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Menampilkan 1–4 dari 4 artikel
Penerapan Metode Membaca SQ4R untuk Meningkatkan Kemampuan Siswa dalam Menentukan Unsur-Unsur Karya Fiksi Cerpen di Kelas VIII Sekolah Menengah Pertama
Jurnal Riset Rumpun Ilmu Bahasa
Vol 4
, No 2
(2025)
This study aims to improve the ability of eighth grade students of SMP Negeri 2 Sogaeadu in identifying short story elements through the application of the SQ4R method. The background of this study is the low interest of students in reading literary works and their lack of understanding of effective reading strategies. The study used a Classroom Action Research (CAR) design which was carried out in two cycles, each including the planning, implementation, observation, and reflection stages. The r...
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Pengembangan Media Pembelajaran Scrapbook Digital Berbasis Canva pada Materi Teks Negosiasi Siswa Kelas X SMK Negeri 1 Sogaeadu
Jurnal Riset Rumpun Ilmu Bahasa
Vol 4
, No 1
(2025)
This study aims to develop a Canva-based Digital Scrapbook as a learning medium for negotiation texts for tenth-grade students at SMK Negeri 1 Sogae'adu. The research uses the Research and Development (R&D) method with the Borg and Gall model, which includes ten steps: identifying problems, collecting data, designing products, validating designs, revising, product testing, revising, usage testing, final revisions, and mass production. The product trial was conducted with 6 students from clas...
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Gamified Podcast-Based Learning for Improving Listening Comprehension, Motivation, and Retention in EFL Students
Iis Susiawati
; Arozatulo Bawamenew
; Zohaib Hassan Sain
International Journal of Educational Sciences and Languages
Vol 1
, No 4
(2024)
The rapid development of technology has introduced various language learning resources, including podcasts, which offer authentic audio input but are often underutilized and lack structured application in EFL classrooms. Integrating gamification into podcasts represents a promising approach to enhance students’ engagement, motivation, and learning outcomes. This study aims to evaluate the impact of gamified podcasts on EFL students’ listening comprehension, learning motivation, and content reten...
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Optimizing Multimodal Gender Literacy Skills with Innovative Approaches through Digital Learning Transformation
Proceeding of the International Conference on Global Education and Learning
Vol 1
, No 1
(2024)
This research aims to optimize multimodal gender literacy skills through an innovative approach in digital learning transformation. This research was conducted in high schools involving students from various gender backgrounds. The research method used is a qualitative method with a descriptive approach. Data were collected through multimodal literacy skills tests, classroom observations, and interviews with students and teachers. The results of the study show that innovative approaches in digit...
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