📅 01 July 2025
DOI: 10.51903/pixel.v18i1.2524

PERANCANGAN KEMASAN PADA BOARD GAME PETUALANGAN TRADISIONAL RASA

JURNAL ILMIAH KOMPUTER GRAFIS
Universitas Sains dan Teknologi Komputer

📄 Abstract

The packaging design of the Petualangan Tradisional Rasa board game aims to create an educational medium that attracts the interest of young people aged 19–22 toward traditional Indonesian cuisine. This game is designed to address the declining interest among the younger generation in local culinary heritage due to the dominance of modern food culture. The design process employed a combination of qualitative and quantitative methods. The qualitative method involved observation and interviews with Board Game Academy and Table Toys to gather insights on effective board game packaging, while the quantitative method was carried out through questionnaires distributed to the target audience to assess packaging design preferences.

🔖 Keywords

#Board Game; Kemasan; Edukasi Makanan; Board Game #Packaging #Culinary Education

â„šī¸ Informasi Publikasi

Tanggal Publikasi
01 July 2025
Volume / Nomor / Tahun
Volume 18, Nomor 1, Tahun 2025

📝 HOW TO CITE

Ramadhan, Yedistya Aulia; Ramadhan, Yedistya Aulia; Aninditya Daniar; Restu Ismoyo Aji, "PERANCANGAN KEMASAN PADA BOARD GAME PETUALANGAN TRADISIONAL RASA," JURNAL ILMIAH KOMPUTER GRAFIS, vol. 18, no. 1, Jul. 2025.

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