UPAYA REGULASI TEKNOLOGI INFORMASI DALAM MENGHADAPI SERANGAN SIBER (CYBER ATTACK) GUNA MENJAGA KEDAULATAN NEGARA KESATUAN REPUBLIK INDONESIA
(Wahyu Beny Mukti Setiawan, Erifendi Churniawan, Femmy Silaswaty Faried)
DOI : 10.26623/julr.v3i2.2773
- Volume: 3,
Issue: 2,
Sitasi : 0 11-Dec-2020
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Penelitian ini bertujuan untuk menganalisis keberadaan UU ITE dan Upaya Regulasi dalam menghadapi Serangan Siber. Saat ini, teknologi berkembang dengan begitu pesat,oleh karena itu, perlunya diadakannya perlindungan terhadap para pengguna IT saat ini agar para pengguna selalu merasa dilindungi oleh Hukum Indonesia. Penelitian ini menggunakan penelitian hukum normatif. Ditinjau dari sifatnya penelitian ini termasuk penelitian hukum yang bersifat deskriptif, Analisis terhadap rumusan masalah dilakukan secara preskriptif dengan menggunakan penafsiran Gramatikal dan penafsiran Sistematis. Pemberlakuan UU ITE merupakan hukum siber pertama di Indonesia yang bertujuan untuk memberikan kepastian hukum bagi masyarakat dan mencegah kejahatan yang ditimbulkan oleh teknologi informasi bagi penggunanya. Undang-undang khusus tentang kejahatan siber merupakan salah satu kebijakan kriminalisasi kejahatan siber yang ideal di Indonesia yang memuat aturan umum yang berlaku untuk semua kejahatan yang berlaku di bidang teknologi informasi dan komunikasi, kejahatan yang terkait dengan kerahasiaan data atau sistem di komputer. Penegakan hukum merupakan aspek penting dalam suatu negara. Dalam hal ini, POLRI sebagai penegak hukum yang memiliki fungsi, tugas dan wewenang untuk mewujudkan keamanan dan ketertiban masyarakat, termasuk mengambil tindakan tegas dalam penegakan hukum terhadap kejahatan siber.
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Faktor Pembentuk Kesejahteraan Psikologis pada Milenial
(Hari Slamet Trianto, Christiana Hari Soetjiningsih, Adi Setiawan)
DOI : 10.26623/philanthropy.v4i2.2731
- Volume: 4,
Issue: 2,
Sitasi : 0 10-Dec-2020
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<span lang="EN-US">The disruption era brought many changes to the millennial generation. The development of science is one of the reasons for this change. The main players in this era are millennials. Given the demographic bonus that Indonesia will find, where productive millennials will have a larger number than those of non-productive ages, the welfare of millennials deserves attention, especially their psychological well-being. For this reason, this research will examine in depth the factors that shape millennial psychological well-being. By knowing these factors, it can provide suggestions so that the psychological well-being of millennials can be maintained and improved. This research was conducted by interviewing productive and working millennials so that the data related to their psychological well-being can be obtained. Based on the research conducted, it was found that there are at least five factors that influence the psychological well-being of millennials. These five factors can be said to be interconnected and separate in shaping the psychological well-being of millennials.</span>
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Pengaruh Game-Based Learning Terhadap Motivasi dan Prestasi Belajar
(Komang Redy Winatha, I Made Dedy Setiawan)
DOI : 10.24246/j.js.2020.v10.i3.p198-206
- Volume: 10,
Issue: 3,
Sitasi : 0 28-Sep-2020
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| Last.07-Jul-2025
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The curriculum requirement requires the lecturer to be creative in developing the learning style. However, in interpersonal skill subject, the lecturer only provides things that available on the textbook conventionally and focusing on the material accomplishment of the curriculum without considering the learning expected output. To resolve that problem, the lecturer needs to modify the learning style by providing a learning innovation. One of the alternatives is implementing game-based learning model by playing media card. Therefore, the research objective was to describe positive effect of game-based learning model towards collegian’s learning motivation and achievement in Interpersonal Skill subject in STMIK STIKOM Indonesia. The research method used was Quasi-Experiment with non-equivalent control group design. The research instrument used was a motivation questionnaire and learning achievement test. The research result showed that there was a positive effect of game-based learning model towards Collegian’s motivation and learning achievement in Interpersonal Skill subject.
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SISTEM INFORMASI BERBASIS PEMROGRAMAN BERORIENTASI OBYEK UNTUK PENGADAAN BAHAN BAKU PADA CV. AINTZANE MANDIRI
(Indra Ava Dianta, Nuris Dwi Setiawan, Tofani Wulandari)
DOI : 10.51903/elkom.v13i1.183
- Volume: 13,
Issue: 1,
Sitasi : 0 14-Aug-2020
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CV Aintzane Mandiri is a company engaged in the field furniture. The Raw Material Manager at CV Aintzane is not yet optimal. Purchase Raw materials need to be considered because they will affect the maturity raw material needs and affect the production process.
The information system for the supply of raw materials is needed by the company determination of expenditure, input of raw materials, and can minimize supply of raw materials for optimal use throughout the process production.
Designing and building a procurement information system using raw materials Material Requirement Planning (MRP) method with programming language Microsoft Visual Basic 6.0, WAMP as server and MySQL as database. The results obtained from this information system can be obtained planning raw material requirements and production optimally and accordingly with company expectations.
Keywords : Materials Requirement Planning, Computerized Accounting, Wamp, MySql
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Sistem Pakar Diagnosis Penyakit Gastritis Menggunakan Metode Certainty Factor Berbasis Android
(Yudi Eko Windarto, R Rizal Isnanto, Annas Setiawan)
DOI : 10.26623/transformatika.v18i1.2088
- Volume: 18,
Issue: 1,
Sitasi : 0 29-Jul-2020
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With the increasingly of the modern era, more and more diseases that arise due to human lifestyle and bacterial transmission. One of them is gastritis which occurs because of inflammation that occurs in the lining of the stomach which makes frequent pain in the stomach. From these problems, it is necessary to make an expert system application of gastritis disease which aims to provide information to the public to know the early symptoms of gastritis from an early age. The process of diagnose using the certainty factor method The methods in this study are data retrieval, system design, system making and system testing.From this research, it produces an expert system application that can diagnose the type of disease with the first test case 98.848%, the second test case 99.8464% and the third test case with the results of 99.99115264% correct and in accordance with expert knowledge. System testing is done by using black-box testing that shows the function of each unit of application 100% successful.
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AHP Method for Selecting Wood As Furniture Raw Material
(Gatot Setiawan, Imam Husni Al Amin)
DOI : 10.51903/kompak.v13i1.160
- Volume: 13,
Issue: 1,
Sitasi : 0 18-Jul-2020
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| Last.23-Jul-2025
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Wood is an important element determining the quality of a product on furniture. The lack of knowledge of the furniture industry in this industry causes problems to choose a decision in determining the wood material to produce quality and quality furniture products. Development of a decision support system using the Analytichal Hierarchy Process method uses wood quality feasibility parameters consisting of five criteria, namely Physical Physical Properties, Mechanical Mechanical Properties of Wood, Wood Grade, Wood Age and Wood Substance from several samples. The results of this study were to produce a decision from the data to determine a decision, a decision support system for the purchase of wood materials for a furniture industry company using the Analytichal Hierarchy Process method. After testing, it can be concluded that the decision obtained is appropriate for use by staff and superiors and is ready to be implemented.
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The Implementation of Distance-Angle Signature as Object Shape Identifier for Digital Images
(Andika Setiawan, Rajif Agung Yunmar)
DOI : 10.51903/pixel.v13i1.158
- Volume: 13,
Issue: 1,
Sitasi : 0 17-Jul-2020
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| Last.23-Jul-2025
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The transformation of objects in computer graphics is very closely related to the factor of scale and rotation. Both are often a challenge in the introduction of objects through numerical features in digital images. Feature processing techniques that can overcome these problems such as Distance - Angle signature that is invariant to the scale and rotation factor. From the results of experiments conducted on 5 types of geometric shape images which amounted to 15 data with scale and rotation factors obtained the results that the Angle Signature can be applied well on all data. Inequality in the signature plot images obtained is due to the lighting conditions and background objects that are not uniform, which occurs in the image of a circle for all three types.
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Analisis Mahasiswa Kota Kendal Dalam Menggunakan E-Money dengan Metode TAM
(Dendy Kurniawan, Dwi Setiawan, Robby Andika Kusumajaya)
DOI : 10.51903/kompak.v13i1.665
- Volume: 13,
Issue: 1,
Sitasi : 0 26-Jun-2020
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Tujuan Penelitian ini adalah untuk mengidentifikasi faktor-faktor yang mempengaruhi minat masyarakat menggunakan e-money dengan menggunakan pendekatan deskriptif kuantitatif. Peneliti menggunakan model technology acceptance model (TAM) yang berfokus pada Kegunaan yang Dirasakan, Kemudahan Penggunaan yang Dirasakan, Risiko yang Dirasakan, dan terdapat variabel tambahan yaitu Sikap Pelanggan dan niat perilaku untuk menggunakan uang elektronik. Pengujian data empiris dilakukan berdasarkan data yang dikumpulkan dari 84 responden yang terdiri dari mahasiswa yang berasal dari kota kendal dan dari berbagai universitas, analisis reliabilitas, uji validitas dan analisis regresi berganda untuk melihat hubungan antara semua variabel. Hasil akhir menunjukkan bahwa persepsi kegunaan, persepsi kemudahan penggunaan, persepsi risiko, dan sikap pelanggan berpengaruh positif signifikan terhadap niat masyarakat menggunakan E-money.
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KEBIJAKAN NEGARA TERKAIT PERKEMBANGAN DAN REVITALISASI INDUSTRI PERTAHANAN INDONESIA DARI MASA KE MASA
(Endro Tri Susdarwono, Ananda Setiawan, Yonimah Nurul Husna)
DOI : 10.26623/julr.v3i1.2224
- Volume: 3,
Issue: 1,
Sitasi : 0 18-May-2020
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Tujuan penelitian ini membahas mengenai kebijakan Negara terkait perkembangan dan revitalisasi Industri Pertahanan Indonesia dari masa ke masa. Penelitian ini merupakan penelitian hukum normatif, tipe penelitiannya menggunakan kajian komprehensif analitis dan pendekatannya normatif analitis. Pemerintah memberikan perhatian kepada industri pertahanan dalam negeri dengan membentuk tim, dewan dan badan yang pada prinsipnya untuk mempercepat pembangunan industry pertahanan nasional. Pembentukan tim, dewan, dan badan dilakukan dengan beberapa Keputusan Presiden (Keppres) Nomor 40 Tahun 1980 tentng Tim Pembina Industri Hankam, Nomor 6 Tahun 1984 tentang Dewan Pembina Industri Strategis, Nomor 44 Tahun 1989 tentang Badan Pembina Industri Strategis, Nomor 56 Tahun 1989 tentang Dean Pembina Industri Strategis, Nomor 64 Tahun 1998 tentang Badan Pengelola BUMN dan Penetapan PT BPIS. Perjalanan industry pertahanan Indonesia mengalami pasang surut sampai akhirnya terjadi krisis pada tahun 1998 seiring dengan krisis eknomi yang melanda Indonesia. Dengan terjadinya krisis, maka pada tahun 2001 dengan memperhatikan banyak BUMN yang tumbang, maka PT BPIS dibubarkan. Kebijakan revitalisasi Industri Pertahanan di awali dengan pembentukan Komite Kebijakan Industri Pertahanan (KKIP) melalui Peraturan Presiden Nomor 42 Tahun 2010 disusul dengan lahirnya Undang-Undang Nomor 16 Tahun 2012 tentang Industri Pertahanan. Salah satu amanat Undang-undang terseut adalah pembentukan KKIP yang kemudian dikukuhkan dengan Keppres nomor 59 tahun 2013.
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The Effect of Liquidity, Profitability, Leverage on Corporate Value with Dividend Policy and BI Rate as Moderated Variables (Study of Banking Companies Listed on the Indonesia Stock Exchange in 2014-2017)
(Dana Eka Setiawan, Ika Yustina Rahmawati)
DOI : 10.26623/ebsj.v4i1.2239
- Volume: 4,
Issue: 1,
Sitasi : 0 05-Apr-2020
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<p><em>This study aims to examine the effect of liquidity, profitability, leverage on corporate value with dividend policy and the BI Rate as a moderating variable on banking companies listed on the Indonesia Stock Exchange in 2014-2017. The study used a purposive sampling method for sampling, as many as 13 banks based on criteria. This study uses secondary data from company annual reports. Data were analyzed using SPSS 25. The results showed that: liquidity had a negative and not significant effect on corporate value, profitability had a positive and significant effect on corporate value, leverage had a negative and not significant effect on corporate value, dividend policy and the BI Rate are not able to moderate the effect of liquidity, profitability, and leverage on corporate value.</em></p>
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