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Nazwa Kusumawicitra; Salma Irdilah; Yona Wahyuningsih

SOSIAL: Jurnal Ilmiah Pendidikan IPS 2025 Asosiasi Peneliti Dan Pengajar Ilmu Sosial Indonesia

Advances in digital technology provide numerous opportunities to improve the quality of education, particularly in Social Studies (IPS) learning at the elementary school level. One important innovation is the use of digital interactive map media that enables students to learn geography in a visual, engaging, and relevant way. However, in practice, IPS learning in elementary schools is still dominated by conventional methods that rely on static printed maps, resulting in low student motivation and suboptimal understanding of geographic concepts, particularly those related to the ASEAN region. This study aims to evaluate the impact of using digital interactive map media on learning motivation and understanding of ASEAN geographic concepts among elementary school students. This study uses a Systematic Literature Review (SLR) approach following the PRISMA 2020 procedure. The research findings indicate that consistent use of digital interactive map media can improve students' motivation in learning and their understanding of geographic concepts. Interactive visualizations encourage active engagement and enthusiasm, and help students better understand spatial concepts. Therefore, digital interactive maps can be an innovative and effective social studies learning option that aligns with the principles of the Independent Curriculum and the Pancasila Student Profile.

Arcita Rizara; Dwi Kusumawardani; Mita Septiani

Proceeding of the International Conference on Global Education and Learning 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This systematic literature review examines the effectiveness of game-based learning (GBL) interactive e-modules in improving students' learning concentration. The study synthesizes the findings from eight research articles published between 2012 and 2025. The analysis reveals that GBL-based e-modules significantly enhance learning motivation, with validity rates ranging from 90% to 99%. Additionally, the use of interactive platforms such as Wordwall, Gimkit, and other digital tools effectively supports various learning styles, particularly visual and kinesthetic learners. The review highlights that student engagement levels improve significantly, ranging from 67.42% to 87.12%. Furthermore, these e-modules positively impact learning outcomes, providing a more engaging and interactive approach to education. By integrating gamification elements, the e-modules create a dynamic and motivating learning environment that fosters better concentration and focus among students. The review concludes that GBL-based e-modules are an effective educational strategy, particularly in geography education at the high school level. These tools not only engage students in a fun and interactive manner but also improve their ability to focus, leading to enhanced learning experiences. As a result, incorporating GBL-based e-modules in educational practices can contribute to better learning concentration and overall academic performance.

Dea Ananda Febriani; Melva Zainil

Jurnal Ilmu Pendidikan, Politik dan Sosial Indonesia 2025 Asosiasi Peneliti dan Pengajar Ilmu Hukum Indonesia

This research is specifically designed to explore how the use of digital cartography is applied in Social Sciences learning at the Elementary School level. Digital cartography is a technology that visualizes spatial data, making it easier for teachers and students to understand the concept of location, area, and relationships between spaces more realistically. This study uses a qualitative descriptive approach with subjects of one fifth grade teacher and 25 students in an elementary school. Data were collected through observation, interviews, and documentation. The findings of the study indicate that the use of digital map media such as Google Earth, online thematic maps, and MAPENA (Children's Map Media) can improve students' understanding of spatial material, while motivating them to play an active role in learning. Teachers also consider digital cartography to be very helpful in delivering social studies material, especially related to geography. This study suggests the integration of digital map technology into lesson plans and project-based thematic learning.

Serli Rosida; Ainur Rofiq Sofa

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to analyze the effectiveness of using history and geography texts as learning media in improving students’ Arabic language skills at Zainul Hasan Islamic Boarding School in Genggong Probolinggo. The background of this research departs from the need to present Arabic language learning that is more contextual and integrative, given the dominance of traditional methods that emphasize grammatical aspects alone. A descriptive qualitative approach was used with a case study method, involving classroom observation, in-depth interviews, and documentation as data collection techniques. The results showed that the integration of history and geography texts significantly improved students’ vocabulary acquisition, cultural understanding, as well as their reading, writing, and critical thinking skills. The obstacles faced include limited thematic teaching materials, lack of teacher training in content-based approaches, and the complexity of text language. The solutions offered include the development of thematic teaching modules, teacher training, the use of visual media, and collaborative learning strategies. This study concludes that the use of history and geography texts is not only effective in language acquisition, but also in building cross-disciplinary connections that support the holistic development of santri competencies.

Inayah Inayah; Rahmadi Rahmadi; Yaskinul Anwar

Jurnal Inovasi Pendidikan 2024 Lembaga Pengembangan Kinerja Dosen

Learning media is one of the learning tools that greatly influences students in the learning process and this research aims to find out students' responses regarding the learning media used in learning and to find out the use of geographic media in Samarinda City State High School. This research uses a descriptive method with a qualitative approach. The data collection techniques used are indirect and direct communication. The data collection tools used were questionnaire sheets which were distributed and filled out online, conducting interviews with educators directly or face to face, and researchers conducting observations at 3 schools, namely SMAN 3, SMAN 8 and SMAN 12 in the city of Samarinda. The sampling technique uses purposive sampling. The data analysis techniques used in this research are data reduction, data presentation and drawing conclusions. Based on the results of this research, it shows that students' responses to geography learning media obtained from 3 schools, namely SMAN 3 Samarinda with a total of 72 students, obtained an average percentage score of 83.48% with very good criteria, SMAN 8 Samarinda with a total of 83.48% of students. 69 people got an average percentage score of 77.84% with very good criteria and SMAN 12 Samarinda with a total of 70 students got an average percentage score 76.80% with very good criteria. From the results of this research, it can be seen that SMAN 3 Samarinda received the highest percentage score compared to SMAN 8 and SMAN 12 Samarinda. Utilization of geographic media from the results obtained from 3 schools, namely SMAN 3 Samarinda using LCD projector, PowerPoint, ClassPoint applications, maps, atlas and YouTube. SMAN 8 Samarinda LCD projector, PowerPoint, Google Classroom application, Google Earth application, Google Maps application, and YouTube. Meanwhile, SMAN 12 Samarinda uses LCD projector, PowerPoint, YouTube, maps, globe and quizizz applications. Using learning media in schools is very useful for students to understand and improve the geography learning process. (From the results obtained by student responses based on percentages via the percentage table, the average student response has good and very good criteria).

Mira Susila Warni; Sri Muthia Hasan; Lili Tansliova

Publikasi Para ahli Bahasa dan Sastra Inggris 2024 Asosiasi Periset Bahasa Sastra Indonesia

The use of social media has become an important part of our lives, including in the development of geographic science. However, we often see that there are many uses of non-standard words in conveying geographic concepts on social media which can interfere with the effectiveness of conveying information and understanding geographic concepts. The aim of this research is to increase students' understanding of the importance of learning and understanding non-standard language terms in social media. This research uses quantitative research methods by distributing questionnaires to geography education students at Medan State University. The results of the research conducted show that geography education students have a positive view of the use of non-standard words on social media because they can increase students' understanding and interest in learning about geographic concepts.

Wolfgang Asindo Seran; Stefania Sonia Manek; Ivony Sarlin Asa

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2024 Lembaga Pengembangan Kinerja Dosen

This research is motivated by the gap between the demands of the digital era on cutting-edge geography and the geography learning process at SMA Plus St. Albertus Agung Weleun, Malaka Regency. The learning process tends to be verbal and teacher-centered, the use of media with cutting-edge technology is still lacking in attention so that educators have minimal or lack of variation in using learning models and media. This has an impact on learning that is often boring and this condition affects student learning outcomes which are not yet satisfactory, which is the problem of this research. This study aims to determine: 1) the effect of the e-learning learning model assisted by the Kahoot application on student learning outcomes at SMA Plus St. Albertus Agung Weleun; 2) the difference in the effectiveness of the e-learning learning model assisted by the Kahoot application on student learning outcomes at SMA Plus St. Albertus Agung Weleun. This research is a quasi-experimental study with a Nonequivalent-Group Pretest-Posttest Design. The sample in this study were students in grades XA and XB where class XA was the experimental class and class XB was the control class. The data collection technique was carried out using a test instrument consisting of a pretest and posttest developed based on teaching materials. The instrument has met the requirements for validity and reliability. The difference in learning outcomes between the control group and the experimental group was analyzed using the T-test, while in this study it was the independent sample t-test and the n-gain score test. The various analysis techniques were analyzed using SPSS version 24.00. The results of the study showed that: 1) there is a significant effect of the e-learning learning model assisted by the Kahoot application on the learning outcomes of students at SMA Plus St. Albertus Agung Weleun with a sig value (2-tailed) of 0.000 ≤ 0.05. 2) the e-learning learning model assisted by the Kahoot application is less effective in improving student learning outcomes, the experimental class value is 54.9550 and the control class using conventional methods is not effective in improving student learning outcomes, the value is 15.1133.

Firnanda Riva Teresya; Yudi Krisno Wicaksono

Jurnal Bintang Pendidikan Indonesia 2024 Pusat Riset dan Inovasi Nasional

Learning media is a medium used to convey information in the learning process in the educational sphere, so that effective communication between teachers and students will be formed.. The learning media used by teachers in Geography subjects is mixed-media based in the form of PowerPoint and YouTube. The research was carried out at MAN 2 Blitar school because it is the only superior madrasa in Wlingi district.. The problems that researchers found were based on pre-research results, students' lack of understanding of the material presented and lack of learning outcomes. There are several problem formulations based on the results of researcher observations, namely: 1) How is the use of mixed-media based teaching media in Geography subjects in class XI-H MAN 2 Blitar?, 2) What are the obstacles and challenges in using mixed-media based teaching media in Geography subject in class XI-H MAN 2 Blitar?, 3) What is the impact of using mixed-media based teaching media on Geography subjects in class This research uses qualitative research with a descriptive approach. Data collection techniques use interviews, observation and documentation. The results obtained by researchers are that mixed media is often used to support success in the learning process, so teachers must increase creativity to apply interesting learning media. Sometimes the internet connection network becomes an obstacle to the learning process. Even though mixed media is often used, there are still students who show boredom in learning.

Asep Asep

Jurnal Pengabdian Sosial 2024 Lembaga Pengembangan Kinerja Dosen

Strengthening knowledge and disaster preparedness for students, teachers, and the wider community can be achieved through community service activities packaged in the form of national seminars. This seminar is an educational and collaborative forum that brings together various related parties to share knowledge, experiences, and disaster mitigation strategies. Through this community service activity, geography learning becomes more relevant and applicable. Not only does it increase understanding of disaster mitigation, this seminar also builds community capacity in dealing with disasters, and encourages active participation of all parties in creating a safer and more sustainable environment. This community service activity was carried out in three stages: 1) Material solidification, 2) Q&A discussion, 3) Evaluation. The community service conducted through a resource person at the national seminar on geography education organized by the Master of Geography Education Study Program at Padang State University provides an overview of the integration of processes and projects that can be done to improve understanding of disaster mitigation through geography learning. This includes projects such as identification of disaster locations in the selection of materials, socialization in collaboration with related parties, simulations in schools, or through the development of learning media.

Fitri Bugis; Murti Kusuma Wirasti; Yuliani Nurani

The International Conference on Education, Social Sciences and Technology 2022 International Forum of Researchers and Lecturers

The purpose of the study is to determine the student's need for learning resources by using Learning Management System (LMS) in geography subjects. The research method is quantitative with a research sample of class XI SMA N 3 OKU students who took geography subjects which were carried out with random sampling. The instruments used in this study were questionnaires and interviews, while the analysis method used Descriptive analytics. The tendency shows that presentations of 95% like online learning. The results of the questionnaire sources from the indicators of the need to pay attention to the 68.5% tendency of students that strongly agree and  31.5% agree if an LMS learning media was developed using Video. Besides the video, media of PPT and pdf documents also appear as options. Based on the results of this research, it can be concluded that it is necessary to develop LMS-based learning resources by combining more videos, then followed by PPT and pdf. Moreover, the assembling process must apply the science of piracy design which is not just uploading material.    

Rahman, MS Khabibur; Kurniaaji, Bayu; Sudargono, Agus; Rohsulina, Pranichayudha

Jurnal Komunikasi Pendidikan 2022 Universitas Veteran Bangun Nusantara

Learning media applications are learning concepts that are carried out through electronic media networks in the form of mobile and non-mobile applications. The development of very advanced technology in the modern era and globalization allows various activities to be carried out quickly and efficiently. Technological developments have had a lot of influence on our way of life, one of which is in the field of education by using online or online learning media applications in learning activities in schools, colleges, courses and even online communities have started using concepts like this. The purpose of this study was to find out how the role of learning media applications in geography subjects in education was during the covid-19 pandemic. As we all know, the losses due to the COVID-19 virus have had a huge impact on all sectors, including the education sector. To achieve this goal, this research will use a qualitative research approach. This research is a type of qualitative descriptive research. Analysis of the data used in processing questionnaire data through google form by describing the results of the questionnaires distributed online.