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Aisha Barokah; Dearezha Priska; Ernita Wira Hastuti; Yuli Kartika Putri; Miftahir Rizqa

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Learning mathematics not only focuses on mastering concepts and calculation skills, but also requires creating a conducive learning environment so that students can think critically, logically, and creatively. A conducive learning environment plays a crucial role in fostering student motivation and active engagement, making the success of the learning process highly dependent on the strategies implemented by the teacher. This research aims to describe mathematics teachers' strategies in creating a conducive learning environment thru the application of active and contextual learning strategies. The method used is library research, which involves collecting and reviewing various scientific sources such as books, journals, and academic articles relevant to the research topic. The research results indicate that active learning strategies are able to increase student participation, strengthen reasoning abilities, and foster learning motivation. Teachers play an important role as facilitators, motivators, mediators, and evaluators, directly influencing the learning climate in the classroom. Contextual learning strategies like REACT (Relating, Experiencing, Applying, Cooperating, Transferring) have proven effective in connecting mathematical concepts with students' real-life experiences and creating a fun and meaningful learning environment. In addition, humanistic classroom management, the use of technology, and adapting learning to students' different abilities are supporting factors in achieving a conducive learning environment. The implications of this research indicate that the success of mathematics learning is not solely determined by the methods used, but also by the teacher's ability to build positive relationships with students and create an interactive, adaptive learning environment that optimally fosters students' potential development.

Luluk Ida Rahayu; Anwas Mashuri; Budi Sasomo

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

In teaching mathematics subjects, a teacher must be competent in designing innovative learning materials so that they can develop students' potential, which is expected to affect their learning outcomes and which is one of the influencing factors in student success in mathematics lessons is learning style. This study applies a descriptive method. The purpose is to describe the form of learning difficulties experienced by grade VIII students at MTs SA Al Murtadho Kedungwaru in learning mathematics on phytagoras theorem material referring to aspects of each student's learning style. In determining a subject in a study, it is carried out using the purpose sampling technique. There are three learning styles that will be studied further in this study, namely visual, auditorial, and kinesthetic learning styles. The research subjects of six students were taken representatives from a total of 34 students, in each class two representatives will be taken for those who have a visual learning style, two students also with an auditorial learning style, and two more students with a kinesthetic learning style. The techniques used to obtain the necessary data will be distributed questionnaires, test questions, interviews with students, and documentary evidence. This study applies two ways by comparing data from observation results with interview results and will also compare a person's assessment with various points of view with other people's perspectives. The results found in the study stated that there are difficulties in students including difficulties in understanding concepts, problems, and answering questions related to the Pythagorean theorem. So teachers need to find a learning style that is suitable for each student in order to help students understand the material so that students can solve the questions given appropriately.

Julia Nurlita; Salwa Sabria Ramadhani; Wahyunengsih Wahyunengsih

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The purpose of this study was to develop and test a mathematics learning tool using Virtual Reality (VR) technology on the Android platform. The material focused on is flat-sided spatial objects for junior high school students. The development stages were carried out through various steps, from planning to testing on students. The findings showed that the media was considered appropriate by experts, easily accessible to students, and contributed to improving learning outcomes. In addition, students appeared more enthusiastic and excited during the learning process. A review of two other articles confirmed that VR and AR-based media were able to improve understanding and make learning more enjoyable. This tool could be an interesting alternative for teaching mathematics.

Arini Hidayati; Shofia Hidayah

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to determine the effect of using educational gim-based learning media on students' math learning outcomes on the material of Linear Equation One Variable (PLSV). The background of this research is the low student learning outcomes in conventional math learning which is considered less interesting, especially in PLSV material which is abstract. This study used a quantitative approach with a quasi-experimental design and a nonequivalent control group design. The sample consisted of two classes, namely the experimental class (using educational gim media) and the control class (using conventional methods), which were taken from VII grade students of MTs Ra’iyatul Husnan, Wringin Bondowoso. The research instrument was in the form of pretest and posttest tests that had gone through validity and reliability tests. The pretest results showed that both classes had relatively balanced initial abilities. However, in the posttest, the learning outcomes of experimental class students showed a more significant increase than the control class. The data were analyzed using normality, homogeneity, and Mann-Whitney U Test hypothesis tests because the posttest data were not normally distributed. The analysis results showed a significance value of Asymp. Sig. (2-tailed) significance value of 0.000 <0.05, which means there is a significant effect of using educational gim media on student learning outcomes. This finding shows that interesting and interactive learning media such as educational gims can improve students' motivation, understanding and learning outcomes in mathematics. Therefore, the use of educational gims is recommended as an innovative alternative in learning mathematics, especially on material that is abstract and difficult for students to understand.

Yurina Eka Fadila; Fevni Dian Pitaloka; Dwi Sinta Cahyani; Arif Rahman Hakim

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to analyze the mathematical disposition of 11th-grade students at SMA Negeri 3 Tambun Selatan in learning mathematics. Mathematical disposition refers to the tendency to think and behave positively towards mathematics, encompassing seven main indicators as defined by the NCTM: self-confidence, perseverance, persistence, interest, reflection, tolerance, and appreciation of the role of mathematics. This research employed a descriptive qualitative method using an open-ended questionnaire consisting of 42 statements based on the seven indicators of mathematical disposition. Data were analyzed through the stages of data reduction, presentation, and conclusion drawing. The results indicated that appreciation of the role of mathematics in culture and values was the most dominant indicator among students, whereas persistence and perseverance in solving mathematical tasks scored the lowest. Overall, the mathematical disposition of students in the 11th grade at SMA Negeri 3 Tambun Selatan was found to be relatively low. These findings highlight the need for efforts to improve students' mathematical disposition, particularly in the areas of perseverance and persistence in completing mathematical tasks.  

Nurhudayah Manjani; Mardiyah Kharismayanda; Sela Maranata; Sartika Putri Ruth Angel Sihombing; Yoel Martua Sipahutar

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to explore the ways in which teachers address the challenges of learning mathematics for children in primary schools by referring to behavioristic theory. This theory emphasizes the central role of stimuli and reactions in influencing learning behavior, and the application of both positive and negative reinforcement to improve students' motivation and understanding. The approach adopted was a descriptive qualitative method using case studies in various primary schools. The results indicated that behavior-focused methods, such as providing repeated practice of problems, immediate feedback, use of concrete tools, and regular application of rewards and punishments, can improve students' enthusiasm and mathematics learning outcomes. However, teacher-driven learning and lack of innovation are barriers to implementation. Therefore, a combination with other methods is needed to make the learning process more thorough.

Najma Ulya; Siti Ehda Suhailah; Vera Juliani Putri; Rena Revita

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This article aims to examine the role of digital learning media in supporting mathematics learning that is aligned with the spirit of the Merdeka Curriculum. The research was conducted using the Systematic Literature Review (SLR) method on twenty scientific articles that discuss the use of digital media in learning mathematics at various levels of education. The results of the study show that digital learning media such as the Canva application, Wordwall, digital comics, animated videos, and educational games can significantly improve concept understanding, learning motivation, and student engagement. Digital media also supports the differentiated and contextual learning approach that is the main characteristic of Merdeka Curriculum. This study concludes that digital media is not only effective in conveying abstract material visually and interactively, but also encourages the development of students' 21st century skills, such as critical thinking, independence, and creativity. The findings are expected to be a reference for teachers, researchers, and policy makers in designing innovative and adaptive mathematics learning strategies in the digital era.

Najma Ulya; Siti Ehda Suhailah; Vera Juliani Putri; Rena Revita

Aljabar : Jurnal Ilmuan Pendidikan, Matematika dan Kebumian 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This article aims to examine the role of digital learning media in supporting mathematics learning that is aligned with the spirit of the Merdeka Curriculum. The research was conducted using the Systematic Literature Review (SLR) method on twenty scientific articles that discuss the use of digital media in learning mathematics at various levels of education. The results of the study show that digital learning media such as the Canva application, Wordwall, digital comics, animated videos, and educational games can significantly improve concept understanding, learning motivation, and student engagement. Digital media also supports the differentiated and contextual learning approach that is the main characteristic of Merdeka Curriculum. This study concludes that digital media is not only effective in conveying abstract material visually and interactively, but also encourages the development of students' 21st century skills, such as critical thinking, independence, and creativity. The findings are expected to be a reference for teachers, researchers, and policy makers in designing innovative and adaptive mathematics learning strategies in the digital era.

Miranti Miranti; Salsa Ameylia Zahra; Syutaridho Syutaridho

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This study aims to describe the process of learning mathematics on percentage material through the use of play money with the Indonesian Realistic Mathematics Education (PMRI) approach in class VII SMP. The PMRI approach is used to link mathematical concepts with real contexts, in this case buying and selling activities using play money. This research is a descriptive qualitative research conducted at MTs Al-Mu'aawanah Pemulutan, Ogan Ilir. The research subjects were seventh grade students. The instruments used include Learner Worksheets (LKPD), observation, and interviews. The results showed that the use of play money can help students understand the concept of percentage more concretely and contextually. Students become more active in the learning process and are able to connect the concept of percentage with everyday situations. The PMRI approach proved to be effective in increasing students' engagement and understanding of percentage material.

Dani Pratama Effendy; Adrias Adrias; Aissy Putri Zulkarnaini

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2025 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Mathematics plays a crucial role in everyday life, as it enhances students' abilities to absorb lessons more effectively and develop rational, critical, logical, analytical, and systematic thinking. This study employs the literature review method, which involves gathering relevant information from various sources to support the research topic. The author collects references from articles and journals using Google Scholar, an open-access database that simplifies the process of locating topic-specific materials. Difficulties faced by students in learning mathematics are not always due to a lack of mathematical knowledge. They may stem from other issues such as memory problems, difficulty in recalling mathematical problems, weak calculation skills, confusion with operational signs, or reversing numbers. Students with learning disabilities may particularly struggle with both mathematical reasoning and basic computation. Furthermore, mathematical learning difficulties are also associated with cognitive challenges, such as solving complex word problems and understanding numerical concepts. These learning difficulties often result from internal and external factors that hinder the brain’s ability to process, analyze, and retain mathematical information effectively.

Zalika Melati; Nyiayu Fahriza Fuadiah; Nora Surmilasari

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

In class VI.A students, there are still many students having difficulty in doing statistics problems. Therefore, this research needs to be done in order to find out the learning obstacles experienced by grade VI students of SDN 6 Palembang on statistics material. Learning obstacle is divided into three types, namely ontogenic obstacle, didactial obstacle, and epistemological obstacle. The research method used in this study is a descriptive qualitative method. The instruments used in this study consisted of learning obstacle diagnostic tests, interviews, material analysis, lesson plan analysis, and textbook analysis and students of grade VI.A SDN 6 Palembang as the subjects in this study who were respondents who carried out learning obstacle diagnostic tests and interviews. Learning obstacles can be found based on the results of the analysis of learning obstacle diagnostic tests, interviews with homeroom teachers and students of class VI.A, lesson plan analysis and textbook analysis. The results of this study found learning obstacles, namely ontogenic obstacles such as lack of interest in learning mathematics and lack of student activeness in learning, didactical obstacles such as learning resources that are still limited and epistemological obstacles, namely lack of understanding of statistical concepts.

Wanda Eka Pratiwi; Suhartono Suhartono

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to increase interest in learning and critical thinking of class The background to this research is because students' low interest in learning, especially in learning mathematics. In the learning process, a student's interest in learning plays an important role in the teaching and learning process, because if students have low interest in learning, it will be difficult for them to receive knowledge from the teacher, so that learning outcomes will be less effective. This research uses the Classroom Action research method (PTK) which consists of two cycles. The techniques used for data collection are: planning, implementing actions, observing and evaluating and reflecting. Before that, initial observations were carried out in order to find out information or characteristics of students. The results of the research show that the PBL type cooperative learning model was applied to matrix material for class XI students at SMA Negeri 21 Surabaya. This can be seen from the increase in implementation results, observation and reflection.  Students' learning activities experienced a significant increase in cycle two compared to cycle one. By learning using the PBL method, it is possible for students to more easily understand the material because it relates to problems around them and with discussions students can work together and help each other if they experience problems. Apart from that, this method can also help develop their critical thinking and communication skills.  

Ade Mufidah; Astria Ayu Ramadianti; Emy Hariati

Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

The problems in this study are the lack of students' ability to understand the lessons given, the results of the Mathematics learning exam that have not reached the KKM, and the teacher has not applied various innovative media. This study aims to determine the effect of learning outcomes of class V students of SDN 101746 Klumpang Kebun in learning Mathematics on flat shape material using Geoboard learning media, which consists of two classes. The researcher took class V A and class V B to be used as samples totaling 24 people as the experimental class and 22 people as the control class. The type of research used in this study is quantitative quasi-experimental (Quasi Experimental Design). The design in this study is Nonequivalent Control Group Design, this design the experimental group and the control group are not selected randomly. Data collection techniques with observation, testing and documentation. After the pretest ability is obtained, the next step is to conduct learning with Geoboard learning media for class V. So that the posttest ability is obtained in the experimental class students with an average learning outcome of 88 and the control class 74. It is clear that the increase in the experimental post-test score is on average higher than the control class. After the pre-test and post-test values ​​are known, a hypothesis test is carried out using the t-test. The basis for taking the independent t-test at the sig level (2-tailed) of 0.01 <0.05, which means that the hypothesis is accepted, namely that there is an influence of the use of Geoboard learning media on the learning outcomes of mathematics on flat building material for grade V students of SDN 101746 Klumpang Kebun.

Sarah Safira; Ibnu Muthi

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

The recurring issue in the education sector is the low interest in learning and the difficulties children face in learning at school, particularly in Mathematics. These two aspects are crucial to address and minimize as they significantly impact students' learning outcomes. This study aims to identify the factors that influence children's interest in learning and the emergence of difficulties in learning Mathematics at the elementary school level. This research employs the Systematic Literature Review (SLR) method. Data were collected through the documentation of all articles related to interest and difficulties in learning Mathematics at the elementary school level from 2019-2023. Subsequently, the researchers reviewed these articles comprehensively. The articles used in this study include both national and international journal articles. The research findings indicate that there are two factors influencing interest and difficulties in learning Mathematics: internal factors (factors within the students) and external factors (environmental factors).

Ahmad Zainudin; ahmad zainudin; Agus priyadi; Andik Prakasa Hadi; ALDO KRISDIANANTA

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media. This game was created using Construct2 software as a 2D video game engine. The method used in this study is the MDLC (Multimedia Development Life Cycle) method. Mathematics is one of the important subjects. Mathematics is also a subject that is difficult to understand. Understanding concepts is the most important part of learning mathematics, meaning that in studying mathematics students must first understand mathematical concepts in order to be able to solve problems and be able to apply this learning in the real world. Based on direct observations and interviews with grade 6 teachers at SD Negeri 02 Getas, teachers have difficulties in the theme of lesson 3 about "Building Space" with basic competencies; 1) identify & compare geometric shapes; 2) calculating the surface area of the geometric shape; 3) calculate the volume of the geometric shape. This is what drives the need to develop game-based mathematics learning media.

Salsa Bela Anggraini; Fatikhul Ummam; Melda Puspita Sari; Fitriyah Amaliyah

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

This research aims to determine the effect of mathematical anxiety on the results of mathematical reasoning tests. This is motivated by the emergence of anxiety experienced by students when learning mathematics which affects the results of students' mathematical reasoning tests. The research method used in this research is a quantitative research method with the aim of testing a predetermined hypothesis and the data analysis technique used is an inferential statistical analysis technique with a simple linear regression test. The population of this study were 18 fifth grade students at SD 5 Mejobo, consisting of 11 boys and 7 girls. The data used is secondary data in the form of student anxiety questionnaire data and data from mathematical reasoning results. Class V anxiety is in the average category, the calculation results are included in the anxiety category. Mathematics anxiety has a negative effect on the results of fifth grade students' mathematical reasoning tests and the effect is 70.9%.

Elizabeth Agnesia Manik; Yeri Lestari Gulo; Adrias Adrias; Nur Azmi Alwi

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Students who have difficulty learning mathematics will often make mistakes in learning to count and mistakes in solving word problems in mathematics. The difficulties experienced by students are difficulty in working on story problems due to the inability to understand the meaning of the questions and confusion when determining what arithmetic operations will be used to solve the story problems. The purpose of this research was to analyze the learning difficulties experienced by students as well as the factors that caused students’ learning difficulties in working on multiplication questions in the form of stories in class II elementary school. The method used in this research is descriptive case study. The subjects of this research are students and teachers of class II A at SDN 15 ULU GADUT. The data collection procedures used in the research are test’s, interviews, observation and documentation. The results of the research show that difficulties in learning mathematics include: 1) Difficulty in distinguishing multiplication problems from other material, 2) Student’s writing cannot be read, 3) Difficulty doing calculations in solving multiplication problems. Internal factors include: 1) Lack of enthusiasm for studying, 2) Low numeracy skills and difficulty understanding questions, 3) Not focusing on studying. External factors include: 1) Lack of attention from parents, 2) Often asking students to memorize multiplication, 3) Not using interesting learning media in teaching.

Zahra Putri; Angelyca; Ika Febriana; Roberto Karlos Sinaga

Jurnal Bahasa, Sastra, Budaya, dan Pengajarannya 2024 Pusat Riset dan Inovasi Nasional

Mathematics teaching and learning faces significant challenges, including the use of language as a communication tool. So the research was carried out to determine the use and correlation of language, especially Indonesian with and in learning mathematics. The scope of this research is the use of language in mathematics and the correlation between the two. This research uses a qualitative descriptive method with literature study. From the research, it was found that language and mathematics are positively correlated and language is used to describe mathematical concepts and to explain patterns, properties and relationships between mathematical objects.

Firli Febrianti; Riza Umami; Nensy Megawati Simanjuntak

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

From this research, the researcher wants to further develop learning media that uses game media so that it attracts more interest from students at SD Aisyah Surabaya. This research method is qualitative research with a descriptive approach. Data source sampling was carried out purposively in grades 4, 5 and 6. This research aims to (1) describe the use of Multiplication House media at Aisyah Elementary School in Surabaya, (2) describe how interested grade 4, 5 and 6 students are in Rumah Multiplication media. Multiplication, (3) describes the obstacles to using Multiplication House media, (4) describes solutions to overcome obstacles experienced by students. The results of the research show the following: (1) the use of the Multiplication House media can attract students' interest in learning mathematics, especially multiplication and provide assistance to students in memorizing multiplication in a fun way, (2) The obstacle to using the Multiplication House media is that students have not yet mastered multiplication. and the use of pawns made of pine so it is less safe, and (3) The solution to the problem of using Multiplication House media is that the role of teachers and parents is needed in guiding students to memorize multiplication and replace pawns with safer media. The conclusion that can be drawn is that the multiplication house media can motivate students to memorize multiplication.

Sri Rezeki; Yahfizham Yahfizham

Algoritma : Jurnal Matematika, Ilmu pengetahuan Alam, Kebumian dan Angkasa 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

. Geometer's Sketchpad is a maths lesson programme that offers educational material on a variety of subjects, including geometry, algebra, calculus, and other areas of mathematics. The form of research is Systematic Literature Review. Data collection in this method by searching for various journals from national and international journals on Google Scholar and Publish or Perish around 6 journals from 2019 to 2023. Through the results of previous studies in the charts, it should be deducted that the Geometr's Sketchpad application in learning mathematics is very influential because by using Geometr's Sketchpad application is able to provide an increase in students' conceptual understanding ability and is able to increase student activeness.