SciRepID - Scientific Publication Search

Publication Search

18,135 articles from 385 journals · 1,447 citations tracked

Showing 1-20 of 115

Analytics

Diwan Setiawan; Achwan Noorlistyo Adi; Centurion Chandratama Priyatna; Eny Ratnasari

Good governance is a necessity in running the government. The West Java government has made various efforts to implement good governance, one of which is the publication of leaders’ activities on Instagram @biroadpimjabar. The publication aims to raise awareness among the people of West Java by sharing informative and educational content about the activities of West Java leaders and their internal teams, as well as some useful information about West Java. The main purpose of this research is to explore how information about leaders' activities is Share, Optimize, Manage, and Engage as the concept of The Circular Model of SOME by Regina Luttrell. The method used in this research is qualitative. Data was collected through observation and in-depth interviews. The results showed that at the Share stage, the shared content of the leader's activities showed transparency so that it could build public trust. In the Optomize stage, the leader uses interesting video content and informative captions. In the Manage stage, a third application is used to monitor the performance of social media to evaluate its activation. The last stage is Engage, for interaction and community involvement in the form of comments and direct messages, even more followers want to conduct audience activities with West Java leaders after learning about the @biroadpimjabar account. These findings provide recommendations for improving public communication strategies to strengthen the implementation of good governance in West Java.

Henry Suryo Bintoro; Baron Adi Wijaya; Sumaji

The purpose of this study was to analyze the validity of the design of the development of learning video media with an open-ended approach to improve the learning outcomes of 6th-grade elementary school students in Mlonggo District. This study applies the research and development method, which is commonly known as R&D (Research and Development). Products development uses the ADDIE model which is structured into five stages including (1) analysis, (2) design, (3) development, implementation, and (5) evaluation. Data collection through filling out the validity questionnaire. This data source includes participation from data validators with an analysis process that includes the accumulation of overall scores. Data analysis uses descriptive qualitative tests. The results of this development research are learning video media with an open-ended approach which is stated to be very feasible by media experts with an average of 90%, and material experts with 92%. So, it can be concluded that learning video media with an open-ended approach is valid and feasible to be used to improve student learning outcomes

Revi Nauval Ilhansyah

Proceeding of the International Conference on Global Education and Learning 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The integration of video games into education has garnered attention for its potential to enhance learning experiences, particularly in fostering engagement and autonomous skill development. This qualitative study investigates EFL (English as a Foreign Language) learners' perceptions of using Disco Elysium, a narrative-driven role-playing game, as a supplementary tool for language learning. Data were collected through semi-structured interviews and thematic analysis, focusing on the experiences of EFL learners who engaged with the game's complex linguistic and narrative content. The findings reveal that participants perceive Disco Elysium as a unique and immersive learning medium, aiding in vocabulary acquisition, reading comprehension, and critical thinking. However, challenges such as the game's advanced vocabulary, cultural references, and morally complex themes were also identified. By centering on learner perspectives, this study contributes to the limited research on the role of narrative-driven games in language learning. The results provide insights into how such games can be integrated into educational contexts to complement traditional EFL learning methods.

Rustan, Fathur Rahman; Purnama, Haerul; Fatmasari, Hesti

Jurnal Teknik Sipil 2024 Faculty Of Engineering University 17 August 1945 Semarang

Penelitian ini bertujuan untuk menganalisis korelasi antara arus, kecepatan, dan kepadatan lalu lintas di Jalan Pemuda km. 3, Kolaka. Data diperoleh melalui survei langsung dengan metode pengamatan lapangan dan perekaman video selama jam sibuk. Analisis dilakukan menggunakan pendekatan matematis dan statistik untuk mengidentifikasi hubungan antara variabel-variabel tersebut. Hasil penelitian menunjukkan bahwa terdapat hubungan yang signifikan antara arus, kecepatan, dan kepadatan lalu lintas. Arus lalu lintas meningkat seiring dengan peningkatan kepadatan, tetapi cenderung menurun pada tingkat kepadatan yang sangat tinggi. Kecepatan menunjukkan hubungan negatif dengan kepadatan, di mana semakin tinggi kepadatan, semakin rendah kecepatan rata-rata kendaraan. Temuan ini dapat digunakan sebagai dasar untuk mengembangkan model pengelolaan lalu lintas di kawasan tersebut, guna meningkatkan efisiensi dan mengurangi kemacetan. Studi ini juga merekomendasikan penerapan manajemen waktu dan rekayasa lalu lintas untuk mengoptimalkan kapasitas jalan.

Rio Erdi Pamungkas; Fantri Elistia Ainu; Pia Khoirotun Nisa; Muhammad Akbar Chaniago; Muhammad Salman Husairi +1 more

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This research examines the consumptive style of Gen Z through TikTok Shop in purchasing fashion products, especially clothes. The background of the research focuses on the dominance of social media that influences the consumption patterns of the younger generation. The research uses a phenomenological approach to understand students' experiences in shopping at TikTok Shop. Data collection techniques include observation and in-depth interviews. The results show that TikTok Shop utilizes personalization algorithms, creative video content, and massive promotions to attract the attention of Gen Z. Purchasing decisions are often influenced by trends, influencer recommendations, and discounts that create a FOMO (Fear of Missing Out) effect. While offering convenience and an interactive shopping experience, this impulsive consumption pattern poses the risk of product quality disappointment and unplanned spending. The implications of this research highlight the need for consumer education to raise awareness about wise shopping. In addition, industry players are expected to design ethical and sustainable marketing strategies to support more rational consumption behavior. 

Dian Furqani Hamdan; Nur Padillah

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Background: Elementary school students have limited knowledge about healthy food, and the benefits of choosing healthy snacks. They do not understand the nutritional value of various types of food or the impact of consuming unhealthy snacks on their health. Students are often exposed to unhealthy snacks around them, such as fast food, snacks and sodas, and other less nutritious snacks.  Objective: This study aims to encourage changes in students' knowledge and consumption attitudes, namely replacing unhealthy snacks with healthy snacks that are beneficial to their health. Method: This study uses a pre-experimental method, with a One Group Pre Post Test design to measure students' initial abilities before and after participating in learning activities. The population of this study was all students of SDN 38 Bora, Palopo City in 2024, totaling 151 students. The sampling method used was the Cluster Random Sampling Technique as a sampling technique, because the population was quite large, and this sampling technique is often used in various studies in the health sector, 21 respondents were obtained. Results: The study showed that the average knowledge before and after was 5.90 while the average attitude before and after was 27.76, the knowledge value p value = 0.000 ≤ 0.05 then H0 was rejected using a 95% confidence level. While the attitude value p value = 0.001 <0.05. Conclusion: there is an influence of the use of Video Learning Media on knowledge and attitudes about healthy snacks for students of SDN 38 Bora, Palopo City.    

Elzalika Aisyiyah Agsya; Nur Hikmatul Alia; Yusmiati Yusuf; Ajiza Ariani; Imanuel Saulanda +1 more

Jurnal Ilmu Kesehatan dan Gizi 2024 Pusat Riset dan Inovasi Nasional

Low fiber consumption among university students increases the risk of chronic diseases such as coronary heart disease, and diabetes. Many students prioritize convenient eating habits and are influenced by peer groups, often overlooking the importance of fiber intake in their daily diet. This educational program aims to enhance students' knowledge about the benefits of fiber consumption through interactive audio and visual media. The program applies the Health Belief Model (HBM) theory to design educational content in the form of videos and posters distributed via the social media platform Instagram. Involving 26 student respondents from various faculties at Halu Oleo University, the results showed a significant improvement in students' understanding of the health benefits of fiber, types of fiber-rich foods, and the role of fiber in preventing chronic diseases. Education through engaging media successfully increased students' motivation to improve their dietary habits by incorporating more fiber into their diets.

Eneng Martini; Nisa Nur Aliza

Jurnal Pendidikan dan Kewarganegara Indonesia 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

In the process of learning activities, teachers should be required to be able to choose the right learning media in delivering learning materials to students, so that students more easily understand and recall the subject matter presented by the teacher, and create an attraction for students to be more active in participating in the learning process. teach. Therefore, I am interested in researching the Effect of Video Learning Media on Increasing Student Learning Motivation in Civics Subjects at SMP IT Nur Al Rahman Cimahi. The problems that will be discussed in this research are; 1) how to use video learning media in Civics subjects; 2) how is the motivation of students in PPKn subjects; 3) how much influence the use of video media in increasing students' motivation in learning Civics. The purpose of the study was to determine the effect of video learning media on students' learning motivation. The research method used in this study is a quantitative method. The sampling technique is by random sampling. The results of the study are 1) The value for the video learning media variable (X) is 49.02. The classification is said that the video learning media variable (X) belongs to the "very good" category, students participate in Civics learning using video learning media effectively. 2) The value for the learning motivation variable (Y) is 47.54. The classification can be said that the learning motivation variable (Y) belongs to the "Very Good" category, indicating that students' learning motivation has increased. 3) The results of the F test can be taken to determine the value of fcount 74,917 > ftable 4.00 then H0 is rejected and H1 is accepted which means there is an overall effect between the independent variable (video learning media) on the dependent variable (Learning Motivation)4) The coefficient of determination is 55.5% and the remaining 44.4% is determined by other variables outside of this research.

Annisa Nur; Nur Hikmah; Marlina Marlina

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Early literacy serves as an essential foundation that plays a crucial role in shaping the cognitive, social, and emotional development of young children. It extends beyond the ability to read and write, encompassing skills such as listening, speaking, and comprehensively understanding information in a holistic manner. In the digital era, these skills have become increasingly critical as children are exposed to diverse forms of information through technology, including digital books, educational applications, and interactive learning videos. Technology presents significant opportunities to support early literacy development in innovative and engaging ways. However, the digital age also poses notable challenges, such as the risk of distraction from entertainment content, exposure to age-inappropriate information, and disparities in access to technology across different social groups. This study aims to deeply explore the strategic role of parents in supporting early literacy development in the digital era, including the strategies they employ, the challenges they face, and the impacts of their involvement. Using a qualitative-descriptive approach, the research analyzes data from in-depth interviews, observations of parent-child interactions, and recent literature on early literacy and technology. The findings indicate that active parental involvement, both through technology-based approaches and traditional methods, significantly enhances children's literacy skills. Nonetheless, the study also identifies various challenges commonly encountered, such as time constraints, low digital literacy among parents, and inequities in technology access. This article underscores the importance of synergy between technological and conventional approaches to create a holistic and sustainable literacy environment. It provides in-depth insights into the critical role of parental support in the digital era and offers practical recommendations to address existing barriers, ensuring that early literacy development proceeds optimally and aligns with contemporary needs. 

Aqilla Lajnah Panayitsa; Panji Al Falah

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The development of digital technology has brought about major changes in the dynamics of Indonesian culture. One of the most prominent social media platforms is TikTok, which offers a creative space for its users to promote local arts, traditions, languages, and cultural heritage. This study aims to analyze the impact of TikTok on Indonesian culture, both positively and negatively. Positively, TikTok helps preserve local culture through short videos featuring traditional dances, culinary specialties, and the use of regional languages. This platform also supports the introduction of Indonesian culture to a global audience, increasing awareness of the younger generation about the importance of local culture. However, on the other hand, TikTok raises challenges such as cultural homogenization due to the dominance of global trends, distortion of traditional cultural elements, and the erosion of local values. Through a qualitative approach with literature studies, this study found that TikTok has great potential as a tool for cultural preservation if used wisely. In conclusion, collaboration is needed between content creators, the community, and the government to maintain a balance between preserving local culture and digital modernity.

Didit Damayanti; Pria Wahyu Romadhon G

International Journal of Health and Medicine 2024 Asosiasi Riset Ilmu Kesehatan Indonesia

Dehydration occurs when the body loses too much water and essential fluids in the body. Diarrhea is the main cause of dehydration in toddlers. Toddlers often get diarrhea because their immune system is still vulnerable. If the problem of dehydration is not addressed immediately, it can lead to other health problems such as shock risk. This study aims to determine the effect of video education and demonstration on the ability of first aid dehydration due to diarrhea in mothers with children 0-5 years in Siding Tuban Village. The research design used was Pre Experimental with a one group pretest-postest approach, a sample of 16 respondents taken from 66 populations through Purposive Sampling. Research instrument Ability was measured by observation sheet and analyzed using Wilcoxon Signed Rank test (α=0.05). Before the intervention, 93.8% of respondents had poor skills and after the intervention, 100% of respondents had good skills, which showed an increase in the value of dehydration first aid skills. The results of the analysis obtained p-value=0.000 (<α), meaning that there is an effect of education on the ability of first aid for dehydration due to diarrhea in children. The combination of video and demonstration methods improves the mother's ability to dehydrate children due to diarrhea through visualization and hands-on practice, facilitating understanding and effective application. It is expected that mothers can carry out first aid for dehydration due to diarrhea in children without guidance, reducing the risk of child mortality.

Raisa Mutia Thahir; Jasmine Aulia Mumtaz; Kinaya Khairunnisa Komariansyah; Wien Kuntari

International Journal of Computer Technology and Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

This research explores the integration of Augmented Reality (AR) technology into custom gift products by Tricksy.co to create a more interactive and personalized gift-giving experience. By utilizing EyeJack Creator, a platform for creating AR photo markers, the system allows customers to design gifts that display personalized videos when scanned. The process includes generating AR markers, integrating QR codes, and ensuring compatibility with both iOS and Android devices. System testing confirmed that the AR markers successfully displayed the videos as intended, with smooth functionality across different platforms. However, slow internet connections impacted the speed of AR content downloading. This study highlights the potential of AR to revolutionize the gift industry by adding a unique digital layer to physical gifts, offering both emotional and interactive value.

Muhammad Ryan; Jumadi Jumadi; Dwi Wahyu Candra Dewi

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This research is motivated by the development of technology in the digital era, including social media, which has affected all aspects of life, one of which is the world of education. This development makes teachers try to create interesting learning media for students, so that learning becomes more interesting. This research uses a descriptive research method and a qualitative approach. The data obtained comes from secondary data sources and public data sources. Secondary data sources include data sources in journals and articles, while public data sources include publicly available data, video content. The results of this research provide several options for YouTube video content that can be used as a reference for entertainment learning media for students. This aims to attract students' interest in learning Indonesian.

Ayouvi Poerna Wardhanie; Endra Rahmawati

Bumi: Jurnal Hasil Kegiatan Sosialisasi Pengabdian kepada Masyarakat 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

SMA Dr. Soetomo Surabaya is one of the private high schools in Surabaya that has a vision to create a school with a religious, nationalistic, independent, high-achieving and global perspective. SMA Dr. Soetomo Surabaya has around 50 teachers and education personnel and 654 active students in the odd semester of 2024/2025. To improve the quality of teachers and the learning process at school, SMA Dr. Soetomo sent 33 teachers to learn about creating learning media using the Canva application. This application is a platform for creativity in managing learning content in various forms, such as power points. There are many templates from power points that have been provided in the Canva application that can be selected by teachers to support the creation of learning media. Teachers can innovate in arranging power point components, inserting supporting components such as images/audio/video/ animation to attract students' attention. The results of participant feedback at the end of the training showed that 97,8% Teachers can understand the material given and trainers can provide innovative learning media solutions according to the current needs of students.

Selvina Armiah; Yunita Yunita; Kholidah Nur

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

Speech delays are a developmental challenge often experienced by young children, which can affect their communication skills and social aspects. This research aims to explore the effectiveness of applying visual and audio media in improving the language skills of young children who experience speech delays. The visual media used are picture flashcards, interactive videos and picture story books, while the audio media is children's music, voice recordings and regional songs. This research was conducted at a language therapy center in Indonesia with a case study approach on 10 children aged 3–5 years. The research results show that the combination of visual and audio media can significantly increase children's attention, vocabulary understanding and speaking abilities. The use of local culture-based media such as regional songs also has a positive impact by creating a sense of relevance and emotional closeness. In addition, active involvement of parents in this process increases the success of the intervention. This research recommends consistent application of visual and audio media as part of local context-based therapy to support the language development of children with speech delays. 

Sari, Rani Nor Yunika; Sari, Rani Nor Yunika; Setyanto, Daniar Wikan

JURNAL ILMIAH KOMPUTER GRAFIS 2024 UNIVERSITAS STEKOM

Adolescence is a transition phase towards adulthood which is marked by physical, behavioral, cognitive, biological and emotional changes. WHO defines adolescence as the period between the emergence of secondary sexual signs to sexual maturation and the transition to independence. The concept of toxic masculinity is a problem, reinforced by the culture of smoking which is seen as a symbol of masculinity. The increase in the number of teenage smokers in Indonesia is related to the transmission of smoking culture from generation to generation. Efforts to increase awareness about the dangers of smoking are carried out through social media such as Instagram. The use of visual animation video and strong messages on Instagram can be effective in increasing teenagers' awareness about the dangers of smoking and changing their perception of cigarettes as a symbol of masculinity. This research uses qualitative methodology. To collect data using interview, observation, literature and documentation methods. The aim of this research is to produce an effective Public Service Advertisement to raise awareness of the dangers of normalizing cigarette consumption due to Intergenerational Toxic Masculinity among adolescent boys in Semarang City which is disseminated via Instagram.

Rifky Afriazi; Via Anggita; Adilah Alawiyah; Ai Siti Nurjamilah

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This study focuses on the analysis of language errors at the linguistic level. It employs a descriptive method to depict an existing and ongoing phenomenon to address the research problem. The process includes a literature review of several journal articles and other sources relevant to the analysis of language errors. Additionally, a video from the TikTok account Pegele, specifically a short video from the ADA Podcast, was used as the analysis material. The video analyzed at the linguistic level was transcribed into written form to facilitate the research process. The short video from the TikTok account Pegele was used as analysis material based on the subtitle textlines included in the video. The study identified several language errors at the linguistic level, including phoneme addition, phoneme reduction, phoneme substitution, affix addition, affix reduction, and affix substitution. These language errors can be attributed to several factors, such as the influence of the mother tongue, limited proficiency in Indonesian, and a lack of formal language instruction. Efforts to reduce linguistic errors in the speech acts performed by Arafah Rianti, Halda, and Derbi Romero in the ADA Podcast program include studying Indonesian sentence structures, expanding vocabulary, and practicing speaking more frequently.

Nadia Ruhama Salsabilah; Nur Aisyah; Norlatifah Hasanah; Siti Mutiah

Jurnal Pendidikan, Bahasa dan Budaya 2024 Pusat Riset dan Inovasi Nasional

This study aims to identify the dominant factor of the use of Indonesian rather than their own regional language and the role of parents in the language development of 4-year-old children. The increasing use of gadgets among all ages has had many influences on children, one of the 4-year-old children who has been studied, named Mufidah, tends to use Indonesian rather than Banjarese, this is a factor in the use of gadgets given by her parents. This study uses a qualitative approach, a research method that focuses on in-depth observation to understand a phenomenon or social symptom. The techniques used in data collection are by analyzing various sources, recording, and interviews. The results of the study show that although the use of Indonesian is more dominant than Banjarese, the role of parents must be active in minimizing the use of gadgets for children by limiting time and also supervising the selection of videos watched. With the active role of parents, it will certainly have a positive impact on children in the use of gadgets and vice versa if parents do not supervise their children when they use gadgets, it will have a negative impact on children.

Riska Dwi Wulansari; Atika Okta Melisa; Shofwatun Nada

Jurnal Cakrawala Pendidikan dan Biologi 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research focuses on differentiated learning in biology subjects at SMAS Al Hikmah, which emphasizes the unique characteristics of each student. However, there are various obstacles in its implementation. The purpose of this study is to analyze the strategies used by biology teachers, the challenges faced, and the solutions applied in overcoming these problems. The research method used is qualitative descriptive, with data collection through interviews and documentation. The research sample consisted of Biology Teachers at SMAS Al Hikmah Sirampog. In practice, differentiated learning faces a number of challenges, including time constraints that force teachers to be more careful in planning the time for each material to be taught. In addition, teachers have difficulty in implementing content differentiation because the majority of students (90%) are students who are not allowed to use mobile phones. To overcome these obstacles, teachers are advised to develop a lesson plan that includes teaching strategies, learning media, and learning procedures. This aims to maximize time during the teaching and learning process in the classroom. In addition, teachers can replace content differentiation with activities related to P5 (Pancasila student profile strengthening project), such as making videos or podcasts, to minimize time limitations.

Ari Dian Prastyo; Sharfina Andzani Minhalina; Surya Agung; Denty Nirwana Bintang; Muhammad Yordi Septian +2 more

International Journal of Information Engineering and Science 2024 Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

This study presents the development and evaluation of an automatic passenger counting system for public buses using the YOLOv8 algorithm based on Convolutional Neural Networks (CNN). Accurate passenger counting plays a crucial role in optimizing public transportation operations, as it enables effective capacity management, reduces operational costs, and improves overall passenger comfort. Conventional manual counting methods are often inefficient, time-consuming, and prone to human error, particularly in high-density urban transportation environments. Therefore, an automated and intelligent solution is required to support real-time monitoring and operational decision-making. The proposed system employs deep learning-based object detection to identify and count passengers from video streams captured by cameras installed inside buses. Two camera positions, namely front and rear views, were evaluated to assess system performance under different visual conditions. The experimental results show that the system achieves high detection accuracy in the front camera view, with a confidence score of 0.82, indicating reliable performance in scenarios with minimal object occlusion. In contrast, the rear camera view demonstrates slightly lower accuracy, with a confidence score of 0.76, mainly due to increased object overlap and variations in lighting conditions. These findings emphasize the importance of appropriate camera placement and environmental consideration in improving detection reliability. In addition, the implementation of the proposed system enables real-time monitoring of passenger flow, which supports dynamic scheduling, demand-based route planning, and efficient fleet management. Accurate passenger data allows transportation operators to optimize service allocation, reduce congestion, and enhance overall service quality. Overall, this study contributes to the development of intelligent transportation systems by demonstrating the practical applicability of deep learning-based passenger counting solutions. The proposed approach offers strong potential for real-world deployment in smart city environments, supporting the creation of more sustainable, efficient, and passenger-oriented public transportation services.