Klaim Artikel Anda
Verifikasi kepemilikan artikel akademik
Apakah artikel-artikel ini milik Anda?
Daftarkan diri Anda sebagai author untuk mengklaim artikel dan dapatkan profil akademik terverifikasi dengan fitur lengkap.
Badge Verifikasi
Profil terverifikasi resmi
Statistik Lengkap
H-index, sitasi, dan metrik
Visibilitas Tinggi
Tampil di direktori author
Kelola Publikasi
Dashboard artikel terpadu
Langkah-langkah Klaim Artikel:
- 1. Daftar akun author dengan email akademik Anda
- 2. Verifikasi email dan lengkapi profil
- 3. Login dan buka menu "Klaim Artikel"
- 4. Cari dan klaim artikel Anda
- 5. Tunggu verifikasi dari admin (1-3 hari kerja)
Menampilkan 1–6 dari 6 artikel
INFLUENCE OF THE FILM DIRTY VOTE ON THE RESISTANCE OF UNS PPKN STUDENTS (CASE STUDY FOR THE FORCE OF 2020)
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 2
(2025)
Sona Yudha Utama. K6420073. Supervisor I: Dr. Machmud Al Rasyid, SH., M.Sc. THE INFLUENCE OF THE FILM DIRTY VOTE ON THE RESISTANCE OF UNS PPKN STUDENTS (CASE STUDY FOR THE FORCE OF 2020). Thesis: Faculty of Teacher Training and Education, Sebelas Maret University, Surakarta, January 2025.
This research aims to determine the influence of the film Dirty Vote on the resistance of PPKn students at Sebelas Maret University (UNS) and identify the forms of resistance that emerge after watching the film...
Sumber Asli
Google Scholar
DOI
Perancangan Card Game Kue Tradisional Indonesia Untuk Usia 18 – 21 Tahun
JURNAL ILMIAH KOMPUTER GRAFIS
Vol 18
, No 1
(2025)
This research presents the design of a card game titled "Kejutan Manis Nusantara", aimed at introducing traditional Indonesian cakes to Generation Z, particularly those aged 18 to 21, in a fun and interactive way. This game combines education about the richness of Indonesian cuisine with a social experience that strengthens relationships among players. The card game design implements semi-realistic illustrations that clearly depict the cakes, making it easy for players to recognize traditional I...
Sumber Asli
Google Scholar
DOI
DEVELOPMENT OF LEARNING MEDIA USING ARTICULATE STORYLINE 3 BASED ON ANDROID IN ELEMENTS OF THE UNITED STATE OF THE REPUBLIC OF INDONESIA (STUDY AT PHASE E OF SMA NEGERI 1 SUKOHARJO)
Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan
Vol 14
, No 1
(2025)
This study aims to (1) Develop learning media using Articulate Storyline 3 based on android on the elements of the Unitary State of the Republic of Indonesia in phase E of SMA Negeri 1 Sukoharjo; (2) Measure the feasibility of the product of the development of learning media using Articulate Storyline 3 based on android on the elements of the Unitary State of the Republic of Indonesia in phase E of SMA Negeri 1 Sukoharjo. The results of this study are (1) the development of learning media based...
Sumber Asli
Google Scholar
DOI
Edukasi Perkuatan Tanah Menggunakan Bronjong Batu
Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia
Vol 4
, No 1
(2025)
The community service report regarding education on soil reinforcement using stone gabions in Walantaka District, Kalodran Village, Serang City, aims to increase public understanding of soil reinforcement, educate on techniques for making and installing stone gabions, and encourage community participation in protecting the environment. This activity includes outreach, training and field practice that actively involves the community. The results of this activity show an increase in community know...
Sumber Asli
Google Scholar
DOI
The Influence Of Personal Branding and Value Cration On Business Performance Of UMKM Noodles in Bekasi City
International Journal of Economics and Accounting
Vol 2
, No 1
(2024)
The purpose of this research is to study how personal branding and value creation impact the business performance of noodle SMEs in Bekasi City. This study uses a quantitative method by collecting data from a number of MSME actors in the area through questionnaires. According to the research, personal branding and value creation have a significant impact on the company's performance level. Strong personal branding can enhance the company's reputation, while value creation serves to provide addit...
Sumber Asli
Google Scholar
DOI
Sistem Pencatatan Keuangan Aplikasi Android Dengan Menggunakan Design Pattern Model-View-View-Model (MVVM), Room Database, SharedPreference dan API.
JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA
Vol 1
, No 2
(2022)
Most of people in the world are familiar with smart phones or smartphones, and because of their very complete and practical uses, smartphone users are always increasing every year. Smartphones are used for various types of activities such as for social media, for entertainment such as playing games, doing office work, even personal matters such as financial management applications. Therefore, an application was created that can support personal financial recording so that it can make it easier f...
Sumber Asli
Google Scholar
DOI