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Menampilkan 1–9 dari 9 artikel
Reconceptualizing Student Agency in AI-Supported STEM Learning: A Qualitative Study of Autonomy, Regulation, and Dependency
Nofamataro Zebua
Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam
Vol 4
, No 2
(2026)
This study explores student agency in Artificial Intelligence (AI)-supported STEM learning environments, addressing a critical gap in existing literature that predominantly focuses on learning outcomes rather than learner-centered processes. Drawing on an interpretive qualitative approach, this research investigates how students experience autonomy, self-regulation, and decision-making when interacting with AI technologies in STEM education. Data were collected from 15 participants engaged in AI...
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Education Transformation : Implementation of Deep Learning in 21st-Century Learning
Nofamataro Zebua
Jurnal Ilmu Pendidikan
Vol 2
, No 2
(2025)
The transformation of education in the digital era demands a more innovative and adaptive approach to deal with the ever-evolving global dynamics. Deep Learning comes as a learning paradigm that emphasizes active student involvement in a meaningful, reflective, and fun learning process. Not only oriented towards knowledge transfer, this approach also accommodates the development of critical thinking, problem-solving, creativity, and collaboration skills, which are the main pillars of 21st-centur...
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Pendidikan Berbasis Budaya : Sebuah Studi Literatur dalam Masyarakat Multikultural
Yan Piter Basman Ziraluo
; Nofamataro Zebua
; Ester Novi Kurnia Zebua
Jurnal Insan Pendidikan dan Sosial Humaniora
Vol 3
, No 1
(2025)
This research discusses the role of culture-based education in a multicultural society as well as the challenges and implementation strategies. Multicultural education aims to create an inclusive learning environment and integrate local cultural values in the curriculum. Using the literature study method, this research examines how a culture-based education approach can improve students' understanding of social diversity and build tolerant characters. The results show that despite challenges suc...
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Integrasi Teknologi Digital dalam Pembelajaran Biologi: Analisis Kualitatif terhadap Pemahaman Konseptual dan Keterampilan Abad 21
Nofamataro Zebua
Jurnal Inovasi Pendidikan
Vol 2
, No 2
(2025)
The development of digital technology has brought significant changes in various aspects of life, including education. In biology learning, digital technology offers innovative solutions to overcome challenges in understanding abstract concepts, increase learning motivation, and develop 21st century skills. Interactive simulations, augmented reality (AR), virtual reality (VR) and online learning platforms allow students to visualize complex biological concepts, such as photosynthesis and DNA rep...
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To What Extent is GenAI Relevant to Empowering Students' Critical Thinking and Creative Thinking Skills?
Nofamataro Zebua
Proceeding of the International Conference on Global Education and Learning
Vol 1
, No 2
(2024)
Advances in technology, particularly Generative AI (GenAI), have opened up great opportunities in improving critical and creative thinking skills in education. It offers the potential for personalizing learning, strengthening collaboration, and creating innovative environments that support the development of essential 21st century skills. This article discusses the relevance and implementation of GenAI in learning, examining the benefits it brings, such as increased student analysis and innovati...
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Analisis Penggunaan Metode Gamifikasi untuk Meningkatkan Motivasi dan Hasil Belajar Siswa Pada Mata Pelajaran IPA-Biologi
Nofamataro Zebua
; Padmaning Fathimah Pudya Malik
; Nur Al-Azizah Al-Hilmiyah
; Ester Novi Kurnia Zebua
; Paulina Elvi Pebrianti
; Murni Sapta Sari
; Rudiyanto Rudiyanto
Jurnal Cakrawala Pendidikan dan Biologi
Vol 1
, No 4
(2024)
Learning motivation is an important factor in the success of learning. However, low student motivation and learning outcomes are still a major problem in science-biology learning at Sriwedari Junior High School. This study aims to analyze the role of gamification as an innovative learning method that can improve students' motivation, engagement, and learning outcomes. The research used a descriptive qualitative approach involving students in grades VII, VIII, and IX as research subjects. Data wa...
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Studi Etnobotani Bahan Kerajinan Masyarakat Nias Selatan dan Pemanfaatannya Sebagai Upaya Pelestarian Budaya Lokal
Nofamataro Zebua
; Jerry Samuel Zagoto
; Ester Novi Kurnia Zebua
; Dedi Yusman Ndruru
; Dorotea Trivina Sisokhi
Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa
Vol 1
, No 4
(2024)
The Nias tribe as a society that is diverse in culture and biodiversity in it holds various phenomena that we need to explore. It is known that the community, especially in South Nias, utilizes many plants as handicraft materials. We conducted this research with the aim of knowing the types of local plants used as handicraft materials and how to process them. The method we used was a qualitative method using data collection techniques such as; observation, structured interviews, and documentatio...
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Analisis Prinsip dan Peran Asesmen Autentik pada Proses dan Hasil Belajar Peserta Didik
Ester Novi Kurnia Zebua
; Nofamataro Zebua
Jurnal Inovasi Pendidikan
Vol 1
, No 2
(2024)
Education is a planned effort to create an ideal learning environment. The learning and assessment process is an integral part of achieving basic competencies in the curriculum. However, traditional measurements such as national exams do not always reflect students' talents and the actual quality of education. This article proposes the use of authentic assessment as a solution to measure real student learning outcomes, which also reveal students' real abilities that can be applied in real life....
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Studi Literatur: Peranan Higher Order Thinking Skills Dalam Proses Pembelajaran
Nofamataro Zebua
Jurnal Inovasi Pendidikan
Vol 1
, No 2
(2024)
This article discussed the important role of Higher Order Thinking Skills (HOTS) in the learning process. Critical thinking skills, creative, and problem-solving skills in the 21st century is essential to prepare competent young generation. Despite the rapid development of technology, Indonesia's PISA score is still very low. Improving the curriculum by prioritizing the development of HOTS-based skills can be a solution to deal with this phenomenon. The method which used in conducting this artic...
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