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Luli Huliyah

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study is motivated by the continued dominance of lecture-based and drill methods in Fiqh learning, which results in low student interest and enthusiasm. This contradicts the demands of the 2013 Curriculum, which emphasizes student activeness and critical thinking. Therefore, a more effective and efficient learning model is needed. The purpose of this study is to describe the implementation of the Contextual Teaching and Learning (CTL) model in improving students' understanding of Fiqh material at MTs Nurul Hidayah. This research uses a descriptive method with a qualitative approach. Data were collected through interviews, observations, and documentation. The results of the study indicate that the implementation of the CTL model has been quite effective. This can be seen from the active involvement of students in the learning process through activities such as observing, discussing, working in groups, and connecting the material with real-life experiences. Learning through the CTL approach makes the process more meaningful and contextual, enabling students to gain a deeper and longer-lasting understanding of the Fiqh material.  

Jufri Jufri; Detri Amelia Chandra; Syed Asif Ali

International Journal of Mathematics and Science Education 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study investigates the relationship between mathematics self-efficacy and problem-solving ability, exploring the role of the Jigsaw cooperative learning model in enhancing both factors. Self-efficacy, defined as students' belief in their ability to successfully perform mathematical tasks, has been shown to significantly impact students' problem-solving capabilities. The research focuses on understanding how this belief influences academic performance and how the Jigsaw model, which fosters collaborative learning, affects students’ self-efficacy and problem-solving skills. A survey-based research design was employed, with participants consisting of university students enrolled in mathematics courses. Data collection involved administering a self-efficacy scale to assess students' confidence in solving mathematical problems and a problem-solving test to evaluate their abilities. Path analysis was used to determine the relationship between self-efficacy and problem-solving skills, and the effect of the Jigsaw model was evaluated by comparing pre- and post-test scores between the experimental and control groups. The results revealed a strong positive relationship between self-efficacy and problem-solving ability (β = 0.45). Additionally, the Jigsaw model significantly enhanced this relationship, improving both students' self-efficacy and problem-solving performance. These findings highlight the importance of fostering self-efficacy in mathematics education and the effectiveness of the Jigsaw cooperative learning model in achieving this goal. The study provides valuable insights into improving teaching strategies in mathematics, particularly for subjects requiring critical thinking and problem-solving skills, by promoting a more interactive and supportive learning environment.

Dhananjaya Y.H. Kumarajati; Amalia Cemara Nur’Aidha; Bopi Yudha Sapa

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

The Covid-19 pandemic has brought a significant impact on the world of education, including in Indonesia. In response, the Indonesian Ministry of Education and Culture issued Guidelines for the Implementation of Learning for the Second Semester of the 2020/2021 Academic Year during the Covid-19 Pandemic on November 20, 2020. SMK Kesehatan Binatama, an accredited "A" educational institution in Sinduadi Village focusing on health sciences, has also felt the impact of this pandemic. A SWOT analysis conducted at SMK Kesehatan Binatama revealed issues related to the school's readiness to meet the health protocol standards set by the government for face-to-face learning. As a solution, the school organized assistance and socialization of health protocols. The socialization and counseling aimed to increase knowledge and awareness about Covid-19, as well as efforts to prevent and reduce the risk of its transmission. The assistance focused on maintaining the consistency of health protocol implementation within the school environment. The steps for implementing community service begin with initial observation, identification of partner problems, application for community service permits, followed by implementation of training activities consisting of health protocol counseling and SOP preparation, and ending with mentoring activities consisting of mentoring risk mapping, compliance with risk implementation and preparation of SOPs. The result of this community service activity is to make Binatama Health Vocational School a role model and pilot project for implementing face-to-face learning in Sinduadi Village. This community service activity has targets and outcomes divided into two aspects: services and products. The service aspect includes improving the school's knowledge and readiness in dealing with Covid-19 and conducting face-to-face learning. The product aspect includes the creation of SOP documents and scientific articles

Najamudin Najamudin; Surahman Hidayat

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

Education is one of the main pillars in human resource development, and effective education policies are essential to achieve this goal. This study aims to analyze education policies in Bogor City with an Islamic education approach, which emphasizes moral values, ethics, and character. The research method used is qualitative, with data collection techniques through documentation studies and in-depth interviews. Data were collected from various sources, including regional education policy documents, education evaluation reports, and interviews with education officials, educators, and local community leaders. The results of the study indicate that education policies in Bogor City have integrated several elements of Islamic education, such as an emphasis on noble morals, student character development, and the creation of a conducive learning environment. However, this study also identified several challenges in implementing the policy, including the lack of training for educators on the application of Islamic values in teaching, the uneven distribution of educational resources, and the lack of community participation in the education process. Further analysis revealed that existing education policies do not fully reflect the principles of holistic Islamic education, which should include spiritual, intellectual, and social aspects. This study recommends the need to strengthen the curriculum based on Islamic character education, increase training and professional development for educators, and increase collaboration between the government, schools, and the community in creating a more conducive educational environment. Thus, it is hoped that education policies in Bogor City can be more effective in forming a generation that is not only academically intelligent, but also has a deep understanding of Islamic values, is able to contribute positively to society, and becomes a role model in everyday behavior.

Nova Yanti

Reflection : Islamic Education Journal 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

This study aims to explore the use of artificial intelligence (AI) in Islamic character education, focusing on the implementation of the model and its impact on the younger generation. The background of this study is based on the increasing need to present innovative solutions in education that not only meet academic aspects but also develop students' characters in accordance with Islamic values. The research method used is a qualitative approach with in-depth interview techniques and participatory observation in several Islamic educational institutions. The results of the study indicate that the application of AI in learning increases student engagement and personalizes the learning experience, thereby helping to develop better character. In addition, this study found that despite challenges in presenting content that is in accordance with Islamic principles and infrastructure limitations, the effective application of AI can create a learning environment that supports educational characters that are relevant to the challenges of the 21st century.

Moch Dicky Riza; Muhamad Aris Sunandar; Siti Fatimah Abd. Rahman

International Journal of Mathematics and Science Education 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The flipped classroom model has gained significant attention as an innovative pedagogical approach, particularly in enhancing student engagement and learning outcomes. This study investigates the effectiveness of a video-based flipped classroom in improving students' academic performance and active participation during in-person classes. The research employed a quasi-experimental design, with two groups: one experiencing the flipped classroom approach, and the other following traditional lecture-based instruction. Data were collected through pre- and post-tests to assess learning outcomes, as well as an observation rubric to measure student participation. Results indicated that the flipped classroom group showed a 17% improvement in learning outcomes compared to the traditional group. Furthermore, the flipped classroom group exhibited twice the level of active participation, as measured by the rubric. These findings suggest that the flipped classroom model is effective in fostering a more interactive and participatory learning environment, where students engage with content before class and apply their knowledge through discussions and problem-solving activities during in-class sessions. The study also highlights the importance of video-based learning in preparing students for active participation and the role of the teacher as a facilitator in flipped classrooms. Despite the promising results, the study acknowledges several limitations, including reliance on technology and students' readiness for independent learning. The study concludes with recommendations for teacher training and future research to further explore the effectiveness of flipped classrooms across diverse educational contexts.

Salsabila Ayudi Rizka; Rustam Rustam; Ernita Daulay

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research is the qualitative research which aim to know the classroom ambience when using hangman game and to find out the teachers perceive in using hangman game as a medium in teaching vocabulary. This research was conducted on May 2024 in the class of VIII Bilingual B at Al-Azhar Medan Junior High School. Observation and interview were the technique of data collection that used in this research which were carried out directly with 2 teachers who had a long experience in teaching English and used the hangman game as a medium in the vocabulary teaching and learning process. The model of interactive data analysis by Miles and Huberman (1984) is used as the technique of analyzing the data in this research. The findings from the data that have been analyzed show that when using the hangman game, the classroom ambience look supportive, nice, and joyful in supporting the teaching and learning process run well. Both of the teachers have positive and negative perception about using hangman game. Both of the teachers also stated that hangman game is one of appropriate medium to use for the students who want to recall or add their vocabulary. This research provides several useful information, especially for English teacher who need references about tool or media for teaching vocabulary.

Ronald Antonius Panjaitan

SABER : Jurnal Teknik Informatika, Sains dan Ilmu Komunikasi 2024 STIKes Ibnu Sina Ajibarang

The emergence of a new paradigm in the field of education and increasingly advanced technological developments, namely the emergence of an electronic learning system known as E-learning. One of the most popular E-learning media in Indonesia is the Ruangguru online learning application which can be accessed via Smartphone. The purpose of this study was to analyze the factors that influence student acceptance of the Ruangguru application using the Technology Acceptance Model (TAM) method. 5 (five) TAM research model constructs were used, namely Perceived Usefulness, Perceived Ease of Use, Attitude Toward Using Behavioral Intention of Use and Actual System Use. Data collection used was an online questionnaire from Google Form with a purposive sampling technique. Valid questionnaire data was processed using the SmartPLS 3 program with 3 (three) structural analysis models, namely Outer Model Analysis, Inner Model Analysis, and Hypothesis Testing.    

Kartika Marbun; Baginda Sitompul; Tahadodo Waruwu

Jurnal Magistra 2024 STP Dian Mandala Gunungsitoli Nias Keuskupan Sibolga

The aim of this research is to find out whether there is a difference in the learning activity of students who use the reciprocal teaching model compared to conventional ones in class VIII Christian Religious Education and Character education at SMP Negeri 2 Pollung for the 2023/2024 academic year. The research hypothesis is: "The Reciprocal Teaching Model has a positive and significant effect on the Learning Activeness of Christian Religious Education and Character Education Students in Class VIII of SMP Negeri 2 Pollung for the 2023/2024 Academic Year." The population is all students who are Protestant Christians in Class VIII of SMP Negeri 2 Pollung which consists of 6 classes totaling 180 students. The research sample was determined using the Purposive Sampling technique, namely 30 students in class VIII5 as the experimental class which used the reciprocal teaching model and 30 students in class VIII4 as the control class which used ordinary treatment (conventional class). This research method is the Quasi Experimental Design method using a Nonequivalent Control Design. The instrument used in this research was a test with 30 items. Research data for the questionnaire was analyzed using the average difference test formula (N-Gain Score). It was found that the average value for the experimental class was 0.6370 in the medium category, while the average value for the control class was 0.2531. in the low category so it is known that increasing the Learning Activeness of Class VIII Christian Religious Education and Character Education students at SMP Negeri 2 Pollung for the 2023/2024 academic year is more effective using the Reciprocal Teaching model than using conventional treatment. Then carrying out an independent test using the t test obtained a value of t = 7.040 > t table (α = 0.05; df = 58) = 2,000. Thus, it can be concluded that the research hypothesis is accepted, namely that there is a difference in the learning activity of students before and after learning with the Reciprocal Teaching Model in Learning Christian Religious Education and Character Education for Class VIII SMP Negeri 2 Pollung for the 2023/2024 Academic Year and H0 is rejected.

Didi Muhtarom; Dian Anggi Permadi; Boby Agustan; Oman Hadiana; Ramdhani Rahman

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Learning football is one of the lessons that seventh grade junior high school students must learn. However, the reality in the field is that there are still many obstacles faced by both teachers and students. One of them is the development of dribbling in playing violin and the lack of game practice in carrying out soccer lessons. In other words, students are only given theory and are not helped with playing practice. For this reason, the problem formulation can be drawn: How is the development of soccer dribbling learning after learning using a playing approach for class VII students at SMP PGRI 2 Cilongok? The aim of this research is to determine the development of dribbling learning in the game of soccer through a playing approach for class VII students at SMP PGRI 2 Cilongok. This research method is to use an experimental method with pretest and posttest. The total population was 25 people with data collection techniques through pre-test and post-test. Data analysis will be carried out using the morality test, homogeneity test and t test. The results of research on playing approaches can have a significant influence on improving dribbling abilities in students at PGRI 2 Cilongok Middle School, Banyumas Regency.

Mariani Ketut Sary

International Journal of Studies in International Education 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The objectives of this research are: (1) To produce an e-module accounting module to improve the learning achievement of SMAS Regina Pacis Bajawa students. (2) Examining the feasibility of accounting e-modules to improve the learning achievement of SMAS Regina Pacis Bajawa students. (3) Examining the effectiveness of the accounting e-module in improving the learning achievement of SMAS Regina Pacis Bajawa students.This type of research is research and development research with the ADDIE model. With an experimental trial design using a pre-test – post-test model. The test subjects in this research were class XI IPS D SMAS Rergina Pacis Bajawa. Product suitability is tested by media experts, material experts, learning practitioners, namely teachers, and media users, namely students. Data collection was carried out using observation, interviews, questionnaires and tests. The data collection instruments used were interview guides, expert validation questionnaires, teacher response questionnaires, student response questionnaires, and accounting questions as an information system. Development products are assessed based on the appropriateness of media design and learning materials. The feasibility of the resulting learning media was analyzed using a conversion of 4 eligibility criteria, namely very good, good, poor and very poor.Results of the research (1) An accounting e-module with a book creator has been developed to improve student learning achievement. (2) The accounting e-module with book creator was assessed in the very appropriate category by media experts with a score of 91.66%, a score of 84.61% in the very appropriate category from material experts, a score of 100% in the very appropriate category from teachers and a score of 87 .14% in the very feasible category was obtained from student assessments. (3) E-module accounting module with book creator can improve the learning achievement of Regina Pacis Bajawa High School students. It can be seen that there is an increase in the average student score from the pretest of 57.18 to 85.78 in the posttest.

Andini Restu Fitriani; Abel Adhaprilliani; Indriyani Andiska; Elsa Rosania Nabilla; Agam Mukyi +4 more

ARDHI : Jurnal Pengabdian Dalam Negri 2024 Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Education is a deliberate effort to pass on cultural heritage from one generation to the next. It aims to shape the younger generation to be role models for the previous one. The Community Service method, through a Service Learning (SL) approach, involves applying acquired knowledge to assist the community through direct interaction and providing solutions to their problems. The KKM Group 31 students in Desa Citasuk offer a solution to enhance reading literacy among young children in the area by setting up a Reading Corner. This initiative aims to encourage children to develop a love for reading by providing a variety of books and resources. Reading literacy is crucial for young children in their growth and development. Therefore, community service activities like this KKM project enable students to impart knowledge beyond the classroom while gaining practical experience outside of it. Additionally, the Reading Corner motivates children and boosts their literacy skills.

Anisa Riva Aprilia Purba; Dorlan Naibaho; Tianggur Medi Napitupulu; Maria Widiastuti; Ronny Simatupang

Jurnal Magistra 2024 STP Dian Mandala Gunungsitoli Nias Keuskupan Sibolga

The purpose of this research is to determine the relationship between the Project Based Learning learning model in increasing the learning creativity of Christian Religious Education for class VIII students at SMP Negeri 1 Purba. The method used in this research is an inferential descriptive quantitative method. The population was all class VIII students from class VIII-1 to VIII-6 who were Protestant Christians, totaling 155 people and a sample of 39 people was determined using purposive sampling technique. Data was collected using a positive closed questionnaire with 34 items, namely 16 items for variable proven by data analysis as follows: 1) positive relationship test obtained value rxy = 0.488 > rtable(a=0.05,n=39) = 0.316 thus it is known that there is a positive relationship between variable X and variable Y, and the value rxy 0.488 if classified into the correlation coefficient is in the medium category. 2) Testing a significant relationship obtained a value of t = 3.397 > t table (a = 0.05, dk = n-2 = 37) = 2.021, thus there is a significant relationship between variable X and variable Y. So Ha says there is a positive relationship and the significance of the Project Based Learning model in increasing the Learning Creativity of Christian Religious Education for Class VIII Students of SMP Negeri 1 Purba was accepted and H0¬ which said there was no relationship was rejected.

Winda Anggriyani Uno

International Journal of Education and Literature 2024 Lembaga Pengembangan Kinerja Dosen

This study aims to implement the cooperative learning model of Team Games Tournament (TGT) to improve students' understanding of mathematical concepts on fractions at SDN 07 Tilamuta. The research method used is classroom action research (CAR) with two cycles, each consisting of planning, implementation, observation, and reflection. The subjects of this study were 30 fifth-grade students. The results indicate that the application of the TGT learning model can enhance students' understanding of mathematical concepts. This is evidenced by the increase in the average test scores of concept understanding in each cycle. In the first cycle, the average student score was 65, which increased to 80 in the second cycle. Furthermore, students' learning activities also improved, marked by their active participation in group discussions and game tournaments. In conclusion, the implementation of the TGT cooperative learning model is effective in improving students' understanding of mathematical concepts on fractions at SDN 07 Tilamuta. It is recommended that teachers consider using this learning model in teaching mathematics for other topics as well.

Benovan Rahmandicca; Robby Ferdian

Abstrak : Jurnal Kajian Ilmu seni, Media dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of this study was to evaluate the current intonation in Music Education students at UNP, assess the impact of longtone exercises in improving intonation, and assess intonation differences before and after training. This type of research is descriptive qualitative research research. This research instrument is the researcher himself and is assisted by supporting instruments such as stationery and cameras. The data in this study used primary data and secondary data. Data collection techniques are carried out by means of interviews, observations, and document analysis. The steps of analyzing data are data reduction, data model and drawing conclusions. The results showed that longtone training became the most important exercise in the process of forming pitch control (intonation) in playing the Saxophone. Longtone exercises build the strength of the lip muscles (muscle memory) because to get a good intonation, the lip muscles must be formed and have stable strength in order to get a good tone, because the Saxophone is a tool that is very sensitive to pitch changes. Researchers provide an understanding of the urgency and mastery of basic exercises in playing beginner Saxophone. Because before mastering higher techniques, of course, you must master basic techniques first, especially longtones, so that higher technique training does not experience problems because it already has a strong foundation. This research also provides an understanding that it is important for an instrument player to perform the stages in the process of musical instrument practice well and the importance of practicing basic techniques in learning the instrument.

Aldi Agustin; Didi Muhtarom; Boby Agustan

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

This research aims to determine the effect of the direct teaching instruction learning model on student on volleyball passing at MTs Ciniru. This research is quantitative research with the design used is one group pretest-posttest design. The subjects f this research were class VIII students at MTS Ciniru, and the sample used was 15 students. The research instrument used was a test on students in carrying out upper passing learning. The research results obtained tcount of 23,196  and t tabel value of 1.753. Therefore, the value of tcount >ttabel means it can be concluded that the direct teaching instruction method can improve the upper passing ability of class VIII students  at MTs Ciniru. The magnitude of the increase in upper passing ability, after being given direct teaching instruction training  to class class VIII/A students at MTs Ciniru.

Sari Dafia; Vika Martahayu; M Iqbal Arosyad

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The aim of this study is to improve students' academic achievement through the use of map media in Social Science subjects. The research method used is qualitative, with a sample of 21 fifth-grade students from Sekolah Dasar Negeri 9 Merawang. This study was conducted in two cycles, with each cycle consisting of planning, implementation, observation, and reflection stages. In the first cycle, conducted over two meetings, the number of students who achieved the target mastery criteria was below 85 percent. Based on the results of this learning process, the researcher caried out the second cycle over two meetings, which showed an improvement in learning outcomes and an increase in the number of students achieving mastery. The number of students who achieved mastery in the Social Science subject was 19 out of 21 students. This indicates that the implementation of interactive learning model using map media can improve student learning outcomes, aligning with the motivation of students and teachers to encourage the achievement of mastery in the class.

Mardina Wati; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

Cooperative learning model is one of the models that can be used as an alternative. The use of small groups in cooperative learning makes students work together to achieve the learning objectives. The problems in this study are (1) How is the application of cooperative learning models in improving the character of self-confidence in civics subjects in class III SD Negeri 15 Pekanbaru (2) Whether the cooperative learning model can improve the character of self confidence in the subject of civics in class III. This research includes Classroom Action Research (PTK) which was conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this research were third grade students of SD Negeri 15 Pekanbaru, totalling 31 students. The research data were obtained using teacher and student observation sheets and student confidence test results, then the data were analysed using the percentage formula.The results obtained were (1) teacher activity in cycle I by using cooperative model from 72.11% to 92.15% in cycle II, (2) student activity in cycle I by using cooperative model from 45.71% to 83.69% and, (3) student learning outcomes in Civics subject in cycle I by using cooperative 32.25% to 83.87% in cycle II.This shows that the results of students' self-confidence in Civics subjects by using cooperative models show very positive results. Based on the results of this study, it can increase students' confidence to be more active and the teacher's ability to improve to be better.

Wahyu Darpindo; Yahya Yahya

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The purpose of this research is to create fine art learning materials for Adabiah 1 Padang High School's grade X pupils using Flipbooks. The background of this study is the lack of enthusiasm among students to learn fine arts using traditional package books, which are generally seen as dull. The steps of analysis, design, development, implementation, and evaluation are all included in the 4-D model, which is the research approach utilized in development (Research and Development). The outcomes demonstrated how well Flipbook-based learning resources increased students' motivation to learn and helped them comprehend the ideas behind two- and three-dimensional fine arts.   The implication of this research shows that Flipbook can be an alternative learning media that is interesting and effective, as well as relevant to learning needs in the digital era. The conclusion of this study is that Flipbook has high validity and practicality as a learning media, which can be implemented in fine arts learning in schools.

Selvina Zulpa; Sakban Sakban; Wismanto Wismanto

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

The Active Learning method is active learning. Most practitioners and observers refer to it as a learning by doing strategy. The approach views learning as a process of building understanding through experience and information. With this approach, learners' unique perceptions, knowledge and feelings influence the learning process. The problems in this study are (1) How is student interest in learning in the application of the Active Learning learning model using smart wheel games multiplication material of class III mathematics lessons SDIT Baitul Ilmi (2) Whether the application of the Active Learning learning model using smart wheel games can increase student interest in learning multiplication material of class III mathematics lessons SDIT Baitul Ilmi. This research includes Classroom Action Research (PTK) conducted in two cycles using quantitative analysis and qualitative analysis methods.  Each cycle consists of four stages, namely design, implementation, observation, and reflection. The subjects of this study were third grade students of SDIT Baitul Ilmi, totalling 33 students. The research data was obtained using teacher and student observation sheets and student learning interest test results, then the data was analysed using the percentage formula. The results obtained are (1) teacher activity in cycle I using the Active Learning model from 87.50% to 93.75% in cycle II, (2) student activity in cycle I using the Active Learning model 54.64% to 85.17% and, (3) the results of student learning interest in Mathematics subjects cycle I using Active Learning 32.25% to 83.87% in cycle II. This shows that the results of students' confidence in Mathematics subjects using the Active Learning model show very positive results. Based on the results of this study, it can increase students' interest in learning to be more active and the teacher's ability to improve for the better.