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Nurmahadi Nurmahadi; Dito Wahyutomo; Lukman Hakim; Irawan Fakhrudin Mahali Zikri

jurnal ABDIMAS Indonesia 2024 STIKes Ibnu Sina Ajibarang

Tenggayun Village has great potential for the development of MSMEs (Micro, Small, and Medium Enterprises), but many business owners have not yet utilized digital technology for marketing. This program aims to enhance the creativity of MSME actors through education and training in digital marketing. The training covers how to use digital platforms, manage social media accounts, and e-commerce. After completing the program, participants showed improved knowledge and skills in creating engaging content and leveraging online marketing to increase sales. As a result, many MSME owners were able to reach new customers and boost their revenue. The program also encourages creativity in product development, leading to more innovative products. Additionally, a community was formed among MSME actors who supported one another. The program increased public awareness of the importance of purchasing local products, strengthening the market for MSME products. Moving forward, the service team plans to conduct regular monitoring to ensure the sustainability of digital marketing practices. Overall, this program has had a positive impact on the local economy, strengthening the competitiveness of MSMEs in Tenggayun Village.

Ahmad Hudawi AS; Dimas Ilham Maulana Asmarakandi; Muhammad Afandi

Kolaborasi : Jurnal Hasil Kegiatan Kolaborasi Pengabdian Masyarakat 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Posyandu Balita in Kendal Paiton Hamlet has a strategic role in improving the health of pregnant women and early childhood, amidst the problem of malnutrition that is often experienced by pregnant women, especially in developing countries. Malnutrition, including chronic energy deficiency (CED), is at risk of increasing long-term health problems such as stunting which affects the quality of Human Resources (HR) in the future. The purpose of this study was to determine the effect of the Student Creativity Program (PKM) activities in increasing the knowledge and awareness of pregnant women in Kendal Paiton Hamlet regarding the importance of fulfilling nutrition during pregnancy and its impact on preventing stunting. This study used a method used to provide socialization and training in understanding applications about children using a pretest-posttest to measure changes in respondents' knowledge and attitudes before and after participating in PKM activities. The pretest results showed that pregnant women's knowledge about nutrition and stunting was relatively low, with an average score of 45%. After participating in PKM activities, in the posttest, the average score increased to 75%, indicating a significant increase in pregnant women's understanding of the importance of balanced nutrition to prevent stunting. Based on these results, it can be concluded that the PKM activity has succeeded in increasing the knowledge and awareness of pregnant women in Kendal Paiton Hamlet regarding nutrition and stunting problems, which are expected to have a positive impact on maternal and child health in the future.

Natasya Nurul Lathifa; Mislaini Mislaini; Sri Handayani

Jurnal Ilmu Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

The Danish education system is an example of an inclusive and individual development-oriented education model, with an emphasis on active and collaborative learning. Primary education in the country is compulsory and free of charge, allowing all children to have equal access to quality education. One of the main strengths of this system is the pedagogical approach that emphasizes creativity, critical thinking, and social skills, which prepares students to face the challenges of the modern world. However, behind these successes, there are some shortcomings, such as inequities in academic achievement among different socio-economic groups and criticism of the evaluation system as lacking transparency. Improvement efforts are ongoing to address these issues, including increased training for educators and the development of a curriculum that is more responsive to student needs. Thus, although the Danish education system has many strengths, challenges remain and require attention to ensure equality and fairness in education for all children.    

Sartika Ratnayu

Konstanta : Jurnal Matematika dan Ilmu Pengetahuan Alam 2024 International Forum of Researchers and Lecturers

This study examines the implementation of the Project-Based Learning (PjBL) model through a miniature ecosystem project to enhance the creativity of fifth-grade students at SD Negeri Winajaya III. The research employed a quasi-experimental design with a pre-test and post-test group. The results revealed a significant improvement in students' creativity after implementing the PjBL model. Students demonstrated increased abilities in designing, developing, and evaluating projects. Additionally, PjBL facilitated collaborative and independent learning. These findings highlight the relevance of PjBL to the Merdeka Curriculum, which emphasizes project-based learning to foster 21st-century skills.

Fitri Ayu Ningsih

Karakter : Jurnal Riset Ilmu Pendidikan Islam 2024 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

Elementary education plays a crucial role in the development of students' creativity; however, conventional teaching methods often fail to optimally engage students. This research aims to examine the implementation of the role playing method in enhancing the creative abilities of fourth-grade students at SDN 056592 Perkebunan Bekiun. The study employs a classroom action research design with a qualitative approach, conducted over two cycles. Data were collected through observations, interviews, and analysis of students' work documentation. The findings indicate that the application of the role playing method significantly improved students' creative abilities, with approximately 85% of students demonstrating increased participation and confidence in expressing their ideas. Additionally, students also showed enhanced social skills, such as collaboration and communication. These results suggest that the role playing method is effective in creating a fun and engaging learning environment and can serve as an alternative approach in elementary school education.    

Dian Novia Ningtias; Karisma Laili Khasanah; Evi Priyana; Annisa Khofiyatus Sholikhah; Ferninda Dea Agdiani +1 more

Jurnal Pengabdian Masyarakat Indonesia Sejahtera 2024 STAI YPIQ BAUBAU, SULAWESI TENGGARA

Randualas Village is located in Kare District, Madiun Regency and has abundant potential for corn plant biological resources. The available corn husk waste sometimes only becomes a pile of garbage and has not been utilized optimally. Community service aims to foster insight in the Randualas village community and the economic value of corn husk waste. The method of implementing community service is through socialization and training in making handicrafts from corn waste. The results of this activity are the creation of increased community insight in the management of corn husk waste and the results of handicrafts that have sales value from corn waste. Based on the results of the pre-test and post-test, an increase in insight of 50% was obtained. The handicrafts produced are not only used to beautify the interior of residents' homes but are also sold to increase residents' income. This activity can increase insight, creativity, and income of village residents. The follow-up to this activity will be carried out continuous training and efforts are made so that the handicrafts can be marketed online so that they can improve the economy of Randualas village residents.

Aprin Wahyu Wijayanti; Maulia Depriya Kembara; Arjulayana Arjulayana

International Journal of Educational Sciences and Languages 2024 International Forum of Researchers and Lecturers

This research explores the use of Virtual Reality (VR) storytelling in language learning, focusing on its impact on speaking fluency, narrative skills, and student engagement. As traditional language teaching methods often face challenges such as limited speaking practice and learner anxiety, VR offers a promising alternative by creating immersive, interactive environments that encourage active participation. The objective of the study was to investigate the effectiveness of VR storytelling in enhancing these language skills, particularly in second language learners. The study utilized an action research methodology, involving language learners who participated in VR-based storytelling interventions. Pre- and post-assessments, along with surveys and student feedback, were used to evaluate speaking fluency, narrative construction, and overall engagement. The findings indicated significant improvements in all three areas, with students reporting increased confidence, reduced anxiety, and enhanced motivation to engage with the language. The use of VR not only improved grammatical and lexical aspects of speaking but also fostered creativity and coherence in storytelling. These results support the potential of VR to transform traditional language education by providing an engaging, low-pressure environment for learners. The study concludes by recommending the integration of VR in language classrooms to enhance language acquisition and suggests further exploration into long-term effects and content diversity.

Merlyn Marsalina Ndaong; Augusta De Jesus Magalhaes; Antonius Bere; Yuditha Sofiana Kofi

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

This study aims to increase the interest in learning history among ninth-grade students at SMP Sinar Pancasila Betun through the application of the role-playing method. The research problem addressed in this study is how effective the role-playing method is in increasing students' interest in learning history and what factors influence the success of this method. The study uses a classroom action research (CAR) method, consisting of four cycles. Each cycle includes stages of planning, implementation, observation, and reflection. Data collection instruments used include observation sheets and learning interest questionnaires. The results of the study show a significant increase in students' interest in learning after the application of the role-playing method. In the second cycle, the average student learning interest was at 66%, and it gradually increased to 81% by the fourth cycle. The discussion of these results indicates that the role-playing method not only increases students' interest in learning but also facilitates collaboration, active participation, and student creativity in the history learning process. Therefore, it can be concluded that the role-playing method is effective in increasing the interest in learning history among ninth-grade students at SMP Sinar Pancasila Betun.

Lestari Lestari; Ince Wattimury; Sefanya Sairiltiata

FUNDAMENTUM : Jurnal Pengabdian Multidisiplin 2024 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

One of the educational learning media uses a smart board. This media is one of the learning media that can be used by teachers in carrying out learning in the classroom. This media is an innovative media in the world of education so that training is needed for teachers to be able to create and apply it to learning materials in schools. This community service aims to improve the skills and creativity of elementary school teachers in teaching through training in making educational media. This media is effective in attracting interest and facilitating students' understanding of the subject matter, this community service program is expected to facilitate more interactive and interesting learning. This training consists of delivering material related to educational learning media, training in making learning media and questions and answers. This activity was carried out on July 20, 2024 at SD Inpres Werwaru. The results of this activity are increased understanding of the material, increased skills in making creative media, and skills in using learning media. The evaluation results show that training in making educational learning media can improve understanding of the material, skills in making creative media, and skills in using learning media.

Ni Kadek Ayu Artati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to analyze assistance in making environmentally based handicrafts as part of the implementation of the Pancasila Student Profile Strengthening Program (P5) at SDN 3 Demulih. P5 is designed to build student characters who are creative, care about the environment, and are able to work together. This research uses a qualitative descriptive method, this research evaluates the effectiveness of mentoring in increasing students' creativity and awareness of environmentally friendly lifestyles. The research results show an increase in students' ability to use recycled materials to create useful products as well as increased awareness of environmental issues. This program has also succeeded in strengthening the application of Pancasila values, especially cooperation and social responsibility. Apart from improving practical skills, this activity forms students' character who cares about the environment and is oriented towards sustainability.

Ni Kadek Ayu Artati

Jurnal Ilmu Pendidikan, Bahasa, Sastra dan Budaya 2024 Asosiasi Periset Bahasa Sastra Indonesia

This research aims to analyze assistance in making environmentally based handicrafts as part of the implementation of the Pancasila Student Profile Strengthening Program (P5) at SDN 3 Demulih. P5 is designed to build student characters who are creative, care about the environment, and are able to work together. This research uses a qualitative descriptive method, this research evaluates the effectiveness of mentoring in increasing students' creativity and awareness of environmentally friendly lifestyles. The research results show an increase in students' ability to use recycled materials to create useful products as well as increased awareness of environmental issues. This program has also succeeded in strengthening the application of Pancasila values, especially cooperation and social responsibility. Apart from improving practical skills, this activity forms students' character who cares about the environment and is oriented towards sustainability.

Ulya Darojah; Zainul Arif

Jurnal Ekonomi dan Keuangan Islam 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Islamic boarding school education plays a strategic role in producing a generation that excels not only in religious matters but also in economic independence through entrepreneurship. In the modern era, the creativity of students is an important indicator of the success of Islamic boarding school education because it can provide provisions in facing global challenges. Creativity is influenced by various factors, including entrepreneurship programs developed within the Islamic boarding school environment and the internalization of Islamic educational values ​​that shape innovative and ethical mindsets. Darul Hikmah Islamic Boarding School in Bangkalan is one institution that integrates these two aspects into its educational system. This study aims to: (1) evaluate the influence of entrepreneurship programs on students' creativity; (2) examine the influence of Islamic educational values ​​on creativity; and (3) assess the simultaneous influence of both on students' creativity. The study used a quantitative approach with an ex post facto design. A sample of 59 female students was selected using simple random sampling from a population of 590 students. Data were collected through questionnaires and documentation, then analyzed using simple and multiple linear regression tests with the help of SPSS. The results of the study showed that: (1) the entrepreneurship program had a significant effect on the creativity of students with a t value of 6.220 (p < 0.05); (2) Islamic educational values ​​also had a significant effect on creativity with a t value of 3.393 (p < 0.05); and (3) simultaneously, the entrepreneurship program and Islamic educational values ​​had a significant effect on the creativity of students with a F value of 26.117 (p < 0.05). The conclusion of this study is that the creativity of students can be increased through a balanced combination of entrepreneurship learning and internalization of Islamic educational values.

Ayes Malona Siboro; Fathul Maulina Wahidah; Lalu Riski Wirendra Putra; Sahin Two Lestari; Syaftirridho Putri +2 more

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

In this era of globalization, having critical and creative thinking skills is a capability that students must possess to compete and face the future. Community service conducted at SMAN 1 Batukliang Utara aimed at developing students’ skills and creativity was carried out by adopting the domino theory approach. The results of the pre-test showed that the average student score after statistical testing was 64.06. However, after participating in the community service activities and taking the post-test, the average score increased to 89.81, indicating an improvement in students’ understanding by 40.20%.

Ayes Malona Siboro; Fathul Maulina Wahidah; Lalu Riski Wirendra Putra; Sahin Two Lestari; Syaftirridho Putri +2 more

Pemberdayaan Masyarakat: Jurnal Aksi Sosial 2024 Lembaga Pengembangan Kinerja Dosen

In this era of globalization, having critical and creative thinking skills is a capability that students must possess to compete and face the future. Community service conducted at SMAN 1 Batukliang Utara aimed at developing students’ skills and creativity was carried out by adopting the domino theory approach. The results of the pre-test showed that the average student score after statistical testing was 64.06. However, after participating in the community service activities and taking the post-test, the average score increased to 89.81, indicating an improvement in students’ understanding by 40.20%.

Azka Syariful Anam; Husnu Marya Ulfa; Wahyu Fatihah Cindana Sakti

Jurnal Pengabdian Masyarakat dan Transformasi Kesejahteraan 2024 Lembaga Pengembangan Kinerja Dosen

Plastic  waste is one of the largest environmental issues globally, including in Penjalin Village. This study explores the role of environmental education and the use of ecobricks as innovative solutions to tackle plastic waste in rural communities. The research employs qualitative methods, including in-depth interviews and participatory observation, to analyze the impact of education on community awareness regarding plastic waste management. The findings indicate that effective education can enhance residents’ understanding and participation in utilizing ecobricks as an alternative waste management approach. Additionally, ecobricks have proven to be a sustainable method, reducing the volume of plastic waste while providing additional benefits such as increased creativity and community self-reliance. Thus, the combination of environmental education and ecobrick implementation can serve as an effective model for addressing plastic waste problems in other villages across Indonesia.

Lilisa Karlina; Aco Karumpa; Muhammad Nurahmad

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research is classroom action research which aims to improve the poetry writing ability of class VIII.A students through the application of the Outdoor Study method. This research uses a classroom action research design with two cycles. Data was collected through poetry writing tests, observations, and questionnaires. Data analysis was carried out quantitatively and qualitatively. Indicators of research success are an increase in student scores above the KKM (75) and an increase in the quality of written poetry, which includes aspects of diction, sentence structure and depth of meaning. The results of this research provide important implications for the development of learning to write poetry, especially in the context of student-centered and experience-oriented learning. This classroom action research examines the effectiveness of the Outdoor Study method in improving students' poetry writing abilities through two research cycles. The research results showed a significant increase in student involvement and the quality of poetry writing after cycle II. The percentage of students who achieved completeness criteria increased from 43% to 78. Comparison between the two cycles showed significant improvements in various aspects, such as the use of diction, sentence structure, and depth of meaning. The Outdoor Study method has proven to be effective in stimulating creativity and providing meaningful learning experiences for students

Wiwik Indah Handayani; Nurmawati; Inom Nasution

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2024 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research aims to find out: (1) Loose Parts media can increase creativity at Lely Medan Kindergarten, (2) Implementation used to increase creativity in early childhood by using Loose Parts media at Lely Medan Kindergarten, (3) Intelligence of children aged 5- 6 years can be increased through the Loose Parts game at Kindergarten Lely Medan for the 2023-2024 school year. The research technique used was PTK (classroom action research). The subjects in this study were 10 children aged 5-6 years. Lely Kindergarten Medan Jl. Tuamang GG. Mosque, Siderojo Hilir consisting of 5 boys and 5 girls. The target for success in this research is if the percentage calculation shows that 80% of children experience an increase in children's creativity through Loose Parts media. The results of the research show that children's creativity increases after takingaction through Loose Parts media. When pre-action observations were carried out, the percentage of creativity was 28.92%, then it increased in cycle I by 46.42% and in cycle II it also increased by 81.78%. The steps taken to increase children's creativity are: opening activities, core activities and closing activities. Providing active direction is carried out during core activities and rewards are given during closing activities.

Zaenab Isnaini; Izzatul Aliyah; Muhammad Luthfan Hawali; Dzulrifaad Ubaidillah Al Afza; Rossi Galih Kesuma +7 more

Faedah : Jurnal Hasil Kegiatan Pengabdian Masyarakat Indonesia 2024 FKIP, Universitas Palangka Raya

This activity helps elementary school students in Indonesia learn digital literacy, critical thinking, creative thinking, and collaboration by making Pancasila-themed posters with the Canva app. The activity trained and mentored 5th graders from two schools in Kudus in using Canva to create posters. The activity had phases for planning, implementation, and evaluation. The training improved students' understanding of digital literacy, technical skills, creativity, speaking skills, motivation, and appreciation. It also increased their interest in technology and improved their skills and motivation in learning. This shows that integrating educational technology into learning can be effective for enhancing student skills and motivation. The activity aimed to address the issue of low digital literacy among elementary school students in Indonesia and improve their abilities through poster making using Canva.

Yola Yunita; Dina Fitria Handayani

Jurnal Ilmu Sosial, Bahasa dan Pendidikan 2024 Pusat Riset dan Inovasi Nasional

This research aims to describe the planning, implementation, and challenges of teacher evaluation in poetry writing instruction for class X E-7 at SMA 1 Pertiwi. Data were collected through observation and documentation. The analysis results indicate that affective domain assessment involves poetry appreciation, emotional expression, and student engagement in the creative writing process. This qualitative method positively impacts students’ interest and motivation, leading to increased creativity and poetry writing skills. Empirical data show that students respond well to affective domain assessment, feeling more valued and supported, which positively affects their attitude towards writing poetry. It is recommended to integrate affective domain assessment methods more widely into the curriculum, including teacher training and the development of supportive teaching materials. This research provides valuable information for teachers and other educators to improve the quality of poetry writing instruction. Affective domain assessment methods have proven effective in creating a more supportive and inspiring learning environment. This research also highlights the challenges teachers face in conducting such evaluations.

Hana Pertiwi; Muhamad Abdul Rozig Asrori

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Education is a conscious and planned effort to increase the potential of human resources through learning activities aimed at helping students develop all their potential and personal characteristics in a better direction. (Herdiansyah et al., 2021). The learning process is expected to enable students to improve their knowledge, attitudes and skills which are very important for achieving educational goals Types of Research Classroom Action Research (PTK) is a type of research carried out by teachers in their own classes by (1) planning, (2) implementing, and (3) reflecting on actions carried out collaboratively and participatively with the aim of improving their performance as teachers and improve student learning outcomes. Classroom action research is a type of research that aims to improve the quality of learning and includes increasing knowledge about values that can ultimately be applied, as well as increasing student activity and creativity.From the results of the analysis of the results of classroom action research conducted at SMK Negeri 1 Rejotangan to improve PPKn learning outcomes for class This is indicated by a positive increase for each variable studied. The results of classroom action research show an increase in learning outcomes. Problem-based learning (PBL) in Civics subjects can improve learning outcomes. The results of the first cycle of research, with an average of 70 results, showed that only 13 students (or 32.5% of the total students) and 27 students (or 67.5% of the total students) did not reach the Minimum Completeness Criteria (KKM) for PPKn subjects of 75% . As a result, researchers had to continue the research to cycle II. After being implemented and improved, the problem-based learning (PBL) model was used in the second cycle of relearning actions. PPKn learning outcomes increased with an average score of 86 and a classical completion rate of 100%, with 40 students completing and 0 students not yet completing. Thus, researchers do not need to continue to the next cycle because student learning outcomes have reached the expected KKM scores and criteria.