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Ratna Herawati; Ellen Proborini; Wiwin Astuti

International Journal of Educational Research 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Education aims to improve the quality of human life which is technically through lectures. A good lecture produces a positive influence on students' ability. The interaction between lecturers and students in the class is an important role in achieving the goals. Linear Algebra is an important subject in the Mathematic. Many students think that Linear Algebra are difficult. Linear Algebra at the Faculty of Computer Science, Dharma AUB University of Surakarta have not been able to improve students' understanding of Linear Algebra concepts. Because of class that are centered on lecturers. Based on the description above, the author applies the TAPPS (Thinking Aloud Pair Problem Solving) cooperative learning model to increase concept understanding of Linear Algebra. Formulation of the problem in this research: "Is there an increase concept understanding of Linear Algebra after using the TAPPS learning model?". This research is a qualitative descriptive group with the type of Classroom Action Research. The data used are field notes and documentation. Based on the research results, it can be concluded that there is an increase in understanding of the concept of Linear Algebra through the TAPPS (Thinking Aloud Pair Problem Solving) model.

Muhamad Fikri

Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Stunting is a condition of failure to thrive in children, in Indonesia it is still a serious problem with a fairly high prevalence. The government is trying to reduce stunting rates with various health programs, and early detection through routine measurements is very important. This research uses the Extreme Gradient Boosting (XGBoost) algorithm to classify stunting status in children under five years. This study uses a relevant dataset containing anthropometric information on children, such as gender, age, birth weight and length, current weight and length, and breastfeeding status. The research stages include dataset search, preprocessing, classification, evaluation, and implementation in a local web-based prediction program. The XGBoost algorithm was chosen because of its advantages in speed, scalability, and efficiency. After preprocessing and data sharing, the model was trained and tested, resulting in 86% accuracy, 89% precision, 95% recall, and 92% F1-score. Evaluation using the confusion matrix and classification report shows that this model is quite effective in classifying stunting status.  

Faisal Maulana Putra; Jani Jani

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

This research was motivated by a lack of student participation and boredom with the monotonous learning system so that students did not understand abstract and complex economic concepts. From these problems it can be seen that the cause is a lack of motivation to learn. So it is necessary to develop a learning model, one of which is the TGT (Teams Games Tournament) cooperative learning model using TTS. The aims of this research are (1) to determine the effect of the TGT learning model on students' learning motivation in economics subjects in Class XI MA Sunan Kalijogo Mojo Kediri; (2) To find out how much influence the TGT learning model has on the motivation to learn economics for class XI MA Sunan Kalijogo Mojo Kediri. The research approach used is quantitative, associative type. Data collection uses questionnaires and documentation. Data analysis and hypothesis testing using simple linear regression using SPSS. The research results show that (1) Based on the hypothesis test, the results obtained are sig. 0.000 < 0.05, it can be said that there is a positive and significant influence between the influence of the TGT learning model on students' economic learning motivation; (2) Based on the hypothesis test, a value (R) of 0.652 was obtained, which indicates a strong relationship between the two variables. Meanwhile, the R Square values ​​of 42.5% and 57.5% are influenced by other factors that have not been studied.

Chandra Sagul Haratua; Riska Chintya Dewi; Ananda De'Visky Hanggara Suci; Sartika Ratnayu

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This study aims to develop Problem-Based Learning (PBL) teaching materials for algebra content in Junior High School (SMP). The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The results of the study indicate that PBL-based teaching materials can improve students' understanding of algebraic concepts and critical thinking skills. The trial was conducted on eighth-grade students at SMP negeri 3 Depok, with results showing a significant increase in students' final test scores compared to before using the PBL-based teaching materials.    

Nuri Arifiah Romadhoni; Rachma Hasibuan

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

The aim of this research is because researchers want to provide children with an understanding of concrete behavior according to what is done, not just in theory, but actually done so that our students can get meaningful learning.How students are able to explore their physical maturity through physical motor activities coordinating their body parts. By carrying out activities that are able to explore all their physical activities, both fine motor skills and gross motor skills, by carrying out activities concretely (lifelong learning).The author's aim for this research activity is to be able to see the results of differentiated learning for students at their institution. Researchers can see what changes occur after the researcher carries out the real action. Then they can take action for what follow-up action will be taken after the activity.Researchers also apply inquiry learning to activate the learning provided to students at their institution, by asking questions that can stimulate the development of their ability to think or solve existing problems, and they can think creatively in collaboration with their friends in carrying out an activity.Examining the theory of physical motor development and how to overcome problems with physical motor development. examines the physical motor development program for early childhood which includes gross and fine motor skills, as well as health and safety behavior so that children have physical and mental health as well as the ability to coordinate, flexibility, balance, speed, agility and strength through various movement stimulation so that children from an early age have good motor control to accelerate neurological maturity which encourages the growth and development of children's potential which leads to optimal and better readiness to learn at the next stage by implementing base learning projects.  

Ikbal Januar Ramadhan; Sitti Aida Aziz; Abdan Syakur

Jurnal Motivasi Pendidikan dan Bahasa 2024 International Forum of Researchers and Lecturers

. This study reveals the application of the learning model using two stay two stray by determining the main problem that becomes the focus of the study, namely the low ability of students to express opinions about the material about the intristic story through this class action research in general to improve speaking skills learning at SD Inpress Bontomanai and specifically aims to improve students' speaking skills in class V students of SD Inpress Bontomanai Tamalate District Makassar City. The purpose of this study was to determine the improvement of speaking skills using TWO STAY TWO STRAY in Indonesian Language Learning for Class V Students of SD Inpres Bontomanai.Implementation of research using Speaking Test. The type of research used, namely classroom action research (PTK) which is designed through two cycles. Each cycle lasted for 4 (four) meetings. The subjects in this study were fifth grade students of SD Inpress Bontomanai, Tamalate District, Makassar City, totaling 24 students consisting of 8 boys and 16 girls. Based on the observation data, it can be seen that students' speaking skills through Two Stay Two Stray learning have reached high criteria with an acquisition score of 90. Meanwhile, the results of the student speaking skills test in cycle II show that the average value of speaking skills of grade V students is 83.33%. The test scores of students' speaking skills in cycle II consisted of 4 students who were not yet complete (16.66%), while students who had reached learning completeness were 20 students (83.33%).

Imrotul Ummah; Rachma Hasibuan

Jurnal Mahasiswa Kreatif 2024 International Forum of Researchers and Lecturers

This research is motivated by the problem of competence of Early Childhood Teachers in Mojoagung District which is not yet in accordance with the competency demands mandated by Minister of Education and Culture Regulation No. 137 of 2014 concerning PAUD Standards. They need training to improve the competency of preschool teachers so they are able to provide learning for early childhood in accordance with the latest PAUD National Curriculum currently in effect. This research aims to find a training model that can improve the competence of PAUD educators. To achieve the aim of this research is to develop a competency training model with an experiential learning approach so that after being trained, the competency of PAUD educators can increase in accordance with the mandate of Minister of Education and Culture Regulation No. 137 of 2014 concerning PAUD Standards. This research uses a qualitative approach. Data collection techniques use questionnaires, interviews, observation and documentation studies. The data analysis technique uses a qualitative approach. The research results show that: The results of data analysis show that there are four themes that are the main focus in Experiential Learning-based training. These aspects of involvement are: 1) The teacher's understanding of the competence of Early Childhood Teachers after participating in Experiential Learning-based training, 2) Plans for implementing Experiential Learning into learning, 3) Special aspects in Experiential Learning training that help understand the needs and characteristics of Aud 4) Readiness to create a learning environment based on Experiential Learning in Early Childhood Classes. The implications of the research results are discussed further in the article.                    

Atika Rahmah; Yahfizham

Journal of Student Research 2024 Pusat Riset dan Inovasi Nasional

In the 21st century, technological development is increasingly rapid and tends towards digitalization, when compared to a few decades ago. So, if it is not utilized, it will be something in vain. Using technology-based learning media will facilitate the learning process, so that it can improve the quality of learning and can improve students' mathematical representation skills. One of the technology-based mathematics learning media that can help students in representing mathematical models/problems is GeoGebra Software. The purpose of this research activity is to find out whether the use of GeoGebra software  media can improve students' computational thinking skills in mathematics learning. Improving students' understanding of how to show a model or mathematical problem in graph form or vice versa is one of the benefits of research. The method used in this study is Systematic Literature Review (SLR). This research method is carried out by reviewing journals in a structured manner with predetermined steps. The result of this research activity is that GeoGebra can help students understand the concept of straight line graphs in more detail with a varied and attractive appearance. In addition, for teachers themselves, GeoGebra can be used as a mathematics learning tool to create interactive learning that allows students to explore various abstract mathematical concepts.  

Juni Sahla Nasution; Ainun Mardiah; Khairunnisa Khairunnisa; Trisna Pratiwi Hasibuan; Yuli Deliyanti

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The aim of this research is to find the problems of advanced writing skills of upper elementary school students, and provide solutions. The research method used is a literature review. Based on the research results, it can be concluded that there are two factors that cause students' difficulties in writing at a high level, namely internal factors and external factors. Internal factors include students' weak motor skills, weak visual memory, low students' interest and motivation to learn, and finally students' study habits in class and at home. Meanwhile, external factors include lack of attention from parents towards students, an atmosphere at home that is less supportive, environmental conditions and finally the influence of social media. The lack of writing skills in elementary school students may also be caused by the less than optimal use of innovative learning methods. One way to optimize the writing learning process and increase students' writing motivation is to increase students' interest in writing through interesting learning models and learning media.

Veronika Tiara; Ninawati Ninawati; Fransiska Liska; Rabiatul Alya; Yusawinur Barella

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

The problem-based education model begins with posing a problem or posing a problem, focusing on disciplinary relationships, investigation, group collaboration, as well as creating work, demonstrating and solving the given case. This problem-based education is student-centered, where teachers only share a little data and students who want to be more active in solving problems. This problem-based education uses real (authentic) problems that are unstructured and open-ended as a context for students to improve their problem-solving and critical thinking skills, and at the same time build new knowledge. In contrast to conventional education where real problems are used as the implementation of concepts, problem-based education makes real problems a factor in students' learning process before they understand formal concepts. Keywords: Education, Based, Problems.

Fahmi Romisa; Dewi Rosita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

. Design and Development of Interactive Learning Media in Graphic Design Subjects is a research that aims to develop effective and practical interactive learning media on basic graphic design topics. This research uses the ADDIE development model, which consists of five development stages: analysis, design, development, implementation, and evaluation.At the analysis stage, this research understands the problems found in the use of learning media in graphic design subjects, such as the limited use of print media and the need for more interactive and interesting media. At the design stage, this research develops a learning media design that involves multimedia elements such as text, images, graphics, sound, video, animation and comprehensive simulations. At the development stage, this research develops multimedia-based interactive learning media, which can provide certain forms of interaction that allow users to interact actively with the program. The research results show that the Basic Graphic Design interactive learning media developed is valid from the instructional and display aspects, and is practical and suitable for use for basic graphic design learning. Thus, this research contributes to the development of interactive learning media that is effective and practical in improving the quality of learning in graphic design subjects.  

Fahmi Romisa; Dewi Rosita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

. Design and Development of Interactive Learning Media in Graphic Design Subjects is a research that aims to develop effective and practical interactive learning media on basic graphic design topics. This research uses the ADDIE development model, which consists of five development stages: analysis, design, development, implementation, and evaluation.At the analysis stage, this research understands the problems found in the use of learning media in graphic design subjects, such as the limited use of print media and the need for more interactive and interesting media. At the design stage, this research develops a learning media design that involves multimedia elements such as text, images, graphics, sound, video, animation and comprehensive simulations. At the development stage, this research develops multimedia-based interactive learning media, which can provide certain forms of interaction that allow users to interact actively with the program. The research results show that the Basic Graphic Design interactive learning media developed is valid from the instructional and display aspects, and is practical and suitable for use for basic graphic design learning. Thus, this research contributes to the development of interactive learning media that is effective and practical in improving the quality of learning in graphic design subjects.  

Rahel Valencia Tampubolon; Nurfadhilah Nasution; Deepa Yanti; Indah Aqilah Putri Lubis; Juwita Inggrid Sinaga +1 more

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to analyze errors in writing quotations in students' papers from the PGSD Study Program at Medan State University, especially in the paper entitled "Analysis of Teacher Difficulties in Implementing the Problem Based Learning Model in Elementary School Social Sciences Learning". This research uses a qualitative method with a design that prioritizes data collection through document analysis. The main data source comes from the text of the researched papers, with a focus on formatting errors, sources, and citation integrity. The data analysis technique uses the Miles and Huberman model which includes presenting data and drawing conclusions. The research results showed that there were inconsistencies in writing the author's name, the wrong writing order based on the year of publication, and the use of inappropriate punctuation in quotations. These findings emphasize the importance of understanding and applying correct citation writing rules to improve the quality of scientific literature.

Robertus Leonardus Nahak; Antonius Bere; Yuditha Sofiana Kofi

Nian Tana Sikka : Jurnal ilmiah Mahasiswa 2024 Fakultas Ekonomi & Bisnis, Universitas Nusa Nipa

This research aims to discuss the influence of the Problem Based Learning Model on the Learning Outcomes of Class VIII Students at Wederok State Middle School.  The method used in this research is Classroom Action Research. The results of this research are that an average of 51 students is converted into 4 categories, so the average score of learning outcomes for Wederok State Middle School students after learning using the Problem Based Learning (PBL) learning model is generally in the not good category. Based on the results of research conducted in cycle I and cycle II with the application of the Problem Based Learning (PBL) learning model, learning outcomes have increased. This can be seen from the increase in the average student score during the research, namely 51 in cycle I and 85 in cycle II.

Wolfgang Asindo Seran; Stefania Sonia Manek; Ivony Sarlin Asa

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by the gap between the demands of the digital era on cutting-edge geography and the geography learning process at SMA Plus St. Albertus Agung Weleun, Malaka Regency. The learning process tends to be verbal and teacher-centered, the use of media with cutting-edge technology is still lacking in attention so that educators have minimal or lack of variation in using learning models and media. This has an impact on learning that is often boring and this condition affects student learning outcomes which are not yet satisfactory, which is the problem of this research. This study aims to determine: 1) the effect of the e-learning learning model assisted by the Kahoot application on student learning outcomes at SMA Plus St. Albertus Agung Weleun; 2) the difference in the effectiveness of the e-learning learning model assisted by the Kahoot application on student learning outcomes at SMA Plus St. Albertus Agung Weleun. This research is a quasi-experimental study with a Nonequivalent-Group Pretest-Posttest Design. The sample in this study were students in grades XA and XB where class XA was the experimental class and class XB was the control class. The data collection technique was carried out using a test instrument consisting of a pretest and posttest developed based on teaching materials. The instrument has met the requirements for validity and reliability. The difference in learning outcomes between the control group and the experimental group was analyzed using the T-test, while in this study it was the independent sample t-test and the n-gain score test. The various analysis techniques were analyzed using SPSS version 24.00. The results of the study showed that: 1) there is a significant effect of the e-learning learning model assisted by the Kahoot application on the learning outcomes of students at SMA Plus St. Albertus Agung Weleun with a sig value (2-tailed) of 0.000 ≤ 0.05. 2) the e-learning learning model assisted by the Kahoot application is less effective in improving student learning outcomes, the experimental class value is 54.9550 and the control class using conventional methods is not effective in improving student learning outcomes, the value is 15.1133.

Farizi Aqfi; Yahfizham Yahfizham

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The importance of computational thinking skills has encouraged educational institutions around the world to integrate these concepts into their curricula. However, the challenge faced is finding the most effective learning methods and models to teach these skills. An appropriate learning model must not only be able to attract students' interest and motivation, but must also be able to increase their understanding and practical abilities in computational thinking. This research adopts a literature review method to explore information about effective learning models in improving students' computational thinking skills. Data was collected from various sources such as national and international journals, reference books, newspapers and magazines. The main aim of this literature review, as explained. The results of research on Problem Based Learning (PBL) and Project Based Learning show very positive results in improving students' computational thinking. These two models not only improve computational thinking skills, but also critical, creative and analytical thinking skills, as well as student participation and involvement in the learning process.

Nurhayati Nurhayati; Esra Retorika Simanullang; Fitri Handina Dongoran; Syahrial Syahrial

Mathematics is a fundamental science that underpins many aspects of daily life.  Where mathematics can be used as a method of solving problems that we face in life activities, such as in using information, knowledge and seeing and using relationships between objects. Not only that, the important role of mathematics includes the formation and development of rational, logical, systematic and critical thinking skills. In the study conducted by Putrihapsari and Fauziah (2020), Nazir (2014) defines literature study as a research approach that involves evaluating a multitude of literature studies that are pertinent to the research being conducted. This strategy is employed in research as a preliminary stage to organise the investigation by gathering data from literature in the subject, without the necessity for direct involvement. By using the PjBL model, it is hoped that it can cover 21st century skills so that it can improve the quality of students' mathematical literacy skills. Given that students must collaborate from the outset, the Project Based Learning (PjBL) learning paradigm may assist them in developing the skills required to work effectively in groups. In order for students to comprehend the rationale and benefits of the mathematics education they receive in the classroom, this learning paradigm is essential for fostering mathematical literacy.

Lailatul Fitria; Jarmani Jarmani; Endang Supriyatin

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

This study aims to improve the mathematics learning outcomes of 4th grade students of SDN Dukuh Kupang V, Panguragan District, Cirebon Regency Semester 2 of the 2022/2023 academic year by using the Problem Based Learning model. This research is a classroom action research (PTK) conducted in two cycles. The subjects in this study were 4th grade students of SDN Dukuh Kupang V Surabayai, totaling 30 students. The variables in this study consisted of independent variables, namely the Problem Based Learning model and the dependentvariable, namely math learning outcomes. Data collection techniques using test techniques. Data analysis techniques using comparative descriptive in the form of percentages of math learning outcomes in pre-cycle, cycle I and cycle II. Based on the results of the study, it can be concluded that learning with the Problem Based Learning model can improve learning outcomes in mathematics subjects on the perimeter area of flat shapes. The results before the action was taken,namely in the pre-cycle only 13 students or 43% were complete, in cycle I increased to 21 studentsor 70% who completed learning math and in cycle II increased again to 26 students or 86% who completed learning. This research is said to be successful because it reaches the performance indicator which is > 80% of all students with KKM 70.

I Ketut Muada; Muhammad Irfan Syahputra

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

Viewed through the lens of arts and culture course results, students' cognitive capacities This is because classrooms are still using ineffective methods of instruction that discourage students from working on their skills in a variety of settings. The purpose of this study is to use the problem-based learning (PBL) approach to education in the arts and cultural topics (music arts) with the objective of enhancing students' cognitive capacities. The four phases of classroom action research (1) planning, (2) implementing, (3) observing, and (4) reflecting make up the study methodology. Observation and multiple-choice tests are two methods used to gather data. Qualitative and quantitative descriptive methods are used in data analysis. There was an increase from 34 students in the first cycle who finished the KKM to 36 students in the second cycle, indicating that students' cognitive abilities improved. It follows that students' cognitive capacities may be enhanced by the problem based learning (PBL) model's implementation  

Rima Maulidia Putri; Juliwis Kardi; Diana Sartika

Perspektif: Jurnal Pendidikan dan Ilmu Bahasa 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

The background of this study is the large number of students who scored below KKM in the subject of Islamic Cultural History at MTsN Padang Panjang. To help solve these problems, researchers are interested in trying the Value Clarification Technique learning model to improve student learning outcomes. The type of this research is experimental with Randomized Control Group Posttest Only Design. The population in this research is VIII class at MTsN Padang Panjang. The sample is selected purposively from a specific population. Researchers chose class VIII E as the experimental class, and class VIII C as the control class. The instrument used is a test. For testing research hypotheses, researchers use t-tests and data processing using SPSS. The results of this study concluded that the Value Clarification Technique learning model is effective for student learning outcomes in the subject of Islamic Cultural History. Based on data analysis that shows the tcount results are greater than ttable. Tcount is 84.094 and ttable is 1.670. The average score in the experimental class is 88,37 and the average score in class VIII C is 71,15.