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Yarisda Ningsih; Nur azmi Alwi; Intan Resnika; Nabila Isya Farhan

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

In the era of modern education, teachers are expected to create a creative and interactive learning environment. One approach that is increasingly being implemented is game-based learning combined with literacy enhancement at the elementary school level. This study aims to evaluate the effectiveness of this method in improving student learning outcomes. Data were collected through interviews with teachers at SDN 08 Salimpaung and supported by literature from ten scientific journals. The analysis results indicate that this strategy can improve student participation, conceptual understanding, and learning motivation.

Puspita Zakiya Mumtaza; Ardi Ardi; Elvira Elvira; Muhyiatul Fadilah; Suci Fajrina

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to enhance students' learning activities and outcomes through the implementation of the Wordwall assisted Problem Based Learning (PBL) model in the Ecosystem topic for Phase E at SMA N 1 Nan Sabaris. The research was conducted at SMAN 1 Nan Sabaris in class X.E.5 during the even semester of the 2024/2025 academic year, with 36 students as subjects. This study is a classroom action research consisting of two cycles, each comprising two sessions. Each cycle follows four stages: planning, implementation, observation, and reflection, using the Wordwall-assisted Problem-Based Learning model. Data on students' learning activities and outcomes were collected based on observation sheets of learning activities and student learning outcome tests. The application of the Wordwall-assisted Problem-Based Learning (PBL) model proved effective in improving students' learning activities and outcomes in the Ecosystem topic. This success was demonstrated by increased participation and enthusiasm among students during the learning process. Learning outcomes improved by 45%. This increase indicates that the corrective measures taken, such as adding instructional videos and modifying Wordwall games, successfully enhanced students' understanding and mastery of the material.

Yeni Listiana Purnama Putri; Pramita Laksitarahmi Isrianto; Siti Nuriyah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Improving the quality of leraning in vocational high school (SMK) is essential to meet the demands of a competency-based workforce, especially in the Agricultural Food Crop and Horticultural Agribusiness expertise program. One of the challenges faced is the low student achievement in practical subjects, such as Grafting techniques. This study aims to enhance the learning outcomes of grade X ATPH 2 students at SMK negeri 1 Gondang through the implementation of the Project-Based Learning (PjBL) model in the Agribusiness Food Crop and Horticulture subject, focusing on grafting material. This research employed a Classroom Action Research (CAR) method conducted in two cycles, starting from the pre-cycle to cycle I. the research involved 30 students and was conducted from February to April 2025. The instrument used was a cognitive test analyzed quantitatively to measure student learning outcomes. The results showed an increase in the average student score from 51.23 in the pre-cycle to 76.2 in cycle I. the percentage of learning mastery also significantly increased from 16% to 57%. The implementation of the Project-Based Learning (PjBl) model provided a concrete and comprehensible learning experience, enhancing student participation and motivation.

Yeni Listiana Purnama Putri; Pramita Laksitarahmi Isrianto; Siti Nuriyah

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

Improving the quality of leraning in vocational high school (SMK) is essential to meet the demands of a competency-based workforce, especially in the Agricultural Food Crop and Horticultural Agribusiness expertise program. One of the challenges faced is the low student achievement in practical subjects, such as Grafting techniques. This study aims to enhance the learning outcomes of grade X ATPH 2 students at SMK negeri 1 Gondang through the implementation of the Project-Based Learning (PjBL) model in the Agribusiness Food Crop and Horticulture subject, focusing on grafting material. This research employed a Classroom Action Research (CAR) method conducted in two cycles, starting from the pre-cycle to cycle I. the research involved 30 students and was conducted from February to April 2025. The instrument used was a cognitive test analyzed quantitatively to measure student learning outcomes. The results showed an increase in the average student score from 51.23 in the pre-cycle to 76.2 in cycle I. the percentage of learning mastery also significantly increased from 16% to 57%. The implementation of the Project-Based Learning (PjBl) model provided a concrete and comprehensible learning experience, enhancing student participation and motivation.

Nabilatu Rahmi; Ardi Ardi; Asrul Asrul; Wirdati Wirdati; Lufri Lufri +1 more

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

The low level of student learning activity negatively impacts learning outcomes, often falling below the KKTP standard. To enhance both learning activities and results, the discovery learning model supported by CWP was implemented. This study employed Classroom Action Research, utilizing observation sheets, learning outcome assessments, field notes, and documentation as research instruments. Data on learning activities were gathered through observation and analyzed by calculating the percentage of each activity. Learning outcomes were assessed descriptively to determine students' average performance and the percentage of students achieving classical learning completeness. Research findings indicate that student learning activity percentages improved across cycles: cycle I recorded 28.48%, while cycle II increased to 51.36%. Similarly, average learning outcomes progressed, with pre-cycle scores at 70.53, cycle I at 71.56, and cycle II at 82.18. These results demonstrate that implementing the discovery learning model with CWP support can effectively enhance learning activities and positively influence student performance.

Nindi Riska Nur Faidah; Natasya Khofifah Firdaus; Niken Dwi Juliyanti; Sukisno Sukisno; Dwi Retmawati

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to improve mathematics learning outcomes on probability material through the application of rotating wheel media in class 6A UPT SDN Kutorejo 1. Probability material is considered difficult by students because it is abstract and requires logical thinking skills. This study uses the PTK method with two cycles involving 29 students. Each cycle consists of planning, action, observation, and reflection. The rotating wheel media used is in the form of a circle that can be rotated and contains pictures of typical Tuban souvenirs as objects of probability that students must calculate in groups and independently. The results of the study showed a significant increase in student learning outcomes, marked by an increase in the average score from pretest to posttest in each cycle. In addition, the rotating wheel media also increased student learning motivation and active involvement in learning. PjBL approach combined with this media makes learning more interactive, and fun. In conclusion, the use of rotating wheel media is effective in helping students understand the concept of probability, improving learning outcomes, and overcoming abstract mathematics learning difficulties. The recommendation of this study is the use of rotating wheel media as an alternative innovation in mathematics learning in elementary schools.

Nofa Andika Ahmad Yasin; Nur Afifah; Sukisno Sukisno; Dwi Retmawati

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to analyze the implementation of project-based learning through the creation of clipping envelope(KLIPOP) of norms in the Pancasila Education subject, as well as to evaluate its impact on improving the learning outcomes of fifth-grade students at SDN Kutorejo 1 Tuban. The background of this research is the low student achievement in Pancasila Education, often caused by conventional, theoretical teaching methods that lack connection to students’ real-life experiences. The research method used is Classroom Action Research (CAR) with a descriptive quantitative approach. Data were collected through observation, interviews, documentation, and the results of pre-tests and post-tests. The findings show that project-based learning is effective in improving students’ learning outcomes. This is evidenced by the increase in the average test score from 74.8 (pre-test) to 91.3 (post-test). Students also demonstrated greater engagement, creativity, and collaboration in understanding the norms contained in Pancasila. By involving students in contextual activities, such as collecting information and creatively designing norm envelopes, learning becomes more meaningful and applicable. Therefore, this learning model can serve as a strategic alternative to enhance students’ understanding and academic performance in Pancasila Education at the elementary level.

Fika Amelia; Wandi Syahfutra; Deprizon; Neng Sholihat; Radhiyatul Fithri

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2025 LPPM Universitas 17 Agustus 1945 Semarang

This study aims to improve students' Malay language learning outcomes at An Nikmah Al Islamiyah PhnomPenh Institute, Cambodia, through the application of interactive learning media. The method used is Classroom Action Research (PTK), which consists of four cycles: planning, implementation, observation, and reflection. The study was participated by 30 students who had difficulties in learning Malay Language. In each cycle, interactive media such as educational apps, learning videos, and language games were applied to increase student engagement and understanding of the material. Data collection was conducted through observation, interviews with students and teachers, and document analysis of learning outcomes. The results showed a significant increase in student engagement, where students' active participation increased from 31% in the first cycle to 51% in the second cycle and increased again to 83% in the third cycle. In addition, students' average test scores increased by 20% and 32% after the implementation of interactive media. The application of interesting and diverse learning media is proven to increase students' learning motivation and facilitate understanding of the material. The conclusion of this study confirms that the use of interactive learning media can effectively improve the quality of Malay language learning.

Khoulin Sakila; Sukian Wilujeng; Maureen Evita Santi

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The classical mastery score of Grade XI ATPH 3 students at SMK Negeri 1 Purwosari in the fertilization element of fertilization techniques subject for the 2024/2025 academic year, did not meet the minimum required standard. This study aimed to determine the effectiveness of the Problem Based Learning (PBL) method in improving student learning outcomes in the fertilization element of the fertilization techniques subject. The classroom action research was conducted in two cycles. Based on data analysis and reflection, it was concluded that the Problem Based Learning (PBL)method effectively improved the learning outcomes of Grade XI ATPH 3 students at SMK Negeri 1 Purwosari. In the first cycle, the student mastery was 30.30% with an average score of 61.82, while in the second cycle, mastery increased to 75.76% with an average score of 81.21.

Winda Winata S. Pane; Yahfizham Yahfizham

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study explore the use of Cadabra as a learning medium to asseses students’ abilities. Cadabra is software that facilitates the visualization and understanding of complex mathematical concepts, thereby enhancing students’ computational skills. Through a systematic literature review, this research analyzes the effectiveness of Cadabra in improving students’ understanding of mathematical concepts and analytical thingking skills. The findings indicate that integrating Cadabra into the learning motivation and outcomes,as well as provide real-time feedback that assists educators in indetifying individual students’ strengths and weaknesses.

Achmad Dhohirrobbi; Luthfiya Fathi Pusposari

RISOMA : Jurnal Riset Sosial Humaniora dan Pendidikan 2025 Asosiasi Ilmuwan Pendidikan, Sosial, dan Humaniora Indonesia

This study aims to improve the learning outcomes of Social Studies (IPS) for class VIII C students at MTs Negeri 1 Pasuruan through the implementation of the cooperative learning model Teams Games Tournament (TGT) assisted by Educaplay media. The background of this research is based on the low student achievement, with only 06,25% of students scoring ≥70 in the pre-action stage. This research is a Classroom Action Research (CAR) conducted in three cycles, each consisting of planning, implementation, observation, and reflection stages. Each cycle included two meetings. The results showed a gradual improvement in student learning outcomes: 46,88% in the first cycle, 59,38% in the second cycle, and 78,12% in the third cycle. This increase was due to improvements in teaching strategies, including engaging introductory activities, contextualizing materials with students’ surroundings, and group-based reward systems. The implications of this study indicate that the TGT model assisted by Educaplay successfully fosters an active, enjoyable, and competitive learning environment, which positively impacts students’ academic performance. This model can serve as an effective alternative teaching strategy for teachers seeking to enhance student engagement and achievement in the classroom.

Dedi Andrianto; Sudarwin Sudarwin; Wakib Kurniawan

AL-MUSTAQBAL: Jurnal Agama Islam 2025 STIKes Ibnu Sina Ajibarang

The realization of active student learning conditions is the hope of all components of education including the community and education practitioners. Increasing student activity is the teacher's ability to plan teaching and learning activities in achieving learning objectives. In learning activities at school, teachers must ensure that students can make effective observations in order to obtain the best learning outcomes. In teaching, students should be given the opportunity to make the best observations. Learning strategies with Activity-Based Teaching Approaches in Islamic Religious Education Learning for Class V Students of SDN 027 Labuhan Tangga Baru are attempted to increase motivation, achievement, creativity, and problem solving in learning.

Yeyen Asrafil Ula; Marlin Nanga; Paulina Putri Bora; Marten Bili; Yohanes Toda Ngongo +2 more

Bridge : Jurnal Publikasi Sistem Informasi dan Telekomunikasi 2025 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

This study aims to determine the effect of lecturers' teaching styles on student achievement at Stella Maris University, Sumba. The research method used is quantitative with a survey approach through questionnaires and observations. Lecturers' teaching styles are categorized into four types, namely facilitator, demonstrator, delegator, and authoritarian styles. The results of the observation show that the facilitator style is the most dominant style used (45%), followed by demonstrator (35%), delegator (15%), and authoritarian (5%). Data analysis using simple linear regression shows an R Square value of 0.468, which means that the lecturer's teaching style explains 46.8% of the variation in student achievement. In addition, a significance value of 0.000 (<0.05) is obtained, which indicates that there is a significant influence between the lecturer's teaching style and student achievement. This finding confirms that the application of the right and participatory teaching style can improve student learning outcomes.

Hervina Elsafitri; Annisa Rahmi; Zuliana Wijaya; Tuti Rahmi Utari Febriani

Jurnal Publikasi Ilmu Psikologi. 2025 Asosiasi Riset Ilmu Kesehatan Indonesia

The purpose of this research is to find out whether the learning method using mind mapping and listening to classical music can improve student learning outcomes. The research design is an experimental design. Specifically using the pretest-posttest Control Group Design. Based on the results of the calculation of the N-gain test, the experimental group's score was 90.44%, where this average category was effective in increasing the learning outcomes of class XI high school students. Based on the results of the calculation of the N-gain test, the control group's score was 57.42%, where this average category was effective enough to improve the learning outcomes of class XI high school students.

Fifi Rosyidah; Marmi Marmi; Achmadi Achmadi

Botani : Publikasi Ilmu Tanaman dan Agribisnis 2025 Asosiasi Riset Ilmu Tanaman Dan Hewani Indonesia

This research aims to improve student learning outcomes through the inquiry method on the subject of special treatment of fruit plant seeds. The study was conducted as classroom action research (CAR) at SMKN 1 Gondang for class XI Agribusiness of Food Crops and Horticulture (ATPH). The research was carried out in two cycles, each consisting of planning, action, observation, and reflection. Data were collected through tests and observation sheets. The results show that the inquiry method significantly improves student engagement and cognitive outcomes. Average class performance increased from 62% in Cycle I to 85% in Cycle II. These findings suggest that inquiry-based learning can enhance students' critical thinking and understanding in agricultural subjects.

Fauzan Sugeha; Meity N. Tanor; Caroline Manuahe

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to determine the influence of the Project-Based Learning learning model on student learning outcomes in Animal and Plant Cell material. The background of this research is based on the low achievement of student learning outcomes at SMP Negeri 1 Bolaang, which is caused by conventional learning methods that are still dominant and the lack of active involvement of students in the learning process. This study uses a quasi-experimental approach with a nonequivalent control group design. Two VIII classes were selected as samples, namely the experimental class treated with project-based learning and the control class taught conventionally. The instruments used were pretest and posttest essay tests. The analysis results showed a significant increase in the average learning outcomes in the experimental group (81.72) compared to the control group (76.72). The Mann-Whitney statistical test showed a significance value of 0.043, meaning that the two groups had a significant difference in learning outcomes. These findings show that Project-Based Learning encourages students' active engagement, creativity, and deep understanding of biological concepts. This research strengthens the evidence that project-based learning is an effective strategy for improving student learning outcomes and is relevant to the middle level science curriculum. Implicitly, teachers are encouraged to integrate this model in contextual and collaborative science learning.

Magfirah Safitrah; Tarman A Arief; Akbar Avicenna

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to improve the reading comprehension skills of Class VIB students at UPT SPF SDN Sudirman 1 Makassar through the implementation of the Survey, Question, Read, Recite, Review (SQ3R) method. The background of the study is the low learning outcomes in Indonesian language subjects, particularly in reading comprehension. Out of 32 students, only 20 reached the Minimum Mastery Criteria (KKM) score of 75. This research uses a Classroom Action Research (CAR) approach conducted in two cycles. Each cycle includes the stages of planning, action, observation, and reflection. The instruments used in this study were observation sheets, written tests, and documentation. The results showed a significant improvement in students’ reading comprehension abilities. The average score increased from 70.63 in the first cycle to a higher score in the second cycle, with more students achieving the KKM. Additionally, students showed greater participation and enthusiasm during the learning process after the SQ3R method was applied. These findings indicate that the SQ3R method is effective in enhancing reading comprehension and can be used as an alternative learning strategy in teaching Indonesian language at the elementary school level.

Lina Agustin; Muhammad Suwignyo Prayogo; Nanda Riski Istikomah

Bhinneka: Jurnal Bintang Pendidikan dan Bahasa 2025 Universitas Palan

This research aims to explain how Smart Cardboard can be used to teach students in grade 5 Madrasah Ibtidaiyah about human respiratory health. Smart cardboard media is a visual and kinesthetic-based interactive learning tool that makes students' understanding of the anatomy and features of the human respiratory system easier. The classroom action research (PTK) was conducted with two cycles: planning, implementation, observation, and reflection. 19 Mi Malik Ibrahim 5th grade students were the research subjects. The results showed that the use of smart cardboard media can improve students' concept understanding, which is indicated by an increase in learning evaluation results from pre-action to post-action. It also increases students' participation in learning and makes the class more fun. Therefore, the smart cardboard media can be used successfully as an IPAS learning innovation that can improve students' learning outcomes and increase their interest in the lesson.    

Melisa Paulina Moonik; Anatje Lihiang; Christny F.E. Rompas

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to improve student learning outcomes in motion system materials by applying the Problem-Based Learning (PBL) learning model at Tumou Tou Girian Christian High School, Bitung. This research was carried out in two cycles, each consisting of planning, implementation, observation, and reflection stages. The first cycle showed that only 36% of students completed learning, while the other 64% did not. In the second cycle, student learning completeness increased to 84% after improvements and the implementation of more effective strategies. Applying PBL allows students to actively engage in learning, develop problem-solving skills, and think critically. The results of this study show that PBL can increase students' motivation in learning and encourage better interaction between students. Additionally, the PBL model is effective in helping students construct their knowledge, relate the subject matter to real life, and improve their overall learning outcomes. This research contributes to developing innovative learning methods that can be applied to improve the quality of education, especially in biology learning. These findings imply the importance of using problem-based learning models in improving education quality and students' high-level thinking skills. For further research, exploring the application of PBL in other subjects and its impact on students' social skills is recommended.

Claudia Stien Mawu; Yuliana Sattu; Djajaty M. Lolowang

Jurnal Praba : Jurnal Rumpun Kesehatan Umum 2025 STIKES Columbia Asia Medan

This study examines the impact of learning media on the learning outcomes of floor gymnastics, specifically the forward roll, among students at SMP Negeri 2 Tondano. The research aimed to determine whether audiovisual learning media could improve students’ performance in performing the forward roll. The study employed an experimental design with a randomized control group pre-test and post-test. The sample consisted of 26 students, divided into an experimental group that received media-based learning and a control group. Data were collected using a pre-test and post-test measuring students' gymnastics skills. The results indicate that the experimental group showed a significant improvement in their skills compared to the control group. This suggests that audiovisual media enhances students' understanding and performance of complex movements in gymnastics. The implications of this study are significant for physical education teachers, emphasizing the importance of using innovative learning media to increase student engagement and skill acquisition. Further research is recommended with larger sample sizes and considering additional learning tools.