmosphere and build tension slowly. Joko Anwar utilizes spatial layout, lighting and image composition to convey the sense of isolation, fear and helplessness experienced by the characters.

Novadila Ramadhana; Wingkolatin Wingkolatin; Novita Majid

Jurnal Pendidikan dan Kewarganegara Indonesia 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research shows that the effectiveness of learning is measured by the success of the relationship between students and teachers to achieve learning goals. This study aims to determine the effectiveness of the use of audio visual media in learning Pancasila and Civics Education (PPKn) in class VII of SMP Negeri 6 Samarinda and its inhibiting factors. The research subjects involved Civics teachers, principals, and students using observation, interview, and documentation techniques. The results showed that the use of audio visual media had a positive impact on students' participation and involvement in learning. Although some students did not fully agree, overall audio visual media improved students' understanding. However, there are internal inhibiting factors such as students' limited knowledge and motivation, as well as external factors such as internet access problems, lack of technological infrastructure, and support from the environment that affect the effectiveness of using audio visual media in learning.  

Jimi Pratama; Nuri Ramadhan; Astria Ayu Ramadianti

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2025 Universitas Maritim AMNI Semarang

This project involves the development of audiovisual learning media using the Geogebra Classic program, which specifically focuses on building materials for Class V at SDN 105380. This study is based on the inadequate use of technology by educators, especially in the application of learning media for teaching mathematics. To improve the teaching of mathematics using building materials, audiovisual learning media using the Geogebra Classic 5 program was created to diversify math learning resources and increase student engagement in math classes. This study uses ADDIE paradigm. This Model represents analysis, design, development, implementation, and evaluation. This study involved a cohort of 32 students from Class V SDN 105380. This research instrument uses questionnaires that include validation questionnaires for two experts, instructor effectiveness questionnaires, and student effectiveness questionnaires. The findings of this study indicate the creation of appropriate resources for the learning process, achieving an average value of 80% in the very feasible category according to the material validator, and a value of 88% in the very feasible category according to the media validator. The efficacy of Learning media resulted in scores of 93% for teacher responses and 87% for student responses, indicating that the criteria for Learning media are very successful. Based on these results, it can be concluded that the audio-visual learning media assisted by the geogebra application has been declared very feasible and effective.

Nora Nora; Darul Ilmi; Wedra Aprison; Arifmiboy Arifmiboy

Moral : Jurnal kajian Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research is motivated by several problems that the author found at SMP N 5 Bukittinggi, especially in Islamic religious education subjects in class IX where in learning, educators are still minimal in utilizing learning media, the learning media used still uses powerpoint media and lecture methods, so that in the learning process students feel bored, bored and not enthusiastic about learning. To attract students’ interest, teachers must be more creative in using learning media. This research aims to develop audio visual learning media using the Kinemaster application on the subject of the hajj and Umrah pilgrimages that is valid, practical and effective. This research is development research which has 4 stages, namely the definition stage, design stage, development stage, and dissemination stage. The results of this research are that audio visual learning media using the kinemaster application received a final validation score of 0.84 in the valid category, the practicality score obtained by the teacher was 95 in the very practical category, the practicalitu score by students was 86 obtained in the very practical category, and the effectiveness score was 0.74 obtained in the very practical category effective.

Rahmatiah Rahmatiah

This research aims to determine the influence of audio-visual media based on animated videos in learning the skills of retelling fictional stories for class IV students at SDN 306 Pasamai District. Belopa. The type of research used is pre-experimental design, including quantitative research. The location of this research was carried out at SDN 306 Pasamai, Belopa District, with a total of 31 students. There are two variables in this research, namely the independent variable which is the cause of the emergence or change in the dependent variable. Meanwhile, the dependent variable is influenced by the data because there are independent variables or variables. The instruments used in this research were learning outcomes tests and observation sheets. The data collection techniques used by researchers were interviews, observation, tests and documentation, as well as storytelling tests. The data analysis technique used is descriptive analysis technique. Based on these results, it can be concluded that audio-visual media based on animated videos has an influence on the skills of retelling fictional stories of class IV students at SDN 306 Pasamai.

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Khusnul Fatonah; Ahmad Muzaki

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to optimize the use of interactive flipbooks as a literacy learning media in elementary schools. Interactive flipbook media offers an innovative approach in the learning process, combining engaging visualization, interactivity, and digital accessibility that meets the needs of 21st-century students. The method used in this research is a literature review involving the collection, analysis, and synthesis of various literature related to the use of interactive flipbooks in the context of primary education. The results indicate that interactive flipbooks can enhance reading interest, literacy skills, and student comprehension through a combination of text, images, audio, and animation. This media also allows students to learn independently and collaboratively by utilizing interactive features. In addition, interactive flipbooks have proven effective in supporting thematic and integrative learning, which is often implemented in elementary schools. This study recommends the development of curriculum-based interactive flipbooks, teacher training in their use, and the integration of this media into teaching strategies. With proper optimization, interactive flipbooks can become an innovative solution to improve the literacy quality of elementary school students.

Denanda Yustika Sari; Maria Ulfah; Destiana Rahayu; Avni Khanafiyah; Sofi Asiyah +3 more

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

Children with intellectual disabilities have below-average intellectual abilities that can affect their cognitive and memory skills. These children require special learning strategies tailored to their needs. This study aims to review the literature on the impact of using interactive media in teaching children with intellectual disabilities, focusing on their motivation and learning outcomes. The study employs a qualitative approach using a literature review method, analyzing various sources that discuss the effectiveness of interactive media, such as visual, audio, audiovisual, and interactive tools, in enhancing motivation and understanding among children with intellectual disabilities. The findings indicate that the use of interactive learning media can make learning more concrete, engaging, and enjoyable, effectively increasing students' motivation and interest in learning. The application of interactive media, such as pictures, animations, and teaching aids, is also effective in improving cognitive skills and short-term memory, enabling children to recognize letters, numbers, and early reading skills.

Septantiningtyas, Niken; Nafisah, Ruqoyyah; Rofiah, Khofidatur

Penelitian kuantitatif ini mengeksplorasi penerapan media audio-visual berbasis video pembelajaran dalam meningkatkan minat belajar siswa di era disrupsi teknologi. Fokus utama penelitian adalah untuk memahami bagaimana video pembelajaran dapat memengaruhi motivasi dan keterlibatan siswa dibandingkan dengan metode pembelajaran tradisional. Data dari berbagai sumber, termasuk literatur akademik, laporan penelitian, dan wawancara dengan ahli pendidikan teknologi dianalisis. Hasil penelitian menunjukkan bahwa video pembelajaran secara signifikan meningkatkan minat belajar siswa yakni adanya hubungan positif antara penggunaan video dan peningkatan motivasi serta keterlibatan siswa dalam materi pelajaran. Video pembelajaran terbukti lebih efektif menarik perhatian siswa dan meningkatkan keterlibatannya dibandingkan metode konvensional. Temuan ini mendukung hipotesis bahwa media audio-visual dapat memperkaya pengalaman belajar dan meningkatkan minat siswa. Hasil analisis menunjukkan bahwa video pembelajaran relevan digunakan. Namun, terdapat inkonsistensi dengan penelitian terdahulu yang melaporkan hasil kurang signifikan, karena perbedaan dalam metode atau kualitas video. Penelitian ini berkontribusi penting dalam studi multimedia, khususnya mengenai peran video dalam meningkatkan motivasi belajar siswa. Rekomendasi untuk praktik pendidikan mencakup pemilihan video yang relevan dan interaktif serta pelatihan bagi pendidik. Penelitian lanjutan sebaiknya mengeksplorasi variabel yang mempengaruhi efektivitas video pembelajaran

Elzalika Aisyiyah Agsya; Nur Hikmatul Alia; Yusmiati Yusuf; Ajiza Ariani; Imanuel Saulanda +1 more

Jurnal Ilmu Kesehatan dan Gizi 2024 Pusat Riset dan Inovasi Nasional

Low fiber consumption among university students increases the risk of chronic diseases such as coronary heart disease, and diabetes. Many students prioritize convenient eating habits and are influenced by peer groups, often overlooking the importance of fiber intake in their daily diet. This educational program aims to enhance students' knowledge about the benefits of fiber consumption through interactive audio and visual media. The program applies the Health Belief Model (HBM) theory to design educational content in the form of videos and posters distributed via the social media platform Instagram. Involving 26 student respondents from various faculties at Halu Oleo University, the results showed a significant improvement in students' understanding of the health benefits of fiber, types of fiber-rich foods, and the role of fiber in preventing chronic diseases. Education through engaging media successfully increased students' motivation to improve their dietary habits by incorporating more fiber into their diets.

‘Iz Nur ‘Afiyana; Anggita Retno Puspita; Anisa Rizqi Aulya; Endrise Septina Rawanoko

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

Audio-visual media commonly used in teaching and learning activities in the 21st century. The purpose of this research is to determine how effective audio-visual media is to be applied in elementary schools to improve student learning outcomes in Civics subjects in Elementary Schools. By using qualitative method with a literature study approach. The form of activity carried out is to conduct literature research through collecting data with listening techniques, participatory observation taken from Google Scholar with the keywords "Audio-visual media", "Civics Learning", "Elementary School Students", and "Learning outcomes", and data analysis. The results of the literature study of 12 scientific journals obtained are that audio-visual media is effective to be used in learning and has been proven to improve student learning outcomes.    

Selvina Armiah; Yunita Yunita; Kholidah Nur

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Speech delays are a developmental challenge often experienced by young children, which can affect their communication skills and social aspects. This research aims to explore the effectiveness of applying visual and audio media in improving the language skills of young children who experience speech delays. The visual media used are picture flashcards, interactive videos and picture story books, while the audio media is children's music, voice recordings and regional songs. This research was conducted at a language therapy center in Indonesia with a case study approach on 10 children aged 3–5 years. The research results show that the combination of visual and audio media can significantly increase children's attention, vocabulary understanding and speaking abilities. The use of local culture-based media such as regional songs also has a positive impact by creating a sense of relevance and emotional closeness. In addition, active involvement of parents in this process increases the success of the intervention. This research recommends consistent application of visual and audio media as part of local context-based therapy to support the language development of children with speech delays. 

Maylvin Premier Gusmawan; Anthony Y. M. Tumimomor; Martin Setyawan

Misterius: Publikasi Ilmu Seni dan Desain Komunikasi Visual 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Tonga Village is home to a significant number of carving craftsmen in North Toraja, who are renowned for their unique carving art. However, there is a growing concern that the younger generation is not fully aware of the cultural and historical significance of Toraja carvings. By employing qualitative research methods, including interviews, observation, and documentation, this study was able to identify several key issues. One such issue is the lack of regeneration of craftsmen, which has led to a decline in the number of individuals engaged in this practice. Additionally, there is a dearth of cultural socialization about Toraja carving in formal education, which has contributed to a lack of understanding about the significance and meaning of these motifs. In light of the aforementioned issues, there is a clear necessity for the establishment of an information medium that can elucidate the meaning and significance of Toraja carving in a comprehensive manner, with film serving as a potential conduit for such an endeavor. One potential solution is the use of a documentary film. The research method employed in this study is qualitative, employing a linear strategy as a creative strategy in media design. It is anticipated that the information will be conveyed in greater detail, in accordance with reality, and structured in a narrative that is aligned with the target audience, namely students and students. The implementation of the media will occur on a digital platform, thereby facilitating the dissemination of information on a wider scale and effectively increasing cultural knowledge through the use of attractive visuals, clear audio, and integrated narratives. The result of this research is the potential production of a documentary film that can function as a conduit of information, providing education to the community and thus serving as a resource for the public.  

Mahdi Noor

AL-MUSTAQBAL: Jurnal Agama Islam 2024 STIKes Ibnu Sina Ajibarang

This research aims to improve the understanding of Fiqh subject on mandatory bathing material for fourth-grade students at MI At Thayyibah Banjar Regency through the implementation of the Student Teams Achievement Division (STAD) cooperative learning model with audiovisual media integration. The research subjects were 15 fourth-grade students consisting of 8 male and 7 female students. This study used a classroom action research approach with the Kemmis and McTaggart spiral model conducted in two cycles. Data collection techniques included participatory observation, comprehension tests, semi-structured interviews, and documentation. The results showed a significant improvement in student understanding, marked by an increase in classical mastery percentage from 40% in the pre-cycle to 67% in the first cycle and 87% in the second cycle. The class average score also increased from 68.7 in the pre-cycle to 75.8 in the first cycle and 83.2 in the second cycle. Student learning activities increased from 39.2% in the pre-cycle to 65.4% in the first cycle and 85% in the second cycle. The implementation of the STAD cooperative learning model with audiovisual media proved effective in improving student understanding through creating a collaborative learning environment, concrete material visualization, and active student involvement in knowledge construction. This research provides important implications for developing more innovative and contextual Fiqh learning strategies at the Islamic Elementary School level.

Najwa Dalillah Pratiwi; Metha Madonna

International Journal of Communication, Tourism, and Social Economic Trends 2024 Asosiasi Penelitian dan Pengajar Ilmu Sosial Indonesia

In the era of rapid digital transformation, social media platforms have become dominant tools for communication, marketing, and consumer interaction. Among these, TikTok has emerged as one of the most influential spaces for creative digital promotion, particularly for small businesses and creative industries. This study explores @dyputustudio’s utilization of TikTok as a promotional medium for its self-photo studio services, focusing on how the platform is used to build interactions and relationships with consumers. The research employs a qualitative descriptive approach, emphasizing observation, interviews, and documentation analysis to understand Dyputu Studio’s promotional strategies and audience engagement patterns. Findings reveal that TikTok functions not only as a promotional channel but also as a space of social interaction and digital community formation between the studio and its consumers. The platform’s interactivity, algorithmic visibility, and audio- visual creativity enable Dyputu Studio to effectively showcase its self-photo studio services, stimulate audience participation, and cultivate brand loyalty. This study demonstrates that digital communication on TikTok aligns with Pierre Lévy’s New Media Theory, which highlights interactivity, hypertextuality, and networking as key dimensions of modern media engagement. Through consistent content creation, responsive communication, and trend adaptation, Dyputu Studio successfully transforms social media presence into a form of digital relationship marketing. The study contributes to the understanding of how small creative businesses can leverage social media to achieve marketing and communicative goals in the digital era.

Juwita Syafrida Yanti; Ela Mentari

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

It is important to understand that students' academic achievement is not only influenced by their cognitive abilities, but also by non-cognitive factors such as social-emotional skills and learning styles. In an effort to improve the quality of education and facilitate the optimal development of students at SMA Negeri 3 Kejuruan Muda, it is hoped that the report on the results of the non-cognitive diagnostic assessment can be a strong foundation for SMA Negeri 3 Kejuruan Muda in developing holistic, adaptive, and student-centered learning strategies. Through a better understanding of the social-emotional aspects and learning styles, schools can create a learning environment that supports not only academic achievement, but also students' optimal personal and social development. Thus, this study aims to (1) Identify students' social-emotional abilities and areas that require further support. (2) Assess students' learning styles to adjust teaching methods to their preferences. (3) Provide recommendations based on assessment results to improve support and learning strategies in schools. This study uses a qualitative descriptive approach with data collection through a google form questionnaire distributed to all students of SMA Negeri 3 Kejuruan Muda. The results of the study showed that 10.5% of students had high social emotional abilities, 60.5% of their social emotional abilities were said to be sufficient, 27.8% needed improvement and 1.2% needed significant development by BK teachers or counselors. Meanwhile, the Learning Styles possessed by students at SMAN 3 Kejuruan Muda were 40% Visual learning style, 30% Auditory learning style and 30% Kinesthetic learning style. Furthermore, the recommended treatment recommendations for students with high levels of social emotional abilities are to become peer counselors, students who have moderate social emotional abilities can be guided by peer counselors and students who have low levels of social emotional abilities require guidance by BK teachers or professional counselors. Meanwhile, recommendations for visual learning styles can be presented with learning media in the form of images, videos or slides, auditory learning styles are presented with learning media in the form of audio recordings or listening to explanations from teachers and kinesthetic learning styles can be included in games, simulations, practicums, projects and demonstrating learning materials.  

Muthia Khairani; Eka Saskiawati; Oman Farhurohman

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

The purpose of documenting the findings is to evaluate the extent to which the use of audio-visual media can implement learners' academic performance in Social Studies subjects at the primary school level. This research has been conducted using a qualitative method complemented by a descriptive approach, relying on data obtained from a literature review. Data sources include relevant scientific articles, books and journals that support previous findings and are in line with the main topic of this study.  The research shows that the use of audiovisual media has a significant impact on improving students' learning rubric in social studies subjects. Audio-visual media proved effective because it was able to encourage active student involvement through activities such as asking questions, discussing, and responding to the material presented. In this case, it was due to the efficient presentation of the video that was able to keep learners' attention and reduce the risk of boredom. Thus, this engagement contributes to their improved academic performance. The integration of audio-visual media in social studies learning in elementary schools has a major positive impact on students' academic achievement and learning motivation.

Gia Widi Ayuni; Syeilendra Syeilendra

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of this study is to find out students' dance skills after using a video platform in learning Galombang dance in class VII (A) SMP Negeri 22 Padang. This type of research is classroom action research. This research uses 2 cycles which include planning, implementation, observation and reflection. Data collection methods include observations, interviews and documents. The data was analyzed using a percentage formula. The results of the study prove that the use of visual media in dance education can increase learning outcomes and facilitate learning. It is said that students' abilities have increased from cycle I to cycle II, namely in cycle I the average score is 81.72, the percentage (44%) of students have achieved compliance, but (56%) of students. In the second cycle, students increased and reached KKM > 78, with an average score of 96.33 and the percentage (100%). Therefore, all students should achieve KKM > 78. It is known that practice in the classroom using props adds to the learning results of Galombang dance cultural arts students. In this way, video and audio platforms should be used to transform the teaching and learning environment to be more efficient, effective and engaging