SciRepID - Using Virtual Reality and Augmented Reality to Learning Mathematics


Using Virtual Reality and Augmented Reality to Learning Mathematics

Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa
Asosiasi Riset Ilmu Matematika dan Sains Indonesia (ARIMSI)

📄 Abstract

The purpose of this study was to develop and test a mathematics learning tool using Virtual Reality (VR) technology on the Android platform. The material focused on is flat-sided spatial objects for junior high school students. The development stages were carried out through various steps, from planning to testing on students. The findings showed that the media was considered appropriate by experts, easily accessible to students, and contributed to improving learning outcomes. In addition, students appeared more enthusiastic and excited during the learning process. A review of two other articles confirmed that VR and AR-based media were able to improve understanding and make learning more enjoyable. This tool could be an interesting alternative for teaching mathematics.

🔖 Keywords

#Virtual Reality; Augmented Reality; Mathematics Learning; Spatial Objects; Learning Tools; Educational Technology

ℹ️ Informasi Publikasi

Tanggal Publikasi
31 August 2025
Volume / Nomor / Tahun
Volume 3, Nomor 4, Tahun 2025

📝 HOW TO CITE

Julia Nurlita; Salwa Sabria Ramadhani; Wahyunengsih Wahyunengsih, "Using Virtual Reality and Augmented Reality to Learning Mathematics," Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa, vol. 3, no. 4, Aug. 2025.

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