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Meninjau Perubahan Sosial Kultur Masyarakat Terdampak Lumpur Sidoarjo Setelah 2 Dekade dengan Wawancara Elisitasi Foto
Dwi Oktavian Widyatama
; Aryo Bayu Wibisono
; Masnuna Masnuna
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 5
, No 1
(2026)
The Sidoarjo mudflow eruption in Porong, Sidoarjo, that have been flowing since 2006 has caused long-term impacts on the affected communities. the impact in question are people losing their job, change in social interaction and culture that are applied everyday by the communities. This study aims to examine the socio-cultural changes that are experienced by the community two decades after the disaster. The research employs a qualitative approach using photo elicitation through five photographs t...
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Perancangan Poster Carousel Sebagai Media Dakwah Berbasis Digital
Danu Zulfan Irnanda
; Masnuna Masnuna
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Vol 3
, No 1
(2025)
In the continuously evolving digital era, preaching media is becoming increasingly vast and dynamic. One medium with significant potential is digitally-based posters. This research aims to identify and analyze the design strategies for digital-based posters as an effective medium for preaching. Through a qualitative approach and design study, the authors explore various design aspects, including the selection of illustrations, typography, and color that influence the success of the preaching mes...
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Perancangan Kampanye Edukasi Pentingnya Self Reward Pada Perempuan Muslimah Usia 19-24 Tahun
Jian Fitriana
; Aditya Rahman Yani
; Masnuna Masnuna
JISPENDIORA: Jurnal Ilmu Sosial, Pendidikan Dan Humaniora
Vol 4
, No 1
(2025)
Surabaya as one of the largest metropolitan cities in Indonesia, which often faces various complex social and economic challenges. One of them is the increasing number of suicide cases, which is a serious concern for local governments, communities, and mental health organizations. Suicide itself is an act of someone who deliberately ends their life. In the book Hygiene Mental released by Kartini Kartono, it is explained that suicide is one way to escape from the real world. This study uses a des...
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Webtoon Festival Daul Madura Sebagai Upaya Pengenalan Budaya Madura Terhadap Remaja Usia 18-22 Tahun
Akbar Firmansyah
; Restu Ismoyo Aji
; Masnuna Masnuna
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 1
(2025)
Madura, an island in East Java, is known for its rich cultural heritage. Despite this, prevailing stereotypes in society often emphasize negative aspects of Madurese culture, which can obscure its valuable and positive traditions. One such cultural gem is Daul music—a vibrant and rhythmic musical expression that deserves greater public appreciation. This study explores the design and development of a digital comic titled “The Sparkle of Madura’s Daul”, which aims to introduce Daul music to a you...
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Board Game sebagai Media Pendukung Murojaah Juz Amma untuk Anak Usia 6-8 Tahun
Safitri Nur Ramadhani
; Masnuna Masnuna
; Bayu Setiawan
Jurnal Riset Rumpun Seni, Desain dan Media
Vol 4
, No 1
(2025)
The activity of murojaah or repeating the memorization of the Qur'an is an important part in the process of strengthening memory of the verses of the Qur'an that have been memorized. However, children often face challenges in maintaining the consistency of murojaah due to lack of motivation and lack of interesting learning methods. This design aims to explore the potential of board games as a supporting media for murojaah juz amma which is educational and fun. By having an attractive visual desi...
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Perancangan Peta Wisata Interaktif Kota Sidoarjo dengan Menggunakan Desain Landmark yang Ceria
Arva Rangga Yudhistira
; Masnuna Masnuna
SENIMAN: Jurnal Publikasi Desain Komunikasi Visual
Vol 2
, No 1
(2023)
The use of information technology has become an integral part of modern tourism development. Interactive tourist maps have proven to be an effective tool in guiding travelers to explore tourist destinations. This research focuses on designing an innovative and appealing tourist map for the city of Sidoarjo, utilizing cheerful landmark designs. The development method involves user needs analysis, selection of representative landmarks, and the implementation of attractive and user-friendly graphic...
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