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R. Muhamad Yasin Fadilah; Aan Hasanah; Mohamad Erihadiana; Nurhamzah Nurhamzah

International Journal of Islamic Educational Research 2026 Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

This study was motivated by the low levels of student motivation and cognitive learning outcomes in the Islamic Education (PAI) subject at SMK Pasundan 1 and SMK Bunga Persada Cianjur. The phenomenon was identified through preliminary observations showing that 45% of students scored below the Minimum Mastery Criteria (KKM) and demonstrated low engagement during the learning process. The school’s efforts to improve student motivation and learning outcomes have not been optimal, as teaching methods and media are still largely limited to conventional approaches. Therefore, innovation in learning through the use of technology-based interactive multimedia such as Google Classroom, YouTube, and Quizizz is needed to create more engaging and effective learning experiences. The objectives of this study were to identify: (1) the implementation of Google Classroom, YouTube, and Quizizz multimedia in PAI learning; (2) students’ learning motivation; (3) students’ cognitive learning outcomes; (4) the influence of multimedia implementation on students’ learning motivation; (5) the influence of multimedia implementation on students’ cognitive learning outcomes; and (6-8) the qualitative findings that expand and deepen the quantitative results regarding multimedia implementation, learning motivation, and cognitive learning outcomes at SMK Pasundan 1 and SMK Bunga Persada Cianjur. This research employed a Mixed Methods approach using a sequential explanatory design, combining quantitative and qualitative methods in sequence. Data were collected through questionnaires, interviews, observations, and document analysis.

Susiaty, Utin Desy; Chandra Lesmana

International Journal of Applied Mathematics and Computing 2026 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study addresses the problem of how the implementation of HOTS-based Android gamification influences the higher-order thinking skills of students with ADHD, a group that often faces challenges in traditional learning environments. A quantitative experimental research design was applied, involving 26 students with ADHD from four special needs schools (SLBs) in West Kalimantan. The intervention included HOTS-oriented Android gamified learning, and students' performance was measured using pre-tests and post-tests based on HOTS-level questions. The average pre-test score was 23.72, while the post-test score increased to 53.21. A paired sample t-test showed a significant improvement (t = 8.688 > t_table = 1.708, at a 5% significance level). However, only 57.69% of students met the minimum mastery criteria (KKM = 67), indicating that 15 out of 26 students achieved the expected learning standard. The implementation of HOTS-based Android gamification significantly improved the higher-order thinking skills of students with ADHD. Nonetheless, the overall results, based on average scores and classical completeness, indicate that many students still did not reach the expected level of mastery. Further enhancements in instructional design may be necessary to optimize outcomes for this group of learners.

Alya Rahman Br Panjaitan; Diana Sartika; Mega Cahya Dwi Lestari

jurnal Riset Rumpun Agama dan Filsafat 2026 Pusat Riset dan Inovasi Nasional

Animated video is one of the media that can be used in the learning process. In grade III of Madrasah Ibtidaiyyah Rahmah El-Yunusiyyah Padang Panjang, students experience difficulties in understanding the concept of jama' prayer, and the learning method used by teachers still relies on textbooks without utilizing varied technology-based media. Consequently, many students' scores remain below the minimum mastery criteria (KKM). Therefore, researchers are interested in developing animated videos as learning media to improve students' scores in the subject of fiqh, specifically on the jama' prayer material. This study aims to: (1) describe the development process of animated videos as learning media for jama' prayer material, (2) determine the validity of the animated video development, and (3) assess the practicality of the animated videos. The research employs the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate) involving 21 students from grade III of MIS Rahmah El-Yunusiyyah as subjects. Research instruments include expert validation sheets, teacher practicality questionnaires, and student response questionnaires. The research findings indicate that the animated video has very high validity based on material experts (98.2%) and media experts (94%), with practicality reaching 100% under the very practical criteria. Additionally, student responses reached 82.86% in the very interesting category. The developed animated video can be categorized as valid, practical, and effective in enhancing students' understanding of jama' prayer material.

Mutmainnah, Mutmainnah; Avita Febri Hidayana

Jurnal Ilmu Pendidikan, Politik dan Sosial Indonesia 2026 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

This study aimed to improve the speaking skills of sixth-grade students at SDN Negeri Kelapa Dua Wetan 01 Pagi in using the Simple Past Tense pattern (was/were) through the implementation of the Role Playing method. The research was conducted in two cycles involving 32 students as the subjects. The research method used was Classroom Action Research, consisting of the stages of planning, action implementation, observation, and reflection in each cycle. Data were collected through oral pre-tests and post-tests, as well as observations of students’ learning activities during the lessons. The results showed a significant improvement in students’ speaking skills. Their average score increased from 60.3 on the pre-test to 74.1 on the post-test. The percentage of students who achieved the Minimum Mastery Criteria also rose from 31% to 75%. The Role Playing method proved effective in enhancing students’ accuracy in using was/were, improving speaking fluency, and boosting self-confidence in oral communication. In conclusion, the application of the Role Playing method had a positive and significant impact on English learning outcomes among the sixth-grade students at SDN Negeri Kelapa Dua Wetan 01 Pagi. It is recommended that teachers continue to apply this method consistently, and that schools provide additional supporting facilities to optimize the learning process. For future studies, teachers and students are encouraged to expand the variety of role-play scenarios and include a control group to obtain a deeper and more comprehensive understanding of the effectiveness of the Role Playing method.

Indah Susanty; Roni Faslah; Mayang Riyantie

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

Vocational education in Vocational High Schools (SMK) requires innovative, interactive, and industry-relevant learning media to support students’ independent and competency-based learning. However, learning activities in the subject Communication in the Workplace for Grade XI MPLB at SMKN 62 Jakarta are still dominated by lecture-based methods with limited instructional media, resulting in low levels of student independence and understanding. This study aimed to develop and examine the feasibility, practicality, and effectiveness of an interactive e-book based on Canva for Oral Communication materials in Indonesian Language. The study employed a Research and Development (R&D) method using the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. The research subjects included 36 students in the needs analysis stage, 5 students in the small-scale trial, and 31 students in the large-scale trial. Data were collected through observation, questionnaires, learning outcome tests, and documentation, and analyzed using descriptive qualitative and quantitative techniques. The validation results indicated that the Canva-based interactive e-book was categorized as very feasible, with validation percentages of 100% from the material expert, 88.24% from the media expert, and 95% from the language expert. The small-scale trial showed a practicality percentage of 82.2%, while the large-scale trial reached 88.39%, both classified as very practical. In addition, the pre-test and post-test results in the large-scale trial demonstrated an increase in students’ average scores and a higher number of students achieving the Minimum Mastery Criteria (KKM). Therefore, the Canva-based interactive e-book is feasible, practical, and effective as a learning medium to enhance students’ understanding, motivation, and independent learning in Oral Communication for vocational high school students.

Kardiana Metha Rozhana; Kardiana Zendha Avalentina; Adi Tri Atmaja

Proceeding of the International Conference on Global Education and Learning 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

The objective of this research is to improve student learning interest in nonfiction texts through the implementation of E-Litera, a digital-based interactive literacy media. This study utilized a classroom action research design conducted in two cycles involving 24 fourth-grade students at SDN Sidomulyo. Data were obtained from questionnaires, observations, interviews, and documentation. The results showed a significant improvement in student learning outcomes throughout the research process. In the pre-action phase, only 8 students (33.3%) achieved the minimum mastery criteria, while 16 students (66.7%) did not meet the criteria. This figure increased to 12 students (50%) in the first cycle, and significantly rose to 20 students (83.3%) in the second cycle. The enhanced performance in the final cycle reflects the effectiveness of E-Litera in providing visually engaging and structured content, which helped deepen students' understanding of nonfiction materials. These findings support the use of E-Litera as a meaningful and engaging digital media to foster reading interest and improve comprehension skills in elementary education. By using E-Litera, the teaching and learning process can be more effective and enjoyable, ultimately improving the quality of student learning.

Naili Azkiya Sari; Reza Fandi Tyasari; Syailin Nichla Choirin Attalina

Jurnal Pendidikan Dirgantara 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

. This Classroom Action Research aims to improve students' understanding of map material in social science lessons using the Mind Map learning model. The research was conducted at SD Negeri 1 Damarjati with fifth-grade students as the subjects. The research consisted of two cycles, each comprising planning, action, observation, and reflection stages. The methods used to collect data were tests, observations, interviews, and documentation. In the pre-cycle, students demonstrated a limited understanding of map material, as reflected in both their test scores and classroom participation. The findings revealed a notable increase in students' comprehension after the implementation of the Mind Map learning model. The average class score rose from 56.1 in the pre-cycle to 70.8 in Cycle I, and further increased to 84.5 in Cycle II. Moreover, the percentage of students achieving the minimum mastery criteria (KKM) also improved significantly—from 30% in the pre-cycle to 56.6% in Cycle I, and then to 90% in Cycle II. The improvement was not only in academic achievement but also in learning enthusiasm, student engagement, and the ability to recall and connect concepts. The Mind Map learning model helped students better visualize the relationship between different elements of the subject matter, which enhanced both individual and group learning. Additionally, classroom observations indicated that students became more active in discussions and showed better collaboration with peers. These results indicate that the implementation of the Mind Map learning model not only enhances cognitive engagement and visual comprehension but also fosters students’ participation and collaborative learning environments. Thus, it can be concluded that the Mind Map learning model is an effective, student-centered method to improve understanding of map material in elementary schools.

Lily Lily; Widya Nisa

Jurnal Riset Rumpun Ilmu Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aimed to improve the English learning outcomes of 9B grade students at UPT SMP Negeri 28 Medan in the 2024/2025 academic year through the implementation of the Student Teams Achievement Division (STAD) method. This research applied a Classroom Action Research (CAR) approach conducted in two cycles. Data were collected through learning outcome tests administered in the pre-cycle, Cycle I, and Cycle II. The results showed that the STAD method improved students’ average scores from 67.125 in the pre-cycle to 73.75 in Cycle I, and further to 78.81 in Cycle II. The percentage of students achieving the Minimum Mastery Criteria (KKM) increased from 25% to 78.1%. The Wilcoxon test indicated a statistically significant difference in learning outcomes before and after the intervention. The findings suggest that the STAD method is an effective cooperative learning strategy to enhance students’ English performance and foster collaborative classroom skills. Nevertheless, teachers must consider individual differences within teams to ensure equitable learning experiences for all students.

Wuri Handayani; Eko Suroso

Publikasi Para ahli Bahasa dan Sastra Inggris 2025 Asosiasi Periset Bahasa Sastra Indonesia

Learning to Understand the Content of Recited Poetry is a crucial aspect of literature instruction at the junior high school level. However, field observations indicate that many students struggle to appreciate poetry due to its imaginative and multi-interpretative language (Afiana et al., 2022). This study aims to improve the skill of understanding poetry content through the implementation of a modeling-based learning model using poetry recitation videos for seventh-grade students at SMP Negeri 7 Cilacap. This research adopts a quantitative approach, with subjects consisting of seventh-grade students selected based on their initial achievement, which did not meet the standard of learning mastery. The instruments used include a poetry comprehension skills test and non-test instruments such as observation, interviews, journals, and documentation. The data were analyzed using both descriptive quantitative and qualitative methods. The results indicate that the modeling learning model combined with poetry recitation videos significantly enhanced students' ability to understand the content of poetry. The average score increased from 74.78 to 78.6, exceeding the Minimum Mastery Criteria (KKTP). Improvements were observed in the ability to identify the theme, message, feeling, tone and atmosphere, as well as in the ability to summarize the overall content of the poem. Additionally, there was a positive change in student behavior, with learners becoming more active, confident, and enthusiastic during the learning process. The video presentations played an important role in enthusiastic during the learning process. The video presentations played an important role in stimulating students’ auditory perception and imagination (Arlindo et al., 2022), while the modeling approach encouraged both cognitive and affective engagement (Musfiroh & Kanzunnudin, 2022). These findings affirm that instructional strategies integrating inductive approaches and audio-visual media are effective in enhancing students’ literary appreciation competencies (Sayoga & Nurlatifah, 2023). This study provides practical insights for teachers in designing engaging and effective poetry lessons and recommends further research to examine the effectiveness of similar strategies in broader educational contexts (Utomo et al., 2023).

Yudi Nugraha; Supardi Supardi

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study was motivated by the low learning outcomes of students in Physics subjects in class XII MIPA 7 at SMAN 1 Cikalongwetan, where most students had not reached the minimum mastery criteria. The purpose of this research was to improve student learning outcomes through the implementation of the Problem-Based Learning (PBL) model. The study employed a Classroom Action Research (CAR) method conducted in two cycles, each consisting of two meetings. Each cycle included planning, action, observation, and reflection stages. Data were collected through observations and written tests. The results showed an improvement in student learning outcomes after the implementation of the PBL model, as indicated by the increased number of students achieving scores above the minimum standard and a higher percentage of overall mastery. These findings suggest that the Problem-Based Learning model can be an effective solution to enhance student achievement in Physics. The implication of this study emphasizes the importance of the teacher’s role in designing student-centered learning and facilitating critical thinking and problem-solving skills.

Mutia Mauliddiya; Mardianto Mardianto; Nirwana Anas

Jurnal Riset Ilmu Pendidikan, Bahasa dan Budaya 2025 Asosiasi Periset Bahasa Sastra Indonesia

This study aims to determine: (1) the learning outcomes before using the Reading Guide learning strategy in the Islamic Theology and Ethics (Akidah Akhlak) subject on the topic of Asmaul Husna in class 4A of MIN 1 Serdang Bedagai; (2) the learning outcomes after using the Reading Guide strategy in the same subject and class; and (3) the implementation of the Reading Guide strategy in improving students’ learning outcomes. This research is a Classroom Action Research (CAR) involving 27 students from class 4A as the research subjects. The findings indicate that prior to the implementation of the strategy, students’ average score was 58.9%, with only 26% (7 students) achieving the minimum mastery criteria. After applying the Reading Guide strategy in Cycle I, the average score increased to 67.03%, with 59% (16 students) achieving mastery. In Cycle II, the average score further increased to 83.37%, with 100% (27 students) meeting the mastery criteria. Therefore, it can be concluded that the Reading Guide strategy effectively improves students’ learning outcomes in the Islamic Theology and Ethics subject on the topic of Asmaul Husna in class 4A of MIN 1 Serdang Bedagai for the academic year 2022–2023.

Shinta Amellia Vebri Zhaputri; Lutfiyah Hidayati; Imami Arum Tri Rahayu; Peppy Mayasari

Jurnal Riset Rumpun Ilmu Teknik 2024 Pusat riset dan Inovasi Nasional

The advancement of information and communication technology today can influence the development of education, one of which is through online learning. Online learning can be utilized by teachers and students anytime and anywhere. This research aims to describe: 1) the feasibility of implementing online learning using Google Classroom, Google Meet, and WhatsApp Group on the Basic Competencies of Making Bolero/Vest for 11th-grade students in Fashion Design 1 class at State Vocational High School 8 Surabaya, and 2) students' learning outcomes through the implementation of online learning. This research is descriptive in nature and was conducted at State Vocational High School 8 Surabaya in the Fashion Design 1 class, focusing on the subject of custom-made fashion garment production, specifically the competence of making bolero/vest, during September - October of the 2020/2021 academic year. The number of respondents was 35 students. Data collection methods included observation and assessment of bolero/vest products. The research instruments used were observation sheets and product assessment rubrics. Data analysis was conducted descriptively by calculating the average observation results and categorizing values between complete and incomplete. The research results indicate: 1) the feasibility of learning conducted over 4 meetings shows that the WhatsApp Group application was used during the opening of the lesson, Google Classroom was used in the opening and core learning activities, and Google Meet was used in the core and closing parts. The observation results of the feasibility of learning with the application of Google Classroom, Google Meet, and WhatsApp Group on the basic competencies of making bolero/vest for 11th-grade students in Fashion Design 1 class at State Vocational High School 8 Surabaya are categorized as very good, with an average score of 84, and 2) the learning outcomes of students, where 28 students were declared complete and 7 students were declared incomplete. The classical learning completeness level reached 80%, exceeding the school's KKM (Minimum Mastery Criteria) standard of >76%.

Sahruli Sahruli

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2022 Pusat Riset dan Inovasi Nasional

This School Action Research was carried out on the basis of field facts that the author found that there were still many madrasah teachers who were still unable and proficient in setting the Minimum Completeness Criteria (KKM) required in the implementation of the Madrasah Curriculum at MTs Al-Ma'arif Rancalutung. This condition can be seen as a finding when carrying out a teacher's duties, especially in carrying out learning evaluations, both end of semester exams and madrasa exams. The expected goal of this school action research is that teachers at MTs Al-Ma'arif Rancalutung can establish Minimum Completeness Criteria and this workshop can improve the ability of madrasa teachers in preparing KKM. This school action research was conducted at MTs Al-Ma'arif Rancalutung with a total of 15 subject teachers, while the implementation of this action research consisted of two cycles. The results of this study indicate an increase in the ability of teachers when setting Minimum Completeness Criteria and this workshop is effective as an approach used to increase teachers' abilities in setting minimum completeness criteria because teachers are more active and a growing sense of responsibility for setting minimum completeness criteria in each subject that taught.