Publication Search

73,319 articles from 712 journals · 2,111 citations tracked

Showing 321-340 of 493

Analytics

Listamona, Lila; Nahari, Inty; Nashikhah, Ma’rifatun

Jurnal Faidatuna 2024 STAI Denpasar Bali

The objectives of this research include 1) To determine the application of the Project Based Learning model in making embroidery decoration designs in the fashion decoration subject to improve the learning outcomes of Class XI students at SMKN 1 Sooko. 2.) To determine the effectiveness of applying the Problem Based Learning model in creating embroidery decoration designs in the fashion decoration subject to improve the learning outcomes of Class XI students at SMKN 1 Sooko. This type of research is quantitative research with a pre-experimental design and a one shot case study model. This research was carried out at SMK Negeri 1 Sooko in class XI Design and the number of students was 22 people. The data collection method used is observation to determine the application of the Project Based Learning model to embroidery decoration designs, questionnaires to determine student learning responses and tests to determine the effectiveness of implementing learning models on student learning outcomes. The results of the research state that the application of the Project Based Learning learning model can be seen from the implementation of the Project Based Learning learning model in the design of embroidery decorations in the fashion decoration subject, obtaining an average score of 3.7 for teacher activities and an average score of 3.4 for student activities. Student learning outcomes on the cognitive test obtained an average score of 81.5 and the average score on the psychomotor test obtained an average score of 87.5. The overall average score of students' learning outcomes was 86.4, which was declared complete the Minimum Learning Standard. As many as 85% of students completed the Minimum Learning Standard and 15% did not completed.

Risna Aulia; Febi Ananda; Gusmaneli Gusmaneli

Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

National education faces challenges related to quality, efficiency and management. Several important problems in the education system include: (1) student moral behavior, (2) distribution of learning, (3) less efficient internal systems, (4) poor organization, (5) education management that is not in line with national development, and (6) lack of professionalism in resources. One effort to overcome this problem is to improve learning strategies, which are very important for the success of the learning process. One of the aspects studied in this journal is the teaching of the Islamic religion from Abuddin Nata's perspective. The results of the literature search show that an Islamic-based learning approach can shape student behavior. One effective strategy is to use an approach that is appropriate to the learning objectives and emphasizes skills and learning processes such as the Islamic education model which integrates skills, problem solving and memory formation.

Rizal Ibrahim Aji; Fiki Setiawan; Syamsurrijal Syamsurrijal

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to determine a role-playing strategy model in strengthening religious character through learning short story texts. The research method used is the Design Based Research (DBR) method. The research stage is divided into five parts, namely problem identification, product development formulation, product design and development, product testing, and communicating results. The results of observing teacher activities through role playing strategies show that the score obtained from observer one is 92 in the very good category, while the score obtained by observer two is 90 in the very good category. The results of observing students' activities through role playing strategies showed that the score obtained from observer one was 94 in the very good category, while the score obtained by observer two was 92 in the very good category. Based on the results of data analysis obtained from students' self-assessment questionnaires regarding strengthening religious character through learning short story texts using role-playing strategies. The total score obtained by students was 1163 and the average number obtained from 15 students was 77 with a percentage of 96%. To strengthen the character of religiosity in students, teachers must be more creative in cultivating the value of religious character in students through the learning process.

Martha Juliana Marpaung; Malan Lubis

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Indonesian language subjects consist of several subjects that require students to be able to write, one of which is writing expository texts. The student participants had problems in writing material, especially writing expository texts, which was proven by the average score which was still not optimal. The formulation of the problem raised in this research is how the window shopping type cooperative learning model influences the ability to write expository texts of class X students at Budisatrya Medan Private High School. This research aims to determine the effect of the window shopping type cooperative learning model on the ability to write expository texts of class X students at Budisatrya Medan Private High School. This research is a type of quantitative research using experimental methods, a research method used to determine the effect of a treatment on the characteristics of the subjects studied. The data collection techniques used in this research were observation techniques, interview techniques and test techniques, with data sources consisting of 35 students. Based on data analysis, it can be concluded that: The window shopping type cooperative learning model has an influence on the ability to write expository texts in class This can be seen and proven by the average post-test results for the control class being 69.857 with the average post-test results for the experimental class being 85.

Sri Wati Putri; Adillah Almufidah; Gusmaneli Gusmaneli

This research aims to improve and develop students' abilities to learn how to think critically in finding solutions to problems. Based learning strategy is a learning strategy that invites students to learn independently, carry out discussions, find solutions to solve problems and be able to draw conclusions. This research aims to examine more deeply problem-based learning strategies so that students can develop their abilities to overcome complex and diverse problems. The data collection used by researchers is a literature study by studying and citing several sources from textbooks, articles, journals, modules and other publications. The use of this learning strategy is expected to improve students' problem solving abilities.  

Alvi Mahessa; Zainab Lailatil Zakir; Yossy Pratiwi; Rahmi DayatiRahmi Dayati; Wismanto Wismanto

Jurnal Insan Pendidikan dan Sosial Humaniora 2024 International Forum of Researchers and Lecturers

This research explains research on Islamic religious learning models for children with special needs (autism) in elementary schools. The aim of this research is to find out what the Islamic religious learning model is for children with special needs (autism). The method used in this research is a qualitative method, namely library research by going through or studying and examining books or journals and written sources related to this problem. The results of this research show that the Islamic religious learning model for ABK uses inclusive or adaptive learning strategies and small group-based learning and individual support to increase participation and understanding of autistic children towards Islamic religious education

Silwi Uswatun Hasanah; Irsyadunas; Rini Novita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

The aim of this research is to develop valid and practical learning media for the basics of visual communication design. The process of learning the basics of visual communication design at SMKN 1 Pasaman is not optimal, this is caused by several problems, namely the availability of learning media only in the form of printed books that students borrow from the school library. This causes students to not understand the learning material and be less motivated to study and cause low student grades. Based on the data obtained, the students' KKM completion score was only 53%. This research uses the Research and Development (R&D) research and development method with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation at each stage. This research involved 36 class X DKV students who took part in learning the basics of visual communication design. The results of this research are Android-based learning software that can be used as a complement to the learning process, especially in the basics of visual communication design subjects. Data collection techniques are in the form of observations and questionnaires, while data collection instruments are in the form of validity questionnaires and practicality questionnaires. The data analysis technique uses a Likert scale with the Aiken formula. The results of this research show that the validity value of the media is an average of 81.53% in the "Very Valid" category, while the validity of the material is an average of 93.85% in the "Very Practical" category and the teacher's practicality assessment is an average of 81.77% in the "Practical" category. " while students' practicality assessment averaged 83.3% in the "Practical" category.

Silwi Uswatun Hasanah; Irsyadunas; Rini Novita

JURNAL ILMIAH SAINS TEKNOLOGI DAN INFORMASI (JITI) 2024 CV. ALIM'SPUBLISHING

The aim of this research is to develop valid and practical learning media for the basics of visual communication design. The process of learning the basics of visual communication design at SMKN 1 Pasaman is not optimal, this is caused by several problems, namely the availability of learning media only in the form of printed books that students borrow from the school library. This causes students to not understand the learning material and be less motivated to study and cause low student grades. Based on the data obtained, the students' KKM completion score was only 53%. This research uses the Research and Development (R&D) research and development method with the ADDIE model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation at each stage. This research involved 36 class X DKV students who took part in learning the basics of visual communication design. The results of this research are Android-based learning software that can be used as a complement to the learning process, especially in the basics of visual communication design subjects. Data collection techniques are in the form of observations and questionnaires, while data collection instruments are in the form of validity questionnaires and practicality questionnaires. The data analysis technique uses a Likert scale with the Aiken formula. The results of this research show that the validity value of the media is an average of 81.53% in the "Very Valid" category, while the validity of the material is an average of 93.85% in the "Very Practical" category and the teacher's practicality assessment is an average of 81.77% in the "Practical" category. " while students' practicality assessment averaged 83.3% in the "Practical" category.

Magfirah Magfirah; H. Yuddin; Nur Khadijah Razak

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to describe the short story writing ability of class IV students at SD Inpres Andi Tonro Makassar through the Problem Based Learning model and to describe the effective Problem Based Learning learning model applied in writing short stories for class IV students at SD Inpres Andi Tonro Makassar. This research uses the one group pretest-posttest design research method. The population in this study were all students in class IVA and class IVB at SD Inpres Andi Tonro Makassar. The sampling technique used is a data source retrieval technique with certain considerations with experimental class and control class samples. The instrument used is a test instrument in the form of essay questions to measure students' short story writing results using the Pretest - Posttest. Based on the research results, it shows that students' ability to write short stories after using the Problem Based Learning learning model in the experimental class is in the high category, namely a posttest result of 90.42. Meanwhile, the average score of the control class posttest results was in the low category, 72.50. It is proven in the management results of the hypothesis that Sig (2. Tailed) = 0.000, meaning that H_0 is rejected because Sig (2. Tailed) < α or (0.000 < 0.05). H_1 is accepted because Sig (Tailed) > α or (0.596 > 0.05). In the analysis of the T Sig <t_tabel or (0.596 <1.746) test, it is concluded that H_0 is rejected and H_1 is accepted, meaning that there is significant effectiveness of the Problem Based Learning model in learning to write short stories for fourth grade students at SD Inpres Andi Tonro Makassar.

Aceh, Milna Afriani; Arifmiboy, Arifmiboy; Charles, Charles; Deswalantri, Deswalantri

Jurnal Faidatuna 2024 STAI Denpasar Bali

Based on the Man 2 Tapanuli Tengah researchers' observations, it was shown that teaching at Aqidah Akhlak was constrained by students' low motivation to learn. The purpose of this study is to elucidate the causes of students' low motivation to learn Akida Aflaq. The reasons for the low learning motivation of Akida-Aklak students are that teachers still use traditional models, students get bored quickly because teachers do not use media effectively in learning, and students do not participate actively in learning because they do not have the courage to discuss or express their opinions during learning. Various learning models and methods, such as the Student Times Achievement Division learning model, can be applied to these problems to motivate students to learn. This study is an experimental study aimed at checking some things and confirming their results in order to test something. Data collection techniques can also be measured using questionnaires, validity tests, reliability tests, etc. Therefore, the obtained research results show that the learning model is not correctly applied by the teachers when learning, so that the students with Akida-Aklak have low learning motivation, get bored easily, and lack the courage to discuss and express their opinions during learning. To overcome this problem, it is very important to pay attention to the models and media used for learning so that teachers can adequately achieve the learning objectives.

Hasudungan Simatupang

Jurnal Pendidikan Agama dan Teologi 2024 International Forum of Researchers and Lecturers

This research aims to find out how the Synoptic book views SLOLA learning media. To answer this problem, it is necessary to conduct research using topical methods after exploring information from the Synopsis book which is used to gain knowledge about learning media. The results of this research revealed that Jesus used this media as a learning tool which aimed to concretize abstract things in physical form, namely: symbols, symbols, signs, paintings/drawings and original tools which were able to streamline and activate a series of learning processes. Learning media is a tool used to channel messages or content of learning material that can stimulate thinking, influence the attention of people who are learning so that the learning process can be made more effective. The urgency of SLOLA learning media is very central in order to master a number of learning objectives. For this reason, this media is a learning tool for Christian Religious Education

Nofamataro Zebua

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This article discussed the important role of Higher Order Thinking Skills (HOTS) in the learning process. Critical thinking skills, creative, and problem-solving skills in the 21st century is essential to prepare competent young generation. Despite the rapid development of technology, Indonesia's PISA score is still very low. Improving the curriculum by prioritizing the development of HOTS-based skills can be a solution to deal with this phenomenon. The method which used in conducting this article is the literature study method. This method is used in collecting data, analyzing, and synthesizing the findings by specifying the topic of the role of HOTS in the learning process. The conclusion is that the integration of HOTS in learning is the key to preparing students who are able to think critically, creatively and solve problems that encountered in their environment.

Nada Haristiani Barida; Fatkul Anam; Arif Santoso

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

In learning activities, motivation is an encouragement or process to direct students in achieving learning goals. The research was motivated by the very diverse problem of students' learning motivation in mathematics subjects in class XI TFLM-3 SMK Negeri 5 Surabaya. This can be seen from the results of the researcher's observations, where when they are about to start learning activities, many students still think that mathematics is less interesting and boring so that students are always less ready to start learning mathematics and the learning that was usually carried out by previous mathematics teachers was just learning. just lectures and assignments. This research aims to determine the increase in students' learning motivation in mathematics subjects through differentiated learning based on content. This research uses a type of Classroom Action Research (PTK) which consists of two cycles using data collection techniques in the form of questionnaires and observation. This questionnaire is used to determine learning satisfaction that motivates students after carrying out learning strategy treatment. The results of research using differentiated learning based on content show an increase in students' learning motivation from pre-cycle activities 63,8% to 73,1% in cycle I, then continued with cycle II. It shows that the presentation average of students' learning motivation in mathematics subjects is 83,2% From the results of this research it can be concluded that using differentiated learning based on content is successful in increasing students' learning motivation in mathematics subjects in class XI TFLM-3 SMK Negeri 5 Surabaya.    

Rika Nurhasanah; Laili Ramadani; Zulfikri Zulfikri

Jurnal Manajemen dan Pendidikan Agama Islam 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

This research was motivated by the large number of students who scored below the KKM in the History of Islamic Culture subject at MTsS Thawalib Gunung Padang Panjang class VIII. To help solve this problem, researchers are interested in trying out a Reciprocal Learning learning model to improve student learning outcomes. This learning model will enable students to help students so that they are able to jointly use rational thinking skills and emotional awareness, to understand feelings, values, attitudes and behavior patterns. This research was conducted from November 8, 2023 to December 18, 2023. This research was an experimental study with a Randomized Control Group Posttest Only Design. The population in this study was class VIII MTsS Thawalib Gunung Padang Panjang. The sample was selected purposively from a certain population. Researchers chose class VIII C as the experimental class, and class VIII A as the control class. The instrument used is a test. To test the research hypothesis, the researcher used the t-test and processed the data using SPSS. Based on data analysis, the tcount results are greater than ttable. tcount is 3.180 and ttable is 1.679 with the average value of the experimental class being 84.38 and the control class being 72.57. So it can be concluded that the Reciprocal Learning learning model is effective on student learning outcomes in the Islamic Cultural History subject.    

Andyan Anditya; Suyitno Suyitno; Adin Fauzi

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2024 LPPM Universitas 17 Agustus 1945 Semarang

In this research, researchers developed innovations in the use of technology-based learning media in mathematics learning. Based on searching for problems in the field, researchers found the monotony of the learning process and the lack of interest in mathematics learning, especially in class V fraction material. From the above problems, it is necessary to have learning media that can be interesting and fun for students. This research aims to determine the suitability and readability of students in the Smart App Creator mathematics learning media for class V elementary school fractions. The type of research used is Research and Development (RnD), which researchers have modified into 7 stages, namely: searching for potential and problems, data collection, product design, design validation, design revision, product testing, and product revision. In the research instrument, the researcher used a questionnaire, with test respondents on 2 class V teachers and 11 class V students. Data analysis techniques in this research used qualitative and quantitative. The results of the research developed by Android-based media applications in mathematics learning material for fractions in class V elementary school using Smart App Creator are in terms of material experts the percentage is 85.83% with a decent level of validity, in terms of media experts the percentage is 88.67% with a decent level of validity, in terms of linguist percentage 78.67% with a decent level of validity. In the media readability questionnaire, students got a percentage of 92.5% with a very decent level of validity.

Sulvahrul Amin; Yumrian Yumrian; Aldea Taisa

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The main problem in this research is whether the use of the Giving Question and Getting Answer Learning Model can improve student learning outcomes in Class V Social Sciences learning at SDN No. 14 Cikowang Presidential Instruction. This research aims to improve student learning outcomes by using the Giving Question and Getting Answer Learning Model in Class V Social Sciences learning at SDN No. 14 Cikowang Presidential Instruction. This type of research is Classroom Action Research (PTK) which consists of two cycles. This research procedure includes planning, implementing actions, observing and reflecting. The subjects in this research were fifth grade students at SDN No. 14 Inpres Cikowang as many as 15 people. The results of the research showed that in the first cycle only 6 out of 15 students or 40% completed the KKM and obtained an average score of 55.53. Meanwhile, in cycle II, out of 15 students, 12 students or 80% had fulfilled the KKM, namely the average score obtained was 85.00%. Based on the results of the research above, it can be concluded that student learning outcomes in social studies subjects for class V SDN No. . 14 of Presidential Instruction Cikowang through the application of the Giving Question and Getting Answer learning model has increased.

Asiah Asiah; Vitriani Vitriani

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The learning process at SMA Negeri 15 Pekanbaru is still dominated by traditional learning methods, such as lectures and questions and answers. This causes a lack of student interaction and participation in the learning process. In addition, the assessment method used is still dominated by written tests, which are less able to measure students' abilities thoroughly. Based on observations and interviews with teachers and students of SMA Negeri 15 Pekanbaru, several problems were found in the learning and assessment process including 1) Lack of student interaction and participation in the learning process. 2) The assessment method used is less able to measure students' abilities thoroughly. 3) Students' grades do not reflect their abilities optimally. 4) The learning process is less interesting and fun. One solution to overcome these problems is to utilize the Quizizz online learning platform. Quizizz is an online learning platform that allows teachers to create and conduct interactive quizzes for their students.

Ayu Permatasari Sihotang; M. Joharis Lubis

Jurnal Rumpun Ilmu Bahasa dan Pendidikan 2024 Asosiasi Periset Bahasa Sastra Indonesia

One of the aims of this research is to identify students' writing skills taught by the Somatic, Auditory, Visual and Intellectual (SAVI) learning model in expository texts written by students in class X SMA N 14 Medan. Another aim is to find out how the problem-based learning model (PBL) and the SAVI (Somatic, Auditory, Visual and Intellectual) learning model have an impact on the exposition text. This research involved all students in class X SMA N 14 Medan, with a simple random sample, consisting of 36 students in class X-1 and 36 students in class X-2. A two-group post-test experimental method was used and the research instrument was an expository text writing test. The "t" test data is used to test the hypothesis. The results show that students' ability to write expository texts using the PBL learning model is in the fair category with an average score of 70.36, while their ability with the SAVI learning model is in the very good category with an average score of 89.36. Furthermore, the results of the hypothesis test show that the null hypothesis (H0) is rejected, and the alternative hypothesis (Ha) is accepted, because tcount is greater than ttable, namely 9.82 is greater than 1.934. Thus, it can be concluded that the expository text writing skills of class X SMA N 14 Medan students are greatly influenced by the use of the SAVI learning model.

Desvina Dwi Jayanti; Qonaah Nuryan Arif; Meli Marlina

Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 2024 Asosiasi Periset Bahasa Sastra Indonesia

Learning is a process, an activity and not a result or goal. Learning is not just remembering, but broader than that, namely experiencing. This article discusses how to apply the PBL (Problem Based Learning) learning model in increasing student activity. This research is classified as qualitative descriptive research. In the learning process, students tend to get bored and less interested in the ongoing learning process because the method used is only lectures and is monotonous. Student activity in the learning process also has an important role in learning outcomes. The project based learning learning model is a scientific approach which consists of several stages, including observing, asking, collecting information, reasoning and communicating. Through these various stages students can increase their role in the learning process.

Sionita Surbakti; Frida Marta Simorangkir; Israil Sitepu

JURNAL ILMIAH PENDIDIKAN KEBUDAYAAN DAN AGAMA 2024 CV. ALIM'SPUBLISHING

This research aims to find out whether the application of the problem based learning model can improve students' mathematical problem solving abilities in class VII of St. Peter's Middle School, Medan. This research method uses Classroom Action Research (PTK). The research procedure is cyclical. Each cycle consists of 4 stages, namely: planning, implementing actions, observing and reflecting. Data collection techniques through observation and tests. This data collection uses several instruments in the form of student observation sheets. Meanwhile, to determine students' mathematical problem solving abilities, tests are used. The results of the research show that the use of the Problem Based Learning learning model can improve students' mathematical problem solving abilities in mathematics lessons on algebra material. From the average value of prerequisite abilities, namely 55.56, the average value of students' mathematical problem solving abilities in cycle I is 72.55 and the average value of students' mathematical problem solving abilities in cycle II is 76.39 and the activity value of students in cycle I is 62%, and cycle II, namely 85%.