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Firyal Nabila Ulya H.M; Firyal Nabila Ulya H.M; Bambang Irawan; Abdul Khamid

Jurnal Elektronika dan Komputer 2025 STEKOM PRESS

Hijaiyah letters have varying shapes, and some of them are very similar, often causing errors in the manual character recognition process. This study aims to classify Hijaiyah letters based on digital images using the Convolutional Neural Network (CNN) method. This method was used in this study with a dataset consisting of 28 letter classes and a total of 4,480 images obtained from various public sources and private data. All images underwent a preprocessing stage that included labeling, resizing, normalization, and augmentation, then were divided into three parts, namely training data, validation data, and test data with a ratio of 70:20:10. The training process was carried out using the Python programming language with the help of the TensorFlow and Keras libraries on the Google Colab platform. The test results showed that the CNN model achieved an accuracy of 97.10%, with an average precision, recall, and F1-score of 0.97, respectively. Classification errors only occurred in letters that had similar shapes, such as Syin and Sin. Based on these results, the CNN method proved to be effective, efficient, and accurate in recognizing Hijaiyah letter image patterns, so it can be used as a basis for developing classification models with higher accuracy in the future.

Revalita S. Dos. Santos; Nurhayati Tine; Sri Rawanti

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to determine the influence of the Smart Bottle Cap learning media on children's ability to recognize Hyaiyah letters. The research involved all students of Group B at Pelangi Harapan Kindergarten, using a total sampling technique due to the small population (fewer than 30 students). A total of 14 students were selected as the sample. Data were collected through observation and documentation, and analyzed using the t-test. The study was conducted at Pelangi Harapan Kindergarten, Kayubulan Village, Batudaa Pantai Subdistrict, Gorontalo Regency The results indicate that the use of the Smart Bottle Cap media significantly improves children's ability to recognize Hijaiyah letters. There was an increase in the mean score from 22.00 (pretest) to 32.21 (posttest). The combined t-test for the pretest and posttest showed a significanse value (sig) of 0.001 < 0.05, indicating a statistically significant influence therefore, the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted.

Kristian Bere; Yanuarius Bria Seran; Marsela Luruk Bere; Damian Puling

Inovasi Pendidikan dan Anak Usia Dini 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

Improving Reading and Writing Skills through the Use of Letter Card Media in Grade II Students at SDI Betun Kota. This research was conducted based on the problem: how to improve the reading and writing skills of grade II students at SDI Betun Kota by using letter card media. This research was conducted using the CAR method. With research actions carried out in two cycles. Each cycle consists of planning, observation of learning activities, and reflection. The target of this research is grade II students at SDI Betun Kota. Data collection techniques were obtained from the results of pre-tests and post-tests as well as observation sheets for teaching and learning activities. From the results of the analysis, it was found that student learning outcomes increased by 58.62%, while the average n-gain value was 0.71. The results of the study indicate that letter card media is one of the media that can be applied in Indonesian language learning. By using letter card media, the reading and writing skills of grade II students at SDI Betun Kota can be improved. This can be seen from the achievement of students' KKM scores and the percentage that increased from cycle I by 53% and in cycle II by 100%. Thus, student learning outcomes increased by 47% when using letter cards.  

sitorus, yunita; sitorus, yunita; Teguh Khristianto

Jurnal Elektronika dan Komputer 2025 STEKOM PRESS

Kemajuan teknologi telah menciptakan peluang baru dalam bidang pendidikan, terutama bagi anak usia dini. Penelitian ini mengembangkan sebuah game edukatif berbasis Android yang ditujukan untuk anak berusia 4 hingga 6 tahun, dengan materi pengenalan huruf, angka, buah, dan hewan. Pengembangan aplikasi ini menggunakan model Waterfall yang mencakup analisis kebutuhan, perancangan, implementasi, pengujian, serta pemeliharaan. Game dirancang menggunakan Flutter dan bahasa Dart untuk menghasilkan tampilan yang interaktif dan responsif, serta dilengkapi dengan fitur audio-visual yang menarik. Berdasarkan hasil pengujian Blackbox dan User Acceptance Testing (UAT), sebanyak 87% anak menunjukkan ketertarikan terhadap game ini, dan 82% mampu mengingat materi yang disampaikan. Para guru juga memberikan respon positif, menilai permainan ini efektif sebagai media pembelajaran. Meski demikian, masih diperlukan penambahan variasi soal serta peningkatan kinerja aplikasi guna meningkatkan pengalaman pengguna secara keseluruhan.

John John; Ria Eka Sari; Joko Rahmat

Filosofi : Publikasi Ilmu Komunikasi, Desain, Seni Budaya 2025 Asosiasi Seni Desain dan Komunikasi Visual Indonesia

The introduction of hijaiyah letters in early childhood is an important stage in building the basis for learning the Qur'an. This research aims to develop an interactive game called Al-Dhaki which is designed to help parents and early childhood education teachers in introducing hijaiyah letters to children in an interesting and effective way. This game is designed using quantitative research methods to analyze user needs, with a 5W+1H approach (What, Why, Who, When, Where, and How) in data collection and analysis. The results of the study show that game-based interactive learning media can increase children's interest in learning and simplify the process of recognizing hijaiyah letters. Al-Dhaki is developed in the form of an application file (APK) that can be installed on Android devices, making it easily accessible to users. The game is equipped with interactive features, such as sounds, animations, and simple quizzes, to increase children's engagement in learning. With the presence of Al-Dhaki, it is hoped that the process of recognizing hijaiyah letters will be more fun and effective, as well as providing practical solutions for parents and PAUD teachers in supporting the development of religious literacy in early childhood.

Firda Puspita Cahya; Aida Sofie Rahman; Ezzah Tanisha; M. Bahrul Mafaza; Nazwa Azria Khaifa

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2024 Universitas Maritim AMNI Semarang

Bahasa Indonesia as an official communication tool had grammatical guidelines such as Ejaan Bahasa Indonesia yang Disempurnakan (EYD) V, which was used to regulate the use of letters, punctuation, and word writing. One important aspect of this grammar was the correct use of capital letters. Unfortunately, there were still many errors in applying this rule, both in scientific and non-scientific writing. This study aimed to analyze the capitalization errors in the three winning letters of the Writing a Letter to the Minister of Education and Culture competition published on the Instagram account @kemdikbud.ri. This research used a qualitative method to examine the errors in capitalization in more depth. The results showed that most errors occurred in using capital letters at the beginning of sentences and proper names, and there were also inappropriate capital letters in the middle of sentences. Further education on capitalization was still needed, especially to improve good and correct writing skills according to Indonesian language guidelines.

Rizky Mahrianty Husain; Yakob Napu; Rapi Us Djuko

Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to determine the effect of the Alphabet Fishing game on the letter recognition ability of children in group A. This research is quantitative with an experimental method and uses a pre-test and post-test research design involving tests administered before and after the intervention. The study subjects consisted of 15 children in group A at TK Permata Sunnah Kindergarten, Gorontalo City. The object of this research was to improve the letter recognition ability of group A children through the Alphabet Fishing game. Data collection for one group pretest posttest design was carried out using research instruments. Data analysis was conducted using statistical data processing techniques. The results showed a significant difference in children's average letter recognition ability before and after the intervention, as evidenced by the pre-test and post-test scores of 13.8 and 26.8, respectively. These results demonstrated a significant effect of the intervention. Based on the t-test results, the significance test yielded tcount of 17.00, while the ttable value (α = 0.05) is 2.131. Since tcount > ttabel ; 17,00 > 2,131, H0 was rejected, and H1 was accepted. This indicated that the Alphabet Fishing game significantly affects the letter recognition ability of group A children at TK Permata Sunnah Kindergarten. In conclusion, there is a significant difference in group A children's ability to recognize letters in the pre-test and post-test data. Thus, variable x has an effect on variable y.      

Mutiara Abdullah; Mohamad Zubaidi; Nunung Suryana Jamin

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This study aims to examine the effect of the Alphabet Fishing educational game on letter recognition ability in Group A children at Aisyiyah Bustanul Athfal VII Kindergarten, Wongkaditi Village, Kota Utara District, Gorontalo City. This research adopted a quantitative approach with a one-group pretest-posttest experimental design. Sampling was conducted through purposive sampling, and data collection methods included tests and observation, whereby children's letter recognition ability was assessed before and after applying the Alphabet Fishing educational game as a treatment. The instrument used in this study to measure letter recognition ability based on two indicators. The subjects were children aged 4-5 years, with a sample size of 20 children. Data analysis results showed a significant increase in children's letter recognition ability after using the Alphabet Fishing educational game. The t-test results showed a significance value of 0.000 with α = 0.05. Since the significance value is smaller than α (0.000 < 0.05), the null hypothesis (H0) was rejected, and the alternative hypothesis (H1) was accepted. Therefore, it can be concluded that the Alphabet Fishing educational game positively affects children's letter recognition ability and can be used as an effective learning method in early childhood education.

Binti Asmawati; Sri Wahyuningsi Laiya; Nunung Suryana Jamin

Inovasi Pendidikan dan Anak Usia Dini 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to determine whether flashcard play affects the ability to recognize Hijaiyah letters in Group B children at Raudhatul Athfal Almourky, Telaga District, Gorontalo Regency. The research used a quantitative experimental method (one group pretest-posttest design). Based on a sample of 20 children, the results improved from the pre-test to the post-test scores. The pre-test data had an average score of 17.4 and a standard deviation of 4.805, while the post-test data showed an average score of 35.4 and a standard deviation of 4.357. These results demonstrate a significant effect before and after the intervention. Based on the statistical test output, the significance test showed a t-count of 6.81, greater than the t-table of 2.093. Therefore, it can be concluded that H0 is rejected and H1 is accepted. Thus, the research hypothesis states that flashcard play has a significant effect on the ability to recognize Hijaiyah letters in Group B children at Raudhatul Athfal Almourky, Telaga District, Gorontalo Regency.

Warda Hamidah; Lailan Sofinah Harahap

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

The process in artificial intelligence is similar to the process that occurs in the human brain. The pattern recognition process is to determine whether the input and output values ​​are the same so that the system can detect the pattern. A reciprocal relationship between the input and output levels is made possible by the two interconnected layers of the Bidirectional Associative Memory (BAM) technique. As a result, this technique can serve as an associative memory, meaning that some of the data stored in it can be called upon.. The load signal is transmitted from the input layer X to the output layer Y in this procedure. The weight value will be modified by computing the outcomes between the ranks [1,0]. In this work, the active sigmoid function is employed. Three input characters—the letters S, O, and X—are used in this study's 5x5 order matrix. A pattern [27 4] that matches the target is produced by the target letter S [1,-1], a pattern [27 -3] that does not match the target is produced by the target letter O [1.1], and a pattern [-37 21] that matches the target is produced by the target letter X [-1,1]. Consequently, not all patterns are able to meet the established objectives.

Lisa Amelia Putri; Andriani Sitorus; Nurul Fitriah; Havni Virul; Syawaliah Putri Rangkuti +1 more

Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi 2024 Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Hijaiyah letters are the alphabet used in Arabic and the Koran. Automatic recognition of hijaiyah letters has many benefits, especially in the fields of education and learning Arabic and the Koran. This research aims to classify hijaiyah letter recognition using image processing techniques and the Support Vector Machine (SVM) algorithm. We collected a dataset of images of 5 hijaiyah letters with a total of 400 images obtained from Google and also Iqro'.  The train:test ratio is 8:2. Experimental results show that the proposed approach can achieve high accuracy in recognizing hijaiyah letters with an accuracy rate of 99.16%.

Muhamad Haykal Muttaqin; Adam Andreansyah; Reza Mauldy Raharja

Prosiding Seminar Nasional Ilmu Pendidikan 2024 Asosiasi Riset Ilmu Pendidikan Indonesia

The alpha generation is the children that the millenial generation has left behind. This article was written by Mark Mc Crindle and published in the Business Insider magazine (Christina Sterbenz, 2015). The Alpha Generation (2011–2025) is the most advanced generation in terms of digital technology and the least advanced generation in comparison to the previous generation. Every day, almost 2.5 million children of the Alpha Generation are born into the world. The generation most familiar with the internet over the long term is Gen A. Mc Crindler also asserts that the Alpha generation is not averse to technology, somewhat socially adept, somewhat creative, and somewhat independent. Alpha generators require quick and somewhat chaotic processes. By enticing them with a technology, they become socially alienated. This article aims to understand the challenges faced by the Alpha Generation in the Industrial Revolution. For many people, literacy is a familiar language. Literasi is a concept with a complex, dynamic, and ever-changing definition that is defined by several methods with extreme caution. According Keywords: Literacy, Technology, Development, and Generation Alpha. to an online Merriam-Webster dictionary, the words "literature" and "letter" come from the Latin and English languages, respectively. Literasi is quality, or the ability to read and write with huruf/aksara that is included in the text. Technology is described as a concept that has to do with the type of application and knowledge about how it might improve human ability to identify and modify objects that are around. At this point in time, technological advancement is experiencing relatively slow advancement. The idea of technological advancement is to advance technology from one era to the next, making it more advanced or better. The ability of the Alpha generation to communicate (read, write, study, and sketch) has somewhat declined as a result of the rapid advancement of technology. Many Alpha children nowadays are highly dependent on their gadgets (games, YouTube videos, and other apps). However, due to technological developments, alpha generation children are lagging behind in literature, which is why they are interested in reading at an age when they should be able to read and understand the content of what they read.

Nisrina Maylafisa

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

Problem: "Efforts to Improve Class I Reading Skills Using Letter Card Media at SDN BANYUBUNIH 1" The purpose of this study was to: improve reading skills by using letter cards for first grade students at SDN BANYUBUNIH 1 Academic Year 2023/2024. This research was conducted through PTK method. The action of this research was carried out in two cycles. Each cycle consists of planning, observation of learning activities, and reflection. The targets of this study were first grade students at SDN BANYUBUNIH 1. Data collection techniques and observation sheets for teaching and learning activities. From the results of the analysis it was found that student learning outcomes had increased. The results of the study show that in this letter card media it can be carried out directly into Indonesian language learning. With the use of letter card media, the reading skills of grade I students at SDN BANYUBUNIH 1 can improve.

Silvia Agustini; Yayang Furi Furnamasari

Jurnal Inovasi Ilmu Pendidikan 2023 Pusat Riset dan Inovasi Nasional

This research is motivated by the results of observations and experiences of researchers, that in a lesson you will definitely find various student characters. One of them is learning to write cursive letters. This study aims to analyze the character of class I students when learning to write cursive letters at SDN Jelegong 01 Rancaekek. This study used a qualitative descriptive method with data collection using literature study as well as direct observation when learning to write cursive letters took place in class I SDN Jelegong 01 Rancaekek. Based on the results of observations, researchers found various characters shown by students when learning to write cursive letters took place. Among them, there were those who refused to write cursive letters and chose to write in printed letters, some did not even want to write at all and not a few students were happy when this learning was carried out. The need for teacher guidance to students who do not master these skills is one reason that needs more attention. Because one of the characteristics of low grade students is to think something is not important when they are unable to master or solve it. Therefore, guidance from the teacher is very important so that students are able to catch up and are willing to do something that they think is not important because the student cannot.  

Dede Nurul Qomariah; Jenal Abidin; Nendah Nurjannah

Inspirasi Dunia: Jurnal Riset Pendidikan dan Bahasa 2023 Universitas Maritim AMNI Semarang

The ability of children to recognize the letters of the Qur'an in Taam Darul Huda is still low. Almost all students know hijaiyyah letters, but have not been able to pronounce and write letters without seeing examples. The purpose of this study is to find out how the implementation of introducing the letters of the Qur'an with the media playing flashcards in Ta'am Nurul Huda. This type of research is a case study with a qualitative approach. Data collection techniques were carried out through observation, in-depth interviews and documentation studies. The results of the study show that the implementation of introducing the letters of the Qur'an with the media playing flashcards carried out by teachers at Taam Nurul Huda can actually help students memorize hijaiyah letters. The learning approach designed by the teachers is carried out through four stages, namely the preparation, implementation, self-learning, and evaluation stages.    

Moh Rosyid

NALAR: Jurnal Pendidikan dan Kebudayaan 2023 Universitas 17 Agustus 1945 Semarang

Artikel in membahas tentang respon Komunitas Samin di Kudus terhadap peraturan wajib belajar dalam dua bentuk, sekolah formal, ada pula yang belum sekolah formal. Bagi yang sekolah formal belum mendapat pendidikan agamanya, Adam. Kata agama Adam oleh negara dikategorikan aliran kepercayaan. Data riset tahun 2022 ini diperoleh penulis dengan wawancara, observasi, telaah Pustaka dan dianalisa dengan pendekatan deskriptif kualitatif. Hasil riset, Pemerintah perlu menelaah secara mendalam amanat UUD 1945, UU Nomor 20/2003, dan prinsip HAM dalam realisasi pelaksanaannya. UU Nomor 20 Tahun 2003 Pasal 12 ayat (1) huruf (a) tiap anak didik pada satuan pendidikan berhak mendapat pendidikan agama sesuai agama yang dianut dan diajarkan oleh guru seagama, (b) mendapat pelayanan pendidikan sesuai dengan bakat, minat, dan kemampuannya. Di sisi lain, pemerintah perlu ‘membuka lebar’ daya dengarnya bahwa warga Samin merespon wajib belajar dalam dua bentuk: tidak sekolah formal dan sekolah tetapi belum mendapat pendidikan agama lokalnya (Adam). Hal ini memerlukan kebijakan afirmatif dari pemerintah dengan mengedepankan kearifan lokalnya dengan pendekatan persuasif agar menaati perundangan. Selain itu melibatkan MLKI sebagai lembaga yang menaungi warga penghayat.

Khoirul Bariyah; Sopia Rohmatus Isnaini; Sumriyah Sumriyah

JURNAL HUKUM, POLITIK DAN ILMU SOSIAL 2023 Pusat Riset dan Inovasi Nasional

Seorang komisaris dan/atau pemegang saham memiliki tanggung jawab terbatas terhadap perikatan yang dibuat atas nama perseroan. Namun, hal tesebut tidak berlaku jika komisaris dan/atau pemegang saham tersebut melakukan Perbuatan Melawan Hukum yang baik langsung maupun tidak langsung dengan itikad buruk memanfatkan perseroan untuk kepentingan pribadi sebagaimana diatur dalam Pasal 3 ayat (2) huruf b UU PT. Adapun tujuan penelitian ini untuk mengetahui pertanggungjawaban dan akibat hukum dari pemegang saham dan/atau komisaris yang melakukan Perbuatan Melawan Hukum dalam Putusan Nomor 477/Pdt.G/2018/Pn.Jkt.Sel. Metode yang digunakan dalam penelitian ini adalah metode normatif dengan pendekatan Perundang-undangan dan pendektan konseptual. Sehingga hasil dari Penelitian ini berdasarkan analisis dari Putusan Nomor 477/Pdt.G/2018/Pn.Jkt.Sel. dan Pasal 3 ayat (2) huruf b serta Pasal 114 ayat (6) UU PT menyatakan bahwa komisaris dan/atau pemegang saham PT. WSM Ventures Indonesia harus bertanggungjawab dengan melaksanakan amar Putusan Majelis hakim dalam Putusan tersebut serta bertanggung jawab atas akibat hukum yang ditimbulkan yaitu mengganti kerugian yang dialami Perseoran dari Perbuatan Melawan Hukum yang dilakukan komisaris dan/atau pemegang saham tersebut.

Akhiles Shyantica Wisnumurti; Christy Mahendra; Suyudi; Rosalina Yani

JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA 2023 Pusat Riset dan Inovasi Nasional

Aplikasi media pembelajaran huruf dan angka untuk anak usia dini dengan konsep gamifikasi berbasis android ini dilatar belakangi kurangnya pemahaman siswa-siswa PAUD Desa Karanggintung, pada materi huruf dan angka. Di PAUD Desa Karanggintung, para siswa belum memahami materi huruf dan angka tersebut dengan baik. Penggunaan metode pembelajaran yang konvensional, belum adanya pengembangan media yang lain, anak menjadi mudah bosan dan kurang berkonsentrasi pada pelajaran menjadi alasan kurangnya pemahaman pada materi huruf dan angka. Perlu diciptakan inovasi baru yang searah dengan tujuan penelitian yaitu terbangunnya media pembelajaran huruf dan angka dengan konsep gamifikasi berbasis android, guna meningkatkan motivasi belajar serta pemahaman pada anak. Penelitian ini menggunakan metode ADDIE (Analysis, Design, Development, Implementation, Evaluation).   Hasil evaluasi skala benchmark User Experience Questionnaire (UEQ), Aspek Daya Tarik (attractiveness) dengan nilai 2,43, Aspek Efisiensi (efficiency) dengan nilai 2,22, Aspek Kejelasan (perspicuity) dengan nilai 2,08, Aspek Ketepatan (dependability) dengan nilai 2,11, Aspek Stimulasi (stimulation) dengan nilai 2,45 dan Aspek Kebaruan (novelty) memperoleh nilai 2,23. Dengan demikian, maka keenam aspek UEQ memperoleh hasil  Excellent (baik sekali) di atas rata-rata. Aplikasi media pembelajaran ini dapat membantu meningkatkan pemahaman dan motivasi para siswa, pada pembelajaran materi huruf dan angka.

Ula Muvida Toyiba; Alfiah Aulia Ilmiana; Azis Mayardhi; Hudedi Hudedi; Meity Suryandari

Student Scientific Creativity Journal 2023 Pusat Riset dan Inovasi Nasional

Islam adalah agama dakwah, yaitu agama yang menyeru dan mengarahkan pemeluknya untuk selalu menyebarkan dan mengirimkan ajaran Islam kepada seluruh umat manusia. Kemudian, kegiatan dakwah berkembang dengan dinamika yang berbeda dalam situasi dan kondisi yang berbeda. Dakwah harus dilakukan sesuai dengan kemajuan teknologi dan ilmu pengetahuan saat ini. Karena konversi dakwah mempengaruhi penyerahan agama dan sebaliknya, dakwah lambat menyebabkan disintegrasi agama. Karena hubungan timbal balik inilah, Islam membebankan kewajiban berdakwah kepada setiap orang beriman. Dalam Q.S Al Baqarah ayat 256 berbunyi “LaaIkrooHafiddiin” yang berarti tidak ada paksaan dalam konteks keberagamaan yang diyakininya. Kemudian Q.S Al Imran ayat 19 yang berisi “bahwa Allah SWT bertanya kepada orang-orang buta huruf (sudahkah kamu masuk islam) jika mereka masuk islam, berarti mereka telah mendapatkan petunjuk. Namun jika mereka berpaling dari hal tersebut maka kewajiban kita hanyalah menyampaikan. Dalam dua konteks pembahasan tersebut maka kita tidak diperbolehkan untuk memaksa orang lain masuk islam atau memaksa ikut meyakini agama selain islam. Seperti halnya Ketika ada masyarakat yang terkena musibah, kita kirimkan sembako namun mewajibkan mereka untuk bersyahadat terlebih dahulu walaupun konteksnya mereka sedang berdakwah, maka berdosalah ia. Adapun para ulama yang membolehkan dan tidak membolehkannya dalam pengucapan tersebut. Para ulama yang melarang mengucapkan Selamat Natal karena berdasarkan interpretasi QS. Maryam ayat 23-26. Dalam ayat ini, Jibril menyuruh Maryam yang melahirkan Isa al-Masih untuk meraihnya akar kurma dan mengambil buah yang matang untuk dimakan. Tanggal tersebut menunjukkan bahwa Isa al Masih tidak lahir pada musim dingin, jadi tanggal 25 Desember bukanlah kelahiran putra Maryam. Adapun para ulama yang membolehkan Selamat Natal didasarkan pada QS. Al Mumtahanah ayat 8. Allah swt. Dalam ayat ini Allah tidak melarang berbuat baik kepada orang yang tidak memerangi umat Islam. Oleh karena itu, mengucapkan Selamat Natal adalah hal baik kepada non muslim, maka perbuatan tersebut diperbolehkan. Penerapan ini dijamin oleh undang-undang Negara pasal 29 ayat 2 yang berbunyi “Negara menjamin tiap-tiap penduduk untuk memeluk agamanya masing-masing dan beribadah menurut agama dan kepercayaan itu”. Jadi ibadah di islam itu indah dan dapat berupa larangan.  

Atik Wahidatul Hasanah; Sumarno; Ida Dwijayanti

Sinar Dunia: Jurnal Riset Sosial Humaniora dan Ilmu Pendidikan 2023 Universitas Maritim AMNI Semarang

hasil analisis awal bahwa penggunaan model pembelajaran guru di RA Al Kautsar Kebonbatur Mranggen Demak masih sangat rendah sekali karena rata rata ada pada kategori kurang. Hal ini karena kebanyakan  guru hanya melakukan pembelajaran dengen ceramah di depan dan menulis di papan tulis serta bernyanyi untuk menghidupkan suasana, pada pengamatan terhadap penggunaan alat bantu pembeljaaran ada pada kategori cukup ini artinya sudah ada alat bantu atau media pembelajaran, hanya kurang maksimal penggunaannya dan khusus alat bantu looseparts masih kurang. keaktifan belajar anak ada pada kategori kurang, hal ini disebabkan salama pembelajaran guru kurang dapat memberikan stimulasi secara tepat terhadap arah perkembangan kognitif anak sehingga keaktifan anak menjadi kurang, respon anak dalam pembelajaran ada pada kategori sangat kurang. Sedangkan keterlibatan anak dalam pembelajaran ada pada kategori kurang kemudian perkembangan kognitif anak ada pada ketegori kurang kemampuan kognitif diberbagai aspek masih kurang sekali seperti memecahkan masalah sederhana, berfikir logis sebab akibat, berpikir simbolik seperti konsep bialangan mengenal huruf dan lain sebagainya. Oleh sebab itu perlu dikembangkan model pembelajaran saintifik berbasis steam  dan loose parts untuk meningkatkan kemampuan kognitif pada siswa.