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Menampilkan 1–10 dari 16 artikel
Penggunaan WordWall sebagai Game Edukasi untuk Meningkatkan Keterampilan Abad 21 di Sekolah Dasar
Siti Mumtazah
; Salmaini Safitri Syam
; Nur Azmi Alwi
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa
Vol 2
, No 3
(2025)
The development of information technology encourages innovation in learning methods, one of which is through digital educational games. This study aims to assess the effectiveness of Wordwall educational game-based learning media in improving elementary school students' 21st century skills, such as critical thinking, creativity, collaboration, and communication. The method used is a literature study by analyzing various scientific sources and relevant research. The results showed that Wordwall i...
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Implementasi Video Pembelajaran dalam Meningkatkan Kualitas Belajar Siswa di Sekolah Dasar: Studi Literatur
Yaumil Khairati Alwis
; Mizanul Hararah
; Shandy Anhari Putra
; Yarisda Ningsih
; Nur Azmi Alwi
Jurnal Motivasi Pendidikan dan Bahasa
Vol 3
, No 2
(2025)
Advancements in digital technology have triggered various innovations in teaching methods, including the use of video as a learning tool. This paper aims to investigate in depth how the application of video in the learning process can improve the quality of education for elementary school students through a literature review approach. Data were obtained from scientific journals from the last five years and relevant books from the last ten years. The research indicates that the use of video in le...
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Implementasi Pembelajaran Berbasis Proyek untuk Meningkatkan Kemandirian Siswa Sekolah Dasar
Jeni Pristiawati
; Nur Azmi Alwi
; Inggria Kharisma
Jurnal Pendidikan dan Kewarganegara Indonesia
Vol 2
, No 2
(2025)
This study aims to investigate the implementation of project-based learning (PjBL) in improving students independence at the elementary school students. Independent learning is a crucial aspect in students' academic and personal development enable them to take their own steps, organize themselves, and take responsibility for their learning process. Through a classroom action study approach, this study involved students and teachers in several elementary school classes implementing PjBL in variou...
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Faktor yang Mempengaruhi Minimnya Literasi Siswa SD
Husnil Khatimah
; M. Milpa Sastra Wardana
; Salmaini Safitri Syam
; Nur Azmi Alwi
Jurnal Ilmu Pendidikan
Vol 2
, No 3
(2025)
The literacy level of primary school-age children in Indonesia is still relatively low, which has an impact on children's academic ability and cognitive development. This study aims to identify and analyze the factors that influence the lack of literacy in primary school-age children. The method used was literature study and field observation with a qualitative approach. The results show that low literacy is caused by several main factors, namely the lack of reading habits at home, limited facil...
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Pemanfaatan Teknologi Digital dalam Meningkatkan Minat Belajar Bahasa Indonesia Siswa di Sekolah Dasar
Nayla Adhwa
; Nurul Faeza
; Nur Azmi Alwi
; Salmaini Safitri Syam
Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya
Vol 3
, No 2
(2025)
This study examines how digital technology can help boost elementary school students’ interest in learning the Indonesian language. As technology continues to influence the way education is delivered, incorporating digital tools into the classroom has become increasingly important. The study examines how interactive learning techniques, including educational games, digital storytelling, and multimedia presentations, can enhance the engagement and enjoyment of language learning for elementary stu...
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Optimalisasi Hasil Belajar Siswa Melalui Pembelajaran Interaktif Berbasis Game dan Literasi di Sekolah Dasar Negeri 08 Salimpaung
Yarisda Ningsih
; Nur azmi Alwi
; Intan Resnika
; Nabila Isya Farhan
Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya
Vol 3
, No 3
(2025)
In the era of modern education, teachers are expected to create a creative and interactive learning environment. One approach that is increasingly being implemented is game-based learning combined with literacy enhancement at the elementary school level. This study aims to evaluate the effectiveness of this method in improving student learning outcomes. Data were collected through interviews with teachers at SDN 08 Salimpaung and supported by literature from ten scientific journals. The analysis...
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Optimalisasi Hasil Belajar Siswa Melalui Pembelajaran Interaktif Berbasis Game dan Literasi di Sekolah Dasar Negeri 08 Salimpaung
Yarisda Ningsih
; Nur azmi Alwi
; Intan Resnika
; Nabila Isya Farhan
Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya
Vol 3
, No 3
(2025)
In the era of modern education, teachers are expected to create a creative and interactive learning environment. One approach that is increasingly being implemented is game-based learning combined with literacy enhancement at the elementary school level. This study aims to evaluate the effectiveness of this method in improving student learning outcomes. Data were collected through interviews with teachers at SDN 08 Salimpaung and supported by literature from ten scientific journals. The analysis...
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Efektivitas Media Video dalam Pembelajaran
Permata Fayzah
; Amelia Ikhwayuna
; Rasilvi Allinsia
; Nur Azmi Alwi
; Yarisda Ningsih
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa
Vol 2
, No 2
(2025)
In the learning process, students often encounter various obstacles. One common challenge is their difficulty in understanding the material presented by teachers, especially when the explanations are too abstract. To address this issue, appropriate instructional media are needed to help achieve learning objectives. The use of such media can support teachers in delivering content more effectively. As science and technology continue to evolve, instructional media must also adapt to create a learni...
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Tantangan dan Strategi Implementasi Mata Pelajaran PPKn di Era Digital
Jurnal Pendidikan, Bahasa dan Budaya
Vol 3
, No 3
(2024)
This study evaluates the challenges and strategies for implementing the subject of Pancasila and Civic Education (PPKn) in the digital era using a literature review method. The research findings identify several main obstacles, such as limited internet access, lack of digital devices, low digital skills among teachers and students, insufficient technical support, and a scarcity of quality digital resources. To address these challenges, several strategies are proposed, including the development o...
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Pengaruh Model Tipe Team Assisted Individualization (TAI) Terhadap Hasil Belajar Siswa pada Pembelajaran Pendidikan Pancasila di Kelas IV SD
Nurul Ikhsani Putri
; Monica Puspa Cahyani
; Adrias Adrias
; Nur Azmi Alwi
Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya
Vol 2
, No 3
(2024)
The research aims to determine the effect of the Team Assisted Individualization learning model on student learning outcomes in Pancasila education learning in class IV SDN 22 Duku. This research uses a quantitative type of research with a quasi-experimental design experimental method in the form of a non-equivalent control group. The sample in this study was all 34 class IV students at SDN 22 Duku, of which 17 class IV A students and 17 class IVB students. The experimental class in this researc...
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