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Rinda Dewi Afifah; Wiwin Luqna Hunaida; Abd. Muqit

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

The social media-based Problem Based Learning (PBL) model is an innovative approach in Islamic Religious Education (PAI) learning that utilizes digital platforms to build more interesting and relevant learning interactions. This study aims to examine the extent of the effectiveness of this model in improving students' understanding of Islamic values, such as morals, ethics, and morals. By using social media, students are invited to discuss and solve problems related to current issues, making the learning process more contextual and experience-based. This research was conducted by literature study method, analyzing various literature related to the implementation of the PBL model, the use of social media in education, and its role in the formation of Islamic character. The results of the study show that this model is able to increase students' involvement in learning and deepen their appreciation of Islamic values through active interaction and critical reflection. However, the implementation of this model is inseparable from challenges such as disruption from irrelevant content, lack of digital literacy, and limited access to technology. To overcome this, good social media management, supervision of student activities, and improvement of digital infrastructure in schools are needed. With the right approach, the social media-based PBL model has the potential to be an effective strategy in building students' Islamic character in the digital era.

Sofiatus Sobriyah

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Curriculum management is a systematic, cooperative, comprehensive and organized effort in achieving educational goals. As an important element in the management of educational institutions, curriculum management involves curriculum planning, development, implementation and evaluation. This process aims to improve the quality of teaching-learning interactions and support the achievement of the vision and mission of educational institutions while adhering to national policies. The relationship between curriculum and learning is very close, where the curriculum becomes a guideline that covers the entire learning experience of students, while learning is the implementation of the curriculum. In the context of the Education Unit Level Curriculum (KTSP), curriculum development is carried out with the principles of competency-centeredness, relevance to the needs of learners, responsiveness to scientific developments, and a balance between national interests and local needs. These principles are directed to ensure the meaningfulness of the content, productivity, democracy, efficiency, and harmony with moral, religious, and social values. With effective curriculum management, educational institutions can create an optimal learning process to achieve educational goals.

Dinda Rahmadani Simanullang; Dea Aulia Futachi; Lathifah Thuhri Herwana Nasution; Khotna Sofiyah

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to determine the influence of interactive learning media on basic mathematics understanding in MIN 7 Tapteng. Interactive media in mathematics education such as simulations, animations, and educational games allow for a more interesting and fun way of learning so as to increase learning motivation. This type of research is quantitative research using the experimental method. The population in this study is all grade I students in MIN 7 Tapteng and the sample is 30 students. The research instrument used is a written test in the form of a description.  Meanwhile, the data analysis techniques used are normality test, homogeneity test and hypothesis test. The results of the study show that there is an influence of interactive learning media on basic mathematics understanding in MIN 7 Tapteng. This can be seen from the average score of the pretest is 49.2 and the average score of the posttest is 72.6. Based on these results, there is a significant increase in the understanding of Basic Mathematics in MIN 7 Tapteng by applying interactive learning media. Then based on the calculations carried out using the t-test, it shows that the tcount > ttable is 9.78 > 2.048.  From the test criteria, Ha is accepted, meaning that there is an influence of interactive learning media on basic mathematics understanding in MIN 7 Tapteng.

Khotna Sofiyah; Naswa Egi Nasution; Amisyah Amelia; Lisa Anjany Hutagalung

Jurnal Hukum, Pendidikan dan Sosial Humaniora 2024 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

Mathematics education in Indonesia faces significant challenges in raising students' awareness of the relevance of mathematics in daily life and the workforce, particularly in the digital era and knowledge-based economy. This study aims to assess the influence of students' awareness of the importance of mathematics in their future careers. Using a quantitative approach, the research collects data from students at various educational levels and analyzes their views on the relationship between mathematics and career development. The results show that students' awareness of the relevance of mathematics in careers, especially in technology, economics, and science, affects their interest and motivation to study mathematics. These findings indicate the importance of increasing awareness through more relevant and technology-based learning approaches to prepare students to face career challenges in the future.  

Ekky Mulia Lasardi; Saniyyah Wafa Nurjihan; Dimas Akbar Tama; Wien Kuntari

International Journal of Information Engineering and Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

Innovation in the education sector has become increasingly important alongside the rapid advancement of digital technology, which has enabled the emergence of various platforms and applications designed to enhance teaching and learning quality. One area significantly impacted by this transformation is educational evaluation, where digital solutions offer more efficient, accurate, and data-driven assessment processes. This study aims to identify and analyze the role of the Evaloexam application in driving educational innovation while fostering the development of technological entrepreneurship among its users. The research employed a quantitative methodology using a survey approach involving educators and students at the senior high school (SMA) level who actively utilize the Evaloexam platform. A total of 100 respondents were selected through random sampling techniques, and data were collected over one month using structured online questionnaires. The collected data were analyzed using both descriptive and inferential statistical methods to measure user perceptions, system effectiveness, and innovation impact. The findings indicate that Evaloexam plays a significant role in facilitating educational evaluation processes by streamlining exam administration, automating grading, and providing analytical insights into student performance. These capabilities contribute to improved efficiency, reduced administrative workload, and more objective assessment practices. Furthermore, the application encourages the development of technological entrepreneurship by stimulating user interest in digital product innovation, educational technology development, and technology-based problem solving. The results are consistent with prior studies emphasizing the positive relationship between technology integration and improvements in educational effectiveness and operational efficiency. Practically, this research suggests that Evaloexam and similar digital evaluation platforms hold strong potential for broader implementation within educational systems to support innovation ecosystems and technology-driven learning environments. However, this study is limited by its relatively small sample size, focus on a single application, and short data collection timeframe. Future research is recommended to involve larger and more diverse populations, extended study durations, and comparative analyses across multiple evaluation platforms to obtain more comprehensive findings.

Rosmidar Rosmidar; Robiatul Adawiyah; Junita Irawati

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Beginning readingability in childrenage5-6years is a basic skill that is very important in supporting their academic development. One effective method for improving this ability is through interesting and interactive media, such as picture word cards. This media is designed to introduce children to basic vocabulary with the help of appropriate pictures, and remember these words. Using picture word cards can strengthen children's reading skills, because they combine attractive visual elements with direct reading practice. Through fun games and activities, children can gradually learn to recognize words, improve their reading fluency and enrich their vocabulary. This approach also provides a pleasant experience, makes the process of learning to read more interesting and reduces the anxiety that may arise in children when learning to read. In this way, picture word cards become an effective medium in supporting the development of early reading skills in young children.

Anisah Lubis; Novebri Novebri

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study analyzes the interest of students at SD Negeri 179 Tambangan in being active in class. It also aims to analyze the factors that influence students' interest in using interactive and participatory learning methods. The method employed is a survey of 100 students from different classes. Data were collected using a questionnaire consisting of closed and open-ended questions regarding learning experiences, interest in classroom activities, and preferences for the applied learning methods. The analysis shows that the majority of students are very interested in active learning, with 75% of respondents stating that discussion activitiesandeducationalgamesenhancetheirmotivation.However,thereare also challenges, such as a lack of equipment and limited time to implement these programs. These results provide valuable insights for educators in makingpolicies to develop more effective learning strategies. An increase in student interest is expected to improve the quality of education at SD Negeri 179 Tambangan.

Lelitetti Silalahi; Andar Gunawan Pasaribu

Nubuat : Jurnal Pendidikan Agama Kristen dan Katolik 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research aims to analyze what problems arise in developing Christian Religious Education curriculum design regarding interest in learning the Sidi catechism. Through a qualitative research approach involving catechism teachers, catechism participants, parents, elders, and analyzing teaching materials and learning methods carried out so far. This research reveals that there is a need for reform in increasing the interest in learning of catechism participants. This research also reveals various problems faced in developing the Christian Religious Education curriculum design in developing Sidi catechism participants' learning interest. Then, this research also highlights the importance of the role of parents in the child's learning process. The use of technology and more interactive learning methods is also very strategic. The results of this research provide important implications for curriculum development, learning methods and the role of parents as well as teachers or catechists. Thus, this research contributes to efforts to improve the quality of Christian religious education in churches, especially at HKBP Habinsaran Padangsidimpuan.

Fajar Sidik Siregar; Riska Sri Pratiwi Tambunan; Febri Deasari Simamora; Delima Situmorang; Karina Sitorus

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

The background of this study is based on the importance of adequate facilities to support the effectiveness of learning, where many schools still face challenges in terms of the availability and quality of sports facilities. This study aims to analyze the role of facilities and infrastructure in the process of physical education and sports in elementary schools. This study uses a qualitative method with data collection techniques sourced from literature reviews sourced from books, journals and other scientific documents to gain an in-depth understanding of the condition of existing facilities and infrastructure and their impact on physical education learning. The results of the study indicate that good facilities and infrastructure contribute positively to student involvement in physical activity, while lack of facilities can hinder the learning process and reduce student interest.

Ulfah Islamiah; Sulistyowati Sulistyowati

Mutiara : Jurnal Penelitian dan Karya Ilmiah 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The challenge in learning the Al-Quran at SD IT Al-Qonita is the difference in the background of students' initial abilities in reading the Al-Quran which causes a gap in abilities between students. This affects the effectiveness of learning, where some students need more time and assistance to achieve basic competency in reading the Al-Qur'an. This research aims to evaluate the implementation of the Tilawati method at SD IT Al-Qonita, identify the obstacles faced, and provide strategic recommendations to increase learning effectiveness. This research uses the Participatory Action Research (PAR) method. The results of this research show that after carrying out Al-Quran reading guidance for students at Al-Qonita IT Elementary School, Palangkaraya City, they succeeded in increasing the students' ability to read the Al-Quran well and correctly more evenly. This program not only teaches how to read the Al-Quran, but also fosters students' interest and motivation to continue learning and practicing reading the Al-Qur'an in everyday life both at school and at home. The application of the Tilawati method in Al-Qur'an reading training at SD IT Al-Qonita has proven effective in improving the quality of learning.

Widara Rizqi Ulfa; Lisa Amillina; Ahmad Agung Safaat; Dessy Kurnia Mulyani

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to determine whether interactive learning media based on Kahoot can increase students' interest in learning. Kahoot is a single media application that can be used in online learning that contains quizzes and games. Interactive learning media such as Kahoot can be used in teaching and learning activities such as holding pretests, practicing questions, reinforcing materials, remedial, and others. The purpose of this study is to determine students' understanding by applying Kahoot as an effective learning medium. This study uses a qualitative method design using a location setting, namely Al Jamiatu Dalatul Jannah High School. Data collection techniques in this study are using observation and interviews

Suraya Suraya; Riani Agustina; Normaliza Normaliza; Nur Jamiah; Kholidar Nur

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research aims to analyze the role of teacher creativity in guiding small groups in Early Childhood Education (PAUD). Teacher creativity is very important in facilitating the social, emotional and cognitive development of early childhood. This research uses a qualitative approach with a case study method involving observations and interviews with several PAUD teachers. The research results show that teacher creativity in designing learning activities that are fun, interesting and appropriate to children's development can increase children's overall involvement and development. Therefore, there needs to be more effort to improve the quality of teacher creativity in the small group learning process in PAUD.

Septi Lutfitawati; Amelia Putri; Sundawati Tisnasari; Azka Rizkia MS Salsabila

Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study is to determine the effect of giving rewards in the form of star stamps on students' interest in learning. Students' interest in learning is very important in a learning process, because students will easily absorb learning materials by having a high interest in learning. Students' interest in learning can be aroused by the efforts of teachers in the learning process, one of which is with high creativity so that students are more interested in learning. Background Giving star rewards to students is a simple and fun form of appreciation. This type of research is qualitative research with descriptive explanations. Data collection in this study was through a questionnaire filling sheet in the form of a google form which was distributed through the class WhatsApp group. The results of the study were obtained in the form of data to be analyzed, then it can be concluded that the provision of rewards in the form of stars has an influence on increasing students' interest in learning. This has been proven by several answers from questionnaires filled out by students at MAN 1 Pandeglang.

Shalshabila Shalshabila; Hesti Sulastri; Gusmaneli Gusmaneli

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2024 Universitas Palan

Digital technology has had a big impact on the world of education today. Some of the positive and negative impacts of digital technology on education are: 1) Making it easier to find information. Digital technology allows students and teachers to access information and educational resources more easily and quickly. 2) Increase creativity. Digital technology allows students to develop their own potential and find out how to develop that potential. 3) Global collaboration, Students can collaborate with other students around the world via online platforms, so they can bring a global perspective to their learning. 4) Efficiency. Digital technology allows teachers to provide services without having to deal directly with students, thereby increasing efficiency in the learning process. Negative impacts: 1) Digital divide, The COVID-19 pandemic has highlighted the digital divide that exists in access to technology among students. Many students do not have access to the devices and internet necessary for distance learning. 2) Lack of focus. The amount of interesting information through digital technology makes students less focused on learning. 3) Education without character. Students prefer to explore cyberspace with various interesting information presented, so they pay less attention to the character and values ​​taught at school. 4) Spread of pornography: Technological advances also have negative impacts such as the spread of pornography among students which will damage the morals of the current generation of teenagers.

Arina Sabila

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

Green School Bali is a school located in the middle of a forest area surrounded by lush organic gardens, and crossed by the Ayung River. This school has received much praise from all over the world because its learning methods combine academic learning with environmentally friendly practices. In addition, there is something interesting about the building in this school, namely the Green School building is very much in harmony with nature using the concept of Green Architecture and Sustainable. It is known that buildings with the concept of Green Architecture and Sustainable are very different from the average school in Indonesia. One of them is applying bamboo material as the main structural material of the school and there are many more interesting things in the Green School building in Bali. This study uses a descriptive method from several sources of scientific work. This criticism aims to determine whether the application of the Green School building concept in education can affect the talents and artistic of students.  

Dwi Santoso; Irma Suryandari; Sudarmiatin Sudarmiatin; Rizky Firmansyah

International Journal of Management Science and Business 2024 International Forum of Researchers and Lecturers

This research aims to understand the role of Ambition for Freedom in entrepreneurship learning as a motivation for students to become entrepreneurs at SMKN 1 JETIS Mojokerto. Using a phenomenological approach, this research explores the subjective experiences of students involved in entrepreneurial learning and how Ambition for Freedom contributes to shaping their motivation to enter the world of entrepreneurship. Data was collected through in-depth interviews with 10 students of SMKN 1 JETIS Mojokerto who had an interest in entrepreneurship, as well as observations of entrepreneurial learning activities in class. Research findings show that students who feel freedom in determining their business tend to have higher motivation to become entrepreneurs, especially because they feel empowered to explore creative ideas and make decisions independently. Ambition for Freedom was found to be an important factor that encourages students to overcome challenges and start businesses. This research contributes to the understanding of how elements of freedom in entrepreneurship education can increase students' interest and readiness for entrepreneurship, and suggests integrating aspects of freedom in the design of the entrepreneurship curriculum at SMKN 1 JETIS Mojokerto.

Siti Asiyah; Novebri Novebri

Hikmah : Jurnal Studi Pendidikan Agama Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This research aims to explore student management in improving academic and non-academic achievements at SMPN 1 Lembah Sorik Marapi. Using a qualitative descriptive method with a case study approach, this research collects data through interviews, observation and documentation. The research results show that effective student management plays an important role in building student achievement. Factors such as careful planning, support for extracurricular activities, and student motivation directly impact academic and non-academic outcomes. However, obstacles were also found such as a lack of teacher professionalism in preparing Learning Implementation Plans (RPP) and variations in learning methods, which resulted in decreased student motivation. This research underlines the need for evaluation and improvement in the education system, especially to improve the balance between academic achievement and developing students' interests through non-academic activities.

Muhammad Ryan; Jumadi Jumadi; Dwi Wahyu Candra Dewi

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the development of technology in the digital era, including social media, which has affected all aspects of life, one of which is the world of education. This development makes teachers try to create interesting learning media for students, so that learning becomes more interesting. This research uses a descriptive research method and a qualitative approach. The data obtained comes from secondary data sources and public data sources. Secondary data sources include data sources in journals and articles, while public data sources include publicly available data, video content. The results of this research provide several options for YouTube video content that can be used as a reference for entertainment learning media for students. This aims to attract students' interest in learning Indonesian.

Pramudita, Aldi; Silvi Assania Turrohmah; Nurul Azmi Herdianti; Rifda Nur Azkiyah; Neng Nenis +2 more

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2024 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to describe the role of parents in preventing gadget addiction in children in order to minimize obstacles in the process of child development. The research was conducted at Rumah Baca Kita Buniseuri, DusunKidul, Buniseuri, Cipaku, Ciamis, for two months from September 1 to November 1, 2024. A descriptive qualitative approach was used in this study with purposive sampling technique, which involved parents who actively use gadgets and play a role in children's learning at home. Data were collected through observation, interviews, data reduction, and documentation, and analyzed using the Miles and Huberman technique with triangulation for data validity. The results show that gadget addiction in children can be overcome by the active role of parents in supervising and limiting the use of gadgets, as well as encouraging children's interest in reading through reading together and utilizing public facilities such as Rumah Baca Kita. This research has important implications in efforts to improve the quality of child development through collaboration between parents and non-formal education facilities.

Ni Kadek Asri Rumiartini

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research is an action to find out the influence of the NHT learning model assisted  by Ice Breaking on the Learning Interest of Class XI C.1 Students of SMA Negeri 1 Kuta Utara. This classroom action research conducts a reflective action in order to improve learning practices for students in terms of professionalism. In this class action research, the subject of the study is students of class XI C1 SMA Negeri 1 Kuta Utara for the 2023/2024 school year consisting of 38 students. The score of 55.59 (low category) shows the results of the analysis of the first cycle. It is clear that students' interest in learning is still relatively low and there needs to be a big improvement in the second cycle. The score of 89.1 (very high category) was shown in cycle II after a careful analysis of the improvements in cycle I. So from the data obtained and processed in cycles I and II, it can be concluded that there is an influence in mathematics learning with the application of  the Numbered Head Together  type cooperative learning model assisted by Ice Breaking.