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Nur Aini, Dian; Silmaini Wafa, Aghits; Kurniawati, Wahyu

Jurnal Faidatuna 2023 STAI Denpasar Bali

This research aims to increase the activeness and learning outcomes of students in Physics lessons using the Teams Games Tournament type cooperative learning model in class 4 of SD Negeri Tamansari 2 with a total of 24 students. Data was collected using the observation method and a final test in the form of testing Quantity and Unit questions which had been tested for validity, and the level of difficulty using descriptive techniques through percentages and student learning outcomes by calculating the average score and learning completion both individual and classical. The results of data analysis showed that there was an increase in the percentage of student activity in cycle 1 from 65% (quite active) to 85% (very active) in cycle 2. Meanwhile, the learning outcomes of students who achieved completeness increased from cycle 1 by 55%, in cycle 2 by 55%. 88% and student response to the implementation of the TGT type cooperative learning model was 85% (very positive). This research concludes that the use of the cooperative learning model can increase the activity and learning outcomes of grade 4 students at Tamansari 2 State Elementary School    

Syarifah Aeni Rahman; Syafaruddin Syafaruddin; Nurul Ihza; Nurhidayana Jamil; Nurlindah Nurlindah

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Based on observation results, student learning outcomes are still low. This research aims to improve student learning outcomes in Integrated Thematic Learning using the Teams Games Tournament (TGT) learning model. This research was carried out at UPTD SDN 66 Kanjitongan, Kanjitongan Hamlet, Mattiro Tasi Village, Maros Baru District, Maros Regency. The subjects of this research were 19 students in class IIIA UPTD SDN 66 Kanjitongan for the 2023/2024 academic year. The type of research used is Classroom Action Research. Based on the research results, it can be concluded that the application of the Teams Games Tournament (TGT) model in Integrated Thematic Learning can improve the learning outcomes of class III A UPTD students at SDN 66 Kanjitongan. This is shown by the results of the analysis in cycle I, the percentage of students who have reached the Minimum Completeness Criteria is 68.42% and the percentage of students who have not reached the Minimum Completeness Criteria is 31.58%. 2 cycles with the percentage of students who have reached the Minimum Completeness Criteria89.47% and the percentage of students who have not reached the Minimum Completeness Criteria 10.53%.

Syarifah Aeni Rahman; Syafaruddin Syafaruddin; Nurul Ihza; Nurhidayana Jamil; Nurlindah Nurlindah

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

Based on observation results, student learning outcomes are still low. This research aims to improve student learning outcomes in Integrated Thematic Learning using the Teams Games Tournament (TGT) learning model. This research was carried out at UPTD SDN 66 Kanjitongan, Kanjitongan Hamlet, Mattiro Tasi Village, Maros Baru District, Maros Regency. The subjects of this research were 19 students in class IIIA UPTD SDN 66 Kanjitongan for the 2023/2024 academic year. The type of research used is Classroom Action Research. Based on the research results, it can be concluded that the application of the Teams Games Tournament (TGT) model in Integrated Thematic Learning can improve the learning outcomes of class III A UPTD students at SDN 66 Kanjitongan. This is shown by the results of the analysis in cycle I, the percentage of students who have reached the Minimum Completeness Criteria is 68.42% and the percentage of students who have not reached the Minimum Completeness Criteria is 31.58%. 2 cycles with the percentage of students who have reached the Minimum Completeness Criteria89.47% and the percentage of students who have not reached the Minimum Completeness Criteria 10.53%.

Muhammad Rafli Ridha; Ramadi Ramadi

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

In this research, there were obstacles or problems with students' activities and learning outcomes in less than optimal science content. The reason is due to a lack of skills in gathering information, still using conventional approaches, and one-way learning. The proposed solution is to apply a combination model of PBL, TGT, and Picture and Picture. The purpose of this research was to determine the activities and learning outcomes of grade 5 students at SDN Teluk Tiram 2 Banjarmasin, of which there were 20 students, including 7 boys and 13 girls. This research applies the PTK method and also uses qualitative and quantitative approaches. Qualitative data was obtained from teacher and student observations, while quantitative data came from personal written tests to evaluate student learning outcomes. The research results showed that teacher activity at meeting 4 reached 94% with the criteria "very good". Meanwhile, student activity reached 90% and student learning outcomes had reached the success indicator, namely a score of ≥81. Thus, this combination of models can effectively overcome this problem.

M Aqim Nur Hubi; Febrian Alwan Bahrudin; Euis Sundarti; Sinta Nuryuliani; Indah Cahaya Mulia +2 more

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

The research was conducted against the backdrop of students' difficulty understanding the subject matter and their lack of enthusiasm for teaching and learning activities, which affected their learning results when they participated in class. This study uses the Team Games Tournament (TGT) model in Pancasila Education courses with mutual cooperation materials to investigate whether or not there are changes in learning outcomes and student performance. Descriptive analytical research methodology using a qualitative approach is employed. This study's findings showed a 13.5% rise. The average score was 77.5% before receiving the Team Games Tournament (TGT) therapy; following the Team Games Tournament (TGT) treatment, the average score increased to 91%.  In session 1 the number of students who met the good criteria was 68%, while in session 2 it was 100%.

Damaris Br Purba; Hotmaida Simanjuntak; Lukman Pardede; Dewi Lestari Pardede

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

This research aims to: Find out the role of PPKn teachers in instilling moral awareness in students at the Imelda Medan Private Middle School. Researchers used qualitative descriptive methods. This research data is the basis and main capital for forming students' character and strengthening national identity, namely the cultivation of morals in education. The role of civic education teachers in instilling students' moral awareness is to provide learning motivation for students. The three moral components are knowledge, feelings and actions. The data collection techniques in this research are observation, interviews, and documentation. The researcher concluded that the solution to the problems faced by teachers in fostering students' moral awareness is by teachers becoming good individuals so that students can emulate them.

Tika Haironisa; Supriadi Supriadi; Fajriani Arsya; Ulfa Rahmi

ALADALAH: Jurnal Politik, Sosial, Hukum dan Humaniora 2023 LP3M INSTITUT KH YAZID KARIMULLAH

This research is motivated by the less varied learning strategies used by teachers. Because the teacher only uses the strategies used in learning that are not attractive to students. Caused by a lack of strategy in learning Jurisprudence by the teacher concerned. Most teachers use the lecture method in the learning process and cause students to feel less interested in the learning being carried out, as a result, student learning outcomes are unsatisfactory and score below the KKM. This research is a Quasi Experimental Design type Non equivalent control group design with a tendency of quantitative data the subject of this research is class VII Experimental class VII Control students at MTsS Pembangunan Pulau Punjung with a sample size of 60 students. The research sample is class VII Experiment with Cooperative Learning Strategy Teams Games Tournament Type, class VII Control using conventional methods. The data analysis technique uses the Normality Test with the Kolmogrov Smirnov formula, and the homogeneity test with Fisher's test followed by hypothesis testing with Independent t-test. Based on the results of the analysis and discussion of the research data from the results of the hypothesis test t test Tcount = 2.376 and Ttable = 2.012, then Tcount>Ttable so that H0 is rejected. So it can be concluded that there is an effect of using cooperative learning strategies of the team games tournament type on the learning outcomes of class VII fiqh at the Pulau Punjung Development MTs  

Riri Anggia Rovi; Supratman Zakir; Darul Ilmi; Iswantir M

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

This research was conducted because researchers found that teachers only apply conventional learning models (lectures) so that educators talk more than students. In addition, students rarely pay attention and record the teacher's explanation. Then there was no feedback from students during the question and answer session, and they did not have the courage to express their opinions. The purpose of this study was to determine the effect of the Crossword Puzzle Assisted Team Games Tournament (TGT) Cooperative Learning Model on Student Learning Activeness in PAI Material at SMP N 3 Koto Baru, Dharmasraya Regency. This type of research is quantitative, using Quasy Experiments. The population of this study were all students of class VIII, totaling 40 people. The sampling technique used was to collect UTS values, then normality and homogeneity tests were carried out, then the samples were determined randomly. Data collection using a questionnaire. The analysis technique uses the t-test. The results showed that the average student activity in the experimental class was 112.20 and that of the control group was 77.20. The results of the analysis using the Independent Sample T-test between experimental and control classes obtained a t-count of 10.014 and a t-table of 2.024, and a significance level of 0.000. So it can be concluded that the activeness of students using the Crossword Puzzle-assisted Team Games Tournament (TGT) is better than students using the conventional model (teaching) in class VIII SMP N 3 Koto Baru.

Christ August Trinity P; Johari Manik; Frainskoy Rio Naibaho

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The research aims to determine the influence of the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year. The research hypothesis is that there is a positive influence between the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year Quantitative and descriptive research methods. The population of all class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year who are Protestant Christians is 60 people. This research is population research. The research instrument is a closed questionnaire. The results of data analysis obtained: a) The value of rcount=0.583>rtable=0.254 shows that there is a positive influence between the Team Games Tournament (TGT) learning model and students' interest in learning Christian Religious Education and Character. b) Regression equation. c) The determination test revealed that the magnitude of the effect was 33.99%. d) Hypothesis testing obtained Fcount=29.896>Ftable=3.15 so H0 is rejected and Ha is accepted. The research concluded that there was a positive influence between the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 Academic Year.

Christ August Trinity P; Johari Manik; Frainskoy Rio Naibaho

Jurnal Sadewa : Publikasi Ilmu Pendidikan, Pembelajaran dan Ilmu Sosial 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The research aims to determine the influence of the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year. The research hypothesis is that there is a positive influence between the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year Quantitative and descriptive research methods. The population of all class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 academic year who are Protestant Christians is 60 people. This research is population research. The research instrument is a closed questionnaire. The results of data analysis obtained: a) The value of rcount=0.583>rtable=0.254 shows that there is a positive influence between the Team Games Tournament (TGT) learning model and students' interest in learning Christian Religious Education and Character. b) Regression equation. c) The determination test revealed that the magnitude of the effect was 33.99%. d) Hypothesis testing obtained Fcount=29.896>Ftable=3.15 so H0 is rejected and Ha is accepted. The research concluded that there was a positive influence between the Team Games Tournament (TGT) learning model on interest in studying Christian Religious Education and Characteristics of class IV students at SD Negeri 3 Pasar Pangururan for the 2023/2024 Academic Year.

Lisa Eka Putri; Deswalantri Deswalantri; Al-Baihaqi Anas; Eka Rizal

Ta'rim: Jurnal Pendidikan dan Anak Usia Dini 2023 Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

The The background of this research is that the learning process is still centered on the teacher (teacher center) which makes the teaching and learning process passive and also the teacher only uses conventional models.  This will have an impact on student learning motivation to be low.  Given the importance of setting strategies and variations in classroom learning will have implications for student learning motivation, therefore researchers are interested in using the Teams Games Tournament type cooperative learning model to measure how much influence the Teams Games Tournament learning model has on student learning motivation.  This study aims to determine the magnitude of the influence of the Teams Games Tournament (TGT) model on student learning motivation in learning the moral creed of class VIII MTs Gantung Ciri. The type of research used is a quasi experiment with a posttest-only research design with non-equivalent groups.  The sampling technique uses non-probability sampling or is called saturated sampling.  Saturated sampling is a sampling technique when all members of the population are used as samples.  Class VIII-1 as an experimental class with 22 students.  Class VIII-2 as the control class with 21 students.  The data analysis technique was carried out by carrying out a normality test with the Shapiro-Wilk formula, homogeneity test and then testing the hypothesis with an independent t-test.  All tests were performed using the SPSS 22 application. The results of the study obtained from the research data that the average results of the experimental class learning motivation questionnaire = 63.09 and the control class = 59.71. It can be concluded that the average results of the experimental class questionnaire are higher than the average results of the control class questionnaire and the results of the hypothesis  which was carried out with the t-test obtained the number 0.043 <0.05 then Ho was rejected and Ha was accepted.

Lestari Gloria Marbun; Dame Taruli Simamora; Helena Turnip; Robinhot Robinhot; Rida Gultom

Sinar Kasih: Jurnal Pendidikan Agama dan Filsafat 2023 Sekolah Tinggi Teologi Injili Arastamar (SETIA) Ngabang

This research aims to determine the positive and significant relationship between the Based Learning Model and the Learning Activeness of PAK class XI students at SMK Negeri 1 Siborongborong for the 2023/2024 academic year. The method used in this research is a descriptive quantitative research method. The population is all students of class The instrument for this research is a closed questionnaire. The instrument for this research is a closed questionnaire. From the results of the calculation of the positive relationship test, it is obtained that the rcount value is rcount=0.566> rtable=0.344, thus it is known that there is a positive relationship between variable which is significant between variable

Nada Despriyanti Sitanggang; M. Joharis Lubis

Jurnal Yudistira : Publikasi Riset Ilmu Pendidikan dan Bahasa 2023 Asosiasi Riset Ilmu Pendidikan Indonesia

The purpose of this study was to determine the effect of using the Cooperative Learning Model Type Teams Games Tournament (TGT) Aided by Audiovisual Media on the Ability to Write Explanatory Texts in Class VIII of SMP Amir Hamzah Medan on the ability to write explanatory texts in Class VIII Students of SMP Amir Hamzah Medan . The population in this study were all class VIII students of Amir Hamzah Private Middle School Medan in the 2022/2023 academic year, totaling 47 people consisting of 2 classes, while the sample used was 25 students, determined by random sampling technique. The research method used is a quantitative experimental method. The instrument in this study was a writing test of explanatory text which was assessed based on the content, text structure, and language conventions of the explanatory text. The average score obtained by students before applying learning with the Cooperative learning model of the Teams Games Tournament (TGT) type assisted by audiovisual media was 61.68, while the average value obtained by students after using the assisted Teams Games Tournament (TGT) type of Cooperative learning model audiovisual media, namely 79.68. So, it can be concluded that the test scores after applying the Cooperative learning model of the Teams Games Tournament (TGT) type assisted by audiovisual media are higher than before. The results of data analysis in testing the hypothesis show that tcount = 4.28, then looking at the t table, the significance level is 5%, and df = N – 1 = 25 – 1 = 24, it is obtained ttable = 1.71. Because the obtained tcount is greater than ttable, namely 4.28> 1.71, the null hypothesis (Ho) is rejected and the alternative hypothesis Ha is accepted.

Sheila Adella Puteri; Ahmad Muhyani Rizalie

Jurnal Pendidikan, Bahasa dan Budaya 2023 Pusat Riset dan Inovasi Nasional

The problems that occur in this study are low activity and learning outcomes in Mathematics content, due to the use of limited learning media, learning is less interesting and less fun because learning models and methods are less varied, students are still hesitant in expressing opinions about the material. Efforts are made by implementing learning with a combination of PBL, TGT and Improve models. This study aims to increase the activity and student learning outcomes. This research was centered on fourth grade students at SDN Telaga Biru 6 Banjarmasin, totaling 25 students. The research method used is a qualitative approach with the type of Classroom Action Research (CAR). The data used are qualitative data obtained through observing the activities of teachers and students, while quantitative data is through student learning outcomes from individual written test results. The results showed that the combination of the PBL, TGT and Improve models at the fourth meeting showed that the teacher's activity obtained a score of 92 in the very good category. Student activities get a score of 91 in the very good category. Cognitive, affective and psychomotor completeness learning outcomes reached 88%. Based on the results showed that the combination of Problem Based Learning, Teams Games Tournament and Improve models could increase the activity of teachers, students, and student learning outcomes in Mathematics content.

Muhammad Husni; Muhammad Sururuddin; Aulia Dwi Hasani; Nia Budi Harti

Jurnal Riset sosial humaniora, dan Pendidikan (Soshumdik) 2023 LPPM Universitas 17 Agustus 1945 Semarang

The problem in this study is the low social care character of the fifth-grade students at SD Negeri 2 Pohgading. This study aims to analyze the effect of applying the Teams Games Tournament (TGT) cooperative learning model on the social caring character of fifth grade students at SD Negeri 2 Pohgading. This is quantitative research with ex post facto research methods with 41 students of class V SD Negeri 2 Pohgading as population and were 20 VA class students as samples determined using the Purposive Sampling technique. Data collection techniques used interviews, documentation and questionnaires on a scale of five. Data analysis used descriptive statistics and simple linear regression. The results indicate that the cooperative learning model of the TGT type has an effect on the formation of the socially caring character of fifth-grade students at SD Negeri 2 Pohgading with the testing criterion that is if the sig value is 0.00 <0.05 then there is an influence between the X and Y variables or Ho is rejected and Ha is accepted, otherwise the sig value is 0.00 > 0.05. Thus, it is not affected by the variables X and Y or Ha is accepted and Ho is rejected.

Desy Amelia; Ibrahim Gultom

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

This study aims to find out how the learning outcomes of students taught using the Teams Games Tournament (TGT) Cooperative Learning Model and the Student Team Achievement Division (STAD) Cooperative Learning Model. The type of research used is Quasy Experiment Design research. Based on the research that was conducted in class V SDN 104204 Sambirejo Timur, it showed that there were differences in student learning outcomes. It can be seen in the average learning outcomes in the experimental class 1 (TGT) obtaining an average score of 81.25, while in experimental class 2 (STAD) obtained an average value of 79. At the significance level produced in the t-test shows a result of 0.00 < than 0.05. Thus the results were obtained, namely the learning outcomes of students who were taught using the Teams Games Tournament (TGT) Cooperative Learning Model were higher than the learning outcomes of students who were taught using the Student Team Achievement Division (STAD) Cooperative Learning Model.

Sudirman, Sudirman; Salomo Leuwol, Ferdinand; Albert , Albert; Maisura , Maisura; Prima Yanuaria Buka , Sisilia

Mudir: Jurnal Manajemen Pendidikan 2023 Islamic Education Management Study Program, Faculty of Tarbiyah, Sunan Drajat Islamic Boarding School Institute, Lamongan, East Java, Indonesia.

: The objective of this study is to ascertain how the Team Games Tournament instructional strategy affects students' academic success. A quasi-experimental design was used for this study. The participants were chosen using a random selection method. Students from class A, the experimental group, who were taught utilizing the Team Games Tournament learning model, and students from class B, who were instructed utilizing a scientific manner, made up the sample. The data's normality was evaluated using the Shapiro-Wilk method, homogeneity was tested using the Levene method, and the research hypothesis was tested using the Mann-Whitney method. The Mann-Whitney test findings show that a significance level of 0.02, which is less than 0.05, was reached. This demonstrates that the cooperative learning approach known as the TGT (team games tournament) has a significant effect on student learning results.

Marissa Yudha Kartika; Arin Arianti; Agus Alim

Jurnal Bahasa dan Pendidikan 2023 BADAN PENERBIT STIEPARI PRESS

This study aims to improve science learning outcomes through the Problem-Based Learning learning model combined with the Team Games Tournament with the help of Wordwall learning media. This type of research is Class Action Research. The subjects in this study were students in class IV A at SD Negeri Jetis 01, which consisted of 30 students. While the object of this study is the learning outcomes of the science content. The data used in this study are in the form of qualitative data and quantitative data. Based on the research results, it can be concluded that learning using the Problem-Based Learning model combined with Team Game Tournament with the help of Wordwall learning media can improve student learning outcomes. The learning outcomes in the pre-cycle showed that the level of mastery of learning outcomes was 19 students or 63.33% of the 30 students. In cycle 1 the level of mastery of student learning outcomes increased to 22 students or 73.33% of 30 students. And in cycle II the level of mastery of student learning outcomes increased to 27 students or 90% of 30 students. This research is said to be successful because it has achieved a completeness indicator which is ≥ 80% of the average class with KKM ≥ 73.  

Alifia Roudhotul Jannah; Agung Setyawan

Jurnal Bahasa dan Pendidikan 2023 BADAN PENERBIT STIEPARI PRESS

Learning results are a thing obtained when an individual gets a learning and gives a change to an individual. The study aims to enhance the results of students' learning on load of ipas by applying a typical cooperative learning model. The research USES PTK design made by kmemis and MC taggart with through the four stages, namely, planing, acting, reflection, and reflection. Results in cycle 1 are found that the student of class iv scores over 70 out of 69%. Then on cycle 2 an increase of 94% students scored above 70.    

Atthiana Marpa; Budiyono Budiyono; Siti Komariyah

GARUDA : Jurnal Pendidikan Kewarganegaraan dan Filsafat 2023 International Forum of Researchers and Lecturers

The problem in the study carried out is that it provides an understanding regarding student learning in Civics learning which is still not good, especially because the teacher only uses the classroom environment and places more emphasis on taking notes from textbooks. In addition, student participation in asking and answering questions during learning activities is still lacking, which makes them less motivated to learn. Using the Teams Games Tournament approach, this study aims to improve Civics learning outcomes and student involvement in the learning process in class IV SDN Blega 1 unit "GOTONG ROYONG". Planning, implementing, observing, and reflecting are the four steps of classroom action learning carried out over two cycles. At SDN Blega 1, the research participants were grade IV students. The authors tested, interviewed, and made observations while developing a data collection methodology. Based on the findings of the data analysis, it was found that students learned more about human collaboration in the Civics curriculum. Whereas in Cycle I 44% of students passed the KKM, and 56% of students did not pass, after being given instructions, Cycle II used the Teams Games Tournament approach to carry out learning achievement tests, so that the number of students who passed increased. 32 people or 89%, while the decrease in the number of students who did not pass was 4 people or 11%, and Cycle III increased the number of students who passed by 36 people or with a percentage of 100%. Civics learning outcomes for class IV SDN Blega 1 can be improved through learning activities with the Teams Games Tournament (TGT) paradigm.