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Silfia, Icha; M. Ali Shodiqin; Syifa’ul Azzhar; Sekar Dwi Ardiyanti

The purpose of this study was to determine the feasibility of science mutant water cycle diorama media for fifth grade students of SD 5 Klaling. This research uses the Research and Development (RnD) method. The research was carried out through several stages, namely potential and problem identification, data collection, product design, media validation and media revision. Data collection techniques in this study were through interviews, questionnaires and documentation. The results of this study were that the developed media was declared feasible by media expert validation, namely by the overall average of 27 and percentage of 81% with the appropriate category, material expert validation was average - overall average of 4.1 and a percentage of 82% with a feasible category for testing. Based on the research results obtained, the conclusion from the development of water cycle diorama learning media is said to be feasible in science learning with water cycle material in class V SD 5 Klaling.

Sri Hemaliawati

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

Science learning in vocational schools is important in the development of students' knowledge, but creative approaches are needed to improve motivation and achievement. This research explores educational games as a strategy. The aim is to understand the impact of educational games in improving students' science learning motivation and achievement. A qualitative approach was used in data collection. The results show the benefits of educational games: high engagement, motivation through elements of competition, rewards and fun, better understanding of science concepts, intensive practice, critical skills and sustained learning motivation. The implication of this research is that by integrating educational games into the science curriculum, educators can create an engaging and effective learning environment, help students develop a deeper understanding of science, and achieve better learning achievement. Thus, educational games are a valuable tool to advance science education in vocational schools.

Dwinaeni, Etik; Purwanto, Agus; Eskundari , Ratna Dewi

JOURNAL OF BIOLOGY LEARNING 2023 Universitas Veteran Bangun Nusantara Sukoharjo

The objectives in this study were: 1) to improve learning activities in Natural Sciences in class VIII B students of SMP Warga Surakarta, 2) to improve learning outcomes, especially learning outcomes in Natural Sciences through contextual learning methods modeling techniques about the Human Excretory System in class VIII B students of SMP Warga Surakarta. The method used is action research method. The research was conducted on class VIII B students of SMP Warga Surakarta in the 2022/2023 academic year, as many as 27 students consisting of 13 boys and 14 girls. The data collection techniques were carried out by observing student and teacher activities, tests, partner teacher responses, and monitoring classroom observations. From the assessment test of Natural Science learning outcomes for each cycle of class action always increases, namely; the percentage of pre-cycle KKM achievement is 29.62%, cycle I is 44.44% and in cycle II it becomes 100%. Based on student responses in the implementation of learning using modeling techniques, it becomes more fun, easier to understand, makes students want to be more active and creative, students can find or interpret more freely, and is not confusing. So that by using the modeling method in learning Natural Sciences can help students in increasing activity and learning outcomes in Natural Sciences.

Rexy Fernanda; Nasrah Nasrah; Anisa Anisa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

The type of research used is a quasi-quantitative experiment. This experimental research uses a quasi-experimental research design with nonequivalent control group design. This study aims to determine the effect of the Learning Starts With a Question learning model on student learning outcomes in fifth grade science learning at SD Negeri Bontokamase. From the test results, the Pretest value is 0.055 > 0.05 and the Post-test value is 0.073 > 0.05. From these tests, it can be concluded that the Pretest value is greater than 0.05 and the Post-test value is greater than 0.05. The homogeneity test results obtained Sig value α = 0.575, this means that the Sig value is greater than α (0.575 > 0.05) so that it can be concluded that the two groups are homogeneous. the hypothesis results obtained Sig (2.Tailed) = 0.000 meaning that H0 was rejected because Sig (2.Tailed) < α or (0.000 < 0.05). H1 is accepted because Sig (Tailed) > α or (0.575 > 0.05). In the T test analysis, Sig < table or (0.575 < 1.697). ). Based on the results of the study it can be concluded that there is a significant influence between learning taught using the Learning Starts With a Question model and conventional learning on science learning in fifth grade students of SD Negeri Bontokamase.

Yolanda Eunike Trihandayani; Ma’ruf Ma’ruf; Anisa Anisa

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2023 International Forum of Researchers and Lecturers

This type of research is experimental research with a Quasy Experiment approach. The purpose of this study was to analyze the effect of the Make A Match learning model on student learning outcomes in science learning about plant parts and their functions for class IV MI Al-Abrar Makassar City. The total population in this study was 60 students. The sample used in this study was total sampling, namely 34 students in class IV A and 26 students in class IV B. The research design used is the Nonequivalent Control Group, which divides the class into two groups, namely the experimental class and the control class. The research procedure includes pretest, treatment, and posttest. The research instruments were observation sheets and learning achievement tests. Data collection techniques from this study were observation, tests (pretest-posttest) and documentation. The data analysis technique used is descriptive statistics and inferential statistics. The results showed that the hypothesis test using the t-test. The results of the study obtained tcount = 11.854, ttable = 2.918, so tcount>ttable or 11.854 > 2.918 and the sig (2-tailed) value was obtained 0.00, so 0.00 <0.05 was obtained. So it can be concluded that H0 is rejected, H1 is accepted. Based on the results of the research above, it can be concluded that there is an influence of the Make A Match learning model on student learning outcomes in science learning about plant parts and their functions for class IV MI Al-Abrar Makassar City.