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Irmawati Irmawati; Syarifuddin Syarifuddin; Hartini Hartini

International Journal of Humanities and Social Sciences Reviews 2025 Asosiasi Penelitian dan Pengajar Ilmu Sosial Indonesia

This study aims to describe the implementation of the Find Someone Who cooperative learning model in increasing fifth-grade students' learning interest in science. The implementation of this model provides an active and enjoyable learning experience through questioning, movement, and discussion activities that enable students to engage in meaningful social interactions. This involvement makes students more enthusiastic about participating in learning and helps them understand concepts better. In addition, the Find Someone Who model encourages collaborative knowledge construction, so students can build conceptual understanding through cooperation and communication. Increasing student interest and participation is one of the important factors that encourages improving the quality of the science learning process in the classroom. This study examines the contribution of the Find Someone Who cooperative learning model to improving fifth-grade students' interest and learning outcomes in science. The results showed an increase in learning completion from 54% in cycle I to 92% in cycle II, which was influenced by collaborative activities that helped students build a more structured understanding of concepts. Through social interaction, information exchange, and cooperation during learning, students were able to strengthen their understanding and develop communication skills. Although its implementation requires good time management and clear instructions, this model still has a positive influence when applied in a targeted and consistent manner. These findings indicate that collaborative learning through the Find Someone Who approach can enrich the science learning process in elementary schools.

Rina Umaya; Muhammad Sarlin; Samsi Pomalingo

Jurnal Cakrawala Pendidikan dan Biologi 2025 Asosiasi Riset Ilmu Pendidikan Indonesia

This research aims to improve the learning outcomes of fifth grade elementary school students in Natural and Social Sciences (IPAS) subjects through the application of the Role Playing method.  The Role Playing method was chosen because it is considered effective in improving students' conceptual understanding and critical thinking skills, as well as motivating students to actively participate in the learning process. This research uses an experimental method with a quasi-experimental pretest-posttest control group design. The research sample consisted of two fifth classes in an elementary school, namely an experimental class taught using the Role Playing method and a control class taught using conventional methods. Data was collected through student learning outcomes tests before and after treatment. Data were analyzed using the t-test to compare the differences in average learning outcomes between the experimental class and the control class. The research results showed that there was a significant difference between the learning outcomes of experimental class and control class students after the Role Playing method was applied.  The average learning outcomes of experimental class students increased significantly compared to the control class.  In conclusion, the Role Playing method is effective in improving the learning outcomes of fifth grade elementary school students in science and science subjects.  This research recommends that teachers can apply the Role Playing method in science learning to increase students' understanding and interest in learning.

Puput Melati Sukma; Ratna Kartika Sari; Muhammad Hairil; M Sabrina; Sulistyowati Sulistyowati +2 more

Jurnal Pengabdian Sosial dan Kemanusiaan 2025 Lembaga Pengembangan Kinerja Dosen

Community service represents a tangible contribution of higher education institutions in improving the quality of learning at the elementary level. This service activity was carried out collaboratively by lecturers and students at MI Miftahul Huda 2 Palangka Raya with the aim of enhancing the quality of IPAS (Ilmu Pengetahuan Alam dan Sosial) learning through the development of interactive teaching materials based on Canva. The program applied the Asset-Based Community Development (ABCD) approach, which emphasizes the empowerment of existing assets within the school community. The implementation involved mentoring sessions, technical guidance, and direct classroom application of the developed materials. Effectiveness was evaluated through pretests and posttests, showing an increase in students' understanding from an average pretest score of 55.19 to a posttest score of 77.04, with an average N-Gain of 0.47 (moderate category). Validation results from subject matter experts (96%), design experts (97%), and classroom teachers (89%) confirmed that the developed media were appropriate in terms of content, visual quality, and language use. In addition to improving learning outcomes, the use of technology-based teaching media also increased student motivation and teacher engagement during the learning process. The outcomes of this program not only provided direct benefits to the partner school but also demonstrated the potential for broader application as a participatory and sustainable model for digital innovation in basic education.

Avivah F. Az-zahra; Riri Syadira; Adrias Adrias; Salmaini Safitri Syam

Jurnal Pendidikan, Bahasa dan Budaya 2025 Pusat Riset dan Inovasi Nasional

In the elementary school curriculum that combines science and social studies learning into a single unit, namely science, differentiated learning is expected to be able to increase student understanding and support the improvement of learning outcomes because it adjusts the learning process according to the needs, interests, and individual potentials of students. This article aims to examine the effectiveness of differentiated learning in social studies learning through a literature review of various studies conducted between 2020 and 2025. This study reveals that the application of differentiated learning can improve the cognitive understanding, activeness, and analytical thinking skills of students in social studies learning.

Ridha Uli Utami Margolang; Meyliana Perwita Saragih; Arin Huwaida; Syahrial Syahrial

Jurnal Inovasi Pendidikan 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to identify the problems of learning methods of Natural and Social Sciences (IPAS) in grade IV students of SDN 060866. The results showed that conventional teacher-centered learning methods were still dominant, causing low student interest and learning outcomes. Most students have not reached the Minimum Completion Criteria (KKM) with a percentage of completeness of only 25%. Teachers face obstacles such as lack of student interest, a less conducive learning environment, and limitations in applying innovative learning methods. To overcome this, teachers plan to implement project-based learning methods that are more interactive and relevant to students' daily lives. This study concludes that more varied and student-centered learning strategies are needed to improve students' motivation and learning outcomes.

Monica Gabriela Nainggolan; Naeklan Simbolon; Apiek Gandamana

Jurnal Motivasi Pendidikan dan Bahasa 2025 International Forum of Researchers and Lecturers

This study aims to develop Nearpod learning media with a valid, practical, and effective Problem-Based Learning model for the subject of Science, especially on the material of changing the form of energy for fourth grade students of Elementary School. This research is motivated by problems found through initial observations and interviews. The method used is research and development (R&D) with the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study involved class teachers and fourth grade students of SDS Pelangi, while the object of the study focused on Nearpod learning media in Science learning on the material of changing the form of energy. Data collection techniques include interviews, tests, and questionnaires, with instruments in the form of teacher interview sheets, material validation questionnaires, media validation questionnaires, education practitioner questionnaires, and pretest and posttest questions. The results of the study showed that validation by material experts obtained an average percentage of 90% with the category "very feasible", while validation by media design experts obtained an average percentage of 97% with the category "very practical". Media effectiveness testing showed an increase in students' average scores from 54.73 ("quite practical" category) to 83.15 ("very practical" category) after using Nearpod media.

Upit Hofifah; Mislan Mislan

Ikhlas : Jurnal Ilmiah Pendidikan Islam 2025 Asosiasi Riset Ilmu Pendidikan Agama dan Filsafat Indonesia

In the beginning, the Natural and Social Sciences (IPAS) Learning Activities in Grade III of Elementary School 116/X Lambur II used a learning model that was not varied, especially still using conventional learning models, so that the learning process in the classroom did not use technology at all. The lack of use of learning models that were less varied, coupled with learning media that only relied on books, made students feel bored and less interested in participating in learning. This research is a Classroom Action Research (CAR) which was carried out in two cycles consisting of planning, implementation, observation and reflection. The subjects in this study were Grade III students of Elementary School 116/X Lambur II. Data analysis techniques: data reduction, data presentation, and conclusions or verification, while data sources: resource persons, documentation, and teaching and learning processes. The results of this study indicate that there is an increase in students' creative thinking skills. Starting from the pre-cycle of learning activities that have not used the Game Based Learning model, student learning outcomes are only 5 out of 20 students who are said to have completed with a percentage of 20% with an average score of 49. Furthermore, from the results of the cycle I action, the minimum score has not been reached, so the study was continued in the cycle II action by making several improvements from the results of the cycle I reflection. From the results of the cycle II action, there was an increase where 18 out of 20 students were declared complete with a percentage of completion of 90% and obtained an overall average score of 85.

Selviari Selviari; Cholifahtur Rosidah; Rosmiati Rosmiati

Dinamika Pembelajaran : Jurnal Pendidikan dan bahasa 2025 Lembaga Pengembangan Kinerja Dosen

This study aims to analyze the effectiveness of implementing Game Based Learning (GBL) in improving students' learning outcomes on the human digestive system material in grade V at SDN Dukuh Kupang 3/490 Surabaya. The research employed a quantitative approach with a quasi-experimental method and a nonequivalent control group design involving two groups: the experimental group (15 students) taught using GBL and the control group (15 students) taught using conventional methods. Data were collected through learning outcome tests (pretest and posttest), observation sheets, and learning motivation questionnaires. Data analysis used the independent sample t-test to examine differences in learning outcomes between the two groups. The results showed that the posttest average score of the experimental group (85.7) was significantly higher than that of the control group (74.3), with p < 0.05. Additionally, observations indicated that active student engagement in the experimental group reached 91%, while the control group only achieved 72%. The application of GBL also increased students' learning motivation, with the motivation score of the experimental group rising from 67.8% to 88.5%. This study concludes that the implementation of Game Based Learning is effective in enhancing learning outcomes, engagement, and motivation in IPAS lessons on the human digestive system material. These findings recommend GBL as an innovative teaching method for improving educational quality in elementary schools.