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Alkahfi Alkahfi; Dian Ernaningsih; Fitriah Fitriah

Polygon : Jurnal Ilmu Komputer dan Ilmu Pengetahuan Alam 2024 Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Increasing student learning activity needs to use a learning model. In a lesson there are methods that are used systematically which become a unified procedure in the delivery of learning material so that the learning objectives are achieved. This study aims to determine the application of science process skills in science subjects to the activeness of students at MTs Muhammadiyah Parumaan. This research uses a descriptive method with a qualitative approach. This descriptive research method is used because it relates to the topics and problems that will be discussed, namely the application of science process skills in science subjects to the activeness of students at MTs Muhammadiyah Parumaan. The learning activity of VII B students at MTs Muhammadiyah Parumaan was based on the results of the supervision of the school principal when the teacher taught classes using conventional methods, not all students had active learning during the learning process. Researchers apply learning with science process skills. The results showed that the application of process skills to class VII B students at MTs Muhammadiyah Parumaan experienced an increase from the low category to the medium category    

Siti Sholikhatur Rohmah; Ridwan Ridwan; Sri Wahyuni

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study examines how PKBM Kedondong's Package C Equality Education Program empowers the community. Through the Package C equality education program at PKBM Kedondong, this study seeks to characterize the stages of awareness, knowledge transformation, and enrichment of community empowerment. This study is qualitative in nature. Package C students, package C teachers, and managers served as the research subjects. Observation, interviewing, and documentation research techniques were used to gather data. Data verification (conclusion), data display, and data reduction are the methods employed in data analysis. According to the research findings, there are three stages in the community empowerment process at PKBM Kedondong through the Package C Equality Education Program. The first stage is awareness, which has been well- socialized, as evidenced by the usage of word-of-mouth to disseminate knowledge. Second, the learning activity process that is part of the knowledge transformation stage consists of: Package C managers and tutors handle the planning stage, which includes creating a syllabus and a Learning Implementation Plan (RPP). During the in-person learning implementation stage, modules, e-books, YouTube, and the internet are used as media, and lectures, Q&A sessions, and discussions are the methods employed. At this point, the evaluation stage seeks to gauge the students' performance in the learning process of package C equivalency education. Thirdly, the effectiveness of the enrichment stage's implementation is demonstrated by the students' learning outcomes and the post-program coaching that is offered.

Wisnu Aji; Lilik Sugiarto; Hadis Turmudi

Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika 2024 Asosiasi Riset Ilmu Teknik Indonesia

Learning videos are a medium or tool used in the educational process to convey information, concepts or learning materials to students using visual and audio elements. The purpose of this design is to create a teaching and learning activity that is fun and effective. Making this learning media uses Adobe Illustrator software as an asset maker, and Adobe After Effects to create the animation. This learning video design uses the ADDIE method. Then to collect data using a questionnaire with 6 question indicators, from the 6 question indicators the score was 90.9%, it can be concluded that this learning video can be said to be successful and capable of being an alternative in teaching and learning activities at Pertiwi Mundu Kindergarten, Klaten, Central Java. This learning video contains 10 names of fruit, 10 names of animals taken from the surrounding environment, this design aims to enable children to fish and know English in everyday life.    

Kusnadi Kusnadi; Aula Ahmad Hafidh Saiful Fikri

International Journal of Economics and Management Sciences 2024 Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Student satisfaction is an important issue because it will further influence the overall assessment of the university. Skills and skills factors, facilities/facilities factors, lecturer discipline factors, academic and non-academic service factors, learning activity factors, lecture suitability factors, campus access factors, campus security factors and finally the lecturer counseling factor, are factors that influence satisfaction. student. The aim of this research is to determine the influence of facilities, personnel services, academics and lecturer services on student satisfaction at the Faculty of Economics and Business, Yogyakarta State University. This research is a quantitative study with a cross sectional approach. The population in this study were all students at the economics and business faculty at Yogyakarta State University with a sample of 120 people. The sampling technique in this research was obtained using a simple side random method. The research results show that there is no influence of facilities on student satisfaction with a significant value of 0,112. There is an influence of academic services on student satisfaction with a significant value of 0,008. There is an influence of lecturer service on student satisfaction with a significant value of 0,000. There is an influence of facilities, academic services and lecturer services on student satisfaction at the economics and business faculty of Yogyakarta State University with a significant value of 0,000.

Dina Ervianna Simarmata; Yani Maulita; Suria Alamsyah Putra

Modem : Jurnal Informatika dan Sains Teknologi 2024 Asosiasi Profesi Telekomunikasi Dan Informatika Indonesia

Learning achievement is every learning activity carried out by students which will result in a change in themselves. The learning outcomes obtained by students are measured based on differences in behavior before and after learning is carried out. The economic conditions of students' families at SMP Negeri 2 Binjai have a significant influence on student learning achievement. Many students who come from families with economically disadvantaged backgrounds face various challenges that hinder the learning process. Financial limitations often mean they do not have adequate access to educational resources, such as books, the internet, and additional tutoring which can help improve understanding of subject matter. This research uses the Apriori method as a problem solving method, namely to correlate between Family Socio-Economics, Activities Students Outside the School Environment and Level of Student Learning Motivation with Student Achievement in class. If data A, G, K → O with Support 30% and Confident 100% and S*C value 30%. So, if a student from a family with an income of less than Rp. 1,000,000 who take part in extracurricular activities outside of school, and have family-driven motivation, will have academic achievement with good report cards. This research indicates that family socio-economic conditions have a significant impact on student academic achievement. Through data analysis, it can be seen that factors such as family income, student activities outside the school environment and the level of student motivation to learn can influence the extent to which students can achieve higher academic achievement.

Isbaniyah Syafitri P.; Susmiarti Susmiarti

Realisasi : Ilmu Pendidikan, Seni Rupa dan Desain 2024 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

This study aims to describe the application of the Cooperative Learning Model Can Improve the Learning Outcomes of Class X Students of DKV SMK Teknologi Plus Padang. This type of research is classroom action research. This research was carried out in 2 cycles with the stages of planning, implementation, observation, and reflection. Data were collected through observation, literature studies, tests and documentation. The data was analyzed using a percentage formula.  The results of the study show that the Cooperative Learning learning model with teachers as a direct example can improve learning activities and student dance learning outcomes. The average percentage of student learning activities in the first cycle was 58.5% with the criteria of Not Good. After making improvements in the second cycle, the average student learning activity became 86% with good criteria. Students who were previously less enthusiastic and only silent when moving become active, students who are shy in making movements become confident, students who disturb other students and just play become serious or focused in doing the assigned tasks, students who help each other when experiencing difficulties when practicing with a group. The use of the Cooperative Learning learning model in dance learning in class X DKV also has an impact on the average student learning outcome score. The average score of completeness of student learning outcomes in cycle I was 37.5%. Because it has not reached the KKTP, which is 75, it was carried out again in the second cycle and managed to reach a score of 87.5%.    

Eliyani Nur Khofifah; Suneki, Sri

Jurnal Global Citizen : Jurnal Ilmiah Kajian Pendidikan Kewarganegaraan 2024 Prodi PPKn Universitas Slamet Riyadi

This research is motivated by the importance of the teacher's role in determining and applying effective learning methods so that students can actively participate in Civics learning. The results showed that teachers who used the lecture method which was too dominant resulted in students being less actively involved in the learning process. As a result, this research offers the jigsaw cooperative learning method integrated with barcodes as a solution to increase student activeness. In this way, students will better understand the material, work together in groups, and teach others. The integration of barcodes makes learning easier for students, they can scan barcodes connected to various websites. According to the results of the study, the percentage of student learning activity increased significantly from 60.8% before the study, then increased in cycle I obtained 69.8% and again reached an increase of 80.4% in cycle II. Keywords: student activity, learning methods, use of technology